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This game is what DF should have been

rageagainstrageagainst Member Posts: 618

Remember all the things DF promised? It seemed too good to be true, and it was, the dev  team said it would be entirely  feature complete or near it at launch and all it was was a lot of potential. This is fine, since the dev team actually had an amazing game at launch for such a small studio but the direction the additions that came after were just as misdirected as the awkward features in launch. It wasn't a sandbox, other than the politics, the features weren't geared to be used by the players in multiple ways. There were no traderoutes in the game since the economy wasn't all too great, so they made npc trade routes, awesome, its like a themepark game mimicking a sandbox!

After being burnt by DF, I knew what to expect from this game, and wasn't surprised with the bugs and lack of features, which were abound. At first I was expecting it to be like DF's beta which wasn't completely horrible, you could kill goblins and people and take their stuff! I was frustrated that I started out so weak killing wildlife and there being no weapon vendors to upgrade my equips a la normal mmorpg's. All I could do was kill a few gazelle and chop trees with a horrible animation.

It was when I decided to be a thief that the beauty of the game came out. This flagging system isn't perfect but its leaps and bounds better than DF's. Just training to be a thief was a true sandbox experience, me and a few other guys got together and went to a nondescript corner and just handed off piles of wood, and when some one would come and try and kill us, we would all take out our weapons and (try to) scare them away. Being a theif at night is like... being a thief at night, its really awesome, watching in the shadows and rooftops, waiting for times to strike. While stealing, I've found that there's a huge crafter community in this game (I heard the crafting system in this game is really intricate), and now it made sense to why there were only useless vendors in the game, MO encourages the players to basically make everything, and that's as awesome as it sounds.

I mean the game is very rough around the edges, but the fact that there's this much depth with the small amount of features in game right now means that the features are being designed correctly, like a true sandbox.

When I'm energetic I'm:


When I'm at default I'm:


WHITE/BLUE


Lol according to this I'm bipolar :O

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