There are a few games I can think of that couldve made it with a few changes:
Planetside, great game play and delivery, however due to lack of initial content it died to soon. How could they have resurrected this, acquire the Star Wars IP, if you put Star Wars clasees/vehicles in Planetside it would still be online today. I mean Star Wars Battle ground was aweful, but if it had used Planetsides engine/controls I would be hooked.
AC2, the only thing they couldve done is turned it into a graphics upgrade for AC1 and added more content with it. If they had done that instead of a new game AC1 would be cruisigin like World of Warcraft. Turbine however didnt want Microsoft involved in round 2, so limited funding, poor financial support made them rush it out the door.
Champions Online, YES I know it is still online but can we say it will be a year from now. For those that dont know this was being developed as marvel universe online originally. They made it look so comicbook like and allowed for so much copy catting of the marvel characters that Stan Lee pulled the marvel license out. So they grabbed up Champions IP and remolded it into Champions Online. Problem is, it still had the over done comic book look, which to me and my friends very distracting and totally took away any immersion. Throw in the cheesey chat bubbles and yep they ruined it, thank goodness I didnt plop down money for it at release as it was.
Cith of Heroes/Villians -------------------------- Heroes: Xenomorph 50 scrapper - Virtue Polar Force 50 Blaster - Virtue
There is a resurrection brewing if they pull it off.
Age of Conan, the worst things I can say about it at launch we all know and most of them were just rush out the door problems. Graphics were sweet (still better than any other MMO hands down) and gameplay was good. I tried it again last week with the free trial (I didnt reactivate) and I must say kudos to using the time since launch to fix the games problems. Biggest problem is, once you loose an audience it is hard to get them back without the word FREE tossed in somewhere. They really should offer previous subscribers a free 30 days to come back and try it with their other characters, NOT restrict them to level 19 and Tortage on a new trial account. We all know Tortage was a pretty well done area and the problems mostly existed after Tortage. Funcom should wake up and throw the old current and old subscribers a free month to try again.
Cith of Heroes/Villians -------------------------- Heroes: Xenomorph 50 scrapper - Virtue Polar Force 50 Blaster - Virtue
1. TR... because the beta videos look awesome and I never got as chance to play it.
2. Matrix deserves a second chance simply for being the perfect IP for an MMO (the IP itself is about a simulation). From what I've seen in videos, it could have been done MUCH better than how it turned out.
Ken
www.ActionMMORPG.com One man, a small pile of money, and the screwball idea of a DIY Indie MMORPG? Yep, that's him. ~sigh~
If 'resurrection' includes bringing the graphics up to date, my list would most certainly be:
10. The 4th Coming
The Ultima Online clone nobody knew about, and my first MMO. I can't think of anything uniquely great about it, but it holds a soft, warm place in my heart.
9. The Sims Online
Years ahead of its time. There's a perfect market for it, now, playing right into what Garriott recently talked about regarding Farmville.
8. Mythica
The Norse-mythology MMO which Microsoft Game Studios was developing prior to refocusing on Vanguard.
7. Dawn
Here we are, ten years later, and it would still be considered innovative. I don't know whether to laugh or cry.
6. Middle-earth Online
Not the Turbine project that became Lord of the Rings Online, but the Yosemite Entertainment project that was axed by Sierra in 1999. The 2D one of which we saw one screenshot of a man and a wolf. The one that introduced us to the idea of player characters actually dying when killed. The one in which but a privileged and responsible few would be hand-picked by GMs to play elves (probably fulfilling the role of guides ala UO/EQ). This was good stuff, by my reckoning.
5. Vanguard: Saga of Heroes
What ever happened to that relaunch plan? UE3? Lothenland? R.I.P., Sigil. If Microsoft had kept you, or if SOE hadn't destroyed what you had in Beta 2....
4. SEED
Science-fiction that's not a dystopian hellscape war-torn by things the extant technology obviously would have prevented/fixed? Yes, pl0x. I could stand to not play a mass-murdering sociopath, just once.
3. The Matrix Online
The interlock combat system alone made this supremely memorable, in a good way. If only it had been filled with the content that the setting deserves.
2. Warhammer Online
Not the Mythic project, but the Climax one. With the Warhammer-appropriate art style and atmosphere, plus the immensely superior graphics four years prior to Mythic's. Yes.
1. Shadowbane
Oh, Meridian, where art thou? This setting deserved so much more.
Favorites: EQ, EVE | Playing: None. Mostly VR and strategy | Anticipating: CU, Pantheon
There is a resurrection brewing if they pull it off. Age of Conan, the worst things I can say about it at launch we all know and most of them were just rush out the door problems. Graphics were sweet (still better than any other MMO hands down) and gameplay was good. I tried it again last week with the free trial (I didnt reactivate) and I must say kudos to using the time since launch to fix the games problems. Biggest problem is, once you loose an audience it is hard to get them back without the word FREE tossed in somewhere. They really should offer previous subscribers a free 30 days to come back and try it with their other characters, NOT restrict them to level 19 and Tortage on a new trial account. We all know Tortage was a pretty well done area and the problems mostly existed after Tortage. Funcom should wake up and throw the old current and old subscribers a free month to try again.
the biggest problem with AoC is there is nothing to do at max level but stand around and duel. and it takes a week or so to max out a character, plus over half the zones are empty so you pretty much play solo unless you know sombody else just starting off then you can duo the whole game with no challenge of other players.
They really should offer previous subscribers a free 30 days to come back and try it with their other characters, Funcom should wake up and throw the old current and old subscribers a free month to try again.
They do, and they do often. Have to check my email but I think they send me a welcome back email 4 times a year. LotRO does often as well. Wish CoX would more often though =(
You hit the nail on the head, though. We already know what kind of a hit it would be if it was renamed, given a different theme and rereleased - it's called LOTRO.
Auto Assault, EnB, Shadowbane... would really like to see any of those revived. Now... let's see how many people post that your opinion is wrong, that you have them in the wrong order or that you should've listed others.
You people on your Lotro is bascially ac2 because they were built of the same engine are rediculous. That's like saying these are all basically all Unreal 3. Or better yet, every thing written on paper with lead is the same thing.
I rest my case.
2009 50 Cent: Blood on the Sand Swordfish Studios Vivendi Games
2009 A4 (sequel to A3) AniPark
2009 Alliance of Valiant Arms RED DUCK Ijji
2010 Aliens: Colonial Marines Gearbox Software Sega
2010 Alpha Protocol Obsidian Entertainment Sega
2009 America's Army 3.0 US Army US Army
2008 American McGee's Grimm Spicy Horse Turner Broadcasting System
2009 APB Realtime Worlds Electronic Arts
2008 Army of Two EA Montreal Electronic Arts
2007 Alliance of Valiant Arms RED DUCK Neowiz Games
I remember the day EnB went down sad day. I moved on the my second mmo ever (still my all time fav) Saga of Ryzom which as survived 2 bankrupt companys and has been resserected frome the grave once thank goodness.
a) iit had a bad (bad) problem with the server engine and server blades connection speed. I don't remember the details of that technical discussions but something about the protocol used for those not able to allow enough traffic between the blades was what it boiled down - if I got that right.
b) it had a problem with hardware requirements for being a niche MMO and small company. Much too high limiting entry. The forums were full of people who realized after (!) beta access their grafics card are not supported.
c) they run out of funds.
The Wish assets (modells and such) have been long since that times sold, Irth Online/Worlds used them and some other companies. Some of the Wish team founded "collosal studios" offering MMO modelling/texturing as outsource company.
So ressurection is pretty unlikely with the engine this problematic (ok, the client demands not anymore), the assets sold and the company fallen apart.
AC2 was quite boring in my opinion - but the music system was awesome and that high diving when running/jumping from cliffs! Auto assault had too little interested in auditory, as far as I recall that was not an engine thing but the game. So ressurecting isn't much worth in my eyes. Tabula Rasa ... hm. If you can't generate enough interest in the game even after as much post-release-polishing time I think you either sell it to a small company dedicated to sustain it or found one yourself to do so. And if nobody is willing to do that ... nobody revives it from the death.
I was very curious about UO2. And Atriarch. Mythica maybe. And yes, Wish ... definitelly!
But apart from that right of my head I can't recall any MMO I'd see revived.
Played: Pretty much any fantasy MMO, some did not even make it to release ... Favorites: UO, EQ2, Vanguard, Wurm Online, Salem, ESO, Creativerse Playing: ESO, Creativerse, Guild Wars 2 Anticipating: (sigh) ... maybe Ashes of Creation
What really killed Tabula Rasa is the same thing that got it made: Richard Garriott. His ego. As much as I like the guy as a designer, every time he commented about the game, I kept wishing he'd just shut up. When he tried to turn his "space flight" into a part of the game (as free advertisement), I felt embarrassed to be playing the game during that time. It felt so cheezy.
The "Have you got the SAND to take down the MAN?" stuff was also very embaressing. Not only did it have that pathetic sell line, it also depicted Garriott as a huge, muscular badass with scars on his face. Absolutely cringeworthy.
It was certainly a fun game, and its a shame it closed down.
Investing +100$ mill on a middle age man with a bald head with a pony tail calling himself for General was a bad idea in the first place.
What really killed Tabula Rasa is the same thing that got it made: Richard Garriott. His ego. As much as I like the guy as a designer, every time he commented about the game, I kept wishing he'd just shut up. When he tried to turn his "space flight" into a part of the game (as free advertisement), I felt embarrassed to be playing the game during that time. It felt so cheezy.
The "Have you got the SAND to take down the MAN?" stuff was also very embaressing. Not only did it have that pathetic sell line, it also depicted Garriott as a huge, muscular badass with scars on his face. Absolutely cringeworthy.
It was certainly a fun game, and its a shame it closed down.
Investing +100$ mill on a middle age man with a bald head with a pony tail calling himself for General was a bad idea in the first place.
If THAT makes you decide where to put money ... you should never be on a real battle field (company or management) I guess. *shakes head* Which doesn't mean I don't agree that Garriott was not good enough in terms of being a producer, I think Koster and the others as a team where what made UO a success (plus the times and lack of competition). And it is nonsense to put one name than on a new team and saying "Wow, that is going to be awesome!".
I miss a certain ... MBA experience (and talent) when it comes to those building and running a lot of MMO companies. Funny - does that happen with offline game companies too? Just designers who suddenly think they can run a multi million dollar project?
Played: Pretty much any fantasy MMO, some did not even make it to release ... Favorites: UO, EQ2, Vanguard, Wurm Online, Salem, ESO, Creativerse Playing: ESO, Creativerse, Guild Wars 2 Anticipating: (sigh) ... maybe Ashes of Creation
Auto assaults problem was the mechanics. The idea of using regular MMO mechanics for a game like this just is silly, tanks and healers in a car game?
No the best we can hope for there is that someone license Steve Jacksons old Car wars game for a MMO and turning it into a nice game without levels or other silly stuff, basing either the game mechanics on Eve or making new ones.
It is a shame about many of the other games, in some cases they released with too little content or just being a mess which really is the devs own fault. The rest of them that got out of cash before launch is of course a tragedy.
If Shadowbane is to be resurrected, one thing would make it popular: optional PvP. Forcing PvP is not what people want, as having been proven time and again.
Either you are incredibly ill-informed or you like to watch pvp games self destruct. Forced pvp has caused most pvp games into very small niche markets, usually unsupportable by the player base. Even if they had mastered all the bugs in Shadowbane it still would probably not be available today.
The most successful pvp game in the genre today is Eve and it has large pve areas. So next time watch who you call names because the label might apply to you instead.
You, like the poster I quoted, obviously never played Shadowbane. The game litterally would not function if PvP could be toggled off. It is an absolutely retarded concept given Shadowbane's core mechanics and design.
"A banestone? Screw that, I think I'll decide not to PvP today."
In Shadowbane, your non-pvp option was hiding in a safehold, as it should be. Shadowbane had no appreciable PvE content. It was all PvP. Take that away and the entire game is pointless.
meh i played the beta for AA... it wasnt all that great... for a game set in the future where you spend 99.99% of the game time in a car there was 0 music... not even ambiant... it was totally void of sound other then you car noise and battles... all of which were lacking i might add.
found a few exploits on boss instances that allowed groups of like1-3 people beat a boss that should normally require a full team (something like 4-6 cars)
and the town stuff was dull... you could improve the car BUT it didnt nothing....
honestly if they revived AA sweet... it reminded me alot of carmageddon BUT... it would require aLOT of work to revamp the game to be enjoyable beyond a few minutes
If Shadowbane is to be resurrected, one thing would make it popular: optional PvP. Forcing PvP is not what people want, as having been proven time and again.
Either you are incredibly ill-informed or you like to watch pvp games self destruct. Forced pvp has caused most pvp games into very small niche markets, usually unsupportable by the player base. Even if they had mastered all the bugs in Shadowbane it still would probably not be available today.
The most successful pvp game in the genre today is Eve and it has large pve areas. So next time watch who you call names because the label might apply to you instead.
You, like the poster I quoted, obviously never played Shadowbane. The game litterally would not function if PvP could be toggled off. It is an absolutely retarded concept given Shadowbane's core mechanics and design.
"A banestone? Screw that, I think I'll decide not to PvP today."
In Shadowbane, your non-pvp option was hiding in a safehold, as it should be. Shadowbane had no appreciable PvE content. It was all PvP. Take that away and the entire game is pointless.
[Mod Edit]
The game may not "work" the way it was intended if PvP was made optional, but he is not incorrect in that shadowbane was niche at best due to it's PvP ruleset, and a large part of why it imploded.
Unless they can feasibly and profitably support the game with a limited niche playerbase, the game simply isn't worth it for the developer to resurrect with the mechanics it sunk with.
Tabula Rasa i miss you so.......the odds are slim to none that anyone at that company will read this and say "hmm they got a point lets try Tabula Rasa once more , and lets put some passion into this time" but i can dream.
What really killed Tabula Rasa is the same thing that got it made: Richard Garriott. His ego. As much as I like the guy as a designer, every time he commented about the game, I kept wishing he'd just shut up. When he tried to turn his "space flight" into a part of the game (as free advertisement), I felt embarrassed to be playing the game during that time. It felt so cheezy.
The "Have you got the SAND to take down the MAN?" stuff was also very embaressing. Not only did it have that pathetic sell line, it also depicted Garriott as a huge, muscular badass with scars on his face. Absolutely cringeworthy.
It was certainly a fun game, and its a shame it closed down.
Investing +100$ mill on a middle age man with a bald head with a pony tail calling himself for General was a bad idea in the first place.
If THAT makes you decide where to put money ... you should never be on a real battle field (company or management) I guess. *shakes head* Which doesn't mean I don't agree that Garriott was not good enough in terms of being a producer, I think Koster and the others as a team where what made UO a success (plus the times and lack of competition). And it is nonsense to put one name than on a new team and saying "Wow, that is going to be awesome!".
I miss a certain ... MBA experience (and talent) when it comes to those building and running a lot of MMO companies. Funny - does that happen with offline game companies too? Just designers who suddenly think they can run a multi million dollar project?
Tabula Rasa i miss you so.......the odds are slim to none that anyone at that company will read this and say "hmm they got a point lets try Tabula Rasa once more , and lets put some passion into this time" but i can dream.
Slim? Since its a western game, I'd say zero. Its obvious that NCsofts main focus is on the Asian markets. Its been demonstrated time after time, that who ever is making the decisions over there, has very little grasp of the differences between Asian and Western markets.
I would have to add Motor City Online to this list. It was really a great game and brought a whole new fold of people into the MMO world.
I played it,it was an online game but not massively multiplayer. All you could do was race against a few players at a time you couldn't just drive around in a world w/ other ppl though.
Auto Assault had more than its share of problems, but it was mindless good fun. But I always did hate the idea of cars casting heal and buff spells. Tabula Rasa was also super fun for a few hours -- but there were diminishing returns.
I see a lot of people wondering why the FTP model wouldn't have worked for TR. Here's the answer: the game cost so very much to make that it had no hope of recouping its investment under any pricing model. For tax reasons, it was better for NCSoft to close the game and take the writeoff than try to squeeze money out of it over time.
It's because of the failure of many of these games that we now have companies like Cryptic releasing bare-bones products with the promise of adding more content "soon." There's a strong incentive to keep development costs low, because if they escalate too much (like in the case of TR), you reach a point where profitability becomes impossible.
Comments
There are a few games I can think of that couldve made it with a few changes:
Planetside, great game play and delivery, however due to lack of initial content it died to soon. How could they have resurrected this, acquire the Star Wars IP, if you put Star Wars clasees/vehicles in Planetside it would still be online today. I mean Star Wars Battle ground was aweful, but if it had used Planetsides engine/controls I would be hooked.
AC2, the only thing they couldve done is turned it into a graphics upgrade for AC1 and added more content with it. If they had done that instead of a new game AC1 would be cruisigin like World of Warcraft. Turbine however didnt want Microsoft involved in round 2, so limited funding, poor financial support made them rush it out the door.
Champions Online, YES I know it is still online but can we say it will be a year from now. For those that dont know this was being developed as marvel universe online originally. They made it look so comicbook like and allowed for so much copy catting of the marvel characters that Stan Lee pulled the marvel license out. So they grabbed up Champions IP and remolded it into Champions Online. Problem is, it still had the over done comic book look, which to me and my friends very distracting and totally took away any immersion. Throw in the cheesey chat bubbles and yep they ruined it, thank goodness I didnt plop down money for it at release as it was.
Cith of Heroes/Villians
--------------------------
Heroes:
Xenomorph 50 scrapper - Virtue
Polar Force 50 Blaster - Virtue
Villians:
Rhino Hulk 50 Brute - Virtue
Destructor 48 Corruptor - Virtue
There is a resurrection brewing if they pull it off.
Age of Conan, the worst things I can say about it at launch we all know and most of them were just rush out the door problems. Graphics were sweet (still better than any other MMO hands down) and gameplay was good. I tried it again last week with the free trial (I didnt reactivate) and I must say kudos to using the time since launch to fix the games problems. Biggest problem is, once you loose an audience it is hard to get them back without the word FREE tossed in somewhere. They really should offer previous subscribers a free 30 days to come back and try it with their other characters, NOT restrict them to level 19 and Tortage on a new trial account. We all know Tortage was a pretty well done area and the problems mostly existed after Tortage. Funcom should wake up and throw the old current and old subscribers a free month to try again.
Cith of Heroes/Villians
--------------------------
Heroes:
Xenomorph 50 scrapper - Virtue
Polar Force 50 Blaster - Virtue
Villians:
Rhino Hulk 50 Brute - Virtue
Destructor 48 Corruptor - Virtue
Defending and attacking bases in Tabula Rasa was the most fun PvE experience I've ever had.
The original Neverwinter Nights (on AOL). That was pretty awesome in its day, I would have to see something like it back
R.I.P. City of Heroes and my 17 characters there
TR and Matrix... here's why:
1. TR... because the beta videos look awesome and I never got as chance to play it.
2. Matrix deserves a second chance simply for being the perfect IP for an MMO (the IP itself is about a simulation). From what I've seen in videos, it could have been done MUCH better than how it turned out.
Ken
www.ActionMMORPG.com
One man, a small pile of money, and the screwball idea of a DIY Indie MMORPG? Yep, that's him. ~sigh~
If 'resurrection' includes bringing the graphics up to date, my list would most certainly be:
10. The 4th Coming
The Ultima Online clone nobody knew about, and my first MMO. I can't think of anything uniquely great about it, but it holds a soft, warm place in my heart.
9. The Sims Online
Years ahead of its time. There's a perfect market for it, now, playing right into what Garriott recently talked about regarding Farmville.
8. Mythica
The Norse-mythology MMO which Microsoft Game Studios was developing prior to refocusing on Vanguard.
7. Dawn
Here we are, ten years later, and it would still be considered innovative. I don't know whether to laugh or cry.
6. Middle-earth Online
Not the Turbine project that became Lord of the Rings Online, but the Yosemite Entertainment project that was axed by Sierra in 1999. The 2D one of which we saw one screenshot of a man and a wolf. The one that introduced us to the idea of player characters actually dying when killed. The one in which but a privileged and responsible few would be hand-picked by GMs to play elves (probably fulfilling the role of guides ala UO/EQ). This was good stuff, by my reckoning.
5. Vanguard: Saga of Heroes
What ever happened to that relaunch plan? UE3? Lothenland? R.I.P., Sigil. If Microsoft had kept you, or if SOE hadn't destroyed what you had in Beta 2....
4. SEED
Science-fiction that's not a dystopian hellscape war-torn by things the extant technology obviously would have prevented/fixed? Yes, pl0x. I could stand to not play a mass-murdering sociopath, just once.
3. The Matrix Online
The interlock combat system alone made this supremely memorable, in a good way. If only it had been filled with the content that the setting deserves.
2. Warhammer Online
Not the Mythic project, but the Climax one. With the Warhammer-appropriate art style and atmosphere, plus the immensely superior graphics four years prior to Mythic's. Yes.
1. Shadowbane
Oh, Meridian, where art thou? This setting deserved so much more.
the biggest problem with AoC is there is nothing to do at max level but stand around and duel. and it takes a week or so to max out a character, plus over half the zones are empty so you pretty much play solo unless you know sombody else just starting off then you can duo the whole game with no challenge of other players.
If TR was to make a successful return to existance it would need at least another year in the oven before it could possibly be considered 'done'
the zones were tiny, the mobs boring and the fights predictable.
crafting was a joke
the skill tree was barren
and there was absolutely no point to levelling after you hit 30 and got your class'es signature move
not that there was any content above level 40 anyway
No, that gilded dropping should stay dead
They do, and they do often. Have to check my email but I think they send me a welcome back email 4 times a year. LotRO does often as well. Wish CoX would more often though =(
You people on your Lotro is bascially ac2 because they were built of the same engine are rediculous. That's like saying these are all basically all Unreal 3. Or better yet, every thing written on paper with lead is the same thing.
I rest my case.
2009 50 Cent: Blood on the Sand Swordfish Studios Vivendi Games
2009 A4 (sequel to A3) AniPark
2009 Alliance of Valiant Arms RED DUCK Ijji
2010 Aliens: Colonial Marines Gearbox Software Sega
2010 Alpha Protocol Obsidian Entertainment Sega
2009 America's Army 3.0 US Army US Army
2008 American McGee's Grimm Spicy Horse Turner Broadcasting System
2009 APB Realtime Worlds Electronic Arts
2008 Army of Two EA Montreal Electronic Arts
2007 Alliance of Valiant Arms RED DUCK Neowiz Games
2009 Batman: Arkham Asylum Rocksteady Studios Eidos Interactive
2007 Black College Football: BCFX: The Xperience Nerjyzed Entertainment
TBA Black Powder Red Earth Echelon Software
TBA Blade & Soul NC Soft
2008 Brothers in Arms: Hell's Highway Gearbox Software Ubisoft
2007 BlackSite: Area 51 Midway Austin Midway Games
2008 Blitz CJIG
2009 Borderlands Gearbox Software 2K Games
2009 Crimecraft Vogster Entertainment[23] THQ
2008 Damnation Blue Omega Entertainment, Point of View Codemasters
2010 Dark Void Airtight Games Capcom
2009 DC Universe Online Sony Online Austin Sony Online Entertainment
2008 Destroy All Humans! Path of the Furon[24] Sandblast Games THQ
2009 Earth No More Recoil Games / Radar Group 3D Realms
TBA Ender's Game: Battle Room Chair Entertainment Chair Entertainment
TBA Elveon 10tacle Studios[25]
TBA End Faramix Enterprises
2009 Fairytale Fights Playlogic Game Factory Playlogic
2007 Fatal Inertia Koei[26] Koei
2008 Frontlines: Fuel of War Kaos Studios THQ
2007 Fury Auran[27] Gamecock Media Group
2006 Gears of War Epic Games Microsoft Game Studios
2008 Gears of War 2 Epic Games Microsoft Game Studios
2010 Global Agenda Hi-Rez Studios[28] Hi-Rez Studios
2008 Hail to the Chimp Wideload Games [29] Gamecock Media Group
2008 Highlander: The Game Widescreen Games Eidos Interactive
2009 Hei$t inXile Entertainment Codemasters
TBA Hessian Boots[30] IF Studio
2007 Hour of Victory N-Fusion Interactive Midway Games
2009 Huxley Webzen Games[31] Webzen Games, NHN
2010 I Am Alive[32] Darkworks / Ubisoft Shanghai Ubisoft
N/A Killed in Action (K.I.A.)[33] Virus Studios Virus Studios
2008 Legendary Spark Unlimited Gamecock Media Group
2009 Leisure Suit Larry: Box Office Bust Team 17 Codemasters
2007 Lost Odyssey Mistwalker, feelplus Inc.[34] Microsoft Game Studios
2007 Mass Effect BioWare[35] Microsoft Game Studios, Electronic Arts
2010 Mass Effect 2 BioWare Electronic Arts
2009 Magna Carta 2 Softmax
2010 Medal of Honor EA Los Angeles,DICE Electronic Arts
2007 Medal of Honor: Airborne EA Los Angeles[36] Electronic Arts
2008 Mirror's Edge EA Digital Illusions CE Electronic Arts
2007 Monster Madness: Battle for Suburbia Artificial Studios[37] SouthPeak Interactive
2008 Mortal Kombat vs. DC Universe Midway Amusement Games Midway Games
2010 Mortal Online Star Vault
TBA MU 2 Webzen
2008 Parabellum Acony GamersFirst
2008 Rise of the Argonauts Liquid Entertainment Codemasters
2008 Robert Ludlum's The Bourne Conspiracy High Moon Studios Sierra Entertainment
2006 RoboBlitz Naked Sky Entertainment[38] Naked Sky Entertainment
2009 Saw: The Video game Zombie Studios Konami
2009 Section 8 Timegate Studios Gamecock Media Group
TBA Sephiroth 2 IMagic Entertainment
2009 Shadow Complex[39] Chair Entertainment Microsoft Game Studios
2010 Singularity Raven Software Activision
TBA Sin City Transmission Games / RedMile
2010 Stargate Resistance Cheyenne Mountain Entertainment FireSky
TBA 2010 Stargate Worlds Cheyenne Mountain Entertainment[40] FireSky
2009 Star Trek DAC Naked Sky Entertainment
2009 Sky Gods BlackFoot Studios BlackFoot Studios
TBA Soul Scream[41] IF Studio
2007 Stranglehold Midway Chicago Tiger Hill Entertainment[42] Midway Games
2008 Supersonic Acrobatic Rocket-Powered Battle-Cars Psyonix Psyonix
2010 The Agency Sony Online Entertainment Seattle Sony Online Entertainment
2008 The Last Remnant Square Enix Square Enix
2009 The Punisher: No Mercy Zen Studios
TBA The Scourge Project Tragnarion Studios
2008 TNA iMPACT! Midway Studios - Los Angeles Midway Games
2008 To End All Wars Kuju Entertainment [43]
2008 Tom Clancy's EndWar Ubisoft Shanghai Ubisoft
2006 Tom Clancy's Rainbow Six: Vegas Ubisoft Montreal Ubisoft
2008 Tom Clancy's Rainbow Six: Vegas 2 Ubisoft Montreal Ubisoft
2008 Turning Point: Fall of Liberty Spark Unlimited Codemasters
2008 Turok Propaganda Games Touchstone Pictures
2007 Undertow Chair Entertainment Chair Entertainment
2007 Unreal Tournament 3 Epic Games Midway Games
2009 The Wheelman Midway Games Newcastle Midway Games
2007 Warmonger: Operation Downtown Destruction NetDevil NetDevil
2006 Tom Clancy's Splinter Cell: Double Agent Ubisoft
2010 Tom Clancy's Splinter Cell: Conviction Ubisoft
2007 BioShock 2K Boston/2K Australia 2K Games
2010 BioShock 2 2K Marin 2K Games
2009 X-Men Origins: Wolverine Raven Software Activision
I remember the day EnB went down sad day. I moved on the my second mmo ever (still my all time fav) Saga of Ryzom which as survived 2 bankrupt companys and has been resserected frome the grave once thank goodness.
I can comment on Wish. :-/
Basically ...
a) iit had a bad (bad) problem with the server engine and server blades connection speed. I don't remember the details of that technical discussions but something about the protocol used for those not able to allow enough traffic between the blades was what it boiled down - if I got that right.
b) it had a problem with hardware requirements for being a niche MMO and small company. Much too high limiting entry. The forums were full of people who realized after (!) beta access their grafics card are not supported.
c) they run out of funds.
The Wish assets (modells and such) have been long since that times sold, Irth Online/Worlds used them and some other companies. Some of the Wish team founded "collosal studios" offering MMO modelling/texturing as outsource company.
So ressurection is pretty unlikely with the engine this problematic (ok, the client demands not anymore), the assets sold and the company fallen apart.
AC2 was quite boring in my opinion - but the music system was awesome and that high diving when running/jumping from cliffs! Auto assault had too little interested in auditory, as far as I recall that was not an engine thing but the game. So ressurecting isn't much worth in my eyes. Tabula Rasa ... hm. If you can't generate enough interest in the game even after as much post-release-polishing time I think you either sell it to a small company dedicated to sustain it or found one yourself to do so. And if nobody is willing to do that ... nobody revives it from the death.
I was very curious about UO2. And Atriarch. Mythica maybe. And yes, Wish ... definitelly!
But apart from that right of my head I can't recall any MMO I'd see revived.
Played: Pretty much any fantasy MMO, some did not even make it to release ...
Favorites: UO, EQ2, Vanguard, Wurm Online, Salem, ESO, Creativerse
Playing: ESO, Creativerse, Guild Wars 2
Anticipating: (sigh) ... maybe Ashes of Creation
The "Have you got the SAND to take down the MAN?" stuff was also very embaressing. Not only did it have that pathetic sell line, it also depicted Garriott as a huge, muscular badass with scars on his face. Absolutely cringeworthy.
It was certainly a fun game, and its a shame it closed down.
Investing +100$ mill on a middle age man with a bald head with a pony tail calling himself for General was a bad idea in the first place.
The "Have you got the SAND to take down the MAN?" stuff was also very embaressing. Not only did it have that pathetic sell line, it also depicted Garriott as a huge, muscular badass with scars on his face. Absolutely cringeworthy.
It was certainly a fun game, and its a shame it closed down.
Investing +100$ mill on a middle age man with a bald head with a pony tail calling himself for General was a bad idea in the first place.
If THAT makes you decide where to put money ... you should never be on a real battle field (company or management) I guess. *shakes head* Which doesn't mean I don't agree that Garriott was not good enough in terms of being a producer, I think Koster and the others as a team where what made UO a success (plus the times and lack of competition). And it is nonsense to put one name than on a new team and saying "Wow, that is going to be awesome!".
I miss a certain ... MBA experience (and talent) when it comes to those building and running a lot of MMO companies. Funny - does that happen with offline game companies too? Just designers who suddenly think they can run a multi million dollar project?
Played: Pretty much any fantasy MMO, some did not even make it to release ...
Favorites: UO, EQ2, Vanguard, Wurm Online, Salem, ESO, Creativerse
Playing: ESO, Creativerse, Guild Wars 2
Anticipating: (sigh) ... maybe Ashes of Creation
Auto assaults problem was the mechanics. The idea of using regular MMO mechanics for a game like this just is silly, tanks and healers in a car game?
No the best we can hope for there is that someone license Steve Jacksons old Car wars game for a MMO and turning it into a nice game without levels or other silly stuff, basing either the game mechanics on Eve or making new ones.
It is a shame about many of the other games, in some cases they released with too little content or just being a mess which really is the devs own fault. The rest of them that got out of cash before launch is of course a tragedy.
I would like to see a resurrection of UO before Renaissance.
Either you are incredibly ill-informed or you like to watch pvp games self destruct. Forced pvp has caused most pvp games into very small niche markets, usually unsupportable by the player base. Even if they had mastered all the bugs in Shadowbane it still would probably not be available today.
The most successful pvp game in the genre today is Eve and it has large pve areas. So next time watch who you call names because the label might apply to you instead.
You, like the poster I quoted, obviously never played Shadowbane. The game litterally would not function if PvP could be toggled off. It is an absolutely retarded concept given Shadowbane's core mechanics and design.
"A banestone? Screw that, I think I'll decide not to PvP today."
In Shadowbane, your non-pvp option was hiding in a safehold, as it should be. Shadowbane had no appreciable PvE content. It was all PvP. Take that away and the entire game is pointless.
[Mod Edit]
meh i played the beta for AA... it wasnt all that great... for a game set in the future where you spend 99.99% of the game time in a car there was 0 music... not even ambiant... it was totally void of sound other then you car noise and battles... all of which were lacking i might add.
found a few exploits on boss instances that allowed groups of like1-3 people beat a boss that should normally require a full team (something like 4-6 cars)
and the town stuff was dull... you could improve the car BUT it didnt nothing....
honestly if they revived AA sweet... it reminded me alot of carmageddon BUT... it would require aLOT of work to revamp the game to be enjoyable beyond a few minutes
There would be a very limited market for that these days.
Either you are incredibly ill-informed or you like to watch pvp games self destruct. Forced pvp has caused most pvp games into very small niche markets, usually unsupportable by the player base. Even if they had mastered all the bugs in Shadowbane it still would probably not be available today.The most successful pvp game in the genre today is Eve and it has large pve areas. So next time watch who you call names because the label might apply to you instead.
You, like the poster I quoted, obviously never played Shadowbane. The game litterally would not function if PvP could be toggled off. It is an absolutely retarded concept given Shadowbane's core mechanics and design.
"A banestone? Screw that, I think I'll decide not to PvP today."
In Shadowbane, your non-pvp option was hiding in a safehold, as it should be. Shadowbane had no appreciable PvE content. It was all PvP. Take that away and the entire game is pointless.
[Mod Edit]
The game may not "work" the way it was intended if PvP was made optional, but he is not incorrect in that shadowbane was niche at best due to it's PvP ruleset, and a large part of why it imploded.
Unless they can feasibly and profitably support the game with a limited niche playerbase, the game simply isn't worth it for the developer to resurrect with the mechanics it sunk with.
Tabula Rasa i miss you so.......the odds are slim to none that anyone at that company will read this and say "hmm they got a point lets try Tabula Rasa once more , and lets put some passion into this time" but i can dream.
Which Final Fantasy Character Are You?
Final Fantasy 7
The "Have you got the SAND to take down the MAN?" stuff was also very embaressing. Not only did it have that pathetic sell line, it also depicted Garriott as a huge, muscular badass with scars on his face. Absolutely cringeworthy.
It was certainly a fun game, and its a shame it closed down.
Investing +100$ mill on a middle age man with a bald head with a pony tail calling himself for General was a bad idea in the first place.
If THAT makes you decide where to put money ... you should never be on a real battle field (company or management) I guess. *shakes head* Which doesn't mean I don't agree that Garriott was not good enough in terms of being a producer, I think Koster and the others as a team where what made UO a success (plus the times and lack of competition). And it is nonsense to put one name than on a new team and saying "Wow, that is going to be awesome!".
I miss a certain ... MBA experience (and talent) when it comes to those building and running a lot of MMO companies. Funny - does that happen with offline game companies too? Just designers who suddenly think they can run a multi million dollar project?
I would have saved +100$ mill *head bang*:D
Slim? Since its a western game, I'd say zero. Its obvious that NCsofts main focus is on the Asian markets. Its been demonstrated time after time, that who ever is making the decisions over there, has very little grasp of the differences between Asian and Western markets.
I played it,it was an online game but not massively multiplayer. All you could do was race against a few players at a time you couldn't just drive around in a world w/ other ppl though.
Auto Assault had more than its share of problems, but it was mindless good fun. But I always did hate the idea of cars casting heal and buff spells. Tabula Rasa was also super fun for a few hours -- but there were diminishing returns.
I see a lot of people wondering why the FTP model wouldn't have worked for TR. Here's the answer: the game cost so very much to make that it had no hope of recouping its investment under any pricing model. For tax reasons, it was better for NCSoft to close the game and take the writeoff than try to squeeze money out of it over time.
It's because of the failure of many of these games that we now have companies like Cryptic releasing bare-bones products with the promise of adding more content "soon." There's a strong incentive to keep development costs low, because if they escalate too much (like in the case of TR), you reach a point where profitability becomes impossible.