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What will keep me from buying this game, what about you?

13

Comments

  • KordeshKordesh Member Posts: 1,715

    If it ends up being another overly instanced arena based game, I'm out. I honestly can't stand the current GW. It was novel when it first came out, but the arena's, instances, and "cooldown based" gameplay are wholly uninteresting. 

    Bans a perma, but so are sigs in necro posts.

    EAT ME MMORPG.com!

  • EqvaliserEqvaliser Member Posts: 74

    Main thing keeping me from buying this game...

     

    is  NCSoft. had to many

    disappointment with thier other releases, im just ignoreing this game.

    ------
    Playing MMO's since my first which was Ultima online, then Anarchy online. and so on.. ;)
    Now a days im very critical before i ewen bother downloading a Free to play mmo.

  • QuirhidQuirhid Member UncommonPosts: 6,230

    Originally posted by Eqvaliser



    Main thing keeping me from buying this game...

     

    is  NCSoft. had to many

    disappointment with thier other releases, im just ignoreing this game.

    ArenaNet is behind GW and GW2, not NCSoft. So feel free to try it.

    I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  • kjames423kjames423 Member Posts: 47

    Nothing can keep me from buying this game. I loved GW and i have a bunch of friends in real life and in game that i will meet up with in GW2 and the added races/ reduced instancing is gonna make it much better.

    Past: Can never go back to Wow.
    Present: Nothing interesting out.
    Future: Looking forward to GW2.

  • djazzydjazzy Member Posts: 3,578

    Originally posted by Kordesh

    If it ends up being another overly instanced arena based game, I'm out. I honestly can't stand the current GW. It was novel when it first came out, but the arena's, instances, and "cooldown based" gameplay are wholly uninteresting. 

     Probably not the game for you then.

  • hauptmann85hauptmann85 Member Posts: 29

    I don't see the point of this thread.

    You buy becasue you like it.

    You don't buy it because you don't like it.

    It's as simple as that. Since there's no one forcing you to purchase things you don't like, I don't see how trying to prove someone what they like or don't like is wrong is going to help anyone.

  • NozzieNozzie Member Posts: 54

    Originally posted by hauptmann85



    I don't see the point of this thread.

    You buy becasue you like it.

    You don't buy it because you don't like it.

    It's as simple as that. Since there's no one forcing you to purchase things you don't like, I don't see how trying to prove someone what they like or don't like is wrong is going to help anyone.

    I think there can be a point to this thread , whether it's the one the OP was hoping to discuss or not I don't know . GW1 is a very different game from the vast majority of MMOs . The little information that has been released about GW2 leads many to believe that it will be a more conventional game than GW1 is . As this thread is in the GW2 forum I would assume the OPs question is addressed to those who are looking forward to GW2 , mostly GW1 fans . So the question would be :

    How far away from the GW1 formula , down the path of WoW-clone would GW2 have to go to keep you from buying it ? 

    A few examples : No PvP only toons , More quest & less mission driven advancement through the game , Higher level cap ,Tiered equipment , Less flexible builds , Introduce crafting , Introduce Dungeon Lock-outs , Reduced use of instances , 

    I am a Guildwars fan & some changes I would welcome , an Auction House being one of them . But there are several things that I wouldn't want . But even in a worst case situation ( from my view ) I would still buy the game . I have faith in ArenaNets  ability to tell a great story & they haven't let me down yet . Fingers crossed .                                                                                                                        

  • SigilaeaSigilaea Member Posts: 317

    If you actually went over to their site you would have learned that they will have instanced missions AND an open, explorable world where you will see all of your friends and enemies. Delete this thread.

  • KordeshKordesh Member Posts: 1,715

    Personally, I won't be getting it just because it's going for the circle jerk "e-sport" market again. They're focusing on tournament PvP again, and the disingenuous "world vs world" just proves that they're still going to be heavily instanced as the W vs W doesn't actually take place IN the game world, but rather in large maps/scenarios that you queue up into. I suspect they're going to be keeping with the traditional "cool down" based combat which personally I hated in the old GW, so that's out as well. Additionally, once again, the "open world" is not so open. Map travel ho! Goodbye exploration. 

    So basically:

    - instancing is still alive an well

    - "cool down" based combat system

    - supporting e-wankery

    - Instant travel map system

    I love the artwork, I love the lore, but yeah no thanks. 

    edit: And before the ArenaNet faithful come to point it out, yes, I know that there will be "large open world areas" that doesn't mean that there isn't heavy instancing in the game as well, which from their interviews they appear to be suggesting, nor does it mean these "large open areas" won't simply operate like large instances that everyone can join.

    Bans a perma, but so are sigs in necro posts.

    EAT ME MMORPG.com!

  • KamayorKamayor Member Posts: 52

    my crappy computer has onboard video

  • SelenicaSelenica Member Posts: 183

    It really depends how good FFXIV is. Same goes for SWTOR (if it releases before GW2). If I'm busy enjoying another game I might pass on GW2. 

  • VaultFairyVaultFairy Member UncommonPosts: 566

    I liked the game for its story. So what if it was "instanced" and not a "proper MMO". It's story is so intriguing, and the lore of it is worth reading into.

    I don't mind monthly fee for this game, it deserves so much more than that it get's credit for.

  • ContrasterContraster Member Posts: 11

    What will keap me from buying...................................NOTHING! This game is awesome and i cannot believe i didn't know about it even though i played GW1.(i only played it for 2 months now)

    Johnny

  • BannneBannne Member Posts: 244

    Originally posted by Kordesh



    Personally, I won't be getting it just because it's going for the circle jerk "e-sport" market again. They're focusing on tournament PvP again, and the disingenuous "world vs world" just proves that they're still going to be heavily instanced as the W vs W doesn't actually take place IN the game world, but rather in large maps/scenarios that you queue up into. I suspect they're going to be keeping with the traditional "cool down" based combat which personally I hated in the old GW, so that's out as well. Additionally, once again, the "open world" is not so open. Map travel ho! Goodbye exploration. 

    So basically:

    - instancing is still alive an well

    - "cool down" based combat system

    - supporting e-wankery

    - Instant travel map system

    I love the artwork, I love the lore, but yeah no thanks. 

    edit: And before the ArenaNet faithful come to point it out, yes, I know that there will be "large open world areas" that doesn't mean that there isn't heavy instancing in the game as well, which from their interviews they appear to be suggesting, nor does it mean these "large open areas" won't simply operate like large instances that everyone can join.

    I think you should read this.

    http://gamedrone.net/2009/08/21/guild-wars-2-preview/

  • HochmeisterHochmeister Member Posts: 70

    Originally posted by vistakah



    I was not a huge fan of GW1 namely because of instancing in general and primarily instanced PVP. If open world PVP isn't made a primary feature then more then likely i will save my money or spend it elsewhere. What is make or break for you buying into GW2?

    So your going to caste out a hole game that has tried to decrease its Instancing just because of a few instanced places?

    Give it another try dude don't just quit on it because of that imperfection. open world PVP is going to be in the mists it might not be completley un Instanced but geting there and geting out is the only instanced thing about it i think. Instancing has to be in the game somewhere.

  • HochmeisterHochmeister Member Posts: 70

    Originally posted by Kordesh



    Personally, I won't be getting it just because it's going for the circle jerk "e-sport" market again. They're focusing on tournament PvP again, and the disingenuous "world vs world" just proves that they're still going to be heavily instanced as the W vs W doesn't actually take place IN the game world, but rather in large maps/scenarios that you queue up into. I suspect they're going to be keeping with the traditional "cool down" based combat which personally I hated in the old GW, so that's out as well. Additionally, once again, the "open world" is not so open. Map travel ho! Goodbye exploration. 

    So basically:

    - instancing is still alive an well

    - "cool down" based combat system

    - supporting e-wankery

    - Instant travel map system

    I love the artwork, I love the lore, but yeah no thanks. 

    edit: And before the ArenaNet faithful come to point it out, yes, I know that there will be "large open world areas" that doesn't mean that there isn't heavy instancing in the game as well, which from their interviews they appear to be suggesting, nor does it mean these "large open areas" won't simply operate like large instances that everyone can join.

    For god sake stop moaning about open world if you want to walk to where you want to go just do it don't tell us all that rubbish about u hating map travel. Map travel is for lots of people that hate spending 2 hours of time that u can't afford to waste fighting and running. and u can only map travel when u have gotten to the place through running and fighting atleast once to be able to see it on your map properly.Map travel is a option not a order. Who cares if a game has a few instanced areas. Do u really want people surrounding you all the time. i bet most of the time u don't talk to anyone while your playing so it doesn't matter if they are there or not for god sake. It isn't concentrated on the tournies plus what if PVP is a little Instanced. would you rather just have someone randomly kill u while your trying to do a quest? Do u want a world where u need to go to the other side of the damn map just to finish quest then go back again because u forgot something. Instancing works in map travel and PVP so shut up and stop complaining. Keap those expectations up and u will find your self MMO less.

    Just admit it. u just don't like the game. Don't give these stupid reasons why u don't like it because most of these reasons don't make sence. next time just put. I DON'T WANT THE GAME because......(reasons that don't make sence like instant  map travel shouldn't be in the list neither should Instancing is still live and well. INSTANCE IS SOMEWHERE IN ALLMOST ALL GAMES! IF U DON'T WANT INSTANCE PLAY RUNESCAPE! then u will moan about graphics and small world)

  • HochmeisterHochmeister Member Posts: 70

    the closest thing to keep me from buying it. would proberbly be if there was a cash shop that sold things that gave other players advantage in combat . But I don't think that that would really keep me from buying. It would just keep me from fully enjoying. I don't think they will put cash shop like that in it though because they didn't do that in GW1

  • Sid_ViciousSid_Vicious Member RarePosts: 2,177

    Guildwars 1 had instant PVP without a grind. Sure the invisible walls and instances suck . .. that's why I mostly play Darkfall, but Guildwars is not 15$/mo so I will definitely buy it no matter how shitty people say that it is because I love the first one and have been playing it almost 10-20 min a day since it came out.

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  • slashbeastslashbeast Member Posts: 533

    Hmmm I don't think there's anything they can do wrong really...

    Though I guess the revamp to the skill system has me a tad bit worried but im not biting my nails to the end over it.

  • markoraosmarkoraos Member Posts: 1,593

    basically two things will keep me from buying:

    level-tiered zones - you know, the WoW, WAR crap where you progress from zone "for" levels 1-5, then 5-10 then 10-20 etc.. for me this completly breaks the "world" feeling of the game. You are in a tunnel and you "consume the content" according to the "story" some dev has written for you. /yawn.... that's cool for a single player game but it kills an immense part of what I feel the "essence of MMO genre" is. No matter how big or "seamless" the world is it still becomes just a series of interconected little playgrounds. A huge waste of resources - WAR has one of the biggest  online worlds ever created (in sheer area and detail) and yet it feeels stiflingly small and confined precisely because of the extreme tiering of PvE zones. (WAR has this more-or-less solved in PVP with boosts, but now they realized that stratifying players into as little as 4 tiers is contraproductive and they introduced the sidekicking systems... which makes you wonder WTF did they even have the damn levels in the first place? Just say no to levels.)

    excessive emphasis on tournament PvP. - For me this is more important than the above since I'm a PvP afficionado. I really loved the way you can play casual PvP in WAR (the reason I still play it). You do not feel like you are a part of some sports league but an ongoing conflict from which you can jump out and in at any time. The over-emphasis on tiers, ladders and etc makes the game too compettive and stressful for me. This is like the difference between a friendly soccer match in somebody's back yard and being a premiere league player...  Personally I prefer backyard soccer.... Imo this over-emphasis on "competetivenss" is what is making PvP less popular than PvE in MMOs in general. I know a bunch of former WoW PvP-haters who still play WAR precisely because of this casualness and light-heartedness. You don't play to be the "best" or climb some imaginary ladder but just because of the sheer fun of the match... and yes with this casualness even your enemies become your friends and it is really cool to read WAR forum discussions where Destros and Orders congratulate each other on the last night's game. In fact WAR's PvP has more of a "feelgood" effect than group PvE in most other games - I'd like to see this in the next game I play with my friends.

    That is not to say that I'm completly against competetive tournaments, ladders etc. Ofc there should be those - there are people who enjoy that kind of thing and more power to them! However I hope there will be a healthy mix of different PvP modes so us grunts can have our fun.

    I must say I'm worried about this talk of raising the level cap. One of the reasons I loved GW 1 is precisely because the linear part of the advancement was over very quickly and after that it was all lateral goodness. The increased level cap stinks of both of the two things I fear the most for GW 2. I hope Arenanet are not making the mistake of their careers with this and ditching one of the things that made their first game so great. It happened before - with Mythic's abandoning the 3-faction model for world PvP (aka RvR) which must rank as one of the poorest game design decisions ever made. Hope Arenanet has more sense.

  • OnyxBMWOnyxBMW Member Posts: 207

    To me, the deal breaker for GW2 is if they:

    A) Do multiclassing again

    and B) have millions upon millions of skills, let alone combinations.

     

    Yes, I'm exaggerating, but hear me out.  The main turn off of GW for me was that, for each class, you had (at first) 5 other classes you could combo with.  The elementalist by eye of the north had over 140 skills to itself.  Scattered, in typical fashion, to practically hundreds of trainers scattered to the four winds.  You needed a strategy guide just to know what all the skills were, let alone their location.

    Using 140 skills alone to create a character was a nightmare, especially considering many abilities shared others very similar to each other, if not exact clones -of- each other.  Throw in the fact that, by nightfall, you had -9- other classes you could potentially pair with, where many of those had over 100 skills each, and my obsessive compulsive self ended up spending hours undermining my fun pretending I could create a great skill combo that was A) fun to me and B) effective, and I ended up never getting anything useful done due to complete and utter bloat.

    Nevermind that the multiclass system just ended up muddying the waters.  Instead of creating unique classes that could be easily identified to allow for pre-planning of how to attack a situation, you ended up with never really knowing how a class would play, let alone a group of people.

    You practically had to be a major in statistics just to understand how to min/max a character out properly, and it undermined and ruined the game utterly for me.

     

    The heavily instanced nature kinda sucked, but at least it wasn't murderous to gameplay like the skill system ended up being.

     

    Beyond that, it'd be nice to not have arena-style PVP (ALA team, random team, GVG, etc).  That style of gameplay never appealed to me.  However, the map Fort Aspenwood was always fun for me, since it had a fun objective and required much thought by the attackers and defenders to both defend and attack it, requiring proper balance and objectives.

    As long as PVP is objective based, and not "kill the other team dead", and the skill system isn't hyper-bloated, GW2 looks to be a shoe-in for an awesome game for my repertoire.

  • ThomasN7ThomasN7 87.18.7.148Member CommonPosts: 6,690

    Originally posted by OnyxBMW

    To me, the deal breaker for GW2 is if they:

    A) Do multiclassing again

    and B) have millions upon millions of skills, let alone combinations.

     

    Yes, I'm exaggerating, but hear me out.  The main turn off of GW for me was that, for each class, you had (at first) 5 other classes you could combo with.  The elementalist by eye of the north had over 140 skills to itself.  Scattered, in typical fashion, to practically hundreds of trainers scattered to the four winds.  You needed a strategy guide just to know what all the skills were, let alone their location.

    Using 140 skills alone to create a character was a nightmare, especially considering many abilities shared others very similar to each other, if not exact clones -of- each other.  Throw in the fact that, by nightfall, you had -9- other classes you could potentially pair with, where many of those had over 100 skills each, and my obsessive compulsive self ended up spending hours undermining my fun pretending I could create a great skill combo that was A) fun to me and B) effective, and I ended up never getting anything useful done due to complete and utter bloat.

    Nevermind that the multiclass system just ended up muddying the waters.  Instead of creating unique classes that could be easily identified to allow for pre-planning of how to attack a situation, you ended up with never really knowing how a class would play, let alone a group of people.

    You practically had to be a major in statistics just to understand how to min/max a character out properly, and it undermined and ruined the game utterly for me.

     

    The heavily instanced nature kinda sucked, but at least it wasn't murderous to gameplay like the skill system ended up being.

     

    Beyond that, it'd be nice to not have arena-style PVP (ALA team, random team, GVG, etc).  That style of gameplay never appealed to me.  However, the map Fort Aspenwood was always fun for me, since it had a fun objective and required much thought by the attackers and defenders to both defend and attack it, requiring proper balance and objectives.

    As long as PVP is objective based, and not "kill the other team dead", and the skill system isn't hyper-bloated, GW2 looks to be a shoe-in for an awesome game for my repertoire.

     1. No secondary professions.

    2. There will be less skills per class.

    Welcome to Guild Wars 2!

    30
  • OnyxBMWOnyxBMW Member Posts: 207

    Originally posted by SaintViktor

    Originally posted by OnyxBMW

    *snip*

     1. No secondary professions.

    2. There will be less skills per class.

    Welcome to Guild Wars 2!

    Saying and doing are two different things, which is why I'm cautiously optimistic ;)

  • impiroimpiro Member Posts: 204

    Originally posted by OnyxBMW

    To me, the deal breaker for GW2 is if they:

    A) Do multiclassing again

    and B) have millions upon millions of skills, let alone combinations.

     

    Yes, I'm exaggerating, but hear me out.  The main turn off of GW for me was that, for each class, you had (at first) 5 other classes you could combo with.  The elementalist by eye of the north had over 140 skills to itself.  Scattered, in typical fashion, to practically hundreds of trainers scattered to the four winds.  You needed a strategy guide just to know what all the skills were, let alone their location.

    Using 140 skills alone to create a character was a nightmare, especially considering many abilities shared others very similar to each other, if not exact clones -of- each other.  Throw in the fact that, by nightfall, you had -9- other classes you could potentially pair with, where many of those had over 100 skills each, and my obsessive compulsive self ended up spending hours undermining my fun pretending I could create a great skill combo that was A) fun to me and B) effective, and I ended up never getting anything useful done due to complete and utter bloat.

    Nevermind that the multiclass system just ended up muddying the waters.  Instead of creating unique classes that could be easily identified to allow for pre-planning of how to attack a situation, you ended up with never really knowing how a class would play, let alone a group of people.

    You practically had to be a major in statistics just to understand how to min/max a character out properly, and it undermined and ruined the game utterly for me.

     

    The heavily instanced nature kinda sucked, but at least it wasn't murderous to gameplay like the skill system ended up being.

     

    Beyond that, it'd be nice to not have arena-style PVP (ALA team, random team, GVG, etc).  That style of gameplay never appealed to me.  However, the map Fort Aspenwood was always fun for me, since it had a fun objective and required much thought by the attackers and defenders to both defend and attack it, requiring proper balance and objectives.

    As long as PVP is objective based, and not "kill the other team dead", and the skill system isn't hyper-bloated, GW2 looks to be a shoe-in for an awesome game for my repertoire.

    You disliked the multi-classes? That is what  made the PVP in GW so great. Hear yourself, you dont want it because it offers  too much variation? You really want to be able to statisticly decide a pvp match? REALLY? I dont know but i think you miss the point of video games. It is boring if there is a best setup for each class, it makes the pvp static and statistic and kills the fun overall. It is the intuitive and smart combo's that players/guilds come up with that makes PvP interesting. How boring is it when you can predict outcomes of a match because you can predict what setup the foe uses.

     

    edit* Bah, just saw that there will be no sec.profs :( You win i guess...

  • Lord.BachusLord.Bachus Member RarePosts: 9,686

    Originally posted by impiro

    edit* Bah, just saw that there will be no sec.profs :( You win i guess...

     

    Not really i guess its a little different...

    If your mage equips a warriors hammer... that would give him 5 warrior skills

    Your mage would also have 5 mage skills to chose from his known skills.

     

    Now your mage has a 2nd weapon, if he swaps that in ... for example a healers staff.... he would get 5 healing abbilites... and a char can allways swap out 2 weapons in combat easilly...

     

    So if every weapon has 5 different skills, then see how many posiblities we have ;)

     

    And don't mind my bad english as it is not my native tongue

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

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