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What the.. Nooo!

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  • wolfingwolfing Member UncommonPosts: 149

    I don't like this system either.  I like identifying people with their job.  Joe is the warrior, Will is the rogue, etc. It felt much more immersive than 'hey, let's pull straws to see who'll be the healer today', totally unimmersive and removes a lot from the game I think.

  • VidirVidir Member UncommonPosts: 963
    Originally posted by Albytaps


    Linked by another member (Toddze?) recently, not sure how old it is:
    PlayStation Blog: You mentioned that the combat system will have less of a team play aspect. I know it's been a few months since the game was announced - can you elaborate on that, and how it's different, and how much progress you've made in the past few months since it was announced?
    Tanaka: For FFXI, the system was job based, so that's why they had a party to make the most out of each job. This time it's not going to be a job based system, it's going to be an Armoury system, so it depends on which weapon you use and you can switch your class. That allows the player to use a different ability or skills. You can also join a party, that doesn't mean you have to play solo, but it will allow you to play solo as well, because you can fight against monsters and you can change to a healer to heal yourself. So there will be more variety and it depends on what you plan on doing for that day.

     

    How can they do this? This is exactly what I couldn't believe would happen. Does this mean you can change weapons thus change jobs during a fight? I don't like it!

    This sounds absoulutly amazing,just for this differance from ffXI I will surly buy this game and I'm sure many other people will do for the same reason.

     

  • DraucantDraucant Member UncommonPosts: 34

    Wolfing, being able to switch your weapon which changes your job is pretty much the same thing w/ the multiple jobs you can be in FFXI. But the difference is that you dont have to run back to a mog house to do so.  it gives more freedom and less down time if you need a quick change or if you need to replace someone.  for example if you specialize in 2 classes you use say the DD in one fight but the next fight you need to use a mage type because a DD doesnt do that well against it. Now instead of having to run back to your mog house and change you can simply just switch your weapon and gear out. And being able to have multiple jobs instead of multiple alts in almost every other MMO you are more attached to your character and other people will get to know you better, which helps in the community aspect.

  • KyrozKyroz Member Posts: 68

    I hope they stick with grouping as a fun, but optional play style.  I absolutely love the weapon / class system.  I will never have to roll an alt ever again.  Max out one weapon, then go back and work on another, it's brilliant!

  • jgonz120jgonz120 Member Posts: 11

     The new class/job system sounds awesome. I had to quit ffxi because I ran out of time to play during the school semesters. I don't have time to be waiting an hour to party for thirty minutes to get 5,000 exp xD. Would be nice to just log in, kill some things, heal myself, log out and goto class, and when i have free time play in groups ;o

  • wolfingwolfing Member UncommonPosts: 149
    Originally posted by Draucant


    Wolfing, being able to switch your weapon which changes your job is pretty much the same thing w/ the multiple jobs you can be in FFXI. But the difference is that you dont have to run back to a mog house to do so.  it gives more freedom and less down time if you need a quick change or if you need to replace someone.  for example if you specialize in 2 classes you use say the DD in one fight but the next fight you need to use a mage type because a DD doesnt do that well against it. Now instead of having to run back to your mog house and change you can simply just switch your weapon and gear out. And being able to have multiple jobs instead of multiple alts in almost every other MMO you are more attached to your character and other people will get to know you better, which helps in the community aspect.

    Well I didn't like the multi-profession thing either, but at least you were 'mainly' something. Now, it's like everyone will be everything.

  • HyanmenHyanmen Member UncommonPosts: 5,357
    Originally posted by wolfing


    Well I didn't like the multi-profession thing either, but at least you were 'mainly' something. Now, it's like everyone will be everything.

     

    You're underestimating the time it takes to level classes.  A hardcore player could maybe max out one class in few weeks, but most of us are going to take ages just to level one class. So, just because it's easier to change classes won't mean everyone will have all classes leveled. It will still be a huge task just to level one class to the cap, and most players will be able to maybe level 2-3 classes in years.

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • taus01taus01 Member Posts: 1,352

    I don't see the problem. They are actually finally listening and implementing a system FFXI players have moaned about for years.

    1. Change your Job/Subjob anywhere. Eliminates the need to run back to town when you are in that one remote leveling spot and you need to re-organize the party (eg. healer leaves so someone lese has to switch to healer/support to keep going until a replacemenet can be found). Makes those: "Oh shit! Healer and tank died and forgot reraise" moments more bearable if someone in party just switches to a job with raise.

    2. Beeing able to seek for party on all the jobs you are leveling.

    "Give players systems and tools instead of rails and rules"

    image
  • GenreNinjaGenreNinja Member CommonPosts: 159

    I don't think the system is all that different from FFXI, There will be a large array of jobs to choose from you can switch between them freely. Each is level independent. the only difference between FFXI and FFXIV is you can do it on the go. You don't have to trek back to the major cities to switch classes.

    My guess, switching during battle will either not be allowed, or it will only be allowed if certain conditions are met.

    Also, I wager it won't 'eliminate' grouping. Because the jobs won't level in a parallel manner, not everyone will have a healer healed so they'll need one from time to time, and while leveling your healer you're going to need a tank to help you while you're squishy. However I don't think it will be quite as forced as it was in FFXI. Where if you didn't have a group, you didn't make any progress.

     

     

    My only wish is that the level of complexity and time is still there... When I made accomplishments in FFXI I FELT accomplished. I want that sense of accomplishment to be here in this game.

     

    anywho that's my thoughts.

    ---

    Live a life less ordinary.

  • braingame007braingame007 Member UncommonPosts: 98

    "My only wish is that the level of complexity and time is still there... When I made accomplishments in FFXI I FELT accomplished. I want that sense of accomplishment to be here in this game.

    I only agree with this statement half way, I know the AI will be better than FFXI, and it will be just as complex, but as far as the accomplishment because something took  2 days to do I don't get. When playing WoW or other MMOs I felt just as accomplished getting something that took a couple hours than something that took 2 weeks to get, because you didn't waste so much time getting armor, your accomplishments were layed out in other places, but then again comparing FFXI and WoW don't make sense honestly. They are both MMORPGs, but WoW and FFXI are 2 totally different scales,  WoW didn't take as long to get stuff you wanted but there was more to be had, and each little accomplishment was going towards you big accompllishment and it was very rewarding. FFXI was rewarding because when you finally got the 1 item or thing you wanted or mission complete you paid for it with blood , sweat and tears!"

  • toddzetoddze Member UncommonPosts: 2,150

    For me its a wait and see dill.

    Waiting for:EQ-Next, ArcheAge (not so much anymore)
    Now Playing: N/A
    Worst MMO: FFXIV
    Favorite MMO: FFXI

  • braingame007braingame007 Member UncommonPosts: 98

    Toddze how can you play Allods online? lol I tried it, that is the biggest wannabe WoW game I have ever played lol

  • lynxielynxie Member Posts: 103

    I think there is nothing wrong with solo play.

    I played in Ultima Online most of the time solo, but on my journey I created a lot of friends. Sometimes you do something together, and sometimes you are busy on your own. (I played this game for 3 years, it didn't get boring at all, I stopped with playing because they put in to much changes that I didn't like)



    I love FFXI, and the grouping, but I also came into groups with no talk at all, and just grinding, I see no fun in that, I prefer solo in that case.



    Why must there be forced grouping? People that prefer to solo all the time, are usually the people you don't want in a party anyway.



    I probably will solo when I only can play for a short while, and group when I have more time.

    I also love leveling different jobs, so it is nice that I can do that on the spot, it seems fun to me.



    We are the community, we ourselfs decide how we play, if you want groups look for other players who also like grouping.



    I hope I get the Ultima Online feelings back. Were I truly could do what I wanted to do.

    Solo, Party,  crafting, just standing around and talk, discover the world alone or with friends.

    And FFXIV probably will give me some nice story also.



    Now I hope the community that likes grouping won't give up on it, and make it a MMORPG were grouping is fun to do.

     

     

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  • LayraLayra Member Posts: 10

    This is in my opinion why grouping is how it is. Too many gamers just want to play solo, so when they are forced to group, all you get is 'gogogo' or some other mindless drivel. You get silent and boring groups, then people don't want silent and boring groups and it steadily declines into more people wanting to solo and demanding soloable games.

    I am not sure if we will see the type of game again that enforces grouping on any large scale, just the odd quest here and there. It is now down to the player him/herself to find a group of people they enjoy playing with because imo the mmo community at large just doesn't want to play together.

    I am somewhere in between myself, I like to be able to play when my friends are not around but not many games cater to a good mix.

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by parrotpholk


     They are trying something different and to me it wont work as the system sounds to far fetched to work. Hope they pull it off but not counting on it. Sooner or later you release a dud and in some ways this sounds like a dud the more they release.

     

    I disagree that this aspect is a sign of a dud, It's really no different than a skill based system (pre-cu swg comes to mind). Especially if you do have to skill up with a weapon to be effective. It's a streamlined approach to template changing it seems. I don't see how that is a bad thing. In a way this helps groupers even more so than it helps soloers, can't fill a spot? Have someone from the group fill it. As long as you have three players, you can have healing DPS and tanking, that's a nice system (IMO).

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by Layra


    This is in my opinion why grouping is how it is. Too many gamers just want to play solo, so when they are forced to group, all you get is 'gogogo' or some other mindless drivel. You get silent and boring groups, then people don't want silent and boring groups and it steadily declines into more people wanting to solo and demanding soloable games.
    I am not sure if we will see the type of game again that enforces grouping on any large scale, just the odd quest here and there. It is now down to the player him/herself to find a group of people they enjoy playing with because imo the mmo community at large just doesn't want to play together.
    I am somewhere in between myself, I like to be able to play when my friends are not around but not many games cater to a good mix.

    I never player EQ, however I did play most games from daoc to present. The only game I remember people ever grouping and socializing in was DAOC. In SWG the only groups I remember that were like you suggest were entertainer groups. Most mission groups were dubbed solo groups, because you only grouped in order to spawn higher end lairs, the part where you went and actually took down a lair was done solo.

    I know EQ had lots of socialized grouping, I never played FFXi either so I am unaware how the environment was there. In my experience playing MMO's since late 02' most communities have been solo oriented. Actual socializing usually happened in a guild environment, not really on a community level. EVen SWG the most forced socializing game made, most entertainers were AFK, most docs were afk, and most players spoke on TS or vent. It was rare to come across people who just randomly chatted (in chat). Outside of the leet speaking ganker anyway.

    I know I know, your mileage may vary.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


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