Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

The Trekkie Dream Star Trek Online Never Lived Up To

2

Comments

  • KroggKrogg Member Posts: 480
    Originally posted by warrior41


    I am not trying to be nostalgic about PE's version. I realize they had gutted down their vision too. I am merely saying that when STO was announced by PE those are the dreams I had for this game, that was ultimately not followed through by PE and then by Cryptic when they picked up the license. 
    Ultimately this game is already a failure, and has a bad rep. It's a pale imitation of what it could have been. Pity.  

     

    this is why I avoid sites like this, everyone thinks their own vision is the right one...

    IMO (which is the only valid O to me) the game is amazing, Im having a ton of fun, the pvp is killer and at all high settings the game is running 100% lag free on my pc and looks brilliant

     

    BAD REP???  wth, lol, I just came out of the game, we are all having a great time playing, bad rep.. by ppl who dont play, and again, who cares lol

    Awesome game, too bad it isnt for you, lol, but its exactly what I wanted and I couldnt be happier.

     

    Now back to playing, there are endless pools of tears to sift through on this site, and Id rather go have fun in a game than sit and cry like all of you whingers

  • KroggKrogg Member Posts: 480
    Originally posted by Battleskar


    Notice the Graphics engine in the perpetual screenshot? Its exactly what todays game looks like, I still believe Criptic took what PE already had and simply finished the product and released it.You are most likly playing the PE STO.Even they decided against the ship interior thing so Even with them you would not have gotten that type of game.As much as I hate SOE they could have made a better Star Trek than Cryptic,Star Wars Galaxies in its current state is a game 10 times what STO is now.

     

    PE had nothing, just rendered screens.., sheesh, misinformation is abound....they built it on their own engine even..

    and note the graphics?  I note them every time I log in and am in pure love with them, looks so good

    plus we have bridges, the rest is coming.

    .............then you go on to say SWG is good, actually 10 times better than a game you havent played..

    this just gets funnier and funnier, eejits agreeing with each other and passing along fale info.. AWESOME!!

     

    cya

  • KroggKrogg Member Posts: 480
    Originally posted by nikoliath

    Originally posted by therain93


    People lament that STO hasn't lived up to their expectations.  Flip it around and look at it from the perspective of the present owners of the Star Trek IP that licensed the game.  They have to be looking at Cryptic and asking..."what did you do to our brand?" 
    Kind of like that whole LucasArts/SOE arrangement (that we'll never know the whole,true story about) but I digress.

    Why? Because the game has failed to please everyone to date? 

     

    oh has it?  any other completely ridiculous garbage you want to throw out?

     

  • BattleskarBattleskar Member Posts: 341
    Originally posted by Krogg

    Originally posted by Battleskar


    Notice the Graphics engine in the perpetual screenshot? Its exactly what todays game looks like, I still believe Criptic took what PE already had and simply finished the product and released it.You are most likly playing the PE STO.Even they decided against the ship interior thing so Even with them you would not have gotten that type of game.As much as I hate SOE they could have made a better Star Trek than Cryptic,Star Wars Galaxies in its current state is a game 10 times what STO is now.

     

    PE had nothing, just rendered screens.., sheesh, misinformation is abound....they built it on their own engine even..

    and note the graphics?  I note them every time I log in and am in pure love with them, looks so good

    plus we have bridges, the rest is coming.

    .............then you go on to say SWG is good, actually 10 times better than a game you havent played..

    this just gets funnier and funnier, eejits agreeing with each other and passing along fale info.. AWESOME!!

     

    cya

    Can you man your Starship with friends? Can you have your buddies on turrets?,another in engineering repairing your ship?Can you have a single pilot while all this is taking place? No you cannot,but in SWG you can and the game is over 6 years old.What I said was true,dispite the fact SWG went through all its Player hoopla its still a better game than STO,You have planets that actually have life on them as far as AI,Creature's etc. STO will keep its hardcore trekkies ,but thats pretty much it period.SWG also has the best crafting system ever created in a mmo,Can Sto say the same thing? SWG has Housing,Can Sto say the same thing etc. What I am saying is yes SWG is 10 times the game STO is even before its expansion packs you could go on n on .By the way yes I played both games and SWG for 6 years off n on and Yes STO will fail watch and see.

     

  • YamotaYamota Member UncommonPosts: 6,593

    OP: I dreamed of such game as well, and still do. But Cryptic cannot deliver that game, they are a bunch hacks.

    Perhaps one day a great dev company, with a true vision, will deliver such a game but I wouldnt hold my breath. The MMORPG is polluted with easy, instanced, linear, themepark WoW clones and the only true innovative games comes from indy companies which, sadly, dont have the budget nor talent to produce a game of the magnitude we like.

    Blizzard could, if they wanted to, but with the enormous commercial success of WoW I doubt any upcoming Starcraft Online would be radically different.

    Bioware is making a Star Wars game but everything I read about the game screams single-player game with multiplayer elements, which is not surpising seeing as Bioware never really produced any multiplayer games so they are stuck in the single-player mentality.

    So what other dev companies are there out there? Sadly I cant see any with the vision, talent and budget to create "our" game.

    But technology moves forward and the MMORPG is being saturated with clones so one day I think there will be a company which understands the concepts of a persistant, evolving, virtual WORLD.

    Eve got close but frankly is more like playing a spreadsheet program than living in a virtual world...

  • YamotaYamota Member UncommonPosts: 6,593
    Originally posted by nikoliath

    Originally posted by KyngBills

    Originally posted by mezlabor

    Originally posted by yumpinyimini


    Having recently purchased a copy of the game..I'll just say that its a very casual experience.  I believe that Cryptic seriously miscalculated regarding what fans of the franchise wanted in an MMO.  It's a shame that the Star Trek IP fell into their hands.

     

    The problem isnt that they miscaculated what fans of the franchise wanted. The problem is by their own admission they didnt target fans of the franchise as their core base they wanted to lure the casual gamer.



    And from purely a business standpoint I guess you can't blame them for that...

    But they still could have catered to a casual crowd in a VERY different way and direction...I was expecting something VERY different...I have to admit the 1st time I logged in during CB and did the Tutorial I was like "I have My own Ship already?" Huh? Where is Star Fleet Academy? Etc, etc...

    The Game just failed BAD for me in the 1st week of Play...I gave it several chances, including at launch...But for Me personally, and I think I'm close to the definition of a Casual Gamer (minus the Forum addictions...lol), it was WAY too boring...

    why did you think this? You played during closed beta, didnt like it and then played it at launch?

     

    yumpimyimini ~ you thinik it possible to make and support the kind of "star trek online" you and your "fans" would have wanted soley with star trek fans? While there are many trekkers how many of those would play an MMO?

    Eve has a sustained subscriber base of 300.000+ and this is inspite of being a hardcore PvP game. So dont act like there is not a subscriber base for it just because you dont like virtual world simulation MMOGs.

  • nikoliathnikoliath Member UncommonPosts: 1,154
    Originally posted by Yamota


    OP: I dreamed of such game as well, and still do. But Cryptic cannot deliver that game, they are a bunch hacks.
    Perhaps one day a great dev company, with a true vision, will deliver such a game but I wouldnt hold my breath. The MMORPG is polluted with easy, instanced, linear, themepark WoW clones and the only true innovative games comes from indy companies which, sadly, dont have the budget nor talent to produce a game of the magnitude we like.
    Blizzard could, if they wanted to, but with the enormous commercial success of WoW I doubt any upcoming Starcraft Online would be radically different.
    Bioware is making a Star Wars game but everything I read about the game screams single-player game with multiplayer elements, which is not surpising seeing as Bioware never really produced any multiplayer games so they are stuck in the single-player mentality.
    So what other dev companies are there out there? Sadly I cant see any with the vision, talent and budget to create "our" game.
    But technology moves forward and the MMORPG is being saturated with clones so one day I think there will be a company which understands the concepts of a persistant, evolving, virtual WORLD.
    Eve got close but frankly is more like playing a spreadsheet program than living in a virtual world...

     

    while it all sounds great on paper and in your head, you must ask yourself why no game like this is in the works. Is it because in reality it is not viable? I really dont think there is a large enough consumer base to support such a project.

  • nikoliathnikoliath Member UncommonPosts: 1,154
    Originally posted by Yamota

    Originally posted by nikoliath

    Originally posted by KyngBills

    Originally posted by mezlabor

    Originally posted by yumpinyimini


    Having recently purchased a copy of the game..I'll just say that its a very casual experience.  I believe that Cryptic seriously miscalculated regarding what fans of the franchise wanted in an MMO.  It's a shame that the Star Trek IP fell into their hands.

     

    The problem isnt that they miscaculated what fans of the franchise wanted. The problem is by their own admission they didnt target fans of the franchise as their core base they wanted to lure the casual gamer.



    And from purely a business standpoint I guess you can't blame them for that...

    But they still could have catered to a casual crowd in a VERY different way and direction...I was expecting something VERY different...I have to admit the 1st time I logged in during CB and did the Tutorial I was like "I have My own Ship already?" Huh? Where is Star Fleet Academy? Etc, etc...

    The Game just failed BAD for me in the 1st week of Play...I gave it several chances, including at launch...But for Me personally, and I think I'm close to the definition of a Casual Gamer (minus the Forum addictions...lol), it was WAY too boring...

    why did you think this? You played during closed beta, didnt like it and then played it at launch?

     

    yumpimyimini ~ you thinik it possible to make and support the kind of "star trek online" you and your "fans" would have wanted soley with star trek fans? While there are many trekkers how many of those would play an MMO?

    Eve has a sustained subscriber base of 300.000+ and this is inspite of being a hardcore PvP game. So dont act like there is not a subscriber base for it just because you dont like virtual world simulation MMOGs.

     

    and eve has had 7    seven   7 years of adding bits n bobs. You have no idea what i do and dont like. Seems to me you have no intent to allow any other game the grace of 7 years worth of updates and tweaking.

  • Noother10Noother10 Member Posts: 13

    I'm currently playing STO but have cancelled my subscription. The game is just not for me, it lacks in all departments and is full of bugs. This sort of reminds me of how terrible MxO was and even Vanguard. It is basically Champions Online with STO theme. The UI style, the way item info is displayed, the buttons, the instancing etc, is all the same as CO. It seems to me they did a very half assed job with the limited time they had, and even now at release, they've ignored many seemingly easy to fix bugs to add more quests which are clones of others.

    You start the game, learn the ship flight, ground combat skills and generally how to play. You start flying missions, then if you want to be Klingon at level 6 you go make yourself a Klingon otherwise you continue on with your Federation character. From there on with the Federation character you will notice that quests while slightly different, seem to be copies of previous ones, and unless you do some PvP, it will become a very tiresome grind, especially since you don't require help to complete the missions.

    On the Klingon side, you will notice the extreme lack of PvE, the only PvE that exists is go to a new instance each tier, where you destroy X number of waves of enemy ships, wait 5 minutes, repeat till you do it 3 times then get a small XP/Cash reward. You then notice PvP gives much better everything so you play that, then you run into all sorts of problems. Due to many problems with the queueing system, many of which should be extremely easy fixes, you end up playing games that range from 5v5 (extremely rare) to 1v5, the latter of which seems to happen frequently in the lesser played modes. If you manage to get into a match with plenty of people, you may then run into a problem where for some reason you show up as a member of the enemy team where you are unable to do anything but the enemies your teamed with can shoot you.

    Balancing doesn't really exist, there are many abilities that are simply overpowered, some of which have been tweaked, many of which are still not. While Federation get better ships (More BO slots, better gear via loot/quest rewards, more hull/shields), Klingons get, well Cloak and only on the Birds of Prey, Battle cloak which means you can cloak even while under attack. While this seems like a trade off, the only reason Klingons usually win is due to their teamwork, which they are forced to do, otherwise they'd get slaughtered. If you don't think this is the case, please go play both sides through a few tiers, and see how team work differs.

    The way gameplay works seems quite silly. Most people will bind a key to all fire, like a mouse button, or even macro a button to auto spam fire all weapons. Players will also spam abilities that are just like skills/spells in other MMOs, some do damage, some debuff, some buff, some heal, etc, it is all quite generic, many abilities just seem silly. All you do is fly full speed to the enemy, fly around spamming fire and hope they die first. The only strategy/thinking is when you have a proper team who heals each other, focuses on particular enemies etc, which usually doesn't happen on Federation side.

    For anyone who played Global Agenda, STO is very much like it, but instead of Alliance conquest, you have more quests, skills and gear, but then you have to pay a subscription unlike GA. For anyone just thinking of getting it, read the reviews, watch some gameplay footage, and be prepared for high repetition with quick leveling (it only took me 3weeks to hit max level, and thats casual gameplay). There are many bugs like abilities not working, PvP queues and some modes not working or bugged, bugs with PvP on ground and space, many of which have annoyed people enough to quit. If you look on the STO forums you will see many "I quit" threads on the main sections, and in them many people are agreeing, with very very few sticking up for the game in any way.

  • AOCtesterAOCtester Member, Newbie CommonPosts: 431

    It really hard to tell what ppl want in STO - But I think most agree that it wasn't what Cryptic delivered.

    There are many diffrent aspects of the game that I would do diffrently.  I will name few here.

    First off - I would have made a very special party system.  You are not developing a character but an entire bridge crew and the first 10 lvls go into forming that crew.  The game would start in academy where players would learn the basics of the game in a simulator mode (no death penalty) and could train fighting against diffrent ships - or even as a pvp.  The true ship combat ingame would have a real death penalty to make it feel real. 

    After you start forming your crew (minimum of 5 on bridge) you will play the game mainly from three fronts.  A) the bridge  b)space combat c)away missions.  Just like in all that has to do with ST - the bridge is a KEY element of gameplay.  The "On screen" part where you get your missions and talk to everyone.  Secondly - the bridge has comunication and scanning abiltes - weapons ofc (where you update and modify them - and sience station + powerfull computer that you have access to.  For example you get a mission to go to intercept pirates that are robbing trade vessels.  You could then log on to the pc and find more info about the pirate clan (if you wanted ) find out the leader - what kind of ships and weapn capacity they got and so on.  The computer should be a key aspect of the game in creating the lore.

    I could go on and on.  But I feel that the importance of the bridge in STO has been left out all together.  Changing a bridge into housing is a disgrace in my book and Cryptic should be ashamed of destroying the core aspects of the game with such naive feature.

  • nikoliathnikoliath Member UncommonPosts: 1,154
    Originally posted by AOCtester


    It really hard to tell what ppl want in STO - But I think most agree that it wasn't what Cryptic delivered.
    There are many diffrent aspects of the game that I would do diffrently.  I will name few here.
    First off - I would have made a very special party system.  You are not developing a character but an entire bridge crew and the first 10 lvls go into forming that crew.  The game would start in academy where players would learn the basics of the game in a simulator mode (no death penalty) and could train fighting against diffrent ships - or even as a pvp.  The true ship combat ingame would have a real death penalty to make it feel real. 
    After you start forming your crew (minimum of 5 on bridge) you will play the game mainly from three fronts.  A) the bridge  b)space combat c)away missions.  Just like in all that has to do with ST - the bridge is a KEY element of gameplay.  The "On screen" part where you get your missions and talk to everyone.  Secondly - the bridge has comunication and scanning abiltes - weapons ofc (where you update and modify them - and sience station + powerfull computer that you have access to.  For example you get a mission to go to intercept pirates that are robbing trade vessels.  You could then log on to the pc and find more info about the pirate clan (if you wanted ) find out the leader - what kind of ships and weapn capacity they got and so on.  The computer should be a key aspect of the game in creating the lore.
    I could go on and on.  But I feel that the importance of the bridge in STO has been left out all together.  Changing a bridge into housing is a disgrace in my book and Cryptic should be ashamed of destroying the core aspects of the game with such naive feature.

    noother ~ "you will notice that quests while slightly different, seem to be copies of previous ones,"

    I dont want to sound a douche, but come on i think it's excepted that there are only so many variations of quests that can be done. Deliver, kill, collect. Most things will revolve around those. I just done a high level borg mission that I really did enjoy. 

     

    Can you not see the irony here. You suggest the way YOU would have done it as you do not like the way someone else has done it, there will be many people who would do it differently to you and so forth. You mention the computer aspect and I can see even you can't really come up with a use for it other than a journal/infopedia. 

     

    Your "simulation" starting ground is just an extended tutorial mode. I would not enjoy 10 levels of holodeck training. It's easy to dream up great ideas that seem awesome on paper, but practice they are often less awesome. The rest of it is window dressing and I dare say cryptic will provide fluff in due course.

     

  • nikoliathnikoliath Member UncommonPosts: 1,154
    Originally posted by Noother10


    I
    Balancing doesn't really exist, there are many abilities that are simply overpowered, some of which have been tweaked, many of which are still not. While Federation get better ships (More BO slots, better gear via loot/quest rewards, more hull/shields), Klingons get, well Cloak and only on the Birds of Prey, Battle cloak which means you can cloak even while under attack. While this seems like a trade off, the only reason Klingons usually win is due to their teamwork, which they are forced to do, otherwise they'd get slaughtered. If you don't think this is the case, please go play both sides through a few tiers, and see how team work differs.
    Ok, its been released 3 weeks. Show me a new game that has pvp and is totaly balanced? Ohh yeah. Change some of the STO terms and you could be talking about WoW.
    The way gameplay works seems quite silly. Most people will bind a key to all fire, like a mouse button, or even macro a button to auto spam fire all weapons. Players will also spam abilities that are just like skills/spells in other MMOs, some do damage, some debuff, some buff, some heal, etc, it is all quite generic, many abilities just seem silly. All you do is fly full speed to the enemy, fly around spamming fire and hope they die first. The only strategy/thinking is when you have a proper team who heals each other, focuses on particular enemies etc, which usually doesn't happen on Federation side.
    So, you target an enemy and fire weapons, use skills, heal team mates, buff, debuff. You also need to position your ship to spread shield load, balance power if under heavy fire, juggle abilites and cooldowns. Sounds like many good MMO combat mechanics to me.
    . There are many bugs like abilities not working, PvP queues and some modes not working or bugged, bugs with PvP on ground and space, many of which have annoyed people enough to quit. If you look on the WOW / AION / AOC / WAR [you get the idea] forums you will see many "I quit" threads on the main sections, and in them many people are agreeing, with very very few sticking up for the game in any way.

     

     

  • AOCtesterAOCtester Member, Newbie CommonPosts: 431
    Originally posted by nikoliath

    Originally posted by AOCtester


    It really hard to tell what ppl want in STO - But I think most agree that it wasn't what Cryptic delivered.
    There are many diffrent aspects of the game that I would do diffrently.  I will name few here.
    First off - I would have made a very special party system.  You are not developing a character but an entire bridge crew and the first 10 lvls go into forming that crew.  The game would start in academy where players would learn the basics of the game in a simulator mode (no death penalty) and could train fighting against diffrent ships - or even as a pvp.  The true ship combat ingame would have a real death penalty to make it feel real. 
    After you start forming your crew (minimum of 5 on bridge) you will play the game mainly from three fronts.  A) the bridge  b)space combat c)away missions.  Just like in all that has to do with ST - the bridge is a KEY element of gameplay.  The "On screen" part where you get your missions and talk to everyone.  Secondly - the bridge has comunication and scanning abiltes - weapons ofc (where you update and modify them - and sience station + powerfull computer that you have access to.  For example you get a mission to go to intercept pirates that are robbing trade vessels.  You could then log on to the pc and find more info about the pirate clan (if you wanted ) find out the leader - what kind of ships and weapn capacity they got and so on.  The computer should be a key aspect of the game in creating the lore.
    I could go on and on.  But I feel that the importance of the bridge in STO has been left out all together.  Changing a bridge into housing is a disgrace in my book and Cryptic should be ashamed of destroying the core aspects of the game with such naive feature.

    noother ~ "you will notice that quests while slightly different, seem to be copies of previous ones,"

    I dont want to sound a douche, but come on i think it's excepted that there are only so many variations of quests that can be done. Deliver, kill, collect. Most things will revolve around those. I just done a high level borg mission that I really did enjoy. 

     

    Can you not see the irony here. You suggest the way YOU would have done it as you do not like the way someone else has done it, there will be many people who would do it differently to you and so forth. You mention the computer aspect and I can see even you can't really come up with a use for it other than a journal/infopedia. 

     

    Your "simulation" starting ground is just an extended tutorial mode. I would not enjoy 10 levels of holodeck training. It's easy to dream up great ideas that seem awesome on paper, but practice they are often less awesome. The rest of it is window dressing and I dare say cryptic will provide fluff in due course.

     

    Maybe you should play some of the earlier StarTrek games and see what has been done and can be done.  Its not just ME that have enjoyed them you know....  Even the 1990s titles are better than what Cryptic is offering.

    Holodecks battles are as exiting as "real" game battles.  The RPG concept of current STO is so poor that you respawn 10 sec after your ship blows up... Now... How many players you think suggest such crap ? 

    Computer - tricorder and more tech that has been used in StarTrek before SHOULD be a key aspect of the game - same as the bridge.  When I saw STO quest instruction I really puked to think that one of the CORE aspect of the entire series "On screen" was left out. 

    And yes - it is MY opinions on how to make the game.  I stated that clearly.   If you wouldn't play it then who cares.  You have obviously very little feeling of what StarTrek is all about so I really couldn't care less what you would like to see.  The only true irony I see about this is to see a whole space ship blow up and appear again 10 sec later - and you wouldn't like to see a holodeck version.... lol ... really....

     

  • SteamRangerSteamRanger Member UncommonPosts: 920

    I was dismayed that the developers couldn't come up with anything more interesting than the well-worn "Federation vs Klingons" premise for a story backdrop. Personally, I enjoyed the interactions between Starfleet and the allied Klingons. The Dominion War was a source of a lot of lore in DS9. Cryptic's solution for conflict only further illustrates how little real creativity there is in game development anymore.

    "Soloists and those who prefer small groups should never have to feel like they''re the ones getting the proverbial table scraps, as it were." - Scott Hartsman, Senior Producer, Everquest II
    "People love groups. Its a fallacy that people want to play solo all the time." - Scott Hartsman, Executive Producer, Rift

  • SomeOldBlokeSomeOldBloke Member UncommonPosts: 2,167
    Originally posted by nikoliath

    Originally posted by Yamota

    Originally posted by nikoliath

    Originally posted by KyngBills

    Originally posted by mezlabor

    Originally posted by yumpinyimini


    Having recently purchased a copy of the game..I'll just say that its a very casual experience.  I believe that Cryptic seriously miscalculated regarding what fans of the franchise wanted in an MMO.  It's a shame that the Star Trek IP fell into their hands.

     

    The problem isnt that they miscaculated what fans of the franchise wanted. The problem is by their own admission they didnt target fans of the franchise as their core base they wanted to lure the casual gamer.



    And from purely a business standpoint I guess you can't blame them for that...

    But they still could have catered to a casual crowd in a VERY different way and direction...I was expecting something VERY different...I have to admit the 1st time I logged in during CB and did the Tutorial I was like "I have My own Ship already?" Huh? Where is Star Fleet Academy? Etc, etc...

    The Game just failed BAD for me in the 1st week of Play...I gave it several chances, including at launch...But for Me personally, and I think I'm close to the definition of a Casual Gamer (minus the Forum addictions...lol), it was WAY too boring...

    why did you think this? You played during closed beta, didnt like it and then played it at launch?

     

    yumpimyimini ~ you thinik it possible to make and support the kind of "star trek online" you and your "fans" would have wanted soley with star trek fans? While there are many trekkers how many of those would play an MMO?

    Eve has a sustained subscriber base of 300.000+ and this is inspite of being a hardcore PvP game. So dont act like there is not a subscriber base for it just because you dont like virtual world simulation MMOGs.

     

    and eve has had 7    seven   7 years of adding bits n bobs. You have no idea what i do and dont like. Seems to me you have no intent to allow any other game the grace of 7 years worth of updates and tweaking.

    I remeber celebrating when EVE had 4000 people on at one time... then the servers crashed... them were the days...

  • YamotaYamota Member UncommonPosts: 6,593
    Originally posted by nikoliath

    Originally posted by Yamota

    Originally posted by nikoliath

    Originally posted by KyngBills

    Originally posted by mezlabor

    Originally posted by yumpinyimini


    Having recently purchased a copy of the game..I'll just say that its a very casual experience.  I believe that Cryptic seriously miscalculated regarding what fans of the franchise wanted in an MMO.  It's a shame that the Star Trek IP fell into their hands.

     

    The problem isnt that they miscaculated what fans of the franchise wanted. The problem is by their own admission they didnt target fans of the franchise as their core base they wanted to lure the casual gamer.



    And from purely a business standpoint I guess you can't blame them for that...

    But they still could have catered to a casual crowd in a VERY different way and direction...I was expecting something VERY different...I have to admit the 1st time I logged in during CB and did the Tutorial I was like "I have My own Ship already?" Huh? Where is Star Fleet Academy? Etc, etc...

    The Game just failed BAD for me in the 1st week of Play...I gave it several chances, including at launch...But for Me personally, and I think I'm close to the definition of a Casual Gamer (minus the Forum addictions...lol), it was WAY too boring...

    why did you think this? You played during closed beta, didnt like it and then played it at launch?

     

    yumpimyimini ~ you thinik it possible to make and support the kind of "star trek online" you and your "fans" would have wanted soley with star trek fans? While there are many trekkers how many of those would play an MMO?

    Eve has a sustained subscriber base of 300.000+ and this is inspite of being a hardcore PvP game. So dont act like there is not a subscriber base for it just because you dont like virtual world simulation MMOGs.

     

    and eve has had 7    seven   7 years of adding bits n bobs. You have no idea what i do and dont like. Seems to me you have no intent to allow any other game the grace of 7 years worth of updates and tweaking.

    Strawman argument.

    Noone is saying that a recently released STO should have all the content that Eve has now, that is an argument you fabricated to make it sound that you are right.

    What you were saying is that the kind of game which Eve actually is does not have enough subscriber base which is clearly proven false by the very existance of Eve. Eve started relatively small, with around 50.000 subscribers but has since then grown to over 300.000 subsribers. An STO game based on the same concept of a huge, explorable, persistant, sandbox MMOG could follow the same concept.

    Build a sandbox, which is huge, and then add bits and pieces for people to have the tool to expand the sandbox.

    STO can never be that game because its architectural is fundamentally flawed. I.e. small, instanced zone which can not have a persistant, open ended, element to it because of its very structure.

  • EvasiaEvasia Member Posts: 2,827
    Originally posted by warrior41


    Perpetual Entertainment image. 2004.
    When Star Trek Online was first announced in 2004 by PE, there was a lot of excitement online. Because the vision of STO that many thought would come to be was groundbreaking and true to Star Trek and exciting. Sadly, after years of chaos and switched developers the current STO that is out there is a far shake from what I envisioned to be ideal. After years of following the game I decided not to buy or play the game, and I most likely never will, because the core mechanics of the game that I do not like will never change, even after updates and expansions.
    Cryptic's STO is essentially a solo-experience and overwhelmingly emphasizes combat. As most reviews point out, there is little Star Trek essence. Major reviewers give the game mediocre reviews. There is no meaningful social interaction in the game. It is a highly instanced universe. The ground environments are barren and soul-less. Exploration and diplomacy are barely existent.
    The vision of STO I had years ago that got me excited was this. A true MASSIVELY multiplayer universe. Less instancing. Ship interiors that are fleshed out and functional, and serve a purpose in game for socializing and exploration and training and relaxing. And ship interiors would not be a seperate instance like it is now, it would be part of the space engine. So you could look out the windows and see the planet you are orbiting and control the ship from the bridge.
    Space stations would be true places of activity for socializing and equiping and training. There would be Holosuites for games and training. There would be games to be play like Dabo and chess at bars. The game would not be a simulation, because that would not be fun, but would be more accurate and realistic than the arcade-like version we have today.
    Gameplay would include combat as a major portion, but exploration and diplomacy would be much bigger too. You would be able to team up with 1 or 2 other players to complete missions and explore space. Exploration would be more fluid and realistic than the sector map we have today.
    Guilds would get their own space stations. Guilds could fill up a capital starship if they like as well. That would be true Role-Play.
    Housing would play an important part of the game. There would be quarters available on your ship, as well as at space stations and ground locations. At space stations, you would have an awesome view out the window. You could invite other players into your quarters to relax and socialize.
    There would be a true second antagonist faction. Something like the Dominion or Romulans or Klingons. A second faction would have it own storyline and housing and ships, and there would be combat between factions.
    So that is the STO I envisioned, but will never come to pass. I would have enjoyed playing in the post-Nemesis setting with this kind of game.
    Cryptic's STO is something I would never play.
     
     
     
     
     



     

    I have all star trek series and movies from first to last and still watch them from time to time i also notice years ago that maybe oneday we could play in a mmo that you discribe how it should be, but its not its CRAP and i will never as startrek fan play this STO its rubbish.

    Ah well maybe someday they make a true startrek mmo.

    Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009.....
    In between WoW few months AoC few months and some f2p also all very short few weeks.

  • ZebladeZeblade Member UncommonPosts: 931
    Originally posted by yumpinyimini


    Having recently purchased a copy of the game..I'll just say that its a very casual experience.  I believe that Cryptic seriously miscalculated regarding what fans of the franchise wanted in an MMO.  It's a shame that the Star Trek IP fell into their hands.

     

    Thats it right there. I believe anyone else and the game would have most likely been a hit. They have a way a making MMO's and apply that to every MMO they make. And not one is a hit.

  • BattleskarBattleskar Member Posts: 341

    Cryptic could have learned a hell of alot from playing Star Trek Bridge Commander and Star Trek Armada 1.These are 2 of the best games ever made for the Trek Genre.They could have learned alot from Star Wars Galaxies JTL expansion as well.

  • BurntvetBurntvet Member RarePosts: 3,465
    Originally posted by Battleskar


    Cryptic could have learned a hell of alot from playing Star Trek Bridge Commander and Star Trek Armada 1.These are 2 of the best games ever made for the Trek Genre.They could have learned alot from Star Wars Galaxies JTL expansion as well.

     

    The thing that gets me is how much space functionality was in the space portion of SWG, SIX YEARS AGO, and here is Cryptic taking about 6 or 8 steps back from what was done then.

    STO was done fast and cheap, and the final product reflects that.

    I just wish more people would stop buying mediocre games, because so long as they do, that is what the producers will keep putting out.

     

     

  • RobsolfRobsolf Member RarePosts: 4,607
    Originally posted by ktanner3





     

    Interesting. I can understand people who look back fondly on PRE-NGE SWG because they actually HAD a game that was yanked out from under them. But I'll never understand the love for Perpetual's "vision."

    Regardless of whether or not you (people in general) like what Cryptic did with STO, you can't say that you were hoodwinked or promised something that didn't happen. They came right out and said that the game wouldn't have interiors and that the game was being set in a time of war. All of this was controversial and people were angry about it. But they didn't sugar coat it or hide these facts. It was very obvious from following the interviews what this game was going to be like. Perpetual basically wasted four years with grand promises and nothing to show for it. Cryptic did what Perpetual couldn't do in half the time.



    An anticipated game is always more fun in your head than it is, realized, and definitely far more possible.   People do the exact same thing regarding Middle Earth Online and LotRO.  People lament the "empty shell" that is LotRO in comparison to MEO, a game that never existed.

    That said, I'm going to buy the rights to the next Star Trek MMO, claim that the box will be 14.99 new with a free month, and for free we'll throw in a fully functional captains chair that runs on solar power and wirelessly connects to your computer.  Voice chat will also be available via a toggle switch(ala TOS), and all NPC's in the game will respond to any of 45 billion possible voice commands.  Also, you'll get to see Troi naked.

    Then I'll go out of business before writing a single line of code, and sift through these boards basking in the lamentations over the loss of the awesomest game there ever was(n't).

  • nikoliathnikoliath Member UncommonPosts: 1,154
    Originally posted by Robsolf

    Originally posted by ktanner3





     

    Interesting. I can understand people who look back fondly on PRE-NGE SWG because they actually HAD a game that was yanked out from under them. But I'll never understand the love for Perpetual's "vision."

    Regardless of whether or not you (people in general) like what Cryptic did with STO, you can't say that you were hoodwinked or promised something that didn't happen. They came right out and said that the game wouldn't have interiors and that the game was being set in a time of war. All of this was controversial and people were angry about it. But they didn't sugar coat it or hide these facts. It was very obvious from following the interviews what this game was going to be like. Perpetual basically wasted four years with grand promises and nothing to show for it. Cryptic did what Perpetual couldn't do in half the time.



    An anticipated game is always more fun in your head than it is, realized, and definitely far more possible.   People do the exact same thing regarding Middle Earth Online and LotRO.  People lament the "empty shell" that is LotRO in comparison to MEO, a game that never existed.

    That said, I'm going to buy the rights to the next Star Trek MMO, claim that the box will be 14.99 new with a free month, and for free we'll throw in a fully functional captains chair that runs on solar power and wirelessly connects to your computer.  Voice chat will also be available via a toggle switch(ala TOS), and all NPC's in the game will respond to any of 45 billion possible voice commands.  Also, you'll get to see Troi naked.

    Then I'll go out of business before writing a single line of code, and sift through these boards basking in the lamentations over the loss of the awesomest game there ever was(n't).

    exactly

  • WhiteLanternWhiteLantern Member RarePosts: 3,319
    Originally posted by Robsolf



    An anticipated game is always more fun in your head than it is, realized, and definitely far more possible.   People do the exact same thing regarding Middle Earth Online and LotRO.  People lament the "empty shell" that is LotRO in comparison to MEO, a game that never existed.


    That said, I'm going to buy the rights to the next Star Trek MMO, claim that the box will be 14.99 new with a free month, and for free we'll throw in a fully functional captains chair that runs on solar power and wirelessly connects to your computer.  Voice chat will also be available via a toggle switch(ala TOS), and all NPC's in the game will respond to any of 45 billion possible voice commands.  Also, you'll get to see Troi naked.


    Then I'll go out of business before writing a single line of code, and sift through these boards basking in the lamentations over the loss of the awesomest game there ever was(n't).

    Will you at least have some artwork for us to ummm, you know, view?

    I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil

  • VultureSkullVultureSkull Member UncommonPosts: 1,774

    I would just like to say that a lot of the people who post on this forum are well into MMOs, that goes without saying really. And although we are vocal here, we are not entirely representitive of the entire community.

    The majority of us here will find STOL easy and simplistic, but is that not what the main MMO community demands. WoW has the most players of any MMO, and a lot of people here find that easy and simplistic. It has even got easier as time goes on, with all dungeons runs being more or less tank and spank now.

    Point being, STOL may live long and  prosper(no pun intended ;-)) because it is casual and simple, as that is what the majority of MMO players want..............

     

    Just a thought worth considering before wrapping ourselves up in our own opinions here, when we are the minority.....

  • Darth_OsorDarth_Osor Member Posts: 1,089
    Originally posted by Robsolf





    An anticipated game is always more fun in your head than it is, realized, and definitely far more possible.   People do the exact same thing regarding Middle Earth Online and LotRO.  People lament the "empty shell" that is LotRO in comparison to MEO, a game that never existed.


    That said, I'm going to buy the rights to the next Star Trek MMO, claim that the box will be 14.99 new with a free month, and for free we'll throw in a fully functional captains chair that runs on solar power and wirelessly connects to your computer.  Voice chat will also be available via a toggle switch(ala TOS), and all NPC's in the game will respond to any of 45 billion possible voice commands.  Also, you'll get to see Troi naked.


    Then I'll go out of business before writing a single line of code, and sift through these boards basking in the lamentations over the loss of the awesomest game there ever was(n't).



     

    I have to admit I'm not the LotR fanboi as I am with Trek, but IMO LotRO does a far better job of capturing Middle Earth than STO does Trek.

Sign In or Register to comment.