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Will CCP ever implement Atmospheric flight

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  • MalcanisMalcanis Member UncommonPosts: 3,297
    Originally posted by BlackWatch


    Have never played a second of Eve, to date.  Did they ever implement a feature that allowed you to leave the ship as a player/character, vs essentially piloting your ship 100% of hte time?



     

    We're anticipating that sa the second expansion this year. If CCP get it right, it'll be big news. Very big.

    My suspicion is that they'll time the launch to compete with the new Star Wars MMO.

    PS You know that there's a 14-day free trial, right? And you can get an invite for a 21-day trial for the asking here in this forum?

    Give me liberty or give me lasers

  • TheHatterTheHatter Member Posts: 2,547
    Originally posted by batolemaeus


     

    Originally posted by TheHatter

    JUST FOR YOU!

    and finally be able to do bigger projects like Planetary Flight

     

    Never said anything about a time frame in my last post.

     

    Just for you, the full quote:



    Planetary Flight will not be in Kali, the effort required to make that the way we want to do it and how EVE deserves it makes all of Red Moon Rising pale in comparison. We might have to notch it down a bit in the end but it's currently post-Kali and requires a full expansion in itself.

     

    Which is pretty clear on: Nope, not coming any time soon. So no, they didn't specifically promise atomospheric flight. They said they wanted it to happen. Oveur even states that the project is too big for them.

     

    I knew you would spin it to make yourself seem right. But, you're not. Just admit it.

     

    Just for you, here's your full quote:

    "Not going to believe it unless you got some good sources to back that up. They've been very specific about never being specific. However, people love to misquote them a lot.."

    Just in case you forgot what you wrote. I knew, people tend to do that alot.

    And Just for you, I highlighted the part of my last post that you clearly overlooked on purpose.

    There were also many many posts on the official forums about it around that time. But, I'm not looking that up for you. I was there, I read them, I participated in them. If you want them, you got the dates, there is an EVE Forum Archive, have fun searching and reading those posts.

     

     

    You wanted proof, I gave you proof. You still don't believe it, then that's your problem. And just in case you forgot what the title of this thread is:

    "Will CCP ever implement Atmospheric flight"

    And my original post in this thread was a response to someone saying NO. Which is, undoubtedly untrue. I provided Dev Blog proof of that.

  • BadSpockBadSpock Member UncommonPosts: 7,979
    Originally posted by grenademaste


     
    Edit: the DUST 514 might come close to atmospheric flights but I don't believe there will be a seamless  space-to-ground transition like on the vid. Most logical solution would be for each planet to be a separate instance.
     



     

    Through the use of procedurally generated planetary surfaces and dynamic instance generation or "phasing" technology like what World of Warcraft uses/will use in Cataclysm I do believe it will be possible to have seemless space-to-ground transitions.

    My question is whether or not this will change how collison detection of planets/stations will be effected via warp travel - as in right now you warp directly through planets/stations if they get in your way, I'd be interested to see how they correct this issue.

    Automatically curved warp paths to avoid planetary collision? Wonder if it'll require a massive update to the physics engine... and if so, why not give EvE true Newtonian space flight physics?

  • MalcanisMalcanis Member UncommonPosts: 3,297
    Originally posted by heerobya 

    and if so, why not give EvE true Newtonian space flight physics?

     

    Because however intellectually satisfying that might be, it would be (1) extraordinarily expensive in computation and (2) not much fun.

    Give me liberty or give me lasers

  • grenademastegrenademaste Member Posts: 47
    Originally posted by Malcanis

    Originally posted by heerobya 

    and if so, why not give EvE true Newtonian space flight physics?

     

    Because however intellectually satisfying that might be, it would be (1) extraordinarily expensive in computation and (2) not much fun.

     

    I must disagree on the second point. It would be great to see someone's titan collide with a planet due to slight warp miscalculation :D

  • KostKost Member CommonPosts: 1,975
    Originally posted by grenademaste


    I must disagree on the second point. It would be great to see someone's titan collide with a planet due to slight warp miscalculation :D

     

    Haha, indeed it would be. Quite entertaining.

  • sadeyxsadeyx Member UncommonPosts: 1,555

    doubt they will ever force you to warp 'around planets'... that would just complicate things way too much

     

     

  • GdemamiGdemami Member EpicPosts: 12,342

    Quote from Wiki:

    'At Eve Fanfest 2005, a working prototype was demonstrated in which a Caldari Crow-class interceptor could be seen flying around over a planet surface. However CCP stated that full-scale integration of such features to the game requires an enormous effort and is only planned for post-Revelations production phases.[72] Subsequently it has been stated that until a proven in-game reason is found for planetary access further work on this will not have a high priority.'

    Sure, they can implemet it one day...same as they can implement anything. They talked about DX10 support in 2006 as well other dozens things but that does not realy mean will implement them. They are just ideas or posibilities.

    The point is, the demo was nothing like: 'OK, here is what we work on.'

  • PalaPala Member UncommonPosts: 360

    Regarding warping - if you read the scientific explanation of Eve universe in their chronicles section you will realise that warping doesnt technically happen by accellerating your ship but by bending space/time, so you do not actually fly through a planet , its just how it looks. At least that is how I understood it. you go into warp and pop out somewhere else. The little animation is just to make it a little more interesting,

     

  • LaterisLateris Member UncommonPosts: 1,847

    I tend to think that walking in stations will evolve over the years. I think we will see walking on planets within the sandbox design style of Eve Online within a 4 year time frame. I think CCP is going to have to react, design, implement, and assume the Eve community will want to go to the surface of worlds, asteroids colonies, and moons within Eve Online as an avatar because once Incarna comes out customers will want more of the New Eden Universe. And I think at some point the cluster will have to be expanded and will continue to grow to serve these wonderful possibilities. If they want the 600k plus subscribers they will have to expand themselves into new possibilities with Eve Online itself.



    It is just the natural evolution of the PC game despite a separate game for planetary conflict with Dust 514. I would hope the community is able to evolve the game through our vocal voice alongside the developers. That is the major aspect that I respect about CCP above other game studios.



    But I am concerned that Dust 514 will alienate the Eve Online players and in some way hold Eve Online back such as atmospheric flight. In turn I would hope a social area is available for both systems to meet and interact on stations with a walking avatar.

     

  • qazymanqazyman Member Posts: 1,785
    Originally posted by heerobya

    Originally posted by grenademaste


     
    Edit: the DUST 514 might come close to atmospheric flights but I don't believe there will be a seamless  space-to-ground transition like on the vid. Most logical solution would be for each planet to be a separate instance.
     



     

    Through the use of procedurally generated planetary surfaces and dynamic instance generation or "phasing" technology like what World of Warcraft uses/will use in Cataclysm I do believe it will be possible to have seemless space-to-ground transitions.

    My question is whether or not this will change how collison detection of planets/stations will be effected via warp travel - as in right now you warp directly through planets/stations if they get in your way, I'd be interested to see how they correct this issue.

    Automatically curved warp paths to avoid planetary collision? Wonder if it'll require a massive update to the physics engine... and if so, why not give EvE true Newtonian space flight physics?



     

    WOW.....If ccp could create a game where you could jump through a gate, dock with a station, and fly to a planet surface, all in one server, that would be major. Don't think we will ever see it without some type of instance involved, but if they could........WOW!

     

  • LaterisLateris Member UncommonPosts: 1,847

    Infinity does it with no loading screens from space to the surface.

    Example 1

    Example 2

    A lot of us know that this game has been under development for a while. Eve will have to compete at some point which is good for us.

     

     

  • MalcanisMalcanis Member UncommonPosts: 3,297
    Originally posted by Lateris


    I tend to think that walking in stations will evolve over the years. I think we will see walking on planets within the sandbox design style of Eve Online within a 4 year time frame. I think CCP is going to have to react, design, implement, and assume the Eve community will want to go to the surface of worlds, asteroids colonies, and moons within Eve Online as an avatar because once Incarna comes out customers will want more of the New Eden Universe. And I think at some point the cluster will have to be expanded and will continue to grow to serve these wonderful possibilities. If they want the 600k plus subscribers they will have to expand themselves into new possibilities with Eve Online itself.


    It is just the natural evolution of the PC game despite a separate game for planetary conflict with Dust 514. I would hope the community is able to evolve the game through our vocal voice alongside the developers. That is the major aspect that I respect about CCP above other game studios.


    But I am concerned that Dust 514 will alienate the Eve Online players and in some way hold Eve Online back such as atmospheric flight. In turn I would hope a social area is available for both systems to meet and interact on stations with a walking avatar.

     

     

    I largely agree with your post. The future of EVE depends on Incarna. There's not a whole hell of a lot more that CCP can do with spaceships now. Tech 2 Titans? Faction T3? Whatever, that's just mudflating the same gameplay. If EVE is to keep growing and expanding, we need more things to do. We already have enough ships for just about every conceivable role (except the god damb T2 Destroyer "Science ship" people have been asking for since fucking biblical times). All that's really left to do here is add more space, debug code and fine tune the rules. Those things are great as far as they go, but they're never going to keep the game alive on their own.

    On just about every game site I visit that mentions EVE, I see people saying things to the effect of "It looks really interesting but not being able to get out of my ship is such a turn off". Even if the initial iteration of Incarna is nothing much more than social interaction, it's still well, well worth doing purely because it will net CCP a shitload of subs. Oh, and as for people who complain about adding social interaction in an MMO... :eyeroll:

    I dont see why Dust-514 should alienate EVE players, other than he ones who are butt-hurt that they aren't getting it for free with their existing sub. It wont directly affect any aspect of the game currently in place, so anyone who doesn't like it can just ignore it. CCP said themselves that they wont take any chances with Dust damaging EVE.

    Give me liberty or give me lasers

  • sadeyxsadeyx Member UncommonPosts: 1,555

    I'm not so sure, because there in actual fact a HUGE amount of things to do in eve, I'm fairly experienced at Eve but there are still a shit ton of things I've not done yet.  (and I have setup a pos and explored some of w-space) and with each expansion it adds even more stuff that i've yet to do.

    I dont see people I've known who have played eve for 4+ years complaining of a lack of things to do.

     

    However things like Incarna will add more things to do that is easy to do and things which players who dont get especially attached to eve will enjoy.

     

    They did actually mention in one lecture that they would also like to have space flight in small ships that would require a joystick or joypad and you enter massive hollowed out asteroids and fight mobs there.  Loads of people who play eve and dont like it often say they want to control their ship in a more arcady style

  • ChristopherEChristopherE Member Posts: 17

    It'll be implemented before CCP fixes the small font fault on the games UI.

    Christopher

  • ChristopherEChristopherE Member Posts: 17
    Originally posted by grenademaste

    Originally posted by Malcanis

    Originally posted by heerobya 

    and if so, why not give EvE true Newtonian space flight physics?

     

    Because however intellectually satisfying that might be, it would be (1) extraordinarily expensive in computation and (2) not much fun.

     

    I must disagree on the second point. It would be great to see someone's titan collide with a planet due to slight warp miscalculation :D

     

    Elite Frontier had real Newtonian physics, and it wasn't fun to play

    Christopher

  • ChristopherEChristopherE Member Posts: 17
    Originally posted by Lateris


    ... If they want the 600k plus subscribers they will have to expand themselves into new possibilities with Eve Online itself. ...


     

    I for one can't see CCP getting 600k subscribers any time soon.  The font issue on the games UI will put a lot of new players off if they have the now common large screen sized monitirs that have replaced 17 inch monitors.

    Christopher

  • YamotaYamota Member UncommonPosts: 6,593
    Originally posted by Lateris


    Do you remember the Eve Atmospheric flight demo back in 2006 from CCP? Does anyone think we will ever see this on the PC  implemented in the game? Ever...
     

     

    Highly doubtful. Seeing as DUST 154 is for consoles only (moronic decision) I doubt we will see anything revolutionary done to the PC client.

  • LaterisLateris Member UncommonPosts: 1,847

    So walking in stations is first. Then Dust 514. Then after the dust settles we go from there.

  • Rockgod99Rockgod99 Member Posts: 4,640
    Originally posted by Yamota

    Originally posted by Lateris


    Do you remember the Eve Atmospheric flight demo back in 2006 from CCP? Does anyone think we will ever see this on the PC  implemented in the game? Ever...
     

     

    Highly doubtful. Seeing as DUST 154 is for consoles only (moronic decision) I doubt we will see anything revolutionary done to the PC client.

     

    You really think CCP would have built a Fps shooter into Eve for the current Eve player base? if so you certainly don't know the players that play this game.

    The next mechanic being released is planetary conquest, Eve is more suited for planets to be fought over in a RTS style than a run and gun arcade type shooter style.

    At first Dust and Eve will have virtually nothing to do with each other besides contracts, Then ccp will see how things go from there.

    Lets not act like you lost something by CCP making the Dust platform decision, you were never, ever going to get a pre-installed shooter in eve. sorry.

     

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • LaterisLateris Member UncommonPosts: 1,847

    Elite Frontier (a realistic universe with seamless planetary landings) was on two floppy disks, 15 years ago.  Procedural techniques and terrain generation/rendering is the solution for Eve Online for planetary landings in Eve and not on Dust 514. I love Eve. I love CCP.  They can do it.

     

  • Xondar123Xondar123 Member CommonPosts: 2,543
    Originally posted by Kyleran

    Originally posted by kwai

    Originally posted by Malcanis


    It says that their ambition outruns their resources.

     

    can't be true, they have over 200.000+ subscribers that pay for the game one way or another, i mean sometimes when i log in there is more than 50.000 online alone and thats just the different peak hours ( european / american ) , they have a rough estimate of 2-3 million euro income pr month.

    and yes i know there is salaries to be paid out, maintance and what not, but they still have a substansiel profit pr month.

     

    Actually its closer to 300K paid subs per month I think, so lets do some math.

    300,000 x $15.00 per month = 4.5 M x 12 = 54M per year.

    Sounds like a lot of money eh?  Its a rounding error in the wrold of big business actually, and when you consider they pay salaries for 3 development teams (Iceland, Atlanta and one in Asia (Singapore or Hong Kong?) plus maintenance of the server farm and you'll find the money soon drains away.

    (And yes, someone is probably pocketing a few milliion or so every year as a reward for creating the game)

    They're working on Dust514, Ambulation (we hope), WOD, regular EVE expansions and who knows what else.

    No, I'd say their plates are pretty full right now, and atmospheric flight just does fit in well with the EVE universe.  Once you go down that road, you need a full fledged planet environment to explore and interact with, which while they are working more towards that direction, would really require an all new game to be built.

    Certainly won't be Soon [TM]

     

    You said yourself, they are working on Incarna (ambulation) and DUST 514. These are the two components that will one day lead to fully explorable planetary surfaces.

  • LaterisLateris Member UncommonPosts: 1,847
    Originally posted in the dev blog on Eve Online 

    Our final destination being an all encompassing sci-fi simulator where you can experience any sci-fi experience you desire.  

     

    I think all my prayers have been answered by CCP. Thank  you! 

     

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by Lateris
    Procedural techniques and terrain generation/rendering is the solution for Eve Online for planetary landings in Eve and not on Dust 514. I love Eve. I love CCP.  They can do it.
     

    Proceduraly generated content is in no way how planets could work since that would mean inpersistance of the game world.

  • PhryPhry Member LegendaryPosts: 11,004
    Originally posted by Xondar123

    Originally posted by Kyleran

    Originally posted by kwai

    Originally posted by Malcanis


    It says that their ambition outruns their resources.

     

    can't be true, they have over 200.000+ subscribers that pay for the game one way or another, i mean sometimes when i log in there is more than 50.000 online alone and thats just the different peak hours ( european / american ) , they have a rough estimate of 2-3 million euro income pr month.

    and yes i know there is salaries to be paid out, maintance and what not, but they still have a substansiel profit pr month.

     

    Actually its closer to 300K paid subs per month I think, so lets do some math.

    300,000 x $15.00 per month = 4.5 M x 12 = 54M per year.

    Sounds like a lot of money eh?  Its a rounding error in the wrold of big business actually, and when you consider they pay salaries for 3 development teams (Iceland, Atlanta and one in Asia (Singapore or Hong Kong?) plus maintenance of the server farm and you'll find the money soon drains away.

    (And yes, someone is probably pocketing a few milliion or so every year as a reward for creating the game)

    They're working on Dust514, Ambulation (we hope), WOD, regular EVE expansions and who knows what else.

    No, I'd say their plates are pretty full right now, and atmospheric flight just does fit in well with the EVE universe.  Once you go down that road, you need a full fledged planet environment to explore and interact with, which while they are working more towards that direction, would really require an all new game to be built.

    Certainly won't be Soon [TM]

     

    You said yourself, they are working on Incarna (ambulation) and DUST 514. These are the two components that will one day lead to fully explorable planetary surfaces.

    those 2 things are completely unrelated - not even on the same platform for one thing, Dust514 will be an XBOX title, and ambulation in Eve is related only to the stations, it is extremely unlikely that the planetary surfaces will be explorable, although the ability to 'use' planets for resources etc, is going to happen, and i think will be tied into the Dust 514 missions. That i think will pretty much be it... barring a major breakthrough in computer technology

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