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  • Joker2240Joker2240 Member Posts: 664

    Originally posted by Harabeck

    Originally posted by Joker2240


    Originally posted by jrs77

     




    Originally posted by TweFoju

    yeah i was thinking like

    ok, its a non instanced Housing and people are afraid that there will be a lot of grieving

     but then it will not be destroyable and you can lock your house, so if enemies from other faction want to break into your house, it requires the scientist's tool or maybe a hacking tool, the higher your hacking skills are, the better, and the owner can also purchase a security system that isn't that easy to break

    kinda like Face of Mankind, you can break into the Police Department's safe and stuffs, kinda cool imo

    i think it's a interesting idea to implement this into the already seamless world

    i know it will be hard on develpment, and realistically, i dont think MHS will implement this, unless in the next expansion if demand are high, well just time will tell



     

    Housing will not happen in contested areas, that's for sure, as everthing will be destroyable in player-build bases, but the base-building itself.

    So if there will be housing sometime in the future, then it'll be in the cities, and instanced appartments, rather then open houses.

    Why not though? Why restrict the sandbox nature of the game? If MHS does not restrict these kind of these people will come. MHS has also stated that they are trying to keep the game instanced free. They should allow open houses and allow people to lock their apartment doors. However I think it would be really cool that people will have to lock it themselves or something. Like if they forget to lock it people can just walk in and steal their crap. Hacking/lock picking would be an other AWESOME addition. 

    none of this has been talked about by the devs. All we know is that they are not going to put in housing at launch but will add it later on either by expansion or patch. So, lets keep the creative juices flowing here.

    Why restrict the sandbox nature? Because a 100% sandbox isn't even a game, go check out Second Life. Completely unrestricted would mean houses could clog up any of the areas where people should be questing, fighitng, etc. Maybe they could be part of a guild's base or something.

    But isn't this completely off-topic? Besides, the name of this thread could give the wrong impression.

    I am not talking about a 100% sandbox game. It can still have theme park in it. I am talking about maybe 60%-80% sandbox game. Yes that is very true that houses could clog up areas that is why they should have parts of the islands not allow such things to happen. Like have districts where people are able to put houses or apartment complexes.

    Not really we are talking about instancing houses and stuff like that nature so it falls understand the instanced subject.  However now it is starting to get off subject.

  • Chile267Chile267 Member UncommonPosts: 141

    Originally posted by KilorTheMeek

    Originally posted by Dojen

    Thank goodness there are no instances. I gave up on them in that failure, STO. I want a persistent world.

     

    Yea.. cuz creating a game that encompasses an entire galaxy quadrant in a single persistent environment is totally feasible...

    Even if it was... don't you think about 90% of players would complain that they have to spend hours of travel time in-game to get from one end of the galaxy to the other? 

    STO is a rare game in which instancing is actually a necessary evil given the size of the world being played in.  AoC or WAR are better games to complain about instancing... I find it totally unnecessary in both games.

     

    "STO is a rare game in which instancing is actually a necessary evil given the size of the world"? I call BS! You're telling me they couldn't make an instance the size of lets say the Sol system and scale it to 25:1? It's space! I should at least be able to travel to Mars or Jupiter within the same instance. They couldn't do it because the engine they used (Champions) couldn't do it. They had 'NO' choice. Blizzard did it as does many other MMO when in comes to zones or continents. It would take me about an hour to an hour in a half to walk from just one of WOW's continents to the other end with no loading of zones, it's seamless. This gives an impression of persisentecy and scale. WOW and others have instances but the main world is seamless, to a point. Just one of wow's continents is bigger than  most of STO's instances put together.

    You don't need hours of travel time to get the feel of the size of space. They could have made the instances larger for each system so that you would spend several missions within one system instead of around one planet and jumping from instance to instance every two minutes.

    They didn't take the time to do it right and it shows. *Pathetic*

  • tvalentinetvalentine Member, Newbie CommonPosts: 4,216

    nvm

    image

    Playing: EVE Online
    Favorite MMOs: WoW, SWG Pre-cu, Lineage 2, UO, EQ, EVE online
    Looking forward to: Archeage, Kingdom Under Fire 2
    KUF2's Official Website - http://www.kufii.com/ENG/ -

  • aesbestosaesbestos Member Posts: 81

    Originally posted by Nizur

    When I read the title of this thread I crapped a brick thinking news had come out that the game is instanced. Thankfully that is not the case, but I don't know what to do with the brick now.

     I agree.  Scared me.

  • M4koM4ko Member Posts: 385

    Originally posted by Nizur

    When I read the title of this thread I crapped a brick thinking news had come out that the game is instanced. Thankfully that is not the case, but I don't know what to do with the brick now.

    use it as a door holder of course.

  • RogueSevenRogueSeven Member Posts: 321


    Originally posted by Harabeck
    Originally posted by KilorTheMeek
    Originally posted by Dojen Thank goodness there are no instances. I gave up on them in that failure, STO. I want a persistent world.
     
    Yea.. cuz creating a game that encompasses an entire galaxy quadrant in a single persistent environment is totally feasible...
    Eve.
    Even if it was... don't you think about 90% of players would complain that they have to spend hours of travel time in-game to get from one end of the galaxy to the other? 
    Fast travel, such as teleportation (wormholes for STO?), which is the route Earthrise is taking, can solve that issue.
    STO is a rare game in which instancing is actually a necessary evil given the size of the world being played in.  AoC or WAR are better games to complain about instancing... I find it totally unnecessary in both games.
     Agreed on that. War would have been much better without the battlegrounds and more developed open field RvR.


     

    there is only one known stable wormhole in star trek cannon...maybe they could throw in the destruction of Romulus and that whole red matter stuff to maybe created some weird phenomenon where stable wormholes start popping up everywhere...but if you wanted the effect of EVE it would have just been better to use Warp much like jumpgates in eve, i guess you could just warp from anywhere as long as you werent in the middle of combat.

    and saying even isnt instanced is only partially true, you are still switching nodes, if it was truely seamless then there wouldnt be a slight pause between switching systems, the simple fact that you can just fly in one direction for days, weeks or months on end and end up in a system is proof (just do research into people trying to get into jove space)....

    anyways this is all off topic..

    on topic, cant wait to see how earthrise is gonna be, especially being seamless.

  • M4koM4ko Member Posts: 385

    Originally posted by RogueSeven

     




    Originally posted by Harabeck



    Originally posted by KilorTheMeek



    Originally posted by Dojen

     

    Thank goodness there are no instances. I gave up on them in that failure, STO. I want a persistent world.





     

    Yea.. cuz creating a game that encompasses an entire galaxy quadrant in a single persistent environment is totally feasible...

    Eve.

    Even if it was... don't you think about 90% of players would complain that they have to spend hours of travel time in-game to get from one end of the galaxy to the other? 

    Fast travel, such as teleportation (wormholes for STO?), which is the route Earthrise is taking, can solve that issue.

    STO is a rare game in which instancing is actually a necessary evil given the size of the world being played in.  AoC or WAR are better games to complain about instancing... I find it totally unnecessary in both games.

     Agreed on that. War would have been much better without the battlegrounds and more developed open field RvR.






     


     

    there is only one known stable wormhole in star trek cannon...maybe they could throw in the destruction of Romulus and that whole red matter stuff to maybe created some weird phenomenon where stable wormholes start popping up everywhere...but if you wanted the effect of EVE it would have just been better to use Warp much like jumpgates in eve, i guess you could just warp from anywhere as long as you werent in the middle of combat.

    and saying even isnt instanced is only partially true, you are still switching nodes, if it was truely seamless then there wouldnt be a slight pause between switching systems, the simple fact that you can just fly in one direction for days, weeks or months on end and end up in a system is proof (just do research into people trying to get into jove space)....

    anyways this is all off topic..

    on topic, cant wait to see how earthrise is gonna be, especially being seamless.

    well it wont be all the way seamless, it will too have nodes.  areas will be too large to hold everything on one server.

  • HarabeckHarabeck Member Posts: 616

    Originally posted by M4ko

    Originally posted by RogueSeven

     




    Originally posted by Harabeck




    Originally posted by KilorTheMeek




    Originally posted by Dojen

     

    Thank goodness there are no instances. I gave up on them in that failure, STO. I want a persistent world.





     

    Yea.. cuz creating a game that encompasses an entire galaxy quadrant in a single persistent environment is totally feasible...

    Eve.

    Even if it was... don't you think about 90% of players would complain that they have to spend hours of travel time in-game to get from one end of the galaxy to the other? 

    Fast travel, such as teleportation (wormholes for STO?), which is the route Earthrise is taking, can solve that issue.

    STO is a rare game in which instancing is actually a necessary evil given the size of the world being played in.  AoC or WAR are better games to complain about instancing... I find it totally unnecessary in both games.

     Agreed on that. War would have been much better without the battlegrounds and more developed open field RvR.







     


     

    there is only one known stable wormhole in star trek cannon...maybe they could throw in the destruction of Romulus and that whole red matter stuff to maybe created some weird phenomenon where stable wormholes start popping up everywhere...but if you wanted the effect of EVE it would have just been better to use Warp much like jumpgates in eve, i guess you could just warp from anywhere as long as you werent in the middle of combat.

    and saying even isnt instanced is only partially true, you are still switching nodes, if it was truely seamless then there wouldnt be a slight pause between switching systems, the simple fact that you can just fly in one direction for days, weeks or months on end and end up in a system is proof (just do research into people trying to get into jove space)....

    anyways this is all off topic..

    on topic, cant wait to see how earthrise is gonna be, especially being seamless.

    well it wont be all the way seamless, it will too have nodes.  areas will be too large to hold everything on one server.

    It will be seamless in the sense that it won't have loading screens or separate instances. Most people don't care about the hardware solution in the background.

  • M4koM4ko Member Posts: 385

    Originally posted by Harabeck

    Originally posted by M4ko


    Originally posted by RogueSeven

     




    Originally posted by Harabeck




    Originally posted by KilorTheMeek




    Originally posted by Dojen

     

    Thank goodness there are no instances. I gave up on them in that failure, STO. I want a persistent world.





     

    Yea.. cuz creating a game that encompasses an entire galaxy quadrant in a single persistent environment is totally feasible...

    Eve.

    Even if it was... don't you think about 90% of players would complain that they have to spend hours of travel time in-game to get from one end of the galaxy to the other? 

    Fast travel, such as teleportation (wormholes for STO?), which is the route Earthrise is taking, can solve that issue.

    STO is a rare game in which instancing is actually a necessary evil given the size of the world being played in.  AoC or WAR are better games to complain about instancing... I find it totally unnecessary in both games.

     Agreed on that. War would have been much better without the battlegrounds and more developed open field RvR.







     


     

    there is only one known stable wormhole in star trek cannon...maybe they could throw in the destruction of Romulus and that whole red matter stuff to maybe created some weird phenomenon where stable wormholes start popping up everywhere...but if you wanted the effect of EVE it would have just been better to use Warp much like jumpgates in eve, i guess you could just warp from anywhere as long as you werent in the middle of combat.

    and saying even isnt instanced is only partially true, you are still switching nodes, if it was truely seamless then there wouldnt be a slight pause between switching systems, the simple fact that you can just fly in one direction for days, weeks or months on end and end up in a system is proof (just do research into people trying to get into jove space)....

    anyways this is all off topic..

    on topic, cant wait to see how earthrise is gonna be, especially being seamless.

    well it wont be all the way seamless, it will too have nodes.  areas will be too large to hold everything on one server.

    It will be seamless in the sense that it won't have loading screens or separate instances. Most people don't care about the hardware solution in the background.

    I dont remember them saying that there wont be any loading screen, but i wonder if even mining caves and bases will be part of the same world, i would think that caves wont be, and youll have to load to get inside.

  • HarabeckHarabeck Member Posts: 616

    Originally posted by M4ko

    Originally posted by Harabeck


    Originally posted by M4ko


    Originally posted by RogueSeven

     




    Originally posted by Harabeck




    Originally posted by KilorTheMeek




    Originally posted by Dojen

     

    Thank goodness there are no instances. I gave up on them in that failure, STO. I want a persistent world.





     

    Yea.. cuz creating a game that encompasses an entire galaxy quadrant in a single persistent environment is totally feasible...

    Eve.

    Even if it was... don't you think about 90% of players would complain that they have to spend hours of travel time in-game to get from one end of the galaxy to the other? 

    Fast travel, such as teleportation (wormholes for STO?), which is the route Earthrise is taking, can solve that issue.

    STO is a rare game in which instancing is actually a necessary evil given the size of the world being played in.  AoC or WAR are better games to complain about instancing... I find it totally unnecessary in both games.

     Agreed on that. War would have been much better without the battlegrounds and more developed open field RvR.







     


     

    there is only one known stable wormhole in star trek cannon...maybe they could throw in the destruction of Romulus and that whole red matter stuff to maybe created some weird phenomenon where stable wormholes start popping up everywhere...but if you wanted the effect of EVE it would have just been better to use Warp much like jumpgates in eve, i guess you could just warp from anywhere as long as you werent in the middle of combat.

    and saying even isnt instanced is only partially true, you are still switching nodes, if it was truely seamless then there wouldnt be a slight pause between switching systems, the simple fact that you can just fly in one direction for days, weeks or months on end and end up in a system is proof (just do research into people trying to get into jove space)....

    anyways this is all off topic..

    on topic, cant wait to see how earthrise is gonna be, especially being seamless.

    well it wont be all the way seamless, it will too have nodes.  areas will be too large to hold everything on one server.

    It will be seamless in the sense that it won't have loading screens or separate instances. Most people don't care about the hardware solution in the background.

    I dont remember them saying that there wont be any loading screen, but i wonder if even mining caves and bases will be part of the same world, i would think that caves wont be, and youll have to load to get inside.

    If you just run around the world, there will be no loading screens, that's just part of "seamless". I wouldn't rule out some extended loading time for a teleport or respawn, but everything in the game is all part of the same world (including bases), no loading screens between them. That's been made pretty clear. And what caves? I don't recall there every being anything about mining caves.

  • M4koM4ko Member Posts: 385

    Originally posted by Harabeck

    Originally posted by M4ko


    Originally posted by Harabeck


    Originally posted by M4ko


    Originally posted by RogueSeven

     




    Originally posted by Harabeck




    Originally posted by KilorTheMeek




    Originally posted by Dojen

     

    Thank goodness there are no instances. I gave up on them in that failure, STO. I want a persistent world.





     

    Yea.. cuz creating a game that encompasses an entire galaxy quadrant in a single persistent environment is totally feasible...

    Eve.

    Even if it was... don't you think about 90% of players would complain that they have to spend hours of travel time in-game to get from one end of the galaxy to the other? 

    Fast travel, such as teleportation (wormholes for STO?), which is the route Earthrise is taking, can solve that issue.

    STO is a rare game in which instancing is actually a necessary evil given the size of the world being played in.  AoC or WAR are better games to complain about instancing... I find it totally unnecessary in both games.

     Agreed on that. War would have been much better without the battlegrounds and more developed open field RvR.







     


     

    there is only one known stable wormhole in star trek cannon...maybe they could throw in the destruction of Romulus and that whole red matter stuff to maybe created some weird phenomenon where stable wormholes start popping up everywhere...but if you wanted the effect of EVE it would have just been better to use Warp much like jumpgates in eve, i guess you could just warp from anywhere as long as you werent in the middle of combat.

    and saying even isnt instanced is only partially true, you are still switching nodes, if it was truely seamless then there wouldnt be a slight pause between switching systems, the simple fact that you can just fly in one direction for days, weeks or months on end and end up in a system is proof (just do research into people trying to get into jove space)....

    anyways this is all off topic..

    on topic, cant wait to see how earthrise is gonna be, especially being seamless.

    well it wont be all the way seamless, it will too have nodes.  areas will be too large to hold everything on one server.

    It will be seamless in the sense that it won't have loading screens or separate instances. Most people don't care about the hardware solution in the background.

    I dont remember them saying that there wont be any loading screen, but i wonder if even mining caves and bases will be part of the same world, i would think that caves wont be, and youll have to load to get inside.

    If you just run around the world, there will be no loading screens, that's just part of "seamless". I wouldn't rule out some extended loading time for a teleport or respawn, but everything in the game is all part of the same world (including bases), no loading screens between them. That's been made pretty clear. And what caves? I don't recall there every being anything about mining caves.

    If i remember  correctly mining for resources is to be done in caves.

  • HarabeckHarabeck Member Posts: 616

    Originally posted by M4ko

    Originally posted by Harabeck


    Originally posted by M4ko


    Originally posted by Harabeck


    Originally posted by M4ko


    Originally posted by RogueSeven

     




    Originally posted by Harabeck




    Originally posted by KilorTheMeek




    Originally posted by Dojen

     

    Thank goodness there are no instances. I gave up on them in that failure, STO. I want a persistent world.





     

    Yea.. cuz creating a game that encompasses an entire galaxy quadrant in a single persistent environment is totally feasible...

    Eve.

    Even if it was... don't you think about 90% of players would complain that they have to spend hours of travel time in-game to get from one end of the galaxy to the other? 

    Fast travel, such as teleportation (wormholes for STO?), which is the route Earthrise is taking, can solve that issue.

    STO is a rare game in which instancing is actually a necessary evil given the size of the world being played in.  AoC or WAR are better games to complain about instancing... I find it totally unnecessary in both games.

     Agreed on that. War would have been much better without the battlegrounds and more developed open field RvR.







     


     

    there is only one known stable wormhole in star trek cannon...maybe they could throw in the destruction of Romulus and that whole red matter stuff to maybe created some weird phenomenon where stable wormholes start popping up everywhere...but if you wanted the effect of EVE it would have just been better to use Warp much like jumpgates in eve, i guess you could just warp from anywhere as long as you werent in the middle of combat.

    and saying even isnt instanced is only partially true, you are still switching nodes, if it was truely seamless then there wouldnt be a slight pause between switching systems, the simple fact that you can just fly in one direction for days, weeks or months on end and end up in a system is proof (just do research into people trying to get into jove space)....

    anyways this is all off topic..

    on topic, cant wait to see how earthrise is gonna be, especially being seamless.

    well it wont be all the way seamless, it will too have nodes.  areas will be too large to hold everything on one server.

    It will be seamless in the sense that it won't have loading screens or separate instances. Most people don't care about the hardware solution in the background.

    I dont remember them saying that there wont be any loading screen, but i wonder if even mining caves and bases will be part of the same world, i would think that caves wont be, and youll have to load to get inside.

    If you just run around the world, there will be no loading screens, that's just part of "seamless". I wouldn't rule out some extended loading time for a teleport or respawn, but everything in the game is all part of the same world (including bases), no loading screens between them. That's been made pretty clear. And what caves? I don't recall there every being anything about mining caves.

    If i remember  correctly mining for resources is to be done in caves.

    Nope, not that I'm aware of.

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