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Thinking about a return to Atys

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  • GilgameeshGilgameesh Member UncommonPosts: 412

    Maximum team size is 9.

     

    Funny, most of you debated about the mini review but no one mentioned two things:

    1. You can use mouse driver tool if you have a logitech mouse to bind buttons. I have all my 10 buttons binded with in game actions.

    2. Chat font can be resized. Just go look at the options panel.

    So, 2 of the 4 cons are not really cons, after all...

    Char customization is not really great for the moderm MMO but, once you jump in any of the capitals you will find a tattoer and an hair-styler with much more options compared to the creation screen.

    Outposts battles still are done regularly, despite they are not massive as in the past. Outposts wars are managed as a faction affair, not just guild. Any Guild can participate and take their place in the filed, al long as they join (or make friends from other guilds) one of the 2 alliances or, if neutral, have friendly guilds. Generally a single guild will not be able to maintain an Outpost without the help of the allied.

    This mean, on the other side, that even a small guild, with good politics, can settle strong in Atys.

    A previous patch added 2 new Encyclopedia rites, introducing the Kitin nest in Almati Wood. Devs already stated that they will add more rites in future patches. That means they will add some in several steps, not all with one patch. Actually there are about 14-15 (not sure now about the exact number) working rites in game.

     

     

    image
    Nickname registered on www.mynickname.org

  • MaDSaMMaDSaM Member Posts: 627

    What Gilga said.

     

    And one thing in addition.

    To the one with the "colorful"  writing ^^ (Sorry, forgot the name)

    You CAN change Text size and color.

    Just hit the "u" key and see that there are MANY ways to customize the UI to your own personal needs an wishes

    (or hit the "System"Icon in the Main UI Bar.)

    And you may just right-click on almost every window to change its properties.

     

    CU

    SaM

     

    image

    Ryzom, we dare to be different.
    Do you dare to adapt?
  • TuyetTuyet Member Posts: 135

    If your gonna bring a force of 8 into Ryzom, you will not be the most powerful guild in either alliance but you will be a major force with the capability of tilting the balance of power between the alliances in 3-6 months times as you gain levels and strength.

     

    We basically have a Kara and a Kami Alliance but it isn't quite that simple as we also have a couple of neutral guilds, not sure if the consider themselves an alliance or just partially allied with both alliances. And not all Kami or Kara guilds are part of either alliance either. The game mechanics are actually guild vs guild for the outposts with guilds allowed to get anyone not in either guild to help them.

     

    As such I'm sure either Alliance would probably help your guild obtain lower level Ouposts pretty early on.

     

    But if your plan is just to come into Ryzom as an independent group of 8 and ignore the current Alliances, you'll have a tough go of it. You might be able to pick up a lev 50 or lev 100 Outpost and maybe even a lev 150 but I would be amazed if you were able to get a lev 200 or lev 250. And either alliance could take any outpost from you any time they decided to.

     

    Outpost battle activity varies from none for a month to 1 good OP battle a week usually on Friday and Saturday to even 2-4 in a week. Sometimes an Alliance will attack 4 or more OPs at the same time in an effort to split up the defenders. Some OP battles are just 8v8 or so, even just 2-4 powerful master players can take an undefended lower lev OP, the best battles in the last 6 months or so seem to be about 30v30 and we have had runs of 1-2 good tight battles a month off and on.

     

    As Gilga said other than the new 2 encyclopedia rites, the encyclopedia rites probably haven't changed much. However there have been new low level mission lines on the mainland that have been added that have some equipment rewards similar to Silan missions.

     

    As for a chat channel, there are guild chat channels although it sounds like the team size of 9 and team chat is enough for your needs.  And forming a guild can be done with 1 character and a small amount of dappers in any of the capital cities. You could even make an alt, level a bit and get the dappers up, take the alt to the mainland, creat the guild, and then guildinvite your main and friends on Silan even. The only problem with that is that you cannot move the guild from one civilization to another but you could always make a new guild wherever you wanted.

     

    Xephonics, One never knows if any MMO will continue but I've heard that Ryzom is doing ok now. Ryzom was a big budget MMO that came out just a month or 2 before both EQ2 and WoW. It never got the playerbase to pay for the development. There was an initial bankruptcy that seemed to emphasize keeping people employed, then a second bankruptcy where apparrently all the overhead got thrown out. The new company appears to be very lean and the game has been stable and patches that fix bugs and do some minor updates have been every couple months. The new mainland mission lines, return of the Kitin patrols, varied and more boss spawn locations, making 1 handed weapons more useful, the new zone, player elected governments, and frequent events are some of the new things the new company has been able to do so far. The new company has announced intetions of raising the level cap above 250 this year.

  • Rockgod99Rockgod99 Member Posts: 4,640

    I keep trying to tell people that Ryzom is awesome yet they keep ignoring me.

    I wasted two months in Fallen Earth just to come back to Ryzom.

    It's sad that the game has around 5k subs.

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • HedeonHedeon Member UncommonPosts: 997
    Originally posted by Rockgod99


    I keep trying to tell people that Ryzom is awesome yet they keep ignoring me.
    I wasted two months in Fallen Earth just to come back to Ryzom.
    It's sad that the game has around 5k subs.

     

    well didnt sub after the trial I had. but ryzom for sure didnt deserve to go bankrupt....cant talk for its current state but have some of the most fun crafting Ive tried in any game. seem to have forgotten why I didnt sub to the game ;P   think the whole sandbox feel werent sold well to me at the time.

  • GhostflameGhostflame Member Posts: 29
    Originally posted by Rockgod99


    I keep trying to tell people that Ryzom is awesome yet they keep ignoring me.
    I wasted two months in Fallen Earth just to come back to Ryzom.
    It's sad that the game has around 5k subs.



     

    Ryzom doesn't seem empty to me and I'm a pretty new player. There are always plenty of people around, most very helpful and friendly. I revisited the starter island yesterday and helped kill Arken about 10 times...so plenty of new players arriving as well.

  • Rockgod99Rockgod99 Member Posts: 4,640
    Originally posted by Ghostflame

    Originally posted by Rockgod99


    I keep trying to tell people that Ryzom is awesome yet they keep ignoring me.
    I wasted two months in Fallen Earth just to come back to Ryzom.
    It's sad that the game has around 5k subs.



     

    Ryzom doesn't seem empty to me and I'm a pretty new player. There are always plenty of people around, most very helpful and friendly. I revisited the starter island yesterday and helped kill Arken about 10 times...so plenty of new players arriving as well.

    Take a look at the Atys map. The starting Island is around 1% the size of the game world. That means people are spread out big time.

    Ryzom has a few FFA pvp areas that would greatly benefit from an increase in population.

    It's ok right now but It would be bloody fantastic with more players. I say around 10-15k subs across its three servers and the ffa zones would be awesome.

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • GhostflameGhostflame Member Posts: 29
    Originally posted by Rockgod99

    Originally posted by Ghostflame

    Originally posted by Rockgod99


    I keep trying to tell people that Ryzom is awesome yet they keep ignoring me.
    I wasted two months in Fallen Earth just to come back to Ryzom.
    It's sad that the game has around 5k subs.



     

    Ryzom doesn't seem empty to me and I'm a pretty new player. There are always plenty of people around, most very helpful and friendly. I revisited the starter island yesterday and helped kill Arken about 10 times...so plenty of new players arriving as well.

    Take a look at the Atys map. The starting Island is around 1% the size of the game world. That means people are spread out big time.

    Ryzom has a few FFA pvp areas that would greatly benefit from an increase in population.

    It's ok right now but It would be bloody fantastic with more players. I say around 10-15k subs across its three servers and the ffa zones would be awesome.



     

    Maybe the ffa zones could use some more people but Void would be very much over crowded! ;-)

     

  • Rockgod99Rockgod99 Member Posts: 4,640
    Originally posted by Ghostflame

    Originally posted by Rockgod99

    Originally posted by Ghostflame

    Originally posted by Rockgod99


    I keep trying to tell people that Ryzom is awesome yet they keep ignoring me.
    I wasted two months in Fallen Earth just to come back to Ryzom.
    It's sad that the game has around 5k subs.



     

    Ryzom doesn't seem empty to me and I'm a pretty new player. There are always plenty of people around, most very helpful and friendly. I revisited the starter island yesterday and helped kill Arken about 10 times...so plenty of new players arriving as well.

    Take a look at the Atys map. The starting Island is around 1% the size of the game world. That means people are spread out big time.

    Ryzom has a few FFA pvp areas that would greatly benefit from an increase in population.

    It's ok right now but It would be bloody fantastic with more players. I say around 10-15k subs across its three servers and the ffa zones would be awesome.



     

    Maybe the ffa zones could use some more people but Void would be very much over crowded! ;-)

     

     

    LOL this is true.

    When I first started one of the main things that bothered me in ryzom was the lack of a real market. Since the people just give stuff away. I was spoiled by Eve online.

    As time has gone on I've come to appreciate the barter system and it kind of fits the overall feel of the game.

    Ryzom has a great deal of really awesome features if your willing to look for them.

    The other day I went on an expedition through Atys hunting mini bosses with two other friends.

    I had more fun than I thought I would to be honest.

    People spend a great deal of time tweaking their character stanza system and working on masteries.

    Ryzom has a very old school feel. So i can understand how some people might not stick with the game. You often hear complaints of the game being too grindy, not having enough pve quests and the lack of jumping and diving just kills it for people.

    Oh well.

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • TuyetTuyet Member Posts: 135

    ffa zones in Ryzom are really poor for PvP. If you want ffa PvP zones in your MMO then Ryzom is prob not what you are looking for.

     

    For one, usually the zones are empty. A few times a day someone might do some Boss checking or there may be a trek that is  trekking thru. Someone might actual be digging the regular supreme nodes in those zones too and prob would not enjoy be griefed while doing that and the regular supreme mats in those zones are not really worth fighting over as the regular digging is only lev 150 or lev 200 max in those zones. Occassionally someone might be leveling their PR dig skill in those zones and if you are the type of guy that enjoys griefing someone in dig gear working on somewhat hard to level skill, well reputations are earned.

     

    Having said that, I have known of 2 chars that enjoyed attacking other players in the ffa zones. It took months maybe even a year or more but guess what?

     

    I think the reason those zones are PvP is that the Supernodes are there. It is somewhat good in concept I guess that players should form up in groups and fight one another along with Great Vorax's to dig the supernodes. But most of the players that dig the supernodes don't fight over the digging and don't want to fight while digging -- and they are prob the most powerful players in the game so you know what they say about payback.

     

    But if one attacks someone in those zones for griefing there can be payback. You own an OP, hope you can defend it. You don't own an OP, hope your guild never wants to dig the supernodes yourself.

     

    Now if you want to setup up some guild v guild PvP there, sure go for it. But there is flagged faction v faction PvP which is sometimes done in capital cities for fun. Also there is rather good size arena for team v team PvP. And one can always use an OP battle for fun PvP -- actually you can fight in the OP battle area for at least a day in advance of the actual OP battle rounds -- so form up 2 sides and one side pick attack and the other defend and go for it for hours if you like.

    With all those wonderful PvP options other than ffa zones, no idea why those zones are ffa PvP, other than if Ryzom did get to where the server populations are say 5x what they are now the supernode mats might well be worth fighting over.

  • Rockgod99Rockgod99 Member Posts: 4,640

    If more pvp minded individuals joined the game in a few months those "Superior players" Wouldn't mean jack shit.

    If you dont want to pvp dont dig in a ffa pvp zone.

    Anyway i wasn't talking of griefing just having more people to fight and to me getting a team together and going out in ffa areas to fight other teams sounds pretty cool and something ryzom lacks atm.

    I understand the not wanting to pvp part but if the devs wanted crafter to get super nodes without resistance then they would not have placed them in a zone like that.

     

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • Rockgod99Rockgod99 Member Posts: 4,640

    Before someone points me in the direction of Darkfall after reading my last post. Keep in mind Ryzom has a light death penalty and both a wonderful community.

    I see no issue with having a good time and getting alittle pvp fun with the rest of those awesome people.

     

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • GhostflameGhostflame Member Posts: 29
    Originally posted by Rockgod99


    If more pvp minded individuals joined the game in a few months those "Superior players" Wouldn't mean jack shit.
    If you dont want to pvp dont dig in a ffa pvp zone.
    Anyway i wasn't talking of griefing just having more people to fight and to me getting a team together and going out in ffa areas to fight other teams sounds pretty cool and something ryzom lacks atm.
    I understand the not wanting to pvp part but if the devs wanted crafter to get super nodes without resistance then they would not have placed them in a zone like that.
     



     

    A bit OT... but....guild politics is also a form of PvP. There seems to quite a bit of that going on in Ryzom.

  • Rockgod99Rockgod99 Member Posts: 4,640
    Originally posted by Ghostflame

    Originally posted by Rockgod99


    If more pvp minded individuals joined the game in a few months those "Superior players" Wouldn't mean jack shit.
    If you dont want to pvp dont dig in a ffa pvp zone.
    Anyway i wasn't talking of griefing just having more people to fight and to me getting a team together and going out in ffa areas to fight other teams sounds pretty cool and something ryzom lacks atm.
    I understand the not wanting to pvp part but if the devs wanted crafter to get super nodes without resistance then they would not have placed them in a zone like that.
     



     

    A bit OT... but....guild politics is also a form of PvP. There seems to quite a bit of that going on in Ryzom.

    It's always been like that. Politics, drama...more drama. Comes pre-installed in a game when you have a gvg feature.

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • GhostflameGhostflame Member Posts: 29
    Originally posted by Rockgod99

    Originally posted by Ghostflame

    Originally posted by Rockgod99


    If more pvp minded individuals joined the game in a few months those "Superior players" Wouldn't mean jack shit.
    If you dont want to pvp dont dig in a ffa pvp zone.
    Anyway i wasn't talking of griefing just having more people to fight and to me getting a team together and going out in ffa areas to fight other teams sounds pretty cool and something ryzom lacks atm.
    I understand the not wanting to pvp part but if the devs wanted crafter to get super nodes without resistance then they would not have placed them in a zone like that.
     



     

    A bit OT... but....guild politics is also a form of PvP. There seems to quite a bit of that going on in Ryzom.

    It's always been like that. Politics, drama...more drama. Comes pre-installed in a game when you have a gvg feature.



     

    Which is why a crafter could expect to dig in peace in a ffa pvp zone - if you don't want his guild to take all your outposts. I think you might have missed that part.

  • TuyetTuyet Member Posts: 135

    Hehehe, think it happened?

     

  • Rockgod99Rockgod99 Member Posts: 4,640

    Ahh that's funny if the population tripled on my server do you really think over the course of a year the vets would have any sway?

    Its one thing for a crafter that has ties to people but Ryzom is anything but a pvp community.

    Real pvpers come in and Atys is turned upside down.

    Just look at eve, massive power blocks gone. Nothing lasts forever my friends.

     

    The current players should feel fortunate that they have the power they have and people are safe. If Ryzom ever gets a mass influx of players that goes bye bye and the bubble most of them live in will be gone in an instant.

     

    It's all in fun right? the game was designed like this for a reason correct? Only reason Ryzom is hippie centrale is due to a very small playerbase.

     

    More people mean more pvp, active player events, an active market, sweeping changes to the game (shit you've been asking for).

    All in all its a positive.

    If we have to upset a handful of diggers that have been untouched in the process then so be it. Until then I guess we can enjoy our pve experience with at most 50 players on at one time on the english server aye?

     

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • TuyetTuyet Member Posts: 135
    Originally posted by Rockgod99


    If more pvp minded individuals joined the game in a few months those "Superior players" Wouldn't mean jack shit.
    If you dont want to pvp dont dig in a ffa pvp zone.
    Anyway i wasn't talking of griefing just having more people to fight and to me getting a team together and going out in ffa areas to fight other teams sounds pretty cool and something ryzom lacks atm.
    I understand the not wanting to pvp part but if the devs wanted crafter to get super nodes without resistance then they would not have placed them in a zone like that.
     



     

    Maybe I gave the wrong impression but the players that I know that dig the supernodes, do PvP and are the best PvPers in Ryzom that I know of. But PvPing while in dig gear isn't easy and the player in dig gear is at a big disadvantage. And one may have to wait a few hours for the weather to be right to prospect supreme mats and the weather will prob stay good for prospecting for only 5 minutes or so.  Also the supreme mats dug at the supernodes are quite valuable and limited in quantity. And say if one has a quantity of 15 dug but has not completed the dig and gets killed those 15 mats are lost. Same goes if one say has a quantity of say 10 and hasn't reached max Quality yet -- and then switches to fight or run instead of finishing the dig to max quality.

    But also there are Q250 supreme mats in all 4 of the lev 250 PR zones so one doesn't have to dig supernodes at all to get the best dug mats in the game.

    But I do think there is team v team PvP in Ryzom right now. The OP battles are PvP over serious resources. Flagged PvP does occur -- there was a Kami takeover of the Karavan alligned Tryker capital city of Fairhaven last weekend. There are many players that really enjoy flagged PvP and willing to take part if enough are around to make it fun. Although it isn't done much, I have seen teams form up at an OP that has been declared on, and PvP to their hearts content the night before the actual battle rounds.

    I have never seen teams form up for PvP in the ffa PR zones. It may happen but I just wouldn't think it would be the best place to PvP.

    I have been griefed in the ffa zones a couple times, didn't care for it at all and don't see what was in it for the griefer at all. Ryzom is a lot more about working hard to get another player rezzed when they need it to avoid a Death Penalty then giving other players Death Penalties -- at least for me and just about all the Ryzom players I've known.

  • Rockgod99Rockgod99 Member Posts: 4,640

    I'm aware of the game mechanics i've been playing for a while.

    All i'm trying to say is with more people certain mechanics would be used more.

    The players I know (that didnt leave for DF and FE) would welcome more players to play with and against and that my friend is more important than the vet power blocks atm.

    I have no intentions of griefing diggers, but it would be awesome to get on the forums and set up a free for all in a pvp zones for kicks and right now that's not happening. Sure the Ops are being fought over once in a blue moon but thats not enough for me.

    I have games to play filled with griefers already I just want Ryzom to have more people playing and for certain things to develop more.

    This game can be a really sick faction pvp game the way its designed. no it wouldnt be a DAoC but damn it would be some good times.

     

    The thing I forget to go over is that Ryzom is more than just pvp, we have mechanics like The ring, Kitin lairs and other goodies to mess with that just cant be fully taken advantage of by everyone due to such a small player base. More players would be a plus overall.

     

    Anyway my last couple posts may have sounded like rants thats only because I hate long running power blocks, they make the game stale. Even if those people running them are my buddies that I talk to on Mumble, Vent and TS.

     

     

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • astoriaastoria Member UncommonPosts: 1,677
    Originally posted by Rockgod99

    Originally posted by Ghostflame

    Originally posted by Rockgod99

    Originally posted by Ghostflame

    Originally posted by Rockgod99


    I keep trying to tell people that Ryzom is awesome yet they keep ignoring me.
    I wasted two months in Fallen Earth just to come back to Ryzom.
    It's sad that the game has around 5k subs.



     

    Ryzom doesn't seem empty to me and I'm a pretty new player. There are always plenty of people around, most very helpful and friendly. I revisited the starter island yesterday and helped kill Arken about 10 times...so plenty of new players arriving as well.

    Take a look at the Atys map. The starting Island is around 1% the size of the game world. That means people are spread out big time.

    Ryzom has a few FFA pvp areas that would greatly benefit from an increase in population.

    It's ok right now but It would be bloody fantastic with more players. I say around 10-15k subs across its three servers and the ffa zones would be awesome.



     

    Maybe the ffa zones could use some more people but Void would be very much over crowded! ;-)

     

     

    LOL this is true.

    When I first started one of the main things that bothered me in ryzom was the lack of a real market. Since the people just give stuff away. I was spoiled by Eve online.

    As time has gone on I've come to appreciate the barter system and it kind of fits the overall feel of the game.

    Ryzom has a great deal of really awesome features if your willing to look for them.

    The other day I went on an expedition through Atys hunting mini bosses with two other friends.

    I had more fun than I thought I would to be honest.

    People spend a great deal of time tweaking their character stanza system and working on masteries.

    Ryzom has a very old school feel. So i can understand how some people might not stick with the game. You often hear complaints of the game being too grindy, not having enough pve quests and the lack of jumping and diving just kills it for people.

    Oh well.



     

    Thanks for your posts Rockgod in this and another thread. Really thinking I might have to sub to this (my trial is up and dont wanna change email or account name).

    I think I might have to just deal with the no jumping. I mean I deal with it in EVE. Not that I CANT jump in EVE, but I like Minmatar ships and something usually breaks when I jump in my pod.

     

    "Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga

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