Originally posted by parrotpholk Edit. After thinking about it for a minute F2P wont help. Allods is so much better in so many different ways that there is still no reason to play this. A game without a home...tis sad, maybe it and Tabula Rasa can point and make fun of Auto Assault now in the shelter.
I don't care what you say about Alganon, but don't trash the games that actually gave a breath of fresh air to this genre.
Playing in the beta, this game most certainly copy and pasted over 80% of it's core game and functions from a very popular MMO title. 10% they borrowed from others, and the last 10% they made their own. For the purchase price and currently monthly fee. There is no way in the world to justify investing into this. A F2P model with cash store would have been ideal.
I'm suprised they did'nt get sued by Blizzard for plagiarism, they did'nt even tried to modify some of the aspect of their game, it's a clean cut & past copy of the WOW interface. Anyway it got what it deserves, i just wish peoples would not spend money on these con artist trying to make a buck copying other peoples games.
I'm suprised they did'nt get sued by Blizzard for plagiarism, they did'nt even tried to modify some of the aspect of their game, it's a clean cut & past copy of the WOW interface. Anyway it got what it deserves, i just wish peoples would not spend money on these con artist trying to make a buck copying other peoples games.
Blizzard doesn't need to do anything about it. The game may be a blatant rip-off of WoW, but it is also vastly inferior. They are not any sort of competition for Blizzard and the game will probably be dead in a few months at this rate anyway. The game's own inadequacies have most likely sealed its fate. Blizzard does not need to lift a finger...
I think Alganon's only chance would be to go free to play immediately.
This is a real shame tbh... this genre needs more indie devs.
Saying that though, it needs indie devs that have the imagination to have their own vision, and the courage to stand by it.
Alganon tries to be too much to too many, and ends up being nothing to anyone. There simply isnt anything it does that other existing games don't do better, and so it all feels rather redundent. It prolly should have focused on a smaller more niche market from the start. It's design choices say it wanted the big time mainstream though, and thats a tough place for a small dev to stand these days.
As a small indie dev they had the chance to make the game THEY wanted to make, but instead they went for what they thought everyone else wanted them to make
Originally posted by parrotpholk Edit. After thinking about it for a minute F2P wont help. Allods is so much better in so many different ways that there is still no reason to play this. A game without a home...tis sad, maybe it and Tabula Rasa can point and make fun of Auto Assault now in the shelter.
I don't care what you say about Alganon, but don't trash the games that actually gave a breath of fresh air to this genre.
Which game gave or rather breathed life into the genre? I misread or rather I misunderstood.
I know the following brought something new and creative to the genre:
Ultime Online - heralded in the mmorpg industry and showed us that a dungeons and dragons type environment was now possible to play in a graphical (albeit limited) fashion
EQ1 - heralded in the concept of Tolkienesque high fantasy and 3D graphics- now we finally had a non MUD mmorpg that had
followed the rules of high fantasy archetypes (i.e., beautiful elvish races, complex political systems, lots of races and classes to choose from , epical content)
Asheron's Call 1 - taught us that we could actually stray from popular novel based celtic fantasy and could even cut back on graphical content and yet still supply a wonderfully fun mmorpg experience. Quite arguably the best pve experience thus far presented - this game was just plain fun.
Asheron's Call 2: Showed us that next gen graphics was possible - along with voice overs and a dungeon and pve system along with a UI that would be "borrowed" by Blizzard Entertainment very very soon.
Dark Age of Camelot - heralded in the concept that if you build something - someone else will want to knock it down or at least own it! Here, unlike the high fantasy influences of Tolkien, we instead went straight to the endless source of mythology and cultural military history of the real world in which we all live in. Hence, Irish, Norse, and Saxon/Arthurian mythos were fully explored. For the first time we had that tie breaker realm - the gem of RvR concepts - the third realm. Hence a 3 realm realm vs realm model was created, where you literally had separate and unique cultures pitted against one another in a castle acquisitional struggle that actually benefitted entire realms. Relics of each culture were captured and brought home to make one's own culture that much stronger (i.e., the staff of Merlin, Excalibur, The Cauldron of Dagda, the Hammer of Thor, etc).
World of Warcraft - Taught the world that if you take a little of everything above - and simplify it to where it's accessible (i.e. the KISS rule or Keep it Simple Stupid) then the world would respond. A third rate pc 3 days west of Hong Kong could now run an mmorpg that would reach all corners of the world. WoW also showed us that you could build a model of rpg successes (i.e., Warcraft RPGs) and build upon that success ad naseum with raised level caps and expansions that would conveniently outdate everything you ever worked so hard for. Now, a friend who has 30 days in the game can join a huge raiding guild with a 4 night per week 4+ hour requirement and subsequently reach end game content and outgear someone who has been playing the game since her inception but just didn't feel comfprtable pugging epic content or mega raiding.
Shadowbane - taught us the concept (albeit it has since completely died other than the EMU) of outdated graphics and not one dungeon experience being - OKAY to play. Why? Because Shadowbane (which would follow into games like Knight Online, Darkfall, Mortal Online) was a game that expressed guild vs guild conflicts (or culture v culture depending on server), full wipe servers (once the map was won - erase it all and start over) and a similar siege warfare mechanic to Dark Age of Camelot that actually went a step further with complete city and vendor construction and subsequent defense. This was the Land of Strife and a true territorial acquisition mmorpg - level grind? Nah - we loved pvp here so much we gave you a boatload of xp as you took out mobs. Quests? Please...this is/was true pvp WoW is -> that way.
Age of Conan - limited imagination/financing on the part of the developers brought us a 3 race only mmorpg where everyone started in the same place (Tortage Island) and crossed over on three diffferent main culture zones (Stygia, Cimmeria, Aquilonia). However, despite the fact that this was another guild wars game - they at least attempted siege warfare in a place called the Borderlands. This game didnt bring anything new to the genre - rather it followed the checklist of Battleground options, open pvp, and such - but it did usher in a more complex (somewhat hated and loved) melee system where combat was more than blind button spamming - it was now graduated to circle strafing FPS mechanics with multiple directional combat options - not to mention the possiblity of the critical effect really being defined! At last - I really could cut off your head in an mmorpg! Loved that.
Now - I am sorry but - what did Alganon, Allods, Tabula Raza...bring to the genre?
Which game gave or rather breathed life into the genre? I misread or rather I misunderstood.
I never said anything about breathing life into the genre. I said that Tabula Rasa and Auto Assault both gave those of us sick of the hackneyed gameplay of the stereotypical MMO a breath of fresh air with some innovative mechanics.
Most of the reason they failed was that they were published by a corporate giant which refused to give up the rights to the IPs after shutting them down.
How long has Garriot been fighting for the rights to TR so that he can put it back up? Yeah, I thought so.
Which game gave or rather breathed life into the genre? I misread or rather I misunderstood.
I never said anything about breathing life into the genre. I said that Tabula Rasa and Auto Assault both gave those of us sick of the hackneyed gameplay of the stereotypical MMO a breath of fresh air with some innovative mechanics.
Most of the reason they failed was that they were published by a corporate giant which refused to give up the rights to the IPs after shutting them down.
How long has Garriot been fighting for the rights to TR so that he can put it back up? Yeah, I thought so.
I understand your point. The sad reality is - while the mmorpg genre started somewhat creatively - it has since been controlled by corporate heads.
We live in an mmorpg time when those with the creativity are not financially able to publish an mmorpg - and those with arguably limited creativity are so out of touch with the gaming community that they can ignore endless threads about rational improvements and still go along with their sinking mmorpg to the final last gulp of air.
It really is a sad state. I hope someday someone will come forward who has the talent AND the financial control - that person will have quite an awesome mmorpg. I can see it now - lots of classes and races - lots of options - factional servers - free for all servers - nice graphics - a well educated C++ team that can control memory leaks and silly bugs -
Perhaps we should create a prophecy movement that wildfires across mmorpg threads and websites! We could pretend that someday a golden child will appear who will lead us out of the darkness of mmorpg mediocrity where gamers feel sorry for developers - and feel that being taken financially and lied to is a form of - support.
Someday developers will stop making mmorpgs that cater to their own personal interests and will go back to what we all want to play....games with lots of options and server types - that fulfill high fantasy - sci fi - hybrid fantasy etc concepts.
Age of Conan Now - I am sorry but - what did Alganon, Allods, Tabula Raza...bring to the genre?
Umm...this I can't believe. Tabula Rasa brought much more to the genre than Age of Conan.
TR was the first MMO to be a fully persistent MMOFPS/MMOTPS and still contain a robust PvE aspect that consisted of an actual reason for respawns. Quite a lot of the enemies got dropped in a dropship rather than just spawning out of nowhere.
Also, I didn't defend Allods or Alganon, so I don't know why you're asking me that.
I can respect your opinion. Mine is that they are dead and gone. And they died quickly and didnt even get a f2p death like Alganon will. Both were poor games otherwise they would have gotten a sub base large enough to justify keeping the servers open. Full of good ideas maybe but poorly executed. And RG is just as much to blame as NCSoft for the TR debacle.
And all that is dead and gone is exactly the kind of innovation people have been asking for.
It's people like you and people that kill these games that keep the genre from advancing forward.
Had Tabula Rasa lived, it would have been a stepping stone in which games like it would have slowly risen in quality.
It didn't, it wasn't profitable, and so it's dead and is another setback to the introduction of fresh ideas to the MMO genre.
It is a shame they released this game too early, but I guess the pay to beta mood is in full swing with the developer community these days....
I hope they get the bugs out and get to at least finish what they initially proposed.
What they promised is a million miles from what they delivered and they know it.........
Yes they surely do know it but what we usually get is the entertaining propoganda machine of failing mmorpgs:
1 game I used to play:
Well it's been an interesting year to say the least - we want you all to know that we will continue to bring you the excitement and perpetual conflict that you are all used to experiencing!....
or:
We have been very grateful for your dedication thus far for our soft launch. In the months to come one you have completed certain requirements we will be finally opening up new end game content. We also have exciting pvp planned as well as...
or:
Our mmorpg is free to play for life! Oh but we sell stuff that will cost more than a monthly sub...but that's ok because we comrades know that the USA is made of money right and equally as foolish - da?
----------------
The mmorpg industry is at the moment just a bit higher in ethical standards than other more inappropriate industries that permeate payment plans and video entertainment genres. Crying shame...
Where is the golden child of mmorpgs? When will she or he lead us out of the darkness of mmorpg mediocrity? Only time will tell.
well if it was free to play it would be ok. But $9.95 a month.. LOTRO is worth that but this one.. for ME.. it was just ...well looks very beta as of now. Not worth the time at all. Sorry..
Originally posted by Einherjar_LC A fair review IMO.
With the exception of the study system, this game is a copy and paste of WoW and a poor one. That being said one recurring theme keeps popping up, if you wanna play WoW, people will play WoW and not a poor knock off version.
Had this game been F2P with item mall, or pay for content similar to DDO it might have been more successful. People simply aren't going to want to pay a premium sub rate for a sub par knock off of a premium game.
I literally couldn't have said it any better myself. After playing for the first few moments, the above post was exactly what was going on in my head. For me, the last few nails in the coffin were that in WoW there are millions of people, a thriving market, and a level 80 max'd out epic character waiting for re-activation . . . which he may never see, lol. Anyways, good call.
I hate to "bash" any game, and if I was reviewing it I would certainly remain optimistic, but since I wasn't and I can speak freely, there is absolutely NO reason to play this instead of WoW, none at all. When WoW goes offline for a game update, fire up a free MMO for a few hours if necessary, but certainly don't pay for one . . . at least not THIS one. Sorry team Alganon, the game is a fail.
I enjoyed Alganon very much. The graphics are nice. The flow of the game is good. The customer service is very good. I did nave a problem finding one quest and I seemed to spend a lot of time dying.
Comments
I don't care what you say about Alganon, but don't trash the games that actually gave a breath of fresh air to this genre.
Check out the MUD I'm making!
Playing in the beta, this game most certainly copy and pasted over 80% of it's core game and functions from a very popular MMO title. 10% they borrowed from others, and the last 10% they made their own. For the purchase price and currently monthly fee. There is no way in the world to justify investing into this. A F2P model with cash store would have been ideal.
Momo sucks, I have proof.
I'm suprised they did'nt get sued by Blizzard for plagiarism, they did'nt even tried to modify some of the aspect of their game, it's a clean cut & past copy of the WOW interface. Anyway it got what it deserves, i just wish peoples would not spend money on these con artist trying to make a buck copying other peoples games.
Blizzard doesn't need to do anything about it. The game may be a blatant rip-off of WoW, but it is also vastly inferior. They are not any sort of competition for Blizzard and the game will probably be dead in a few months at this rate anyway. The game's own inadequacies have most likely sealed its fate. Blizzard does not need to lift a finger...
I think Alganon's only chance would be to go free to play immediately.
I don't think this game will last long, with only 50 players on each side. I guess the plug will be pulled soon this way.
-------------------------------------------------------------------
waiting for ... nothing..
This is a real shame tbh... this genre needs more indie devs.
Saying that though, it needs indie devs that have the imagination to have their own vision, and the courage to stand by it.
Alganon tries to be too much to too many, and ends up being nothing to anyone. There simply isnt anything it does that other existing games don't do better, and so it all feels rather redundent. It prolly should have focused on a smaller more niche market from the start. It's design choices say it wanted the big time mainstream though, and thats a tough place for a small dev to stand these days.
As a small indie dev they had the chance to make the game THEY wanted to make, but instead they went for what they thought everyone else wanted them to make
I don't care what you say about Alganon, but don't trash the games that actually gave a breath of fresh air to this genre.
Which game gave or rather breathed life into the genre? I misread or rather I misunderstood.
I know the following brought something new and creative to the genre:
Ultime Online - heralded in the mmorpg industry and showed us that a dungeons and dragons type environment was now possible to play in a graphical (albeit limited) fashion
EQ1 - heralded in the concept of Tolkienesque high fantasy and 3D graphics- now we finally had a non MUD mmorpg that had
followed the rules of high fantasy archetypes (i.e., beautiful elvish races, complex political systems, lots of races and classes to choose from , epical content)
Asheron's Call 1 - taught us that we could actually stray from popular novel based celtic fantasy and could even cut back on graphical content and yet still supply a wonderfully fun mmorpg experience. Quite arguably the best pve experience thus far presented - this game was just plain fun.
Asheron's Call 2: Showed us that next gen graphics was possible - along with voice overs and a dungeon and pve system along with a UI that would be "borrowed" by Blizzard Entertainment very very soon.
Dark Age of Camelot - heralded in the concept that if you build something - someone else will want to knock it down or at least own it! Here, unlike the high fantasy influences of Tolkien, we instead went straight to the endless source of mythology and cultural military history of the real world in which we all live in. Hence, Irish, Norse, and Saxon/Arthurian mythos were fully explored. For the first time we had that tie breaker realm - the gem of RvR concepts - the third realm. Hence a 3 realm realm vs realm model was created, where you literally had separate and unique cultures pitted against one another in a castle acquisitional struggle that actually benefitted entire realms. Relics of each culture were captured and brought home to make one's own culture that much stronger (i.e., the staff of Merlin, Excalibur, The Cauldron of Dagda, the Hammer of Thor, etc).
World of Warcraft - Taught the world that if you take a little of everything above - and simplify it to where it's accessible (i.e. the KISS rule or Keep it Simple Stupid) then the world would respond. A third rate pc 3 days west of Hong Kong could now run an mmorpg that would reach all corners of the world. WoW also showed us that you could build a model of rpg successes (i.e., Warcraft RPGs) and build upon that success ad naseum with raised level caps and expansions that would conveniently outdate everything you ever worked so hard for. Now, a friend who has 30 days in the game can join a huge raiding guild with a 4 night per week 4+ hour requirement and subsequently reach end game content and outgear someone who has been playing the game since her inception but just didn't feel comfprtable pugging epic content or mega raiding.
Shadowbane - taught us the concept (albeit it has since completely died other than the EMU) of outdated graphics and not one dungeon experience being - OKAY to play. Why? Because Shadowbane (which would follow into games like Knight Online, Darkfall, Mortal Online) was a game that expressed guild vs guild conflicts (or culture v culture depending on server), full wipe servers (once the map was won - erase it all and start over) and a similar siege warfare mechanic to Dark Age of Camelot that actually went a step further with complete city and vendor construction and subsequent defense. This was the Land of Strife and a true territorial acquisition mmorpg - level grind? Nah - we loved pvp here so much we gave you a boatload of xp as you took out mobs. Quests? Please...this is/was true pvp WoW is -> that way.
Age of Conan - limited imagination/financing on the part of the developers brought us a 3 race only mmorpg where everyone started in the same place (Tortage Island) and crossed over on three diffferent main culture zones (Stygia, Cimmeria, Aquilonia). However, despite the fact that this was another guild wars game - they at least attempted siege warfare in a place called the Borderlands. This game didnt bring anything new to the genre - rather it followed the checklist of Battleground options, open pvp, and such - but it did usher in a more complex (somewhat hated and loved) melee system where combat was more than blind button spamming - it was now graduated to circle strafing FPS mechanics with multiple directional combat options - not to mention the possiblity of the critical effect really being defined! At last - I really could cut off your head in an mmorpg! Loved that.
Now - I am sorry but - what did Alganon, Allods, Tabula Raza...bring to the genre?
I never said anything about breathing life into the genre. I said that Tabula Rasa and Auto Assault both gave those of us sick of the hackneyed gameplay of the stereotypical MMO a breath of fresh air with some innovative mechanics.
Most of the reason they failed was that they were published by a corporate giant which refused to give up the rights to the IPs after shutting them down.
How long has Garriot been fighting for the rights to TR so that he can put it back up? Yeah, I thought so.
Check out the MUD I'm making!
I never said anything about breathing life into the genre. I said that Tabula Rasa and Auto Assault both gave those of us sick of the hackneyed gameplay of the stereotypical MMO a breath of fresh air with some innovative mechanics.
Most of the reason they failed was that they were published by a corporate giant which refused to give up the rights to the IPs after shutting them down.
How long has Garriot been fighting for the rights to TR so that he can put it back up? Yeah, I thought so.
I understand your point. The sad reality is - while the mmorpg genre started somewhat creatively - it has since been controlled by corporate heads.
We live in an mmorpg time when those with the creativity are not financially able to publish an mmorpg - and those with arguably limited creativity are so out of touch with the gaming community that they can ignore endless threads about rational improvements and still go along with their sinking mmorpg to the final last gulp of air.
It really is a sad state. I hope someday someone will come forward who has the talent AND the financial control - that person will have quite an awesome mmorpg. I can see it now - lots of classes and races - lots of options - factional servers - free for all servers - nice graphics - a well educated C++ team that can control memory leaks and silly bugs -
Perhaps we should create a prophecy movement that wildfires across mmorpg threads and websites! We could pretend that someday a golden child will appear who will lead us out of the darkness of mmorpg mediocrity where gamers feel sorry for developers - and feel that being taken financially and lied to is a form of - support.
Someday developers will stop making mmorpgs that cater to their own personal interests and will go back to what we all want to play....games with lots of options and server types - that fulfill high fantasy - sci fi - hybrid fantasy etc concepts.
Someday an mmorpg will be...fun to play.
Umm...this I can't believe. Tabula Rasa brought much more to the genre than Age of Conan.
TR was the first MMO to be a fully persistent MMOFPS/MMOTPS and still contain a robust PvE aspect that consisted of an actual reason for respawns. Quite a lot of the enemies got dropped in a dropship rather than just spawning out of nowhere.
Also, I didn't defend Allods or Alganon, so I don't know why you're asking me that.
Check out the MUD I'm making!
And all that is dead and gone is exactly the kind of innovation people have been asking for.
It's people like you and people that kill these games that keep the genre from advancing forward.
Had Tabula Rasa lived, it would have been a stepping stone in which games like it would have slowly risen in quality.
It didn't, it wasn't profitable, and so it's dead and is another setback to the introduction of fresh ideas to the MMO genre.
Check out the MUD I'm making!
It is a shame they released this game too early, but I guess the pay to beta mood is in full swing with the developer community these days....
I hope they get the bugs out and get to at least finish what they initially proposed.
What they promised is a million miles from what they delivered and they know it.........
Dem hibbies! Dey be wrong!
What they promised is a million miles from what they delivered and they know it.........
Yes they surely do know it but what we usually get is the entertaining propoganda machine of failing mmorpgs:
1 game I used to play:
Well it's been an interesting year to say the least - we want you all to know that we will continue to bring you the excitement and perpetual conflict that you are all used to experiencing!....
or:
We have been very grateful for your dedication thus far for our soft launch. In the months to come one you have completed certain requirements we will be finally opening up new end game content. We also have exciting pvp planned as well as...
or:
Our mmorpg is free to play for life! Oh but we sell stuff that will cost more than a monthly sub...but that's ok because we comrades know that the USA is made of money right and equally as foolish - da?
----------------
The mmorpg industry is at the moment just a bit higher in ethical standards than other more inappropriate industries that permeate payment plans and video entertainment genres. Crying shame...
Where is the golden child of mmorpgs? When will she or he lead us out of the darkness of mmorpg mediocrity? Only time will tell.
well if it was free to play it would be ok. But $9.95 a month.. LOTRO is worth that but this one.. for ME.. it was just ...well looks very beta as of now. Not worth the time at all. Sorry..
I literally couldn't have said it any better myself. After playing for the first few moments, the above post was exactly what was going on in my head. For me, the last few nails in the coffin were that in WoW there are millions of people, a thriving market, and a level 80 max'd out epic character waiting for re-activation . . . which he may never see, lol. Anyways, good call.
I hate to "bash" any game, and if I was reviewing it I would certainly remain optimistic, but since I wasn't and I can speak freely, there is absolutely NO reason to play this instead of WoW, none at all. When WoW goes offline for a game update, fire up a free MMO for a few hours if necessary, but certainly don't pay for one . . . at least not THIS one. Sorry team Alganon, the game is a fail.
I enjoyed Alganon very much. The graphics are nice. The flow of the game is good. The customer service is very good. I did nave a problem finding one quest and I seemed to spend a lot of time dying.
Actually,this game just went F2P