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General: Eight Games Fit For Resurrection

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  • ParisDragonParisDragon Member Posts: 141

    There are a few games I can think of that couldve made it with a few changes:

    Planetside, great game play and delivery, however due to lack of initial content it died to soon. How could they have resurrected this, acquire the Star Wars IP, if you put Star Wars clasees/vehicles in Planetside it would still be online today. I mean Star Wars Battle ground was aweful, but if it had used Planetsides engine/controls I would be hooked.

    AC2, the only thing they couldve done is turned it into a graphics upgrade for AC1 and added more content with it. If they had done that instead of a new game AC1 would be cruisigin like World of Warcraft. Turbine however didnt want Microsoft involved in round 2, so limited funding, poor financial support made them rush it out the door.

    Champions Online,  YES I know it is still online but can we say it will be a year from now. For those that dont know this was being developed as marvel universe online originally. They made it look so comicbook like and allowed for so much copy catting of the marvel characters that Stan Lee pulled the marvel license out. So they grabbed up Champions IP and remolded it into Champions Online. Problem is, it still had the over done comic book look, which to me and my friends very distracting and totally took away any immersion. Throw in the cheesey chat bubbles and yep they ruined it, thank goodness I didnt plop down money for it at release as it was.

     

     

    Cith of Heroes/Villians
    --------------------------
    Heroes:
    Xenomorph 50 scrapper - Virtue
    Polar Force 50 Blaster - Virtue

    Villians:
    Rhino Hulk 50 Brute - Virtue
    Destructor 48 Corruptor - Virtue

  • ParisDragonParisDragon Member Posts: 141

    There is a resurrection brewing if they pull it off.

    Age of Conan, the worst things I can say about it at launch we all know and most of them were just rush out the door problems. Graphics were sweet (still better than any other MMO hands down) and gameplay was good. I tried it again last week with the free trial (I didnt reactivate) and I must say kudos to using the time since launch to fix the games problems. Biggest problem is, once you loose an audience it is hard to get them back without the word FREE tossed in somewhere. They really should offer previous subscribers a free 30 days to come back and try it with their other characters, NOT restrict them to level 19 and Tortage on a new trial account. We all know Tortage was a pretty well done area and the problems mostly existed after Tortage. Funcom should wake up and throw the old current and old subscribers a free month to try again.

     

    Cith of Heroes/Villians
    --------------------------
    Heroes:
    Xenomorph 50 scrapper - Virtue
    Polar Force 50 Blaster - Virtue

    Villians:
    Rhino Hulk 50 Brute - Virtue
    Destructor 48 Corruptor - Virtue

  • raykorraykor Member UncommonPosts: 326

    Defending and attacking bases in Tabula Rasa was the most fun PvE experience I've ever had.

  • trancejeremytrancejeremy Member UncommonPosts: 1,222

    The original Neverwinter Nights (on AOL). That was pretty awesome in its day, I would have to see something like it back

    R.I.P. City of Heroes and my 17 characters there

  • RealmLordsRealmLords Member Posts: 358

    TR and Matrix... here's why:

     

    1. TR... because the beta videos look awesome and I never got as chance to play it.

    2. Matrix deserves a second chance simply for being the perfect IP for an MMO (the IP itself is about a simulation).  From what I've seen in videos, it could have been done MUCH better than how it turned out.

     

    Ken

     

    www.ActionMMORPG.com
    One man, a small pile of money, and the screwball idea of a DIY Indie MMORPG? Yep, that's him. ~sigh~

  • OrthelianOrthelian Member UncommonPosts: 1,034

    If 'resurrection' includes bringing the graphics up to date, my list would most certainly be:

     

    10. The 4th Coming

    The Ultima Online clone nobody knew about, and my first MMO. I can't think of anything uniquely great about it, but it holds a soft, warm place in my heart.

    9. The Sims Online

    Years ahead of its time. There's a perfect market for it, now, playing right into what Garriott recently talked about regarding Farmville.

    8. Mythica

    The Norse-mythology MMO which Microsoft Game Studios was developing prior to refocusing on Vanguard.

    7. Dawn

    Here we are, ten years later, and it would still be considered innovative. I don't know whether to laugh or cry.

    6. Middle-earth Online

    Not the Turbine project that became Lord of the Rings Online, but the Yosemite Entertainment project that was axed by Sierra in 1999. The 2D one of which we saw one screenshot of a man and a wolf. The one that introduced us to the idea of player characters actually dying when killed. The one in which but a privileged and responsible few would be hand-picked by GMs to play elves (probably fulfilling the role of guides ala UO/EQ). This was good stuff, by my reckoning.

    5. Vanguard: Saga of Heroes

    What ever happened to that relaunch plan? UE3? Lothenland? R.I.P., Sigil. If Microsoft had kept you, or if SOE hadn't destroyed what you had in Beta 2....

    4. SEED

    Science-fiction that's not a dystopian hellscape war-torn by things the extant technology obviously would have prevented/fixed? Yes, pl0x. I could stand to not play a mass-murdering sociopath, just once.

    3. The Matrix Online

    The interlock combat system alone made this supremely memorable, in a good way. If only it had been filled with the content that the setting deserves.

    2. Warhammer Online

    Not the Mythic project, but the Climax one. With the Warhammer-appropriate art style and atmosphere, plus the immensely superior graphics four years prior to Mythic's. Yes.

    1. Shadowbane

    Oh, Meridian, where art thou? This setting deserved so much more.

    Favorites: EQEVE | Playing: None. Mostly VR and strategy | Anticipating: CUPantheon
  • DrunkWolfDrunkWolf Member RarePosts: 1,701
    Originally posted by ParisDragon


    There is a resurrection brewing if they pull it off.
    Age of Conan, the worst things I can say about it at launch we all know and most of them were just rush out the door problems. Graphics were sweet (still better than any other MMO hands down) and gameplay was good. I tried it again last week with the free trial (I didnt reactivate) and I must say kudos to using the time since launch to fix the games problems. Biggest problem is, once you loose an audience it is hard to get them back without the word FREE tossed in somewhere. They really should offer previous subscribers a free 30 days to come back and try it with their other characters, NOT restrict them to level 19 and Tortage on a new trial account. We all know Tortage was a pretty well done area and the problems mostly existed after Tortage. Funcom should wake up and throw the old current and old subscribers a free month to try again.
     



     

    the biggest problem with AoC is there is nothing to do at max level but stand around and duel. and it takes a week or so to max out a character, plus over half the zones are empty so you pretty much play solo unless you know sombody else just starting off then you can duo the whole game with no challenge of other players.

  • abhaighabhaigh Member Posts: 390

    If TR was to make a successful return to existance it would need at least another year in the oven before it could possibly be considered 'done'

    the zones were tiny, the mobs boring and the fights predictable.

    crafting was a joke

    the skill tree was barren

    and there was absolutely no point to levelling after you hit 30 and got your class'es signature move

    not that there was any content above level 40 anyway

     

    No, that gilded dropping should stay dead

  • SoludeSolude Member UncommonPosts: 691
    Originally posted by ParisDragon

    They really should offer previous subscribers a free 30 days to come back and try it with their other characters, Funcom should wake up and throw the old current and old subscribers a free month to try again.

    They do, and they do often.  Have to check my email but I think they send me a welcome back email 4 times a year.  LotRO does often as well.  Wish CoX would more often though =(

     

  • VaedurVaedur Member Posts: 430
    Originally posted by Loktofeit


    AC2... dude...  William "Wound  Opener" Murphy 
    :) 
    You hit the nail on the head, though. We already know what kind of a hit it would be if it was renamed, given a different theme and rereleased - it's called LOTRO.
     
    Auto Assault, EnB, Shadowbane... would really like to see any of those revived. Now... let's see how many people post that your opinion is wrong, that you have them in the wrong order or that you should've listed others.  :) 
     
     

    You people on your Lotro is bascially ac2 because they were built of the same engine are rediculous.  That's like saying these are all basically all Unreal 3.  Or better yet, every thing written on paper with lead is the same thing.

     

    I rest my case.

     

    2009 50 Cent: Blood on the Sand Swordfish Studios Vivendi Games

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    2010 Aliens: Colonial Marines Gearbox Software Sega

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    2009 America's Army 3.0 US Army US Army

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    2008 Army of Two EA Montreal Electronic Arts

    2007 Alliance of Valiant Arms RED DUCK Neowiz Games

    2009 Batman: Arkham Asylum Rocksteady Studios Eidos Interactive

    2007 Black College Football: BCFX: The Xperience Nerjyzed Entertainment

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    2008 Brothers in Arms: Hell's Highway Gearbox Software Ubisoft

    2007 BlackSite: Area 51 Midway Austin Midway Games

    2008 Blitz CJIG

    2009 Borderlands Gearbox Software 2K Games

    2009 Crimecraft Vogster Entertainment[23] THQ

    2008 Damnation Blue Omega Entertainment, Point of View Codemasters

    2010 Dark Void Airtight Games Capcom

    2009 DC Universe Online Sony Online Austin Sony Online Entertainment

    2008 Destroy All Humans! Path of the Furon[24] Sandblast Games THQ

    2009 Earth No More Recoil Games / Radar Group 3D Realms

    TBA Ender's Game: Battle Room Chair Entertainment Chair Entertainment

    TBA Elveon 10tacle Studios[25]

    TBA End Faramix Enterprises

    2009 Fairytale Fights Playlogic Game Factory Playlogic

    2007 Fatal Inertia Koei[26] Koei

    2008 Frontlines: Fuel of War Kaos Studios THQ

    2007 Fury Auran[27] Gamecock Media Group

    2006 Gears of War Epic Games Microsoft Game Studios

    2008 Gears of War 2 Epic Games Microsoft Game Studios

    2010 Global Agenda Hi-Rez Studios[28] Hi-Rez Studios

    2008 Hail to the Chimp Wideload Games [29] Gamecock Media Group

    2008 Highlander: The Game Widescreen Games Eidos Interactive

    2009 Hei$t inXile Entertainment Codemasters

    TBA Hessian Boots[30] IF Studio

    2007 Hour of Victory N-Fusion Interactive Midway Games

    2009 Huxley Webzen Games[31] Webzen Games, NHN

    2010 I Am Alive[32] Darkworks / Ubisoft Shanghai Ubisoft

    N/A Killed in Action (K.I.A.)[33] Virus Studios Virus Studios

    2008 Legendary Spark Unlimited Gamecock Media Group

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    2007 Lost Odyssey Mistwalker, feelplus Inc.[34] Microsoft Game Studios

    2007 Mass Effect BioWare[35] Microsoft Game Studios, Electronic Arts

    2010 Mass Effect 2 BioWare Electronic Arts

    2009 Magna Carta 2 Softmax

    2010 Medal of Honor EA Los Angeles,DICE Electronic Arts

    2007 Medal of Honor: Airborne EA Los Angeles[36] Electronic Arts

    2008 Mirror's Edge EA Digital Illusions CE Electronic Arts

    2007 Monster Madness: Battle for Suburbia Artificial Studios[37] SouthPeak Interactive

    2008 Mortal Kombat vs. DC Universe Midway Amusement Games Midway Games

    2010 Mortal Online Star Vault

    TBA MU 2 Webzen

    2008 Parabellum Acony GamersFirst

    2008 Rise of the Argonauts Liquid Entertainment Codemasters

    2008 Robert Ludlum's The Bourne Conspiracy High Moon Studios Sierra Entertainment

    2006 RoboBlitz Naked Sky Entertainment[38] Naked Sky Entertainment

    2009 Saw: The Video game Zombie Studios Konami

    2009 Section 8 Timegate Studios Gamecock Media Group

    TBA Sephiroth 2 IMagic Entertainment

    2009 Shadow Complex[39] Chair Entertainment Microsoft Game Studios

    2010 Singularity Raven Software Activision

    TBA Sin City Transmission Games / RedMile

    2010 Stargate Resistance Cheyenne Mountain Entertainment FireSky

    TBA 2010 Stargate Worlds Cheyenne Mountain Entertainment[40] FireSky

    2009 Star Trek DAC Naked Sky Entertainment

    2009 Sky Gods BlackFoot Studios BlackFoot Studios

    TBA Soul Scream[41] IF Studio

    2007 Stranglehold Midway Chicago Tiger Hill Entertainment[42] Midway Games

    2008 Supersonic Acrobatic Rocket-Powered Battle-Cars Psyonix Psyonix

    2010 The Agency Sony Online Entertainment Seattle Sony Online Entertainment

    2008 The Last Remnant Square Enix Square Enix

    2009 The Punisher: No Mercy Zen Studios

    TBA The Scourge Project Tragnarion Studios

    2008 TNA iMPACT! Midway Studios - Los Angeles Midway Games

    2008 To End All Wars Kuju Entertainment [43]

    2008 Tom Clancy's EndWar Ubisoft Shanghai Ubisoft

    2006 Tom Clancy's Rainbow Six: Vegas Ubisoft Montreal Ubisoft

    2008 Tom Clancy's Rainbow Six: Vegas 2 Ubisoft Montreal Ubisoft

    2008 Turning Point: Fall of Liberty Spark Unlimited Codemasters

    2008 Turok Propaganda Games Touchstone Pictures

    2007 Undertow Chair Entertainment Chair Entertainment

    2007 Unreal Tournament 3 Epic Games Midway Games

    2009 The Wheelman Midway Games Newcastle Midway Games

    2007 Warmonger: Operation Downtown Destruction NetDevil NetDevil

    2006 Tom Clancy's Splinter Cell: Double Agent Ubisoft

    2010 Tom Clancy's Splinter Cell: Conviction Ubisoft

    2007 BioShock 2K Boston/2K Australia 2K Games

    2010 BioShock 2 2K Marin 2K Games

    2009 X-Men Origins: Wolverine Raven Software Activision

     

  • hispaladinhispaladin Member Posts: 1

    I remember the day EnB went down :'( sad day.  I moved on the my second mmo ever (still my all time fav) Saga of Ryzom which as survived 2 bankrupt companys and has been resserected frome the grave once thank goodness.

  • ValkyrieValkyrie Member UncommonPosts: 192

    I can comment on Wish. :-/

    Basically ... 

    a) iit had a bad (bad) problem with the server engine and server blades connection speed. I don't remember the details of that technical discussions but something about the protocol used for those not able to allow enough traffic between the blades was what it boiled down - if I got that right.

    b) it had a problem with hardware requirements for being a niche MMO and small company. Much too high limiting entry. The forums were full of people who realized after (!) beta access their grafics card are not supported. 

    c) they run out of funds.

    The Wish assets (modells and such) have been long since that times sold, Irth Online/Worlds used them and some other companies. Some of the Wish team founded "collosal studios" offering MMO modelling/texturing as outsource company. 

    So ressurection is pretty unlikely with the engine this problematic (ok, the client demands not anymore), the assets sold and the company fallen apart.

     

    AC2 was quite boring in my opinion - but the music system was awesome and that high diving when running/jumping from cliffs! Auto assault had too little interested in auditory, as far as I recall that was not an engine thing but the game. So ressurecting isn't much worth in my eyes. Tabula Rasa ... hm. If you can't generate enough interest in the game even after as much post-release-polishing time I think you either sell it to a small company dedicated to sustain it or found one yourself to do so. And if nobody is willing to do that ... nobody revives it from the death.

    I was very curious about UO2. And Atriarch. Mythica maybe. And yes, Wish ... definitelly!

    But apart from that right of my head I can't recall any MMO I'd see revived.

     

    Played: Pretty much any fantasy MMO, some did not even make it to release ...
    Favorites: UO, EQ2, Vanguard, Wurm Online, Salem, ESO, Creativerse
    Playing: ESO, Creativerse, Guild Wars 2
    Anticipating: (sigh) ... maybe Ashes of Creation

  • WepdesignWepdesign Member Posts: 31
    Originally posted by jimsmith08

    Originally posted by sarbonn



    What really killed Tabula Rasa is the same thing that got it made: Richard Garriott. His ego. As much as I like the guy as a designer, every time he commented about the game, I kept wishing he'd just shut up. When he tried to turn his "space flight" into a part of the game (as free advertisement), I felt embarrassed to be playing the game during that time. It felt so cheezy.

    The "Have you got the SAND to take down the MAN?" stuff was also very embaressing. Not only did it have that pathetic sell line, it also depicted Garriott as a huge, muscular badass with scars on his face. Absolutely cringeworthy.

    It was certainly a fun game, and its a shame it closed down.

    Investing +100$ mill on a middle age man with a bald head with a pony tail calling himself for General was a bad idea in the first place.

  • ValkyrieValkyrie Member UncommonPosts: 192
    Originally posted by Wepdesign

    Originally posted by jimsmith08

    Originally posted by sarbonn



    What really killed Tabula Rasa is the same thing that got it made: Richard Garriott. His ego. As much as I like the guy as a designer, every time he commented about the game, I kept wishing he'd just shut up. When he tried to turn his "space flight" into a part of the game (as free advertisement), I felt embarrassed to be playing the game during that time. It felt so cheezy.

    The "Have you got the SAND to take down the MAN?" stuff was also very embaressing. Not only did it have that pathetic sell line, it also depicted Garriott as a huge, muscular badass with scars on his face. Absolutely cringeworthy.

    It was certainly a fun game, and its a shame it closed down.

    Investing +100$ mill on a middle age man with a bald head with a pony tail calling himself for General was a bad idea in the first place.



     

    If THAT makes you decide where to put money ... you should never be on a real battle field (company or management) I guess. *shakes head* Which doesn't mean I don't agree that Garriott was not good enough in terms of being a producer, I think Koster and the others as a team where what made UO a success (plus the times and lack of competition). And it is nonsense to put one name than on a new team and saying "Wow, that is going to be awesome!".

    I miss a certain ... MBA experience (and talent) when it comes to those building and running a lot of MMO companies. Funny - does that happen with offline game companies too? Just designers who suddenly think they can run a multi million dollar project?

    Played: Pretty much any fantasy MMO, some did not even make it to release ...
    Favorites: UO, EQ2, Vanguard, Wurm Online, Salem, ESO, Creativerse
    Playing: ESO, Creativerse, Guild Wars 2
    Anticipating: (sigh) ... maybe Ashes of Creation

  • Loke666Loke666 Member EpicPosts: 21,441

    Auto assaults problem was the mechanics. The idea of using regular MMO mechanics for a game like this just is silly, tanks and healers in a car game?

    No the best we can hope for there is that someone license Steve Jacksons old Car wars game for a MMO and turning it into a nice game without levels or other silly stuff, basing either the game mechanics on Eve or making new ones.

    It is a shame about many of the other games, in some cases they released with too little content or just being a mess which really is the devs own fault. The rest of them that got out of cash before launch is of course a tragedy. 

  • nexus1gnexus1g Member Posts: 172

    I would like to see a resurrection of UO before Renaissance.

  • CoolWatersCoolWaters Member UncommonPosts: 104
    Originally posted by Ozmodan

    Originally posted by CoolWaters

    Originally posted by Shilar


    If Shadowbane is to be resurrected, one thing would make it popular: optional PvP. Forcing PvP is not what people want, as having been proven time and again.



     

    Either you are incredibly ill-informed or you like to watch pvp games self destruct.  Forced pvp has caused most pvp games into very small niche markets, usually unsupportable by the player base.  Even if they had mastered all the bugs in Shadowbane it still would probably not be available today. 

    The most successful pvp game in the genre today is Eve and it has large pve areas.  So next time watch who you call names because the label might apply to you instead.



    You, like the poster I quoted, obviously never played Shadowbane.  The game litterally would not function if PvP could be toggled off.  It is an absolutely retarded concept given Shadowbane's core mechanics and design. 

    "A banestone?  Screw that, I think I'll decide not to PvP today."

    In Shadowbane, your non-pvp option was hiding in a safehold, as it should be.  Shadowbane had no appreciable PvE content.  It was all PvP.  Take that away and the entire game is pointless.

    [Mod Edit]

  • IchmenIchmen Member UncommonPosts: 1,228

    meh i played the beta for AA... it wasnt all that great... for a game set in the future where you spend 99.99% of the game time in a car there was 0 music... not even ambiant... it was totally void of sound other then you car noise and battles... all of which were lacking i might add.

    found a few exploits on boss instances that allowed groups of like1-3 people beat a boss that should normally require a full team (something like 4-6 cars)

    and the town stuff was dull... you could improve the car BUT it didnt nothing....

    honestly if they revived AA sweet... it reminded me alot of carmageddon BUT... it would require aLOT of work to revamp the game to be enjoyable beyond a  few minutes

  • WraithoneWraithone Member RarePosts: 3,806
    Originally posted by nexus1g


    I would like to see a resurrection of UO before Renaissance.

     

    There would be a very limited market for that these days.

    "If you can't kill it, don't make it mad."
  • CeridithCeridith Member UncommonPosts: 2,980
    Originally posted by CoolWaters

    Originally posted by Ozmodan

    Originally posted by CoolWaters

    Originally posted by Shilar


    If Shadowbane is to be resurrected, one thing would make it popular: optional PvP. Forcing PvP is not what people want, as having been proven time and again.



     

     

    Either you are incredibly ill-informed or you like to watch pvp games self destruct.  Forced pvp has caused most pvp games into very small niche markets, usually unsupportable by the player base.  Even if they had mastered all the bugs in Shadowbane it still would probably not be available today. 

    The most successful pvp game in the genre today is Eve and it has large pve areas.  So next time watch who you call names because the label might apply to you instead.



    You, like the poster I quoted, obviously never played Shadowbane.  The game litterally would not function if PvP could be toggled off.  It is an absolutely retarded concept given Shadowbane's core mechanics and design. 

    "A banestone?  Screw that, I think I'll decide not to PvP today."

    In Shadowbane, your non-pvp option was hiding in a safehold, as it should be.  Shadowbane had no appreciable PvE content.  It was all PvP.  Take that away and the entire game is pointless.

    [Mod Edit]

     

    The game may not "work" the way it was intended if PvP was made optional, but he is not incorrect in that shadowbane was niche at best due to it's PvP ruleset, and a large part of why it imploded.

    Unless they can feasibly and profitably  support the game with a limited niche playerbase, the game simply isn't worth it for the developer to resurrect with the mechanics it sunk with.

  • lordessedesslordessedess Member Posts: 56

    Tabula Rasa i miss you so.......the odds are slim to none that anyone at that company will read this and say "hmm they got a point lets try Tabula Rasa once more , and lets put some passion into this time" but i can dream.

  • WepdesignWepdesign Member Posts: 31
    Originally posted by Valkyrie

    Originally posted by Wepdesign

    Originally posted by jimsmith08

    Originally posted by sarbonn



    What really killed Tabula Rasa is the same thing that got it made: Richard Garriott. His ego. As much as I like the guy as a designer, every time he commented about the game, I kept wishing he'd just shut up. When he tried to turn his "space flight" into a part of the game (as free advertisement), I felt embarrassed to be playing the game during that time. It felt so cheezy.

    The "Have you got the SAND to take down the MAN?" stuff was also very embaressing. Not only did it have that pathetic sell line, it also depicted Garriott as a huge, muscular badass with scars on his face. Absolutely cringeworthy.

    It was certainly a fun game, and its a shame it closed down.

    Investing +100$ mill on a middle age man with a bald head with a pony tail calling himself for General was a bad idea in the first place.



     

    If THAT makes you decide where to put money ... you should never be on a real battle field (company or management) I guess. *shakes head* Which doesn't mean I don't agree that Garriott was not good enough in terms of being a producer, I think Koster and the others as a team where what made UO a success (plus the times and lack of competition). And it is nonsense to put one name than on a new team and saying "Wow, that is going to be awesome!".

    I miss a certain ... MBA experience (and talent) when it comes to those building and running a lot of MMO companies. Funny - does that happen with offline game companies too? Just designers who suddenly think they can run a multi million dollar project?

     

    I would have saved +100$ mill *head bang*:D

  • WraithoneWraithone Member RarePosts: 3,806
    Originally posted by lordessedess


    Tabula Rasa i miss you so.......the odds are slim to none that anyone at that company will read this and say "hmm they got a point lets try Tabula Rasa once more , and lets put some passion into this time" but i can dream.

     

    Slim? Since its a western game, I'd say zero.  Its obvious that NCsofts main focus is on the Asian markets.  Its been demonstrated time after time, that who ever is making the decisions over there, has very little grasp of the differences between Asian and Western markets.

    "If you can't kill it, don't make it mad."
  • AndrewDoKAndrewDoK Member Posts: 24
    Originally posted by monchie


    I would have to add Motor City Online to this list.  It was really a great game and brought a whole new fold of people into the MMO world.
     
     

      I played it,it was an online game but not massively multiplayer. All you could do was race against a few players at a time you couldn't just drive around in a world w/ other ppl though.

  • TheAestheteTheAesthete Member Posts: 264

     Auto Assault had more than its share of problems, but it was mindless good fun. But I always did hate the idea of cars casting heal and buff spells. Tabula Rasa was also super fun for a few hours -- but there were diminishing returns.

    I see a lot of people wondering why the FTP model wouldn't have worked for TR. Here's the answer: the game cost so very much to make that it had no hope of recouping its investment under any pricing model. For tax reasons, it was better for NCSoft to close the game and take the writeoff than try to squeeze money out of it over time.

    It's because of the failure of many of these games that we now have companies like Cryptic releasing bare-bones products with the promise of adding more content "soon." There's a strong incentive to keep development costs low, because if they escalate too much (like in the case of TR), you reach a point where profitability becomes impossible.

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