I "gank" because it gives me a sense of power. I like badasses. I Iike Darth Vader because he is a badass. I like Bruce Lee because he was a badass. I like Drizzt because he is a badass. I like the Predator in the first Predator movie because he is badass. When I'm walking through a forest in my MMORPG of choice and I spot a few people that I consider "enemies" off in the distance and go kick their ass - I feel like a badass.
I pity you for several reasons, most of all for so pathetically misunderstanding Bruce Lee.
So you're telling me Bruce Lee isn't a badass? I know what you're trying to get at, but you're reading way too far into it.
Serious death penalties makes every close call an adrenaline rush, and every minor achievement a major victory. This alternative rule-set should be in all MMORPGs.
This is like poking a bear with a stick, then acting surprised when the bear wakes up and rips your scalp off...
If the game allows ganking, you better believe there will be some amount of ganking. The idea of a gank-free, FFA PvP game is ridiculous. There will allows be a population of random PK players out there and that population will always be bigger than what developers (apparently) expect.
The reason people gank is irrelevant. If you don't want ganking, make the game faction vs faction or realm vs realm.
For me, it boils down to the fundamental difference between strategy and tactics.
Games with a big emphasis on big-picture long-term strategy, most of the 'pvp' happens long before opposing forces engage each other and the outcome of any specific fight is a foregone conclusion once the fighting starts. What people think of in a 'gank' in these kinds of games isn't griefing, it's just an easy, opportunistic kill. People who don't understand these things (generally noobs, unfortunately) tend to wander around by themselves, not pay attention to what's going on around them, and tend to be treated like mobs - killed and farmed until they don't come back (respawn) anymore.
Games with an emphasis on tactics (which is most MMOs) pvp is generally either entirely consensual and/or restricted to specific areas and the game takes great pains to make sure each and every fight is as even as possible. The focus of pvp in these games isn't any long-term goal (beyond the completely individual accumulation of some kind of pvp currency) but rather just to have good, clean, fun fights.
There's nothing wrong either approach, but they're like oil and water - they just can't co-exist in any meaningful way in the same game, imo.
I "gank" because it gives me a sense of power. I like badasses. I Iike Darth Vader because he is a badass. I like Bruce Lee because he was a badass. I like Drizzt because he is a badass. I like the Predator in the first Predator movie because he is badass. When I'm walking through a forest in my MMORPG of choice and I spot a few people that I consider "enemies" off in the distance and go kick their ass - I feel like a badass.
I pity you for several reasons, most of all for so pathetically misunderstanding Bruce Lee.
Well said man, well said. However, people like this act this way for the simple fact that if they tried to do this in real life they would end up sucking meals through a straw for the next 3 months.
Once the game is over, the king and the pawn go back in the same box. ~ Italian proverb
When I die on a PVP server, I congratulate and thank the ganker. PVP is FUN! For a ganker to come and try to kill me has given me one of the best adrenaline rushes I can get from gaming. If I win or lose, it's a winning situation because the excitement I can get from a good PVP match is 100 times better than any NPC match.
There is no psychopathic behaviour. It's all what you want out of a game. Do you want an adrenaline rush and to be pushed to your absolute skill limit, or do you want to fall asleep mashing buttons killing NPCs?
I don't fault you for choosing PVP or NPCs. But don't get upset and call people psychopathic when ganking is part of the game.
What people say on the forums and how they react in game are two different stories. Also depending on what side of the gank they are on will change them from smack talking tough guys to crying little girls with a skinned knee.
Its amusing to watch some corps in EvE whine in local when they get blobbed but turn around and chest beat and post killmails in local when they blob somebody else.
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own. -- Herman Melville
Ive played ac-darktide ac2-darktide lineage2 and now darkfall for year.
So gank is something i know alot about, and i dont care at all if im ganked and been ganked again and again thats why i play this kind of mmo's.
I gank also but for me its just pvp i dont look if its newbee or vetran if i can kill them i do but i never say anything ever if im ganked or i gank myself.
Btw i dont go over to lowbee areas to gank new players i also dont gank people over and over again unless he is ass himself or provoke me.
For me its free for all pvp so its my right to kill people if they pve or harvest i dont think oh ill ask forst becouse he is harvesting wood so its not fair, that player also know when playing a free for all pvp game its suppose to be like this if you can't take it dont play harsh pvp games its simple as that.
I dont care about griefers eather i always get my revenge sooner or later. but never any word from me im always silence ingame when comes to pvp killing or been killed make no matter to me.
Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009..... In between WoW few months AoC few months and some f2p also all very short few weeks.
I think ganking is mostly the product of being bored.
When you consider all the different kinds of PvP people could do I think most people would prefer doing raids and bigger battles, when there are none around at the moment people gank other people as an imperfect substitute.
Or maybe I am just biased because I will not participate in PvP unless it is a sizeable battle.
Don't you worry little buddy. You're dealing with a man of honor. However, honor requires a higher percentage of profit
When I die on a PVP server, I congratulate and thank the ganker. PVP is FUN! For a ganker to come and try to kill me has given me one of the best adrenaline rushes I can get from gaming. If I win or lose, it's a winning situation because the excitement I can get from a good PVP match is 100 times better than any NPC match. There is no psychopathic behaviour. It's all what you want out of a game. Do you want an adrenaline rush and to be pushed to your absolute skill limit, or do you want to fall asleep mashing buttons killing NPCs? I don't fault you for choosing PVP or NPCs. But don't get upset and call people psychopathic when ganking is part of the game.
Ohh PS - This thread is [** CAREBEAR APPROVED **]
What do you mean "Carebear Approved"? Could you elaborate a bit?
~Miles "Tails" Prower out! Catch me if you can!
Come Join us at www.globalequestria.com - Meet other fans of My Little Pony: Friendship is Magic!
"EDIT: Let me summarize the good parts for you people:
Some gank because they think that that is what you are supposed to do when you are playing on a PvP realm.
Some gank because they enjoy causing grief and take pleasure in trying to ruin the game experience for others.
Some gank when they see red text above a target and don’t really look at the level of the target.
Some gank as an act of revenge.
Some gank for the sport
Some gank to provoke a response from the opposite faction in order to start some World PvP
Some gank for no particular reason or because they are bored.
Some gank for the pure fact that the other player gives some sort of honor (pvp ranking stat). Even if it is only a point or two."
Why Frat boys and disillusioned youth get into bar fights:
Some get into bar fights because they think that's what men are supposed to do when they go to the bar.
Some get into bar fights because they enjoy causing grief and take pleasure in trying to ruin the bar experience for others.
Some get into bar fights because they see red text above a target when drunk, and the drunk compels them to punch.
Some get into bar fights as an act of immaturity, because they haven't discovered other ways to vent their prepubescent rage.
Some get into bar fights for the physical sport; usually men large in body but small in mind. This gives them a way to feel powerful when they notice their earning potential is capped at 30K a year. This can frustrate men, and lead them to bar fights.
Some get into bar fights for the sport, and I'd like to direct them to the "Rage in the Cage" events for REAL sport.
Some get into bar fights when they're bored.
Some get into bar things because they think it will get they lai... er, gives them some sort of honor.
Point is, most bar fights don't start with a man coming out of the shadows that you have never seen before, bashing a liquor bottle over your head so that he can knock you unconscious and take your things. That's not a test of skill, that's a GANK.
I gank because of all of the rage I built up from getting ganked while leveling. I know for a fact that if my character was a lower level than these people I gank while running around, would probably do the same to me. But usually I let them kill someone I know first then I go and kill them.
I guess I would have to say I gank out of revenge. After playing Mortal Online for quite some time, I'm mainly taking out my anger with this game on the stupid community members that follow the game so blindly. Can't help it really. And you know, I was never like this before Mortal Online. Crappy games seem to bring out the best in us don't they?
Is it possible that there may be a case or two where people 'gank' because that is the inherent nature of any kind of strategic combat or conquest based game? I'm just thinking that there are certain games where the use of the term 'gank' simply indicates a lack of understanding of the difference between a sport PVP event (arena, battlegrounds and most other instanced combat) and conquest/strategy-based combat (territory control, keep/marker capture or city construction/defense games as some examples). It's easy to write it off as 'psychopathic behavior' and create some persona of an evil kid that hurt small animals and was picked on in school, but it's entirely possible that in some situations or even in some common areas of gameplay, the 'ganked' person was someone that basically didn't understand the mechanics or design of the game. I'm not saying that's all game sor all cases, and I know I will get flamed for even suggesting it, but I still wanted to put that possibility out there.
Well the strategic and tactical players aren't playing games with ganking/open PVP for the most part. The ones who want competitive PVP play GW, WOW, or (more likely) an entirely different genre where non-skill factors are minimized and truly competitive play emerges.
A player interested in strategy and tactics wouldn't be all that interested in a game where the vastly majority of conflict is one-sided.
We who play EVE would disagree with you. If you find yourself in a fair fight, either you or your opponent is doing something wrong.
When all the marbles are on the table, there can be only one reasonable outcome, winning overwhelmingly. When there's nothing at stake as in the games you referred to then "fair" combat can be considered reasonable.
You response makes no sense at all. He is talking about strategy and you are talking about loss.
Kyleran you are saying that in EVE people do not want fair fights because the cost is to high. That basically means that strategy is all but void. That means that EVE is a straight resource development game. Inherently, what you are stating is that people who play EVE try and gather as much power as possible and pick on people who have less power.
I am sorry but that sounds like a game filled with bullies who are afraid to test skill in an equal game like chess. I prefer chess. I feel bad for people who only play games they are assured to win. Playing basketball against small children has to get boring after awhile.
“It's unwise to pay too much, but it's worse to pay too little. When you pay too much, you lose a little money - that's all. When you pay too little, you sometimes lose everything, because the thing you bought was incapable of doing the thing it was bought to do. The common law of business balance prohibits paying a little and getting a lot - it can't be done. If you deal with the lowest bidder, it is well to add something for the risk you run, and if you do that you will have enough to pay for something better.”
Interesting article. Like another poster said though, I think they got ganking and griefing a tad confused. Ganking is really a surprise attack. Stealth classes hitting from shadows or another type of class gaining a significant tactical advantage before the start of a fight.
Griefing is the category I'd use for high level characters killing lowbies, or any situation where all challenge is removed in an effort to facilitate a "risk-free" PvP environment. This is what I think the article was trying to address. A certain amount of this type of behavior is to be expected. It's a right of passage, so to speak. Personally, I get no enjoyment out of gaming with no challenge, be it PvP or PvE, so I don't grief. Also, I hate stealth classes with every fiber of my being, and in many cases offer a significant unfair advantage when everyone doesn't have access to some form of concealment. Since these are the classes that so often are the gankers, I think it applies here.
At any rate, if I play on a PvP server, which is most of the time, I do so for the "looking over your shoulder" aspect. The occasional melting of face breaks the monotony. A gank or two here or there never hurt anyone, and over the course of my MMO gaming experience has made me a better player in other aspects as well.
Is it possible that there may be a case or two where people 'gank' because that is the inherent nature of any kind of strategic combat or conquest based game? I'm just thinking that there are certain games where the use of the term 'gank' simply indicates a lack of understanding of the difference between a sport PVP event (arena, battlegrounds and most other instanced combat) and conquest/strategy-based combat (territory control, keep/marker capture or city construction/defense games as some examples). It's easy to write it off as 'psychopathic behavior' and create some persona of an evil kid that hurt small animals and was picked on in school, but it's entirely possible that in some situations or even in some common areas of gameplay, the 'ganked' person was someone that basically didn't understand the mechanics or design of the game. I'm not saying that's all game sor all cases, and I know I will get flamed for even suggesting it, but I still wanted to put that possibility out there.
Well the strategic and tactical players aren't playing games with ganking/open PVP for the most part. The ones who want competitive PVP play GW, WOW, or (more likely) an entirely different genre where non-skill factors are minimized and truly competitive play emerges.
A player interested in strategy and tactics wouldn't be all that interested in a game where the vastly majority of conflict is one-sided.
We who play EVE would disagree with you. If you find yourself in a fair fight, either you or your opponent is doing something wrong.
When all the marbles are on the table, there can be only one reasonable outcome, winning overwhelmingly. When there's nothing at stake as in the games you referred to then "fair" combat can be considered reasonable.
You response makes no sense at all. He is talking about strategy and you are talking about loss.
Kyleran you are saying that in EVE people do not want fair fights because the cost is to high. That basically means that strategy is all but void. That means that EVE is a straight resource development game. Inherently, what you are stating is that people who play EVE try and gather as much power as possible and pick on people who have less power.
I am sorry but that sounds like a game filled with bullies who are afraid to test skill in an equal game like chess. I prefer chess. I feel bad for people who only play games they are assured to win. Playing basketball against small children has to get boring after awhile.
Then you feel bad for about 80-90% of MMO gamers. The days of an understanding of "If I lose, I must learn from it and try harder next time" are gone. It has been replaced by "If I lose, then the other guy cheated, or the game is unbalanced, or it was a bug." This started a while back with every child in any kind of league/sport getting a trophy for "participation" so they would feel good about themselves. Those kids are now young adults and the "target audience" for MMOs. Sure, there are a few older than them who believe the same (my thought is those are the ones who always lost at competitions when younger) but on the whole, as a world, the feeling of entitlement to victory with no possible loss has grown. In gaming and in society.
MMO companies are businesses first and foremost and will try to attract the most flies. So they have, of late, almost universally adopted the "path of least resistance" philosophy in game design sum total.
I always new if I made stupid decisions and didn't think things through that I had a Dungeon Master that would kill my character and I'd have to roll/role a new one. It made my enjoyment of playing D&D that much more memorable. The vast majority of gamers, and more importantly developers these days, have no idea what that feeling is like and if you try to explain to them they immediately get turned off when they realize you can lose everything.
So... here we are. Easy mode 2.0. I'm not saying, btw, that players should lose their characters upon death, as I know some idiot will try to construe what I wrote into that. There is, however, a marked difference in the overall difficulty level of first Gen MMOs and post 2004 ones.
"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."
I "gank" because it gives me a sense of power. I like badasses. I Iike Darth Vader because he is a badass. I like Bruce Lee because he was a badass. I like Drizzt because he is a badass. I like the Predator in the first Predator movie because he is badass. When I'm walking through a forest in my MMORPG of choice and I spot a few people that I consider "enemies" off in the distance and go kick their ass - I feel like a badass.
I pity you for several reasons, most of all for so pathetically misunderstanding Bruce Lee.
Well said man, well said. However, people like this act this way for the simple fact that if they tried to do this in real life they would end up sucking meals through a straw for the next 3 months.
You guys are taking this video game pvp to a whole new nerd level. You're taking this way too serious.
Serious death penalties makes every close call an adrenaline rush, and every minor achievement a major victory. This alternative rule-set should be in all MMORPGs.
of your ego, since you don't want to be only on the receiving end
you like to annoy people (we might also corpsecamp them in that case)
of something ingame (they're from a guild you dislike, killed a buddy of yours, etc)
greed (you want the resources in that area for ourselves)
you want to brag with how many other players we killed
I don't gank because I rarely PvP in MMORPGs. I rather play TF2, MTGO, League of Legends and such if I want to PvP.
In PvP MMORPGs or on those with a PvP server, I think ganking is what they're there for. There are no equal battles in PvP MMORPGs, never. So just kill whom you can as often as you can. Well, I would, if I'd consider it to be fun, which I don't.
Is it possible that there may be a case or two where people 'gank' because that is the inherent nature of any kind of strategic combat or conquest based game? I'm just thinking that there are certain games where the use of the term 'gank' simply indicates a lack of understanding of the difference between a sport PVP event (arena, battlegrounds and most other instanced combat) and conquest/strategy-based combat (territory control, keep/marker capture or city construction/defense games as some examples). It's easy to write it off as 'psychopathic behavior' and create some persona of an evil kid that hurt small animals and was picked on in school, but it's entirely possible that in some situations or even in some common areas of gameplay, the 'ganked' person was someone that basically didn't understand the mechanics or design of the game. I'm not saying that's all game sor all cases, and I know I will get flamed for even suggesting it, but I still wanted to put that possibility out there.
Well the strategic and tactical players aren't playing games with ganking/open PVP for the most part. The ones who want competitive PVP play GW, WOW, or (more likely) an entirely different genre where non-skill factors are minimized and truly competitive play emerges.
A player interested in strategy and tactics wouldn't be all that interested in a game where the vastly majority of conflict is one-sided.
We who play EVE would disagree with you. If you find yourself in a fair fight, either you or your opponent is doing something wrong.
When all the marbles are on the table, there can be only one reasonable outcome, winning overwhelmingly. When there's nothing at stake as in the games you referred to then "fair" combat can be considered reasonable.
You response makes no sense at all. He is talking about strategy and you are talking about loss.
Kyleran you are saying that in EVE people do not want fair fights because the cost is to high. That basically means that strategy is all but void. That means that EVE is a straight resource development game. Inherently, what you are stating is that people who play EVE try and gather as much power as possible and pick on people who have less power.
I am sorry but that sounds like a game filled with bullies who are afraid to test skill in an equal game like chess. I prefer chess. I feel bad for people who only play games they are assured to win. Playing basketball against small children has to get boring after awhile.
Then you feel bad for about 80-90% of MMO gamers. The days of an understanding of "If I lose, I must learn from it and try harder next time" are gone. It has been replaced by "If I lose, then the other guy cheated, or the game is unbalanced, or it was a bug." This started a while back with every child in any kind of league/sport getting a trophy for "participation" so they would feel good about themselves. Those kids are now young adults and the "target audience" for MMOs. Sure, there are a few older than them who believe the same (my thought is those are the ones who always lost at competitions when younger) but on the whole, as a world, the feeling of entitlement to victory with no possible loss has grown. In gaming and in society.
MMO companies are businesses first and foremost and will try to attract the most flies. So they have, of late, almost universally adopted the "path of least resistance" philosophy in game design sum total.
I always new if I made stupid decisions and didn't think things through that I had a Dungeon Master that would kill my character and I'd have to roll/role a new one. It made my enjoyment of playing D&D that much more memorable. The vast majority of gamers, and more importantly developers these days, have no idea what that feeling is like and if you try to explain to them they immediately get turned off when they realize you can lose everything.
So... here we are. Easy mode 2.0. I'm not saying, btw, that players should lose their characters upon death, as I know some idiot will try to construe what I wrote into that. There is, however, a marked difference in the overall difficulty level of first Gen MMOs and post 2004 ones.
I am not sure if people have changed all that much in the last 15 years. I am also not sure it is because many new players never played pen and paper games. I am always hesitant to make broad sweeping generalizations about a group of people; I have found little good can come from it.
SWG was my first MMO so I am a bit limited in knowledge when it comes to some of older MMOs.
Inherently though what you are saying is the exact reason why death penalty and looting people in PVP can be a very bad thing. If people lose a bunch when they lose a fight they will only fight when they are assured they can win. The game becomes about risk/reward calculations and not about playing the game to have fun.
It does seem very hard to balance though. How does a game balance risk/reward with compelling game play? I have no clue.
“It's unwise to pay too much, but it's worse to pay too little. When you pay too much, you lose a little money - that's all. When you pay too little, you sometimes lose everything, because the thing you bought was incapable of doing the thing it was bought to do. The common law of business balance prohibits paying a little and getting a lot - it can't be done. If you deal with the lowest bidder, it is well to add something for the risk you run, and if you do that you will have enough to pay for something better.”
I "gank" because it gives me a sense of power. I like badasses. I Iike Darth Vader because he is a badass. I like Bruce Lee because he was a badass. I like Drizzt because he is a badass. I like the Predator in the first Predator movie because he is badass. When I'm walking through a forest in my MMORPG of choice and I spot a few people that I consider "enemies" off in the distance and go kick their ass - I feel like a badass.
I pity you for several reasons, most of all for so pathetically misunderstanding Bruce Lee.
Well said man, well said. However, people like this act this way for the simple fact that if they tried to do this in real life they would end up sucking meals through a straw for the next 3 months.
You guys are taking this video game pvp to a whole new nerd level. You're taking this way too serious.
Justify it how ever you like to make yourself feel better.
Comments
I pity you for several reasons, most of all for so pathetically misunderstanding Bruce Lee.
So you're telling me Bruce Lee isn't a badass? I know what you're trying to get at, but you're reading way too far into it.
Serious death penalties makes every close call an adrenaline rush, and every minor achievement a major victory. This alternative rule-set should be in all MMORPGs.
This is like poking a bear with a stick, then acting surprised when the bear wakes up and rips your scalp off...
If the game allows ganking, you better believe there will be some amount of ganking. The idea of a gank-free, FFA PvP game is ridiculous. There will allows be a population of random PK players out there and that population will always be bigger than what developers (apparently) expect.
The reason people gank is irrelevant. If you don't want ganking, make the game faction vs faction or realm vs realm.
For me, it boils down to the fundamental difference between strategy and tactics.
Games with a big emphasis on big-picture long-term strategy, most of the 'pvp' happens long before opposing forces engage each other and the outcome of any specific fight is a foregone conclusion once the fighting starts. What people think of in a 'gank' in these kinds of games isn't griefing, it's just an easy, opportunistic kill. People who don't understand these things (generally noobs, unfortunately) tend to wander around by themselves, not pay attention to what's going on around them, and tend to be treated like mobs - killed and farmed until they don't come back (respawn) anymore.
Games with an emphasis on tactics (which is most MMOs) pvp is generally either entirely consensual and/or restricted to specific areas and the game takes great pains to make sure each and every fight is as even as possible. The focus of pvp in these games isn't any long-term goal (beyond the completely individual accumulation of some kind of pvp currency) but rather just to have good, clean, fun fights.
There's nothing wrong either approach, but they're like oil and water - they just can't co-exist in any meaningful way in the same game, imo.
I pity you for several reasons, most of all for so pathetically misunderstanding Bruce Lee.
Well said man, well said. However, people like this act this way for the simple fact that if they tried to do this in real life they would end up sucking meals through a straw for the next 3 months.
Once the game is over, the king and the pawn go back in the same box. ~ Italian proverb
When I die on a PVP server, I congratulate and thank the ganker. PVP is FUN! For a ganker to come and try to kill me has given me one of the best adrenaline rushes I can get from gaming. If I win or lose, it's a winning situation because the excitement I can get from a good PVP match is 100 times better than any NPC match.
There is no psychopathic behaviour. It's all what you want out of a game. Do you want an adrenaline rush and to be pushed to your absolute skill limit, or do you want to fall asleep mashing buttons killing NPCs?
I don't fault you for choosing PVP or NPCs. But don't get upset and call people psychopathic when ganking is part of the game.
Ohh PS - This thread is [** CAREBEAR APPROVED **]
What people say on the forums and how they react in game are two different stories. Also depending on what side of the gank they are on will change them from smack talking tough guys to crying little girls with a skinned knee.
Its amusing to watch some corps in EvE whine in local when they get blobbed but turn around and chest beat and post killmails in local when they blob somebody else.
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.
-- Herman Melville
Ive played ac-darktide ac2-darktide lineage2 and now darkfall for year.
So gank is something i know alot about, and i dont care at all if im ganked and been ganked again and again thats why i play this kind of mmo's.
I gank also but for me its just pvp i dont look if its newbee or vetran if i can kill them i do but i never say anything ever if im ganked or i gank myself.
Btw i dont go over to lowbee areas to gank new players i also dont gank people over and over again unless he is ass himself or provoke me.
For me its free for all pvp so its my right to kill people if they pve or harvest i dont think oh ill ask forst becouse he is harvesting wood so its not fair, that player also know when playing a free for all pvp game its suppose to be like this if you can't take it dont play harsh pvp games its simple as that.
I dont care about griefers eather i always get my revenge sooner or later. but never any word from me im always silence ingame when comes to pvp killing or been killed make no matter to me.
Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009.....
In between WoW few months AoC few months and some f2p also all very short few weeks.
I think ganking is mostly the product of being bored.
When you consider all the different kinds of PvP people could do I think most people would prefer doing raids and bigger battles, when there are none around at the moment people gank other people as an imperfect substitute.
Or maybe I am just biased because I will not participate in PvP unless it is a sizeable battle.
Don't you worry little buddy. You're dealing with a man of honor. However, honor requires a higher percentage of profit
What do you mean "Carebear Approved"? Could you elaborate a bit?
~Miles "Tails" Prower out! Catch me if you can!
Come Join us at www.globalequestria.com - Meet other fans of My Little Pony: Friendship is Magic!
"EDIT: Let me summarize the good parts for you people:
Some gank because they think that that is what you are supposed to do when you are playing on a PvP realm.
Some gank because they enjoy causing grief and take pleasure in trying to ruin the game experience for others.
Some gank when they see red text above a target and don’t really look at the level of the target.
Some gank as an act of revenge.
Some gank for the sport
Some gank to provoke a response from the opposite faction in order to start some World PvP
Some gank for no particular reason or because they are bored.
Some gank for the pure fact that the other player gives some sort of honor (pvp ranking stat). Even if it is only a point or two."
Why Frat boys and disillusioned youth get into bar fights:
Some get into bar fights because they think that's what men are supposed to do when they go to the bar.
Some get into bar fights because they enjoy causing grief and take pleasure in trying to ruin the bar experience for others.
Some get into bar fights because they see red text above a target when drunk, and the drunk compels them to punch.
Some get into bar fights as an act of immaturity, because they haven't discovered other ways to vent their prepubescent rage.
Some get into bar fights for the physical sport; usually men large in body but small in mind. This gives them a way to feel powerful when they notice their earning potential is capped at 30K a year. This can frustrate men, and lead them to bar fights.
Some get into bar fights for the sport, and I'd like to direct them to the "Rage in the Cage" events for REAL sport.
Some get into bar fights when they're bored.
Some get into bar things because they think it will get they lai... er, gives them some sort of honor.
Point is, most bar fights don't start with a man coming out of the shadows that you have never seen before, bashing a liquor bottle over your head so that he can knock you unconscious and take your things. That's not a test of skill, that's a GANK.
I think this may very well be the REAL reason, right here ^^
:eyeroll:
Give me liberty or give me lasers
I gank because of all of the rage I built up from getting ganked while leveling. I know for a fact that if my character was a lower level than these people I gank while running around, would probably do the same to me. But usually I let them kill someone I know first then I go and kill them.
Ganking occurs because people are broken on a fundamental level. Also, people are lazy. It's much easier to hurt someone than to help them.
We've all done it, the only difference is that some of us grow out of it.
...
"Why we 'Gank' " compensation for a small wee wee.
I guess I would have to say I gank out of revenge. After playing Mortal Online for quite some time, I'm mainly taking out my anger with this game on the stupid community members that follow the game so blindly. Can't help it really. And you know, I was never like this before Mortal Online. Crappy games seem to bring out the best in us don't they?
Well the strategic and tactical players aren't playing games with ganking/open PVP for the most part. The ones who want competitive PVP play GW, WOW, or (more likely) an entirely different genre where non-skill factors are minimized and truly competitive play emerges.
A player interested in strategy and tactics wouldn't be all that interested in a game where the vastly majority of conflict is one-sided.
We who play EVE would disagree with you. If you find yourself in a fair fight, either you or your opponent is doing something wrong.
When all the marbles are on the table, there can be only one reasonable outcome, winning overwhelmingly. When there's nothing at stake as in the games you referred to then "fair" combat can be considered reasonable.
You response makes no sense at all. He is talking about strategy and you are talking about loss.
Kyleran you are saying that in EVE people do not want fair fights because the cost is to high. That basically means that strategy is all but void. That means that EVE is a straight resource development game. Inherently, what you are stating is that people who play EVE try and gather as much power as possible and pick on people who have less power.
I am sorry but that sounds like a game filled with bullies who are afraid to test skill in an equal game like chess. I prefer chess. I feel bad for people who only play games they are assured to win. Playing basketball against small children has to get boring after awhile.
--John Ruskin
Honestly, I gank because other people gank me. Vicious cycle...
"The question that sometimes drives me hazy: Am I, or the others crazy?" - Albert Einstein
People gank because they have small penises.
Sometimes the truth IS simple.
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
Interesting article. Like another poster said though, I think they got ganking and griefing a tad confused. Ganking is really a surprise attack. Stealth classes hitting from shadows or another type of class gaining a significant tactical advantage before the start of a fight.
Griefing is the category I'd use for high level characters killing lowbies, or any situation where all challenge is removed in an effort to facilitate a "risk-free" PvP environment. This is what I think the article was trying to address. A certain amount of this type of behavior is to be expected. It's a right of passage, so to speak. Personally, I get no enjoyment out of gaming with no challenge, be it PvP or PvE, so I don't grief. Also, I hate stealth classes with every fiber of my being, and in many cases offer a significant unfair advantage when everyone doesn't have access to some form of concealment. Since these are the classes that so often are the gankers, I think it applies here.
At any rate, if I play on a PvP server, which is most of the time, I do so for the "looking over your shoulder" aspect. The occasional melting of face breaks the monotony. A gank or two here or there never hurt anyone, and over the course of my MMO gaming experience has made me a better player in other aspects as well.
If a game is going to be FFA pvp then you will have ganking.
Why do people do it? Because they can.
You have a ton of games that let you play in a little box 5v5 so go play that and stfu.
I understand being caught in a gank sucks but to just put a thread up and have it filled with butt hurt individuals is kinda sad don't you think?
Playing: Rift, LotRO
Waiting on: GW2, BP
Well the strategic and tactical players aren't playing games with ganking/open PVP for the most part. The ones who want competitive PVP play GW, WOW, or (more likely) an entirely different genre where non-skill factors are minimized and truly competitive play emerges.
A player interested in strategy and tactics wouldn't be all that interested in a game where the vastly majority of conflict is one-sided.
We who play EVE would disagree with you. If you find yourself in a fair fight, either you or your opponent is doing something wrong.
When all the marbles are on the table, there can be only one reasonable outcome, winning overwhelmingly. When there's nothing at stake as in the games you referred to then "fair" combat can be considered reasonable.
You response makes no sense at all. He is talking about strategy and you are talking about loss.
Kyleran you are saying that in EVE people do not want fair fights because the cost is to high. That basically means that strategy is all but void. That means that EVE is a straight resource development game. Inherently, what you are stating is that people who play EVE try and gather as much power as possible and pick on people who have less power.
I am sorry but that sounds like a game filled with bullies who are afraid to test skill in an equal game like chess. I prefer chess. I feel bad for people who only play games they are assured to win. Playing basketball against small children has to get boring after awhile.
Then you feel bad for about 80-90% of MMO gamers. The days of an understanding of "If I lose, I must learn from it and try harder next time" are gone. It has been replaced by "If I lose, then the other guy cheated, or the game is unbalanced, or it was a bug." This started a while back with every child in any kind of league/sport getting a trophy for "participation" so they would feel good about themselves. Those kids are now young adults and the "target audience" for MMOs. Sure, there are a few older than them who believe the same (my thought is those are the ones who always lost at competitions when younger) but on the whole, as a world, the feeling of entitlement to victory with no possible loss has grown. In gaming and in society.
MMO companies are businesses first and foremost and will try to attract the most flies. So they have, of late, almost universally adopted the "path of least resistance" philosophy in game design sum total.
I always new if I made stupid decisions and didn't think things through that I had a Dungeon Master that would kill my character and I'd have to roll/role a new one. It made my enjoyment of playing D&D that much more memorable. The vast majority of gamers, and more importantly developers these days, have no idea what that feeling is like and if you try to explain to them they immediately get turned off when they realize you can lose everything.
So... here we are. Easy mode 2.0. I'm not saying, btw, that players should lose their characters upon death, as I know some idiot will try to construe what I wrote into that. There is, however, a marked difference in the overall difficulty level of first Gen MMOs and post 2004 ones.
"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."
Chavez y Chavez
I pity you for several reasons, most of all for so pathetically misunderstanding Bruce Lee.
Well said man, well said. However, people like this act this way for the simple fact that if they tried to do this in real life they would end up sucking meals through a straw for the next 3 months.
You guys are taking this video game pvp to a whole new nerd level. You're taking this way too serious.
Serious death penalties makes every close call an adrenaline rush, and every minor achievement a major victory. This alternative rule-set should be in all MMORPGs.
"You" gank because:
I don't gank because I rarely PvP in MMORPGs. I rather play TF2, MTGO, League of Legends and such if I want to PvP.
In PvP MMORPGs or on those with a PvP server, I think ganking is what they're there for. There are no equal battles in PvP MMORPGs, never. So just kill whom you can as often as you can. Well, I would, if I'd consider it to be fun, which I don't.
Let's play Fallen Earth (blind, 300 episodes)
Let's play Guild Wars 2 (blind, 45 episodes)
Well the strategic and tactical players aren't playing games with ganking/open PVP for the most part. The ones who want competitive PVP play GW, WOW, or (more likely) an entirely different genre where non-skill factors are minimized and truly competitive play emerges.
A player interested in strategy and tactics wouldn't be all that interested in a game where the vastly majority of conflict is one-sided.
We who play EVE would disagree with you. If you find yourself in a fair fight, either you or your opponent is doing something wrong.
When all the marbles are on the table, there can be only one reasonable outcome, winning overwhelmingly. When there's nothing at stake as in the games you referred to then "fair" combat can be considered reasonable.
You response makes no sense at all. He is talking about strategy and you are talking about loss.
Kyleran you are saying that in EVE people do not want fair fights because the cost is to high. That basically means that strategy is all but void. That means that EVE is a straight resource development game. Inherently, what you are stating is that people who play EVE try and gather as much power as possible and pick on people who have less power.
I am sorry but that sounds like a game filled with bullies who are afraid to test skill in an equal game like chess. I prefer chess. I feel bad for people who only play games they are assured to win. Playing basketball against small children has to get boring after awhile.
Then you feel bad for about 80-90% of MMO gamers. The days of an understanding of "If I lose, I must learn from it and try harder next time" are gone. It has been replaced by "If I lose, then the other guy cheated, or the game is unbalanced, or it was a bug." This started a while back with every child in any kind of league/sport getting a trophy for "participation" so they would feel good about themselves. Those kids are now young adults and the "target audience" for MMOs. Sure, there are a few older than them who believe the same (my thought is those are the ones who always lost at competitions when younger) but on the whole, as a world, the feeling of entitlement to victory with no possible loss has grown. In gaming and in society.
MMO companies are businesses first and foremost and will try to attract the most flies. So they have, of late, almost universally adopted the "path of least resistance" philosophy in game design sum total.
I always new if I made stupid decisions and didn't think things through that I had a Dungeon Master that would kill my character and I'd have to roll/role a new one. It made my enjoyment of playing D&D that much more memorable. The vast majority of gamers, and more importantly developers these days, have no idea what that feeling is like and if you try to explain to them they immediately get turned off when they realize you can lose everything.
So... here we are. Easy mode 2.0. I'm not saying, btw, that players should lose their characters upon death, as I know some idiot will try to construe what I wrote into that. There is, however, a marked difference in the overall difficulty level of first Gen MMOs and post 2004 ones.
I am not sure if people have changed all that much in the last 15 years. I am also not sure it is because many new players never played pen and paper games. I am always hesitant to make broad sweeping generalizations about a group of people; I have found little good can come from it.
SWG was my first MMO so I am a bit limited in knowledge when it comes to some of older MMOs.
Inherently though what you are saying is the exact reason why death penalty and looting people in PVP can be a very bad thing. If people lose a bunch when they lose a fight they will only fight when they are assured they can win. The game becomes about risk/reward calculations and not about playing the game to have fun.
It does seem very hard to balance though. How does a game balance risk/reward with compelling game play? I have no clue.
--John Ruskin
I pity you for several reasons, most of all for so pathetically misunderstanding Bruce Lee.
Well said man, well said. However, people like this act this way for the simple fact that if they tried to do this in real life they would end up sucking meals through a straw for the next 3 months.
You guys are taking this video game pvp to a whole new nerd level. You're taking this way too serious.
Justify it how ever you like to make yourself feel better.