It looks like you're new here. If you want to get involved, click one of these buttons!
http://pc.ign.com/articles/107/1071607p1.html
"World of Warcraft is a great game, but as you know in entertainment, there's always the juggernaut and that means there's opportunities out there for the right MMO, said Farrell. " What we love about the Warhammer 40K MMO is that it's different in that it's a sci-fi, futuristic-based world. We're not competing directly in the orcs and elves fantasy environment that World of Warcraft is in. We can differentiate ourselves."
Farrell also revealed the 40K project will have different pricing structures depending on which part of the globe the game is played.
"The way we're building the 40K MMO, and we think it's the right way, is with a flexible business model in mind. We think the subscription model still works in North American and Europe, It's more challenging in Asia, so we're building it in a way that we can either use time-based sessions or microtransactions as the business model in different markets," Farrell said.
Hmmmm, so P2P in the west and item shops in the east? Wonder how that'll turn out.
Comments
Looks very interesting, first time I have heard of it being an MMO; albeit, I did not have all that much of a great time playing the single player. I should probably give it another shot. (Yes, I know that Blizzard had probably looked at Warhammer when making WoW considering Warhammer out-dates it by quite a few years.)
EDIT: Re-read your edit and...ugh I am not to sure I like that whole pricing structure.
wat
shameful bump