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Sorry if there is already a topic about this, I searched but didn't dig anything up.
Does anyone know if a game will be using this kind of technology? I think it would be so awesome in an MMO. Reason being is that "Rare" item really isn't all that Rare when everyone and their mom has the same thing. If they used this technology chances are you would not meet someone on your server that has the exact same gear as you. This would be the best Idea to make everyone stand out in a mmo and bring the immersion level up.
Anyone else want this in a game?
Comments
I truly like this aspect of the game it reminds me of Diablo 2 classic where if you get to hell (hardcore server) you'd ask to trade with someone just to see what rares they had.
One question is how would crafting work, would it be randomly generated items and what will end up happening is that players will find out which random stats are most beneficial to the point where you end up getting "uniques" in the sense that no one will wear the gear unless it has the desired stats or abilities so the point will be, it'll end up being rare.
I do like this because it is better to have people where different things than everyone wearing the same gear.
Cryomatrix
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While im not sure about the extent of the "randomness" seeing as i still havent tried borderlands, im sure there are some MMOs that do use it at least somewhat. While a lot of people will argue its MMOness, Diablo 2 is a pretty good example. It had lots and lots of randomly generated drops, linking keywords to effects and allowing those effects to be on pretty much every type of weapon/armor. Though Diablo 2 also had its predetermined unique/rare/set items which had static bonuses, there was a whole hell of a lot of random equipment too, which if you were lucky, allowed you to get items which far exceeded that of the cookie cutter sets that other people tended to wear.
Asheron's Call has been doing it for about 10 years now.
really? that sounds pretty epic...
wish i played that game bleh, bit too old now for my liking (well too old for me to want to start new)
March on! - Lets Invade Pekopon
Cool idea. Borderlands is a great ip for a mmog and the weapon randomizer is a reason why.
I would definately play an mmog where everyone had a different weapon. No gear envy...yeah!
Gods and Heroes had this implemented, and hopefully with it's revival the new dev's will try and keep that loot system.
BTW since we're on the subject of Borderlands here and you all seem to have played it.... how is the longevity/replayability on it? Im looking at picking up a new game tonight for my 360, and cant decide between Dragon Age and Borderlands. I know, 2 very different games, but hoping 1 of those will last me more than 2 or 3 days like most games do before i either beat it or get bored cause the game is fail.
If in mmog's you play to get gear, Borderlands. If you're a social "rp" player, go Dragon Age.
Those were my 2 favorite spg's of 2009 + Dawn of War 2...but that's another thread
I never really thought about using it for crafting, I was mostly thinking of using random generator for drops and for raids and stuff.
Hmm. I didn't know AC used that, never really looked much into that game. I wonder why something like that hasn't been used in other games until recently?
Random item generators already exist in MMORPGs. Like in WoW most green, some blue and a few purple items are randomly generated.
But the more rare an item is, the less do people want it to be random, because they want to know where they have to have the chance for which stuff.
Let's play Fallen Earth (blind, 300 episodes)
Let's play Guild Wars 2 (blind, 45 episodes)
I think it would be pretty interesting. But from a uniqueness standpoint I am not sure it would help, seeing that I don't think people notice nor care as much about stats on items as much as appearences. Unless you made the appearence random too, but that would probably just make the clown effect worse.
The upside of random is that you don't have to do the same thing over and over to get a specific item the downside is that you never know the chance of finding anything useful.
Don't you worry little buddy. You're dealing with a man of honor. However, honor requires a higher percentage of profit
Yeah I forgot about the clown effect, I guess you could add a dying system so that you can make your items the same color at least. But as for finding stuff useful, well out in the wild yeah you never would know. But raids you'd know you have a pretty good chance of getting something good, it just you never know what you would get. Which I guess some people may not like, which is understandable.
If i am understanding you right,as i never played Borderlands,I think you are misunderstanding the difference betwen a RARE and just a name.If you have 2 items with the same stats,does it really matter if it has a different name?answer=nope.
Rare items offer stats or abilities that are one of a kind,example multi hit weapons that have 3/4/5/6 attacks.If you have a pile of items that all offer the exact same thing,it does not matter if they have a different name.Even changing the stats a bit is dumb because in a GOOD game,certain weapons and stats SHOULD be related to certain class or jobs.Example if you make a G.Katana used by a Samurai,why bother with a mechanic that creates random useless stats,?If the game allows everyone to use any weapon then it is just a weak/cheap game design,that took no thought or effort to design.
You want to see a GOOD RARE system look at FFXI,actually look at FFXI for anything gear and combat related,the whole system was extremely well thought out.The only fail in FFXI design was allowing RMT to exploit the game rare/drops.
Never forget 3 mile Island and never trust a government official or company spokesman.
If i am understanding you right,as i never played Borderlands,
Have you played Diablo 1 or 2? Borderlands loot is exactly like that (except only for weapons and mods).
If I were creating an MMORPG, there would be a class of dropped items that had one or more completely random stats. Also, there would be a class of crafted gear that had one or more random stats. In Diablo 2 (still IMO the "gold standard" for itemization) a low-level piece of trash armor could be worth a *fortune* if it had just the right combination of stats.
In the ideal situation, it would be possible for someone to put together a unique combination of gear that would rival the best "cookie cutter" raid or epic gear.
In the most perfectest bestest situation, there would be no "cookie cutter" gear combinations. There would be no one endlessly, mindlessly running on one boss to get the same chest armor or helmet that 100,000 other people have. Crafting would require a world-wide approach to farming for materials. Specific materials might be tied to specific instances, adjustable on the fly by the devs, so that every instance remained relevant, and so that there were always experienced players willing to LFG for chances to get the right mats.
Also, when a high-level crafter got lucky and crafted a piece of gear that had a hard-to-find combination of stats, s/he would have a way to specialize on that combination. It would never be a guaranteed result, but s/he could (for a price) make that combination more likely to happen. Ultimately, a dedicated crafter could develop a reputation for certain types of gear. i.e. "If you want dual-leech gloves with knockback and +attack speed, you gotta talk to Shplorgenberger in East Lametown. Be prepared to pay an arm and a leg though."
A lot of people don't like that idea. They want to know that it's possible for them to own the definitively uber gear for their class. In the MMO of my dreams, you might be able to put together a happenin' set of gear, but you'd *never ever ever* be sure someone else didn't have better stuff.
Note, though, that I'm talking about a gear-centric world like borderlands or D2. In a UO or Fallen Earth type world, it wouldn't work.
I can also roleplay the tower in a chess game and shout "is that a peasant at the horizon I see? I will smash it I will! Oh damn I broke one of my merlons!". -- maji