Every game has haters. WoW gets ripped on more than any game, yet people continue playing it. Same with this game.
There are so many new people trying it out, it's great. The reception has been overwhelmingly positive. I see about 2 or 3 trolls in the game chat trying to talk about how bad it is. But why would they spend hours in alliance chat talking bad about the game? Clearly, they must enjoy something about it
And anyone that wastes there time ripping this game like you guys have with post after post clearly shows you haven't played the game. Spending 1 or 2 days in Darkfall is like getting to level 10 in any other game. All your negativity does is prove you're a negative person whos insecure about yourself. Get a life.
This game is such crap they should pay me to play it. What kind of company charges for a trial? They know damn well no one will play after the first hour of being ganked nonstop so they are trying to make money anyway they can.
Nice troll post. Try playing the game first before you talk shit about it? Maybe give specifics besides the complete lie about getting ganked nonstop in your first hour (noobs are immune for their first few hours). If you're as competent at gaming as you are at trolling, no wonder you've got a disguised fear of Darkfall. You're not good enough for it.
I own the pos game and played it a lot, and about every 30mins I was ganked by 5 or 6 people. Running around in a group and killing new players doesn't mean you have skill, in fact it means the opposite, and thats all this game is, groups of people running around looking for an easy kill. The real truth is this game isn't good enough for me.
You do realize that you are in a FFA PVP world? If so, why complain?
Every game has haters. WoW gets ripped on more than any game, yet people continue playing it. Same with this game. There are so many new people trying it out, it's great. The reception has been overwhelmingly positive. I see about 2 or 3 trolls in the game chat trying to talk about how bad it is. But why would they spend hours in alliance chat talking bad about the game? Clearly, they must enjoy something about it And anyone that wastes there time ripping this game like you guys have with post after post clearly shows you haven't played the game. Spending 1 or 2 days in Darkfall is like getting to level 10 in any other game. All your negativity does is prove you're a negative person whos insecure about yourself. Get a life.
I love when mmo players say "Get a life" its so funny, I am not a negative person because I am insecure about myself quite the opposite I am am so secure that I know that I deserve a much better game play experience than DF can offer, don't feel to bad though at least DF is better than Fallen Earth but then again thats not saying much. For myself there is not a single mmo out right now that is worth paying for, But I am glad that there are people that think DF is fun, I will just never be one of them.
Each of those spawns is spread out from each other between great distances... That map shows it. If you want to make a large map... Utilize the space! Don't just make it big so you can say you have a huge ass game. lol
Do simple experiment - ride a mount in straight line, and count how often do you hear "spawning" sound effect. On the mainland the spawns are usually about 1 min (on foot) or 30 sec on mount from each other.
Maybe less crowded than WoW - but not by much.
Of course everyone would prefer persistent, wandering mobs, goblins building their little villages in random places, dynamic world and so on ... But I'm not sure if current technology allows for implementing something like this without introducing epic lag.
It's funny how the only thing I'm being attacked about is wanting quests when I've quite plainly stated that I don't give a crap about quests! The game is just a dead world... plain and simple. There's nothing special about having a crafting system... especially when it's (back to my previous argument) just a progress bar. What makes an MMO special is the world in which it's played in and how the players connect with other players and the worlds content. Fine... it's a PVP game... Not once did I say otherwise, but apparently I'm wrong... That doesn't mean you can't feel like you're a part of the world you kill in! lol
Everything just feels disconnected. It's too simple of a game, with too little to offer to hold my interest. I've never had anything bad to say about a game before, but hey... I guess I'm fed up with garbage coming out all the time and then attacked by crying fanbois. It makes no difference to me, though... It was $1 wasted, but it wont happen again.
It's funny how the only thing I'm being attacked about is wanting quests when I've quite plainly stated that I don't give a crap about quests! The game is just a dead world... plain and simple. There's nothing special about having a crafting system... especially when it's (back to my previous argument) just a progress bar. What makes an MMO special is the world in which it's played in and how the players connect with other players and the worlds content. Fine... it's a PVP game... Not once did I say otherwise, but apparently I'm wrong... That doesn't mean you can't feel like you're a part of the world you kill in! lol Everything just feels disconnected. It's too simple of a game, with too little to offer to hold my interest. I've never had anything bad to say about a game before, but hey... I guess I'm fed up with garbage coming out all the time and then attacked by crying fanbois. It makes no difference to me, though... It was $1 wasted, but it wont happen again.
These can't be further from truth, every step is an adventure, the art is very original and absolutely fitting in Agon's harsh world, its absolutely playable maybe to difficult for you but you cant master DF in the few hours you played anyway, its a difficult to get into game that make it outstanding of the usual crap MMO's. Last the life, the life is very balanced towards not being overclouded with mobs and still having like 1000 spots to find PvE and PvP (100 of them playercitys, around40 NPC citys, villages etc..it gives you a perfect balance of the feeling being out in the wilderness or being at some city while being non iinstanced at all.. its amazing in these aspect really...
-----MY-TERMS-OF-USE-------------------------------------------------- $OE - eternal enemy of online gaming -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
It's funny how the only thing I'm being attacked about is wanting quests when I've quite plainly stated that I don't give a crap about quests! The game is just a dead world... plain and simple. There's nothing special about having a crafting system... especially when it's (back to my previous argument) just a progress bar. What makes an MMO special is the world in which it's played in and how the players connect with other players and the worlds content. Fine... it's a PVP game... Not once did I say otherwise, but apparently I'm wrong... That doesn't mean you can't feel like you're a part of the world you kill in! lol Everything just feels disconnected. It's too simple of a game, with too little to offer to hold my interest. I've never had anything bad to say about a game before, but hey... I guess I'm fed up with garbage coming out all the time and then attacked by crying fanbois. It makes no difference to me, though... It was $1 wasted, but it wont happen again.
These can't be further from truth, every step is an adventure, the art is very original and absolutely fitting in Agon's harsh world, its absolutely playable maybe to difficult for you but you cant master DF in the few hours you played anyway, its a difficult to get into game that make it outstanding of the usual crap MMO's. Last the life, the life is very balanced towards not being overclouded with mobs and still having like 1000 spots to find PvE and PvP (100 of them playercitys, around40 NPC citys, villages etc..it gives you a perfect balance of the feeling being out in the wilderness or being at some city while being non iinstanced at all.. its amazing in these aspect really...
Your point being? I stand by what I said... Every step is a step I've already taken. It's lackluster design and variation is boring. There is absolutely nothing difficult about this game whatsoever. If I wanted a FPS shoot -em up... which is basically all this game is, I would stick to Unreal, Halo or any other in that genre.
I fail to see how roleplaying fits into this game at all... The cities merely serve as a quest hub, merchant source, protection and crafting. That's all fine and dandy, but cities are supposed to show life. The NPCs are dead... City layout bland... Sense of community missing.
they are gonna pay me 1$ to try their game for a week? awesome! This way i will only have lost 49$ for buying the game wich i uninstalled after 2 days of playing. can't ermeber any other game i uninstalled that quickly.
It's funny how the only thing I'm being attacked about is wanting quests when I've quite plainly stated that I don't give a crap about quests! The game is just a dead world... plain and simple. There's nothing special about having a crafting system... especially when it's (back to my previous argument) just a progress bar. What makes an MMO special is the world in which it's played in and how the players connect with other players and the worlds content. Fine... it's a PVP game... Not once did I say otherwise, but apparently I'm wrong... That doesn't mean you can't feel like you're a part of the world you kill in! lol Everything just feels disconnected. It's too simple of a game, with too little to offer to hold my interest. I've never had anything bad to say about a game before, but hey... I guess I'm fed up with garbage coming out all the time and then attacked by crying fanbois. It makes no difference to me, though... It was $1 wasted, but it wont happen again.
These can't be further from truth, every step is an adventure, the art is very original and absolutely fitting in Agon's harsh world, its absolutely playable maybe to difficult for you but you cant master DF in the few hours you played anyway, its a difficult to get into game that make it outstanding of the usual crap MMO's. Last the life, the life is very balanced towards not being overclouded with mobs and still having like 1000 spots to find PvE and PvP (100 of them playercitys, around40 NPC citys, villages etc..it gives you a perfect balance of the feeling being out in the wilderness or being at some city while being non iinstanced at all.. its amazing in these aspect really...
Your point being? I stand by what I said... Every step is a step I've already taken. It's lackluster design and variation is boring. There is absolutely nothing difficult about this game whatsoever. If I wanted a FPS shoot -em up... which is basically all this game is, I would stick to Unreal, Halo or any other in that genre.
I fail to see how roleplaying fits into this game at all... The cities merely serve as a quest hub, merchant source, protection and crafting. That's all fine and dandy, but cities are supposed to show life. The NPCs are dead... City layout bland... Sense of community missing.
uhm...because you didn't play for to long to experience it, it doesn't mean its not there..did you visit PLAYER cities ? Is the place where all of these things you say its not there... happening..plus its player driven and not some artificial non-sense..
You just right about artificial quests...anything else you plain wrong...
My point is you generalizations are faulty..because YOU think its lacked of life, players in Darkfall can find plenty of things to do, there is adventure to find everywhere, the art is excellent and fitting and the game is very playable and it is the most fun MMO right now on the market..
-----MY-TERMS-OF-USE-------------------------------------------------- $OE - eternal enemy of online gaming -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
It's funny how the only thing I'm being attacked about is wanting quests when I've quite plainly stated that I don't give a crap about quests! The game is just a dead world... plain and simple. There's nothing special about having a crafting system... especially when it's (back to my previous argument) just a progress bar. What makes an MMO special is the world in which it's played in and how the players connect with other players and the worlds content. Fine... it's a PVP game... Not once did I say otherwise, but apparently I'm wrong... That doesn't mean you can't feel like you're a part of the world you kill in! lol Everything just feels disconnected. It's too simple of a game, with too little to offer to hold my interest. I've never had anything bad to say about a game before, but hey... I guess I'm fed up with garbage coming out all the time and then attacked by crying fanbois. It makes no difference to me, though... It was $1 wasted, but it wont happen again.
These can't be further from truth, every step is an adventure, the art is very original and absolutely fitting in Agon's harsh world, its absolutely playable maybe to difficult for you but you cant master DF in the few hours you played anyway, its a difficult to get into game that make it outstanding of the usual crap MMO's. Last the life, the life is very balanced towards not being overclouded with mobs and still having like 1000 spots to find PvE and PvP (100 of them playercitys, around40 NPC citys, villages etc..it gives you a perfect balance of the feeling being out in the wilderness or being at some city while being non iinstanced at all.. its amazing in these aspect really...
It's funny how the only thing I'm being attacked about is wanting quests when I've quite plainly stated that I don't give a crap about quests! The game is just a dead world... plain and simple. There's nothing special about having a crafting system... especially when it's (back to my previous argument) just a progress bar. What makes an MMO special is the world in which it's played in and how the players connect with other players and the worlds content. Fine... it's a PVP game... Not once did I say otherwise, but apparently I'm wrong... That doesn't mean you can't feel like you're a part of the world you kill in! lol Everything just feels disconnected. It's too simple of a game, with too little to offer to hold my interest. I've never had anything bad to say about a game before, but hey... I guess I'm fed up with garbage coming out all the time and then attacked by crying fanbois. It makes no difference to me, though... It was $1 wasted, but it wont happen again.
These can't be further from truth, every step is an adventure, the art is very original and absolutely fitting in Agon's harsh world, its absolutely playable maybe to difficult for you but you cant master DF in the few hours you played anyway, its a difficult to get into game that make it outstanding of the usual crap MMO's. Last the life, the life is very balanced towards not being overclouded with mobs and still having like 1000 spots to find PvE and PvP (100 of them playercitys, around40 NPC citys, villages etc..it gives you a perfect balance of the feeling being out in the wilderness or being at some city while being non iinstanced at all.. its amazing in these aspect really...
Your point being? I stand by what I said... Every step is a step I've already taken. It's lackluster design and variation is boring. There is absolutely nothing difficult about this game whatsoever. If I wanted a FPS shoot -em up... which is basically all this game is, I would stick to Unreal, Halo or any other in that genre.
I fail to see how roleplaying fits into this game at all... The cities merely serve as a quest hub, merchant source, protection and crafting. That's all fine and dandy, but cities are supposed to show life. The NPCs are dead... City layout bland... Sense of community missing.
uhm...because you didn't play for to long to experience it, it doesn't mean its not there..did you visit PLAYER cities ? Is the place where all of these things you say its not there... happening..plus its player driven and not some artificial non-sense..
You just right about artificial quests...anything else you plain wrong...
My point is you generalizations are faulty..because YOU think its lacked of life, players in Darkfall can find plenty of things to do, there is adventure to find everywhere, the art is excellent and fitting and the game is very playable and it is the most fun MMO right now on the market..
Hey I am glad that it is the most Fun MMO for you on the market but other people are entitled to their opinions but it would seem among your community they are not, the OPer from what I can see wasnt on a maniacal this game is !@^%$# and "^&*@#$%! this *&^%$^&!@ of #$%#@ crap game as a matter of fact he even said it wasnt the worst game out there.
The only thing i dont play DF is like someone said, lack of content. .. yes its sandbox game, but UO or Star Wars Galaxies are too and you have much more to do in them. I like PvP much, but need 50:50 to do in game. I want to mine something, i want to do good craft, i want to do some interesting quests ... yes, quests should be in living world too. I must go into post office to do something, i must do something in my work, i must go to buy something, etc. DF is a lot PvP only for me here in game. Mining and killng mobs is only fro crafting that is only for making PvP gear what u must lose Full drop is good, i like this circle of making, earning new, etc. Its good for ingame economics, but logicaly .... this game havent living world, this game is only big war. Everything you can do ingame is chained into PvP.
I want sandbox, where can ppl chose what to do, without be bored if they dont want only kill others. Something more like UO ... i hope Mortal will bring this up. Untill i think i will grind quests in lotro
The only thing i dont play DF is like someone said, lack of content. .. yes its sandbox game, but UO or Star Wars Galaxies are too and you have much more to do in them. I like PvP much, but need 50:50 to do in game. I want to mine something, i want to do good craft, i want to do some interesting quests ... yes, quests should be in living world too. I must go into post office to do something, i must do something in my work, i must go to buy something, etc. DF is a lot PvP only for me here in game. Mining and killng mobs is only fro crafting that is only for making PvP gear what u must lose Full drop is good, i like this circle of making, earning new, etc. Its good for ingame economics, but logicaly .... this game havent living world, this game is only big war. Everything you can do ingame is chained into PvP. I want sandbox, where can ppl chose what to do, without be bored if they dont want only kill others. Something more like UO ... i hope Mortal will bring this up. Untill i think i will grind quests in lotro
Mining: In game
Crafting: In game
Quests.....you used the example of doing something at work, buying something, going to the post office, etc. But did an NPC give you those tasks, or did you do them out of necessity?? Darkfall is like that. I craft sets of armor to fill my ready bags so that I will have gear to use in PVP fights. I kill Akathars because I'm out of mandrake, and killing them is faster than farming for it.
I travel to a neighboring city to buy a set of R50 swords. No NPC told me to do these things...they come from simply living in the world. Necessity drives my actions, as it should.
I can choose to kill players, or mobs....or nothing at all if I feel I don't want combat at the moment. There are plenty of things to do.
The game world, because of it's clan warfare / political nature, IS alive....far more alive than any PVE game. It changes constantly, with cities changing hands, being destroyed, being built, enemies moving into nearby territories (or being forced out), there's nothing static or stagnant about it.
new players won't see this though, if they stick to the starting NPC towns and just piddle away at goblins. The beginning areas of the game are a tutorial, if you will. They're there to give you a base of operations when you're first learning the game. After that, you should head out and find a clan, explore the world.
The only thing i dont play DF is like someone said, lack of content. .. yes its sandbox game, but UO or Star Wars Galaxies are too and you have much more to do in them. I like PvP much, but need 50:50 to do in game. I want to mine something, i want to do good craft, i want to do some interesting quests ... yes, quests should be in living world too. I must go into post office to do something, i must do something in my work, i must go to buy something, etc. DF is a lot PvP only for me here in game. Mining and killng mobs is only fro crafting that is only for making PvP gear what u must lose Full drop is good, i like this circle of making, earning new, etc. Its good for ingame economics, but logicaly .... this game havent living world, this game is only big war. Everything you can do ingame is chained into PvP. I want sandbox, where can ppl chose what to do, without be bored if they dont want only kill others. Something more like UO ... i hope Mortal will bring this up. Untill i think i will grind quests in lotro
Mining: In game
Crafting: In game
Quests.....you used the example of doing something at work, buying something, going to the post office, etc. But did an NPC give you those tasks, or did you do them out of necessity?? Darkfall is like that. I craft sets of armor to fill my ready bags so that I will have gear to use in PVP fights. I kill Akathars because I'm out of mandrake, and killing them is faster than farming for it.
I travel to a neighboring city to buy a set of R50 swords. No NPC told me to do these things...they come from simply living in the world. Necessity drives my actions, as it should.
I can choose to kill players, or mobs....or nothing at all if I feel I don't want combat at the moment. There are plenty of things to do.
The game world, because of it's clan warfare / political nature, IS alive....far more alive than any PVE game. It changes constantly, with cities changing hands, being destroyed, being built, enemies moving into nearby territories (or being forced out), there's nothing static or stagnant about it.
new players won't see this though, if they stick to the starting NPC towns and just piddle away at goblins. The beginning areas of the game are a tutorial, if you will. They're there to give you a base of operations when you're first learning the game. After that, you should head out and find a clan, explore the world.
But don't expect an NPC to tell you to do it.
Yes and taht is what i mean. People .. players ... the say what they want to craft from you. But all what u can do is crafting for PvP gears. There are things that making game wider. Activities, what arent set by players... Is there some player who want to craft better saddle for horse, some nice carpet, make you roof components, is here permanent player whoo will give you task where u must make something in time limit and he will give you something if you make it? Or something like this. I have like triffles in game, what makes game wider. I like pvp, but i dont like if the game is only pvp.
There are some activities, that cant be handled by players, because these players would be bored for players that want some fun
I dont think id bad, havent nothing to attack DarkFall, i only want to say that i want something more to do ingame, thats all.
The only thing i dont play DF is like someone said, lack of content. .. yes its sandbox game, but UO or Star Wars Galaxies are too and you have much more to do in them. I like PvP much, but need 50:50 to do in game. I want to mine something, i want to do good craft, i want to do some interesting quests ... yes, quests should be in living world too. I must go into post office to do something, i must do something in my work, i must go to buy something, etc. DF is a lot PvP only for me here in game. Mining and killng mobs is only fro crafting that is only for making PvP gear what u must lose Full drop is good, i like this circle of making, earning new, etc. Its good for ingame economics, but logicaly .... this game havent living world, this game is only big war. Everything you can do ingame is chained into PvP. I want sandbox, where can ppl chose what to do, without be bored if they dont want only kill others. Something more like UO ... i hope Mortal will bring this up. Untill i think i will grind quests in lotro
Mining: In game
Crafting: In game
Quests.....you used the example of doing something at work, buying something, going to the post office, etc. But did an NPC give you those tasks, or did you do them out of necessity?? Darkfall is like that. I craft sets of armor to fill my ready bags so that I will have gear to use in PVP fights. I kill Akathars because I'm out of mandrake, and killing them is faster than farming for it.
I travel to a neighboring city to buy a set of R50 swords. No NPC told me to do these things...they come from simply living in the world. Necessity drives my actions, as it should.
I can choose to kill players, or mobs....or nothing at all if I feel I don't want combat at the moment. There are plenty of things to do.
The game world, because of it's clan warfare / political nature, IS alive....far more alive than any PVE game. It changes constantly, with cities changing hands, being destroyed, being built, enemies moving into nearby territories (or being forced out), there's nothing static or stagnant about it.
new players won't see this though, if they stick to the starting NPC towns and just piddle away at goblins. The beginning areas of the game are a tutorial, if you will. They're there to give you a base of operations when you're first learning the game. After that, you should head out and find a clan, explore the world.
But don't expect an NPC to tell you to do it.
i think he is talking more about the emersion of UO. Darkfall's main focus is pvp. UO had no real main focus but players got to make the game what they wanted. building houses, opening up vendors in their house. some people were home decorators, some people were house designers (after the customized housing came out), dragon tamers, mount tamers, etc, etc. community run events and what not. There was just a lot of emersion that isnt found in most mmo's out today. I am also hoping MO fills the void left by UO.
uo is still running but its become carebeared and item dependent instead of gear not really mattering all that much like it was before tram and insurance.
Yes and taht is what i mean. People .. players ... the say what they want to craft from you. But all what u can do is crafting for PvP gears. There are things that making game wider. Activities, what arent set by players... Is there some player who want to craft better saddle for horse, some nice carpet, make you roof components, is here permanent player whoo will give you task where u must make something in time limit and he will give you something if you make it? Or something like this. I have like triffles in game, what makes game wider. I like pvp, but i dont like if the game is only pvp. There are some activities, that cant be handled by players, because these players would be bored for players that want some fun I dont think id bad, havent nothing to attack DarkFall, i only want to say that i want something more to do ingame, thats all.
Then craft boats, rafts, clothing, or something else. Tame mounts. Craft building modules. Take an order of x amount of items from a player, and get them done by the deadline.
Why do people feel that they NEED an NPC to tell them what to do all the time??
Yes, there's PVP in the game, but it doesn't HAVE to be your focus. Darkfall has crafting, housing, PVE, mounts, ships, and a plethora of activities that don't involve PVP in any way.
Yes and taht is what i mean. People .. players ... the say what they want to craft from you. But all what u can do is crafting for PvP gears. There are things that making game wider. Activities, what arent set by players... Is there some player who want to craft better saddle for horse, some nice carpet, make you roof components, is here permanent player whoo will give you task where u must make something in time limit and he will give you something if you make it? Or something like this. I have like triffles in game, what makes game wider. I like pvp, but i dont like if the game is only pvp. There are some activities, that cant be handled by players, because these players would be bored for players that want some fun I dont think id bad, havent nothing to attack DarkFall, i only want to say that i want something more to do ingame, thats all.
Then craft boats, rafts, clothing, or something else. Tame mounts. Craft building modules. Take an order of x amount of items from a player, and get them done by the deadline.
Why do people feel that they NEED an NPC to tell them what to do all the time??
Yes, there's PVP in the game, but it doesn't HAVE to be your focus. Darkfall has crafting, housing, PVE, mounts, ships, and a plethora of activities that don't involve PVP in any way.
Yes i dont thjink this game havent much to do in. What i said, this game have poor PvE ... i dont want tons of NPCs, tons of mobs to kill, i want to do something more than do everything for PVP. Its from 80% PVP focused game ...
Darkfall lacked life, adventure, art, playability... everything necessary for a game to succeed.
Totally agree, just finished my 2 hours (could not stand it longer) trial. Tried to hunt mobs, couldn't catch them even sprinting; tried to take a quest, got to the location, there was simply nothing there, no goblins, no axes, nothing, just a bunch of ruins drawn by an elementary school kid.
And game community seems to be very happy seeing people struggling and quitting.
I know, I know, it's a PVP game. I should have taken my starter sword and off to sieges and ship battles.
Each of those spawns is spread out from each other between great distances... That map shows it. If you want to make a large map... Utilize the space! Don't just make it big so you can say you have a huge ass game. lol
The thing is that you seem to expect a wow-world where you enter an area and see 3 different spawns too choose from.
DF isn't that kind of game, and you do it a great injustise buy compairing them
***************************** I have nothing clever to say.
Mining: In game Crafting: In game Quests.....you used the example of doing something at work, buying something, going to the post office, etc. But did an NPC give you those tasks, or did you do them out of necessity?? Darkfall is like that. I craft sets of armor to fill my ready bags so that I will have gear to use in PVP fights. I kill Akathars because I'm out of mandrake, and killing them is faster than farming for it. I travel to a neighboring city to buy a set of R50 swords. No NPC told me to do these things...they come from simply living in the world. Necessity drives my actions, as it should. I can choose to kill players, or mobs....or nothing at all if I feel I don't want combat at the moment. There are plenty of things to do. The game world, because of it's clan warfare / political nature, IS alive....far more alive than any PVE game. It changes constantly, with cities changing hands, being destroyed, being built, enemies moving into nearby territories (or being forced out), there's nothing static or stagnant about it. new players won't see this though, if they stick to the starting NPC towns and just piddle away at goblins. The beginning areas of the game are a tutorial, if you will. They're there to give you a base of operations when you're first learning the game. After that, you should head out and find a clan, explore the world. But don't expect an NPC to tell you to do it.
Listen to these Cairnbear (just assuming from one of your posts sorry if not...)
Ofcourse with the 1$ trial Darkfall opened the gates to players who probably dislike DArkfall and just tried it out of curiosity ..it is absolutely valid to play Darkfall and say its not my cup of tea ..BUT..
Why do some not accept the concept ? Whar just described it and i really don't see it difficult to grasp..there is a harsh world that gives you barely a hint and you been drawn into cold water..most of the best movies..spellbinders..start that way..
Ok for all i care criticise aspects you dont like but why these these negative generalizations i read in some posts ?
-----MY-TERMS-OF-USE-------------------------------------------------- $OE - eternal enemy of online gaming -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
Listen to these Cairnbear (just assuming from one of your posts sorry if not...) Ofcourse with the 1$ trial Darkfall opened the gates to players who probably dislike DArkfall and just tried it out of curiosity ..it is absolutely valid to play Darkfall and say its not my cup of tea ..BUT.. Why do some not accept the concept ? Whar just described it and i really don't see it difficult to grasp..there is a harsh world that gives you barely a hint and you been drawn into cold water..most of the best movies..spellbinders..start that way.. Ok for all i care criticise aspects you dont like but why these these negative generalizations i read in some posts ?
Cairnbears are EU.....NA is just Cairn
Yeah.....we control the entire island.....but people come try to raid us every day.....all day long....and at least we don't hide inside our cities....we LOVE to fight!!!
We have a few really good PVP clans that have moved into the choas city up by Izkand to try to make out lives interesting. It has led to some really awesome battles, and daily we assault the city and make THEIR lives interesting
It's funny how the only thing I'm being attacked about is wanting quests when I've quite plainly stated that I don't give a crap about quests! The game is just a dead world... plain and simple. There's nothing special about having a crafting system... especially when it's (back to my previous argument) just a progress bar. What makes an MMO special is the world in which it's played in and how the players connect with other players and the worlds content. Fine... it's a PVP game... Not once did I say otherwise, but apparently I'm wrong... That doesn't mean you can't feel like you're a part of the world you kill in! lol Everything just feels disconnected. It's too simple of a game, with too little to offer to hold my interest. I've never had anything bad to say about a game before, but hey... I guess I'm fed up with garbage coming out all the time and then attacked by crying fanbois. It makes no difference to me, though... It was $1 wasted, but it wont happen again.
These can't be further from truth, every step is an adventure, the art is very original and absolutely fitting in Agon's harsh world, its absolutely playable maybe to difficult for you but you cant master DF in the few hours you played anyway, its a difficult to get into game that make it outstanding of the usual crap MMO's. Last the life, the life is very balanced towards not being overclouded with mobs and still having like 1000 spots to find PvE and PvP (100 of them playercitys, around40 NPC citys, villages etc..it gives you a perfect balance of the feeling being out in the wilderness or being at some city while being non iinstanced at all.. its amazing in these aspect really...
Your point being? I stand by what I said... Every step is a step I've already taken. It's lackluster design and variation is boring. There is absolutely nothing difficult about this game whatsoever. If I wanted a FPS shoot -em up... which is basically all this game is, I would stick to Unreal, Halo or any other in that genre.
I fail to see how roleplaying fits into this game at all... The cities merely serve as a quest hub, merchant source, protection and crafting. That's all fine and dandy, but cities are supposed to show life. The NPCs are dead... City layout bland... Sense of community missing.
uhm...because you didn't play for to long to experience it, it doesn't mean its not there..did you visit PLAYER cities ? Is the place where all of these things you say its not there... happening..plus its player driven and not some artificial non-sense..
You just right about artificial quests...anything else you plain wrong...
My point is you generalizations are faulty..because YOU think its lacked of life, players in Darkfall can find plenty of things to do, there is adventure to find everywhere, the art is excellent and fitting and the game is very playable and it is the most fun MMO right now on the market..
Hey I am glad that it is the most Fun MMO for you on the market but other people are entitled to their opinions but it would seem among your community they are not, the OPer from what I can see wasnt on a maniacal this game is !@^%$# and "^&*@#$%! this *&^%$^&!@ of #$%#@ crap game as a matter of fact he even said it wasnt the worst game out there.
Sure he did , look at the big words he used, i have quoted them and marked as wrong with my reply to him.
-----MY-TERMS-OF-USE-------------------------------------------------- $OE - eternal enemy of online gaming -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
Yes and taht is what i mean. People .. players ... the say what they want to craft from you. But all what u can do is crafting for PvP gears. There are things that making game wider. Activities, what arent set by players... Is there some player who want to craft better saddle for horse, some nice carpet, make you roof components, is here permanent player whoo will give you task where u must make something in time limit and he will give you something if you make it? Or something like this. I have like triffles in game, what makes game wider. I like pvp, but i dont like if the game is only pvp. There are some activities, that cant be handled by players, because these players would be bored for players that want some fun I dont think id bad, havent nothing to attack DarkFall, i only want to say that i want something more to do ingame, thats all.
Then craft boats, rafts, clothing, or something else. Tame mounts. Craft building modules. Take an order of x amount of items from a player, and get them done by the deadline.
Why do people feel that they NEED an NPC to tell them what to do all the time??
Yes, there's PVP in the game, but it doesn't HAVE to be your focus. Darkfall has crafting, housing, PVE, mounts, ships, and a plethora of activities that don't involve PVP in any way.
You're not going to be able to do any of that while avoiding PvP. The game isn't entirely PvP but it's always there and in your face much of the time. It just isn't game for everyone and that's not a bad thing. The biggest problem with the trial is it's too short for people to see what the game is really about. As to why people need a NPC to tell them what to do that's just the way people are. There are always more followers than leaders. It's not even a matter of who's "hardcore" enough for the game. It's simply how some like to spend their leisure time and some don't.
No, you dont understand me i dont want to compare this game with scriptmade mmos like wow is. I know whats sandbox. I play MMos a few years and im part of local MMO press.
Only what i say is wide reality ingame. Ultima Online was sandbox with living world .....
Comments
Every game has haters. WoW gets ripped on more than any game, yet people continue playing it. Same with this game.
There are so many new people trying it out, it's great. The reception has been overwhelmingly positive. I see about 2 or 3 trolls in the game chat trying to talk about how bad it is. But why would they spend hours in alliance chat talking bad about the game? Clearly, they must enjoy something about it
And anyone that wastes there time ripping this game like you guys have with post after post clearly shows you haven't played the game. Spending 1 or 2 days in Darkfall is like getting to level 10 in any other game. All your negativity does is prove you're a negative person whos insecure about yourself. Get a life.
Nice troll post. Try playing the game first before you talk shit about it? Maybe give specifics besides the complete lie about getting ganked nonstop in your first hour (noobs are immune for their first few hours). If you're as competent at gaming as you are at trolling, no wonder you've got a disguised fear of Darkfall. You're not good enough for it.
I own the pos game and played it a lot, and about every 30mins I was ganked by 5 or 6 people. Running around in a group and killing new players doesn't mean you have skill, in fact it means the opposite, and thats all this game is, groups of people running around looking for an easy kill. The real truth is this game isn't good enough for me.
You do realize that you are in a FFA PVP world? If so, why complain?
I love when mmo players say "Get a life" its so funny, I am not a negative person because I am insecure about myself quite the opposite I am am so secure that I know that I deserve a much better game play experience than DF can offer, don't feel to bad though at least DF is better than Fallen Earth but then again thats not saying much. For myself there is not a single mmo out right now that is worth paying for, But I am glad that there are people that think DF is fun, I will just never be one of them.
Darkfall is all about the PVP. If you are concerned with fancy graphics and "take-me-by-the-hand quests,' then Darkfall isn't your game.
Do simple experiment - ride a mount in straight line, and count how often do you hear "spawning" sound effect. On the mainland the spawns are usually about 1 min (on foot) or 30 sec on mount from each other.
Maybe less crowded than WoW - but not by much.
Of course everyone would prefer persistent, wandering mobs, goblins building their little villages in random places, dynamic world and so on ... But I'm not sure if current technology allows for implementing something like this without introducing epic lag.
It's funny how the only thing I'm being attacked about is wanting quests when I've quite plainly stated that I don't give a crap about quests! The game is just a dead world... plain and simple. There's nothing special about having a crafting system... especially when it's (back to my previous argument) just a progress bar. What makes an MMO special is the world in which it's played in and how the players connect with other players and the worlds content. Fine... it's a PVP game... Not once did I say otherwise, but apparently I'm wrong... That doesn't mean you can't feel like you're a part of the world you kill in! lol
Everything just feels disconnected. It's too simple of a game, with too little to offer to hold my interest. I've never had anything bad to say about a game before, but hey... I guess I'm fed up with garbage coming out all the time and then attacked by crying fanbois. It makes no difference to me, though... It was $1 wasted, but it wont happen again.
Playing- GWII.
Played-VSoH, EQII, DF, PotBS, AC2, UO, AO, FFXI, WoW, EQII, DDO, KO, VSoH, CoH/CoV, LOTRO, GB, SWG, TR.
but you said and i quote your OP here
"Darkfall lacked life, adventure, art, playability"
These can't be further from truth, every step is an adventure, the art is very original and absolutely fitting in Agon's harsh world, its absolutely playable maybe to difficult for you but you cant master DF in the few hours you played anyway, its a difficult to get into game that make it outstanding of the usual crap MMO's. Last the life, the life is very balanced towards not being overclouded with mobs and still having like 1000 spots to find PvE and PvP (100 of them playercitys, around40 NPC citys, villages etc..it gives you a perfect balance of the feeling being out in the wilderness or being at some city while being non iinstanced at all.. its amazing in these aspect really...
-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
they are gonna pay me 1$ to try their game for a week?
awesome!
This way i will only have lost 49$ for buying the game wich i uninstalled after 2 days of playing.
can't ermeber any other game i uninstalled that quickly.
but you said and i quote your OP here
"Darkfall lacked life, adventure, art, playability"
These can't be further from truth, every step is an adventure, the art is very original and absolutely fitting in Agon's harsh world, its absolutely playable maybe to difficult for you but you cant master DF in the few hours you played anyway, its a difficult to get into game that make it outstanding of the usual crap MMO's. Last the life, the life is very balanced towards not being overclouded with mobs and still having like 1000 spots to find PvE and PvP (100 of them playercitys, around40 NPC citys, villages etc..it gives you a perfect balance of the feeling being out in the wilderness or being at some city while being non iinstanced at all.. its amazing in these aspect really...
Your point being? I stand by what I said... Every step is a step I've already taken. It's lackluster design and variation is boring. There is absolutely nothing difficult about this game whatsoever. If I wanted a FPS shoot -em up... which is basically all this game is, I would stick to Unreal, Halo or any other in that genre.
I fail to see how roleplaying fits into this game at all... The cities merely serve as a quest hub, merchant source, protection and crafting. That's all fine and dandy, but cities are supposed to show life. The NPCs are dead... City layout bland... Sense of community missing.
Playing- GWII.
Played-VSoH, EQII, DF, PotBS, AC2, UO, AO, FFXI, WoW, EQII, DDO, KO, VSoH, CoH/CoV, LOTRO, GB, SWG, TR.
what games do you play right now?
but you said and i quote your OP here
"Darkfall lacked life, adventure, art, playability"
These can't be further from truth, every step is an adventure, the art is very original and absolutely fitting in Agon's harsh world, its absolutely playable maybe to difficult for you but you cant master DF in the few hours you played anyway, its a difficult to get into game that make it outstanding of the usual crap MMO's. Last the life, the life is very balanced towards not being overclouded with mobs and still having like 1000 spots to find PvE and PvP (100 of them playercitys, around40 NPC citys, villages etc..it gives you a perfect balance of the feeling being out in the wilderness or being at some city while being non iinstanced at all.. its amazing in these aspect really...
Your point being? I stand by what I said... Every step is a step I've already taken. It's lackluster design and variation is boring. There is absolutely nothing difficult about this game whatsoever. If I wanted a FPS shoot -em up... which is basically all this game is, I would stick to Unreal, Halo or any other in that genre.
I fail to see how roleplaying fits into this game at all... The cities merely serve as a quest hub, merchant source, protection and crafting. That's all fine and dandy, but cities are supposed to show life. The NPCs are dead... City layout bland... Sense of community missing.
uhm...because you didn't play for to long to experience it, it doesn't mean its not there..did you visit PLAYER cities ? Is the place where all of these things you say its not there... happening..plus its player driven and not some artificial non-sense..
You just right about artificial quests...anything else you plain wrong...
My point is you generalizations are faulty..because YOU think its lacked of life, players in Darkfall can find plenty of things to do, there is adventure to find everywhere, the art is excellent and fitting and the game is very playable and it is the most fun MMO right now on the market..
-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
but you said and i quote your OP here
"Darkfall lacked life, adventure, art, playability"
These can't be further from truth, every step is an adventure, the art is very original and absolutely fitting in Agon's harsh world, its absolutely playable maybe to difficult for you but you cant master DF in the few hours you played anyway, its a difficult to get into game that make it outstanding of the usual crap MMO's. Last the life, the life is very balanced towards not being overclouded with mobs and still having like 1000 spots to find PvE and PvP (100 of them playercitys, around40 NPC citys, villages etc..it gives you a perfect balance of the feeling being out in the wilderness or being at some city while being non iinstanced at all.. its amazing in these aspect really...
lol @ "everystep is an adventure" lol
but you said and i quote your OP here
"Darkfall lacked life, adventure, art, playability"
These can't be further from truth, every step is an adventure, the art is very original and absolutely fitting in Agon's harsh world, its absolutely playable maybe to difficult for you but you cant master DF in the few hours you played anyway, its a difficult to get into game that make it outstanding of the usual crap MMO's. Last the life, the life is very balanced towards not being overclouded with mobs and still having like 1000 spots to find PvE and PvP (100 of them playercitys, around40 NPC citys, villages etc..it gives you a perfect balance of the feeling being out in the wilderness or being at some city while being non iinstanced at all.. its amazing in these aspect really...
Your point being? I stand by what I said... Every step is a step I've already taken. It's lackluster design and variation is boring. There is absolutely nothing difficult about this game whatsoever. If I wanted a FPS shoot -em up... which is basically all this game is, I would stick to Unreal, Halo or any other in that genre.
I fail to see how roleplaying fits into this game at all... The cities merely serve as a quest hub, merchant source, protection and crafting. That's all fine and dandy, but cities are supposed to show life. The NPCs are dead... City layout bland... Sense of community missing.
uhm...because you didn't play for to long to experience it, it doesn't mean its not there..did you visit PLAYER cities ? Is the place where all of these things you say its not there... happening..plus its player driven and not some artificial non-sense..
You just right about artificial quests...anything else you plain wrong...
My point is you generalizations are faulty..because YOU think its lacked of life, players in Darkfall can find plenty of things to do, there is adventure to find everywhere, the art is excellent and fitting and the game is very playable and it is the most fun MMO right now on the market..
Hey I am glad that it is the most Fun MMO for you on the market but other people are entitled to their opinions but it would seem among your community they are not, the OPer from what I can see wasnt on a maniacal this game is !@^%$# and "^&*@#$%! this *&^%$^&!@ of #$%#@ crap game as a matter of fact he even said it wasnt the worst game out there.
The only thing i dont play DF is like someone said, lack of content. .. yes its sandbox game, but UO or Star Wars Galaxies are too and you have much more to do in them. I like PvP much, but need 50:50 to do in game. I want to mine something, i want to do good craft, i want to do some interesting quests ... yes, quests should be in living world too. I must go into post office to do something, i must do something in my work, i must go to buy something, etc. DF is a lot PvP only for me here in game. Mining and killng mobs is only fro crafting that is only for making PvP gear what u must lose Full drop is good, i like this circle of making, earning new, etc. Its good for ingame economics, but logicaly .... this game havent living world, this game is only big war. Everything you can do ingame is chained into PvP.
I want sandbox, where can ppl chose what to do, without be bored if they dont want only kill others. Something more like UO ... i hope Mortal will bring this up. Untill i think i will grind quests in lotro
Mining: In game
Crafting: In game
Quests.....you used the example of doing something at work, buying something, going to the post office, etc. But did an NPC give you those tasks, or did you do them out of necessity?? Darkfall is like that. I craft sets of armor to fill my ready bags so that I will have gear to use in PVP fights. I kill Akathars because I'm out of mandrake, and killing them is faster than farming for it.
I travel to a neighboring city to buy a set of R50 swords. No NPC told me to do these things...they come from simply living in the world. Necessity drives my actions, as it should.
I can choose to kill players, or mobs....or nothing at all if I feel I don't want combat at the moment. There are plenty of things to do.
The game world, because of it's clan warfare / political nature, IS alive....far more alive than any PVE game. It changes constantly, with cities changing hands, being destroyed, being built, enemies moving into nearby territories (or being forced out), there's nothing static or stagnant about it.
new players won't see this though, if they stick to the starting NPC towns and just piddle away at goblins. The beginning areas of the game are a tutorial, if you will. They're there to give you a base of operations when you're first learning the game. After that, you should head out and find a clan, explore the world.
But don't expect an NPC to tell you to do it.
Mining: In game
Crafting: In game
Quests.....you used the example of doing something at work, buying something, going to the post office, etc. But did an NPC give you those tasks, or did you do them out of necessity?? Darkfall is like that. I craft sets of armor to fill my ready bags so that I will have gear to use in PVP fights. I kill Akathars because I'm out of mandrake, and killing them is faster than farming for it.
I travel to a neighboring city to buy a set of R50 swords. No NPC told me to do these things...they come from simply living in the world. Necessity drives my actions, as it should.
I can choose to kill players, or mobs....or nothing at all if I feel I don't want combat at the moment. There are plenty of things to do.
The game world, because of it's clan warfare / political nature, IS alive....far more alive than any PVE game. It changes constantly, with cities changing hands, being destroyed, being built, enemies moving into nearby territories (or being forced out), there's nothing static or stagnant about it.
new players won't see this though, if they stick to the starting NPC towns and just piddle away at goblins. The beginning areas of the game are a tutorial, if you will. They're there to give you a base of operations when you're first learning the game. After that, you should head out and find a clan, explore the world.
But don't expect an NPC to tell you to do it.
Yes and taht is what i mean. People .. players ... the say what they want to craft from you. But all what u can do is crafting for PvP gears. There are things that making game wider. Activities, what arent set by players... Is there some player who want to craft better saddle for horse, some nice carpet, make you roof components, is here permanent player whoo will give you task where u must make something in time limit and he will give you something if you make it? Or something like this. I have like triffles in game, what makes game wider. I like pvp, but i dont like if the game is only pvp.
There are some activities, that cant be handled by players, because these players would be bored for players that want some fun
I dont think id bad, havent nothing to attack DarkFall, i only want to say that i want something more to do ingame, thats all.
Mining: In game
Crafting: In game
Quests.....you used the example of doing something at work, buying something, going to the post office, etc. But did an NPC give you those tasks, or did you do them out of necessity?? Darkfall is like that. I craft sets of armor to fill my ready bags so that I will have gear to use in PVP fights. I kill Akathars because I'm out of mandrake, and killing them is faster than farming for it.
I travel to a neighboring city to buy a set of R50 swords. No NPC told me to do these things...they come from simply living in the world. Necessity drives my actions, as it should.
I can choose to kill players, or mobs....or nothing at all if I feel I don't want combat at the moment. There are plenty of things to do.
The game world, because of it's clan warfare / political nature, IS alive....far more alive than any PVE game. It changes constantly, with cities changing hands, being destroyed, being built, enemies moving into nearby territories (or being forced out), there's nothing static or stagnant about it.
new players won't see this though, if they stick to the starting NPC towns and just piddle away at goblins. The beginning areas of the game are a tutorial, if you will. They're there to give you a base of operations when you're first learning the game. After that, you should head out and find a clan, explore the world.
But don't expect an NPC to tell you to do it.
i think he is talking more about the emersion of UO. Darkfall's main focus is pvp. UO had no real main focus but players got to make the game what they wanted. building houses, opening up vendors in their house. some people were home decorators, some people were house designers (after the customized housing came out), dragon tamers, mount tamers, etc, etc. community run events and what not. There was just a lot of emersion that isnt found in most mmo's out today. I am also hoping MO fills the void left by UO.
uo is still running but its become carebeared and item dependent instead of gear not really mattering all that much like it was before tram and insurance.
Then craft boats, rafts, clothing, or something else. Tame mounts. Craft building modules. Take an order of x amount of items from a player, and get them done by the deadline.
Why do people feel that they NEED an NPC to tell them what to do all the time??
Yes, there's PVP in the game, but it doesn't HAVE to be your focus. Darkfall has crafting, housing, PVE, mounts, ships, and a plethora of activities that don't involve PVP in any way.
Then craft boats, rafts, clothing, or something else. Tame mounts. Craft building modules. Take an order of x amount of items from a player, and get them done by the deadline.
Why do people feel that they NEED an NPC to tell them what to do all the time??
Yes, there's PVP in the game, but it doesn't HAVE to be your focus. Darkfall has crafting, housing, PVE, mounts, ships, and a plethora of activities that don't involve PVP in any way.
Yes i dont thjink this game havent much to do in. What i said, this game have poor PvE ... i dont want tons of NPCs, tons of mobs to kill, i want to do something more than do everything for PVP. Its from 80% PVP focused game ...
Totally agree, just finished my 2 hours (could not stand it longer) trial. Tried to hunt mobs, couldn't catch them even sprinting; tried to take a quest, got to the location, there was simply nothing there, no goblins, no axes, nothing, just a bunch of ruins drawn by an elementary school kid.
And game community seems to be very happy seeing people struggling and quitting.
I know, I know, it's a PVP game. I should have taken my starter sword and off to sieges and ship battles.
The thing is that you seem to expect a wow-world where you enter an area and see 3 different spawns too choose from.
DF isn't that kind of game, and you do it a great injustise buy compairing them
*****************************
I have nothing clever to say.
Listen to these Cairnbear (just assuming from one of your posts sorry if not...)
Ofcourse with the 1$ trial Darkfall opened the gates to players who probably dislike DArkfall and just tried it out of curiosity ..it is absolutely valid to play Darkfall and say its not my cup of tea ..BUT..
Why do some not accept the concept ? Whar just described it and i really don't see it difficult to grasp..there is a harsh world that gives you barely a hint and you been drawn into cold water..most of the best movies..spellbinders..start that way..
Ok for all i care criticise aspects you dont like but why these these negative generalizations i read in some posts ?
-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
Cairnbears are EU.....NA is just Cairn
Yeah.....we control the entire island.....but people come try to raid us every day.....all day long....and at least we don't hide inside our cities....we LOVE to fight!!!
We have a few really good PVP clans that have moved into the choas city up by Izkand to try to make out lives interesting. It has led to some really awesome battles, and daily we assault the city and make THEIR lives interesting
but you said and i quote your OP here
"Darkfall lacked life, adventure, art, playability"
These can't be further from truth, every step is an adventure, the art is very original and absolutely fitting in Agon's harsh world, its absolutely playable maybe to difficult for you but you cant master DF in the few hours you played anyway, its a difficult to get into game that make it outstanding of the usual crap MMO's. Last the life, the life is very balanced towards not being overclouded with mobs and still having like 1000 spots to find PvE and PvP (100 of them playercitys, around40 NPC citys, villages etc..it gives you a perfect balance of the feeling being out in the wilderness or being at some city while being non iinstanced at all.. its amazing in these aspect really...
Your point being? I stand by what I said... Every step is a step I've already taken. It's lackluster design and variation is boring. There is absolutely nothing difficult about this game whatsoever. If I wanted a FPS shoot -em up... which is basically all this game is, I would stick to Unreal, Halo or any other in that genre.
I fail to see how roleplaying fits into this game at all... The cities merely serve as a quest hub, merchant source, protection and crafting. That's all fine and dandy, but cities are supposed to show life. The NPCs are dead... City layout bland... Sense of community missing.
uhm...because you didn't play for to long to experience it, it doesn't mean its not there..did you visit PLAYER cities ? Is the place where all of these things you say its not there... happening..plus its player driven and not some artificial non-sense..
You just right about artificial quests...anything else you plain wrong...
My point is you generalizations are faulty..because YOU think its lacked of life, players in Darkfall can find plenty of things to do, there is adventure to find everywhere, the art is excellent and fitting and the game is very playable and it is the most fun MMO right now on the market..
Hey I am glad that it is the most Fun MMO for you on the market but other people are entitled to their opinions but it would seem among your community they are not, the OPer from what I can see wasnt on a maniacal this game is !@^%$# and "^&*@#$%! this *&^%$^&!@ of #$%#@ crap game as a matter of fact he even said it wasnt the worst game out there.
Sure he did , look at the big words he used, i have quoted them and marked as wrong with my reply to him.
-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
Then craft boats, rafts, clothing, or something else. Tame mounts. Craft building modules. Take an order of x amount of items from a player, and get them done by the deadline.
Why do people feel that they NEED an NPC to tell them what to do all the time??
Yes, there's PVP in the game, but it doesn't HAVE to be your focus. Darkfall has crafting, housing, PVE, mounts, ships, and a plethora of activities that don't involve PVP in any way.
You're not going to be able to do any of that while avoiding PvP. The game isn't entirely PvP but it's always there and in your face much of the time. It just isn't game for everyone and that's not a bad thing. The biggest problem with the trial is it's too short for people to see what the game is really about. As to why people need a NPC to tell them what to do that's just the way people are. There are always more followers than leaders. It's not even a matter of who's "hardcore" enough for the game. It's simply how some like to spend their leisure time and some don't.
No, you dont understand me i dont want to compare this game with scriptmade mmos like wow is. I know whats sandbox. I play MMos a few years and im part of local MMO press.
Only what i say is wide reality ingame. Ultima Online was sandbox with living world .....
DF is living battlefield