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Server reboot everyday mandatory!

SasamiSasami Member Posts: 326

Well it's sunday and all is hell in Neva, Navi or what a hell its called. Lets recap some events:

Friday, game is playable and server reboot is done when SV people leave office.

Saturday, NPCs are dropping thru buildings and having graphical glitches. Desync issues are growing, server and client doesn't seem to communicate unless needed.

Sunday, Major lag and NPCs bugging.

Whole MO reminds me old MMOs, constant server reboots, design flaws and amateur mistakes all over. I guess that what is called UO heritage.

Comments

  • colutrcolutr Member Posts: 333

    Don't participate in beta if you rage over bugs and glitches.

  • ComanComan Member UncommonPosts: 2,178
    Originally posted by Sasami


    Well it's sunday and all is hell in Neva, Navi or what a hell its called. Lets recap some events:
    Friday, game is playable and server reboot is done when SV people leave office.
    Saturday, NPCs are dropping thru buildings and having graphical glitches. Desync issues are growing, server and client doesn't seem to communicate unless needed.
    Sunday, Major lag and NPCs bugging.
    Whole MO reminds me old MMOs, constant server reboots, design flaws and amateur mistakes all over. I guess that what is called UO heritage.

     

    A lot of game actually have a daily mandatory server reboot. EvE has one (With is rather long), Global Agenda has one (with is only a couple of minutes). So do not really see the problem with that. 

  • Cristina1Cristina1 Member UncommonPosts: 372
    Originally posted by Sasami



    Whole MO reminds me old MMOs, constant server reboots, design flaws and amateur mistakes all over. I guess that what is called UO heritage.

     

    I was old enough to be in UO beta....it was just as bad in beta as MO is in its beta.

  • SasamiSasami Member Posts: 326
    Originally posted by Coman


     
    A lot of game actually have a daily mandatory server reboot. EvE has one (With is rather long), Global Agenda has one (with is only a couple of minutes). So do not really see the problem with that. 



     

    Yes, I'm actually not complainning on restarts, I'm complaining that SV does do it on weekends. Clearly they must know that there software is leaking so badly(either by design, debug or poor coding) that it needs cleaning daily.

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,652
    Originally posted by Cristina1

    Originally posted by Sasami



    Whole MO reminds me old MMOs, constant server reboots, design flaws and amateur mistakes all over. I guess that what is called UO heritage.

     

    I was old enough to be in UO beta....it was just as bad in beta as MO is in its beta.



     

    Comparing performance to a game you played on a 28.8k dialup modem seems like a pretty good baseline to me....

     

    Yup.. when I play DragonAge I always compare it to the original Baldur's Gate...

     

    Yeah I guess if a game can compare (performance wise) to a 13 year old game that founded a genre... that should be good enough...

     

    Don't worry though,  it's the Eve of Miracle Monday!   Tomorrow we shall all wakeup and unwrap the presents delivered by St. Henrick.  At long last we will have all that content which was held back, all the lag will go away, all the broken systems will be fixed, and we will finally have the real Mortal Online!   I don't know how I will be able to sleep tonight...

     

     

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • NevulusNevulus Member UncommonPosts: 1,288
    Originally posted by Sasami


    Well it's sunday and all is hell in Neva, Navi or what a hell its called. Lets recap some events:
    Friday, game is playable and server reboot is done when SV people leave office.
    Saturday, NPCs are dropping thru buildings and having graphical glitches. Desync issues are growing, server and client doesn't seem to communicate unless needed.
    Sunday, Major lag and NPCs bugging.
    Whole MO reminds me old MMOs, constant server reboots, design flaws and amateur mistakes all over. I guess that what is called UO heritage.

    oh look ANOTHER thread complaining about bugs in a beta, i wonder what we shall ever do now  

    :O

  • TJ_420TJ_420 Member Posts: 224

    NEW MORTAL ONLINE BUMPER STICKER: "Its a beta yo"

    That seems to be the end all excuse for every amature problem with this game...These guys couldnt even make a patcher work. "Its in beta, your not supposed to play" roflmao.

    Yep, cant wait till this is released to hear the new "Bumper Sticker Excuse"

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,652
    Originally posted by TJ_420


    NEW MORTAL ONLINE BUMPER STICKER: "Its a beta yo"
    That seems to be the end all excuse for every amature problem with this game...These guys couldnt even make a patcher work. "Its in beta, your not supposed to play" roflmao.
    Yep, cant wait till this is released to hear the new "Bumper Sticker Excuse"



     

    Just a few hours until Miralce Monday.  Keep The Faith, Yo!

     

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • rlmccoy1987rlmccoy1987 Member Posts: 1,722

    Patch tomorrow will fix all the problems from the last 8 months, can't wait

    image
  • EschmekEschmek Member Posts: 25
    Originally posted by rlmccoy1987


    Patch tomorrow will fix all the problems from the last 8 months, can't wait

     

    you are very funny.

     

    really.

  • KyleranKyleran Member LegendaryPosts: 44,059
    Originally posted by Sasami

    Originally posted by Coman


     
    A lot of game actually have a daily mandatory server reboot. EvE has one (With is rather long), Global Agenda has one (with is only a couple of minutes). So do not really see the problem with that. 



     

    Yes, I'm actually not complainning on restarts, I'm complaining that SV does do it on weekends. Clearly they must know that there software is leaking so badly(either by design, debug or poor coding) that it needs cleaning daily.

     

    You are speaking about "real" MMORPG companies, SV is little more than 5 guys in a garage and have no budget for round the clock support.

     

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

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  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,652
    Originally posted by Kyleran


    You are speaking about "real" MMORPG companies, SV is little more than 5 guys in a garage and have no budget for round the clock support.
     



     

    A- It's a BETA

    B- They have 20+ employees

    c- Monday Miracle patch is hours away... just hold tight and have faith.

     

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • jonyakjonyak Member Posts: 320
    Originally posted by Slapshot1188

    Originally posted by Kyleran


    You are speaking about "real" MMORPG companies, SV is little more than 5 guys in a garage and have no budget for round the clock support.
     



     

    A- It's a BETA

    B- They have 20+ employees

    c- Monday Miracle patch is hours away... just hold tight and have faith.

     

     

     

    /facepalm.

    are you kidding me?

  • rlmccoy1987rlmccoy1987 Member Posts: 1,722
    Originally posted by Sasami


    Well it's sunday and all is hell in Neva, Navi or what a hell its called. Lets recap some events:
    Friday, game is playable and server reboot is done when SV people leave office.
    Saturday, NPCs are dropping thru buildings and having graphical glitches. Desync issues are growing, server and client doesn't seem to communicate unless needed.
    Sunday, Major lag and NPCs bugging.
    Whole MO reminds me old MMOs, constant server reboots, design flaws and amateur mistakes all over. I guess that what is called UO heritage.

     

    They have to do this as something in the core system is broken and it starts overflowing, which causes the server lag.  It has been like this for months in their closed beta.

    image
  • NeoptolemusNeoptolemus Member Posts: 242
    Originally posted by Slapshot1188


     
    A- It's a BETA
    B- They have 20+ employees
    c- Monday Miracle patch is hours away... just hold tight and have faith.
     

     

    A - The game is completely broken and mostly unplayable, half the core features are missing or placeholders or just not working properly and the majority of the content is missing. Given this situation, Starvault are still claiming they're nearing the end of the development cycle by running an open beta (last stage before release) and have set the release date within the next month or so. Does that not concern you?

     

    B - Doesn't make the game any more playable does it? Whether they have 400 employees or just one man and his dog, this game is nowhere close to release and needs months of polish and rebuilding before it can be considered ready for sale.

     

    C - The "miracle patch" might fix up a few bugs, but the changes it makes to core mechanics and new content will all bring new bugs that need to be ironed out, and most likely a few new exploits that have to be identified and dealt with. So they'll be fixing old bugs but adding new ones. Even a highly successful team like Blizzard don't just throw in new content without weeks of testing first, and even then they continue to discover bugs and exploits after release. Why would SV be any different?

     

     

    Don't get me wrong, I'm going to try out the new patch today when it's released and I'm going to hope they somehow manage to pull the cat out of the bag right at the last minute because I think this game does have potential. However, logic and past experience tell me that this is extremely unlikely and what will happen is the game will be better than before (not difficult to be honest), but still far short of the quality expected from a retail release.

  • jango1337jango1337 Member Posts: 217
    Originally posted by Slapshot1188

    Originally posted by Kyleran


    You are speaking about "real" MMORPG companies, SV is little more than 5 guys in a garage and have no budget for round the clock support.
     



     

    A- It's a BETA

    B- They have 20+ employees

    c- Monday Miracle patch is hours away... just hold tight and have faith.

     

    you mean 20+ interns with no experience

  • downtoearthdowntoearth Member Posts: 3,558
    Originally posted by Neoptolemus

    Originally posted by Slapshot1188


     
    A- It's a BETA
    B- They have 20+ employees
    c- Monday Miracle patch is hours away... just hold tight and have faith.
     

     

    A - The game is completely broken and mostly unplayable, half the core features are missing or placeholders or just not working properly and the majority of the content is missing. Given this situation, Starvault are still claiming they're nearing the end of the development cycle by running an open beta (last stage before release) and have set the release date within the next month or so. Does that not concern you?

     

    B - Doesn't make the game any more playable does it? Whether they have 400 employees or just one man and his dog, this game is nowhere close to release and needs months of polish and rebuilding before it can be considered ready for sale.

     

    C - The "miracle patch" might fix up a few bugs, but the changes it makes to core mechanics and new content will all bring new bugs that need to be ironed out, and most likely a few new exploits that have to be identified and dealt with. So they'll be fixing old bugs but adding new ones. Even a highly successful team like Blizzard don't just throw in new content without weeks of testing first, and even then they continue to discover bugs and exploits after release. Why would SV be any different?

     

     

    Don't get me wrong, I'm going to try out the new patch today when it's released and I'm going to hope they somehow manage to pull the cat out of the bag right at the last minute because I think this game does have potential. However, logic and past experience tell me that this is extremely unlikely and what will happen is the game will be better than before (not difficult to be honest), but still far short of the quality expected from a retail release.

    actully no half the core features aent missing i think pretty much all of them will be in with tommorrows patch but te bugs.. they relaly just need to do bug patches after this

     

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,652
    Originally posted by downtoearth


    actully no half the core features aent missing i think pretty much all of them will be in with tommorrows patch but te bugs.. they relaly just need to do bug patches after this

     



     

    Exactly!  After the MiraclePatch the game will be feature complete and we will see all the cool stuff that was held back until launch.

     

    Then just a few tweaks and bug fixes and we should see launch!

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

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