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Prolly loads on this, but I am returning to MMO games (had a break for about 3 years.
I really want to get into a new game and need advice.
Darkfall and AoC seem quite cool. Which is the best.
Hate: grinding and having to reach cap before u can have some fun.
Love Pking but want a little more to it than just running around in a frenzy gankinging anytrhing that moves. Loved the strategy behind the wars back in the early days of Planetside.
Trying free trial on WAR. Seems cool, but everyone (ingame) keeps telling me that its not any good until I reach CAP.
Also, I hate games that are lo polulated until u reacj cap.
Have I missed any games out there. Games that I have played are: EVE, WOW, LOTR, ACII, DAOC, PLANETSIDE
So whats ur take on all of this - plz helm me out.
Comments
Firstly you did not name this thread very well, as it is an asking for help post so you are in the wrong section of the site, and will probably be moved.
In terms of your question, they are both very, very different games. Both have a free trial, well, darkfalls is 1 dollar so not exactly bank busting! These games are have many people on both sides of the love hate etc. More so than some other games, so i suggest you play the trials and decide that way. 17 or so free days of gaming, what have you to lose?
This, really wish people would follow this advice before posting threads like these. Do a little google, it's good for the soul.
Both games have tons of PvP. Darkfall has a much worse grind than AOC in my opinion and there is far less content. However, Darkfall has a more entertaining combat system and full loot. It also isn't instanced at all, whereas AOC is instanced EVERYWHERE.
Also, sieges are barely functional in AOC from what I hear. Sieging in Darkfall works very well.
If you look for something similar to WoW type games then AoC. If you are looking for something quite different from the current mmorpgs try Darkfall (if you liked Planetside and EVE you will like Darkfall, a somewhat combination of said games).
Darkfall is grindy (but first game I really don't mind it) but even while grinding you are acquiring lots of stuff you will be using daily basic (like EVE rats grinding - you get gold and items you will use at some time). You can start having fun after couple of days of play - rise archery and you will be factor in group PvP (rising archery to decent level took me 3-4 days - sharpshooter 50). Don't expect fair fight with vet 1on1, you need a quite a bit of skills/gold and experience to beat them. Join a clan after your newb protection wears off and you can start having fun after a week. Try trial to get full experience and drop me a pm if you need some player tips.
Well if you don't like a grind, then don't go with Darkfall. It has a grind, but one I don't mind personally. AoC's grind is tame in comparison.
Both have FFA PvP, but DF has better combat and a better game world imo. AoC has superior graphics, but everything is instanced to hell and back.
If I were you I'd give them both a try. AoC has a free trial, while DF has a $1 trial.
Current: None
Played: WoW, CoX, SWG, LotRO, EVE, AoC, VG, CO, Ryzom, DF, WAR
Tried: Lineage2, Dofus, EQ2, CoS, FE, UO, Wurm, Wakfu
Future: The Repopulation, ArcheAge, Black Desert, EQN
I am only just now trying AoC and can't tell you much about it. I tried Darkfall and really did not like it. The biggest problem I had with Darkfall wasn't the lack of content, but the combat. Darkfall is very much twitch combat. You're constantly trying to move around like a moron while trying to get that little swing in at your opponent. Melee is was just awful. There were a lot of problems with mobs running a million miles an hour at random when you fought them, so you'd have to chase them around a lot. I don't know if they did something about that. Archery was rather interesting however, and I didn't delve too deeply into magic. Just from trying the combat system for a few minutes in AoC, I found it much more enjoyable. Darkfall is a serious grind.
DFO is a long term game. AoC is much easier and development is over quickly.
AoC is very different. First, you MUST reach max level for "end-game" PvP. Also you cannot group with friends outside your level range. I am sure it is much better now but after launch the game had huge game breaking architecture issues in PvP.
DFO in contrast does not guide you and is not linear. You can PvP / PvE at any level you want. You can always group with you friends regardless of level. Combat is not class based. The UI in DFO is completely different (more like an FPS) which is different than AoC (same standard UI).
PvE in DFO is harder and ther are no instances but some minor 'raid-like" mobs in the world.
AoC is heavily instanced to the extreme in both PvE and PvP with scripted pvE encounters.
Sieges in DFO are the shit. Sieges in AoC are an instanced masturbation.
This video (and the next 3 in the series) will talk you through what its like to be a noob player in DF and how to survive those first few hours.
www.youtube.com/watch
They are both completely diferent games...want pve? aoc....want pvp? darkfall. that settles it...
Given your dislikes, you're probably best off with DFO. For the record though, AoC's grind to the top is fairly quick, particularly if they're still giving out the x2 XP potions.
If I recall, both have free trials, but only one (DFO) shows you the ACTUAL game during that trial. Tortage isn't very representative of AoC, for better or for worse.
first of all they are both grait games.
Having sed that they are also very different. AoC is a much more standard mmo with levels/clasess, 3rd person view, skill trees, very instanced world, pve and/or pvp, multiple characters, hard to master combo system, loads of crowd control, usual class system with halers/tanks/dps format, stealth, amazing graphics, very armor based pvp. pvp in AoC requires a lot fo practice to be any fun and it's one of the hardest to master.
Darkfall is huge open world, no levels, mixed first person and 3rd person view, full loot, full pvp (no PvE ONLY option), single character per account, much more FPS feel to it, no crowd control, no clasess you can use any type of weappon magic or armor you want, no stealth, good (but not amazing) graphics, naval battles, mounted combat. pvp in DF it's very easy and fun no matter how long you'v been playing as long as you dont mind getting fully looted once you die :P.
i'v palyed AoC for months( few 80s) and only recently started DF and am loving evey minute of it. i did end up getting frustrated with AoC pvp difficulty and, even though i belive it's a grait pve game, i just wasn't satisfied with how the end game pvp worked. they both have free ( DF is 1$) trials so i suggest you try them both and see what you like most.
The regular trial allows you to go to the main lands in AOC doesn't it? It was the unlimited trial that didn't allow that if memory serves me correctly.
Personally I prefer AOC, your mileage may vary though. Both are decent enough games, I really don't have a complaint about either.
Does AOC still charge (what was it 3 dollars?) to dl their trial?
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
What it boils down to is if you're looking for a PvE based game with levels and lots of quests you'll want AoC, if you want a PvP based game with no levels and consequences you'll want Darkfall.
For me I tried both and as a PvPer I say AoC stinks and Darkfall rocks,
It really is that simple!
"Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"
CS Lewis
dont be fooled DF has lvls and you know it they just are not labeled(its called grinding to raise stats) and if AoC wasnt auto target its combat system is a million times better than DF's
dont be fooled DF has lvls and you know it they just are not labeled(its called grinding to raise stats) and if AoC wasnt auto target its combat system is a million times better than DF's
What you refer to is the grind, which yes most MMO's have that. However skill based "leveling" is different than in your typical "level" based game. You level based on the action you're performing, rather than a static level that everyone sees.
What makes this different is not that you do not "level" it's that others do not have automatic con to you based on a rudimentary number.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
dont be fooled DF has lvls and you know it they just are not labeled(its called grinding to raise stats) and if AoC wasnt auto target its combat system is a million times better than DF's
What you refer to is the grind, which yes most MMO's have that. However skill based "leveling" is different than in your typical "level" based game. You level based on the action you're performing, rather than a static level that everyone sees.
What makes this different is not that you do not "level" it's that others do not have automatic con to you based on a rudimentary number.
Im sorry but there is no difference a grind is a grind is a grind whether you want to call it a lvl or not the person in DF with the most time spent in the stat grind is a higher lvl than the one with less time spent in the stat grind no difference or very little than if there were labeled lvls
dont be fooled DF has lvls and you know it they just are not labeled(its called grinding to raise stats) and if AoC wasnt auto target its combat system is a million times better than DF's
I disagree, AoC combat comes down to for melee a standard button masher but you have to aim or caster where you get to auto target and then button mash. You end up with a rock/paper/scissors system and when two welee chars fight it results generally in two chars going facing off and pretending to be two spastics on ectasy at a rave dancing.
You race to level 80 in one week then get bored, well this is if you're a PvPer anyway. If you're into PvE and use macros then AoC is probably a pretty good game. That is if you don't mind it being instanced to the point of something like Guild Wars.
As for DFO has levels well it doesn't, stats and skills increase up to a max of 100 but only when you use them. There is no class you're locked into and you can train the skills you please, there is no level number floating over your head or any indication of how long you've played or how tough your char is/isn't. AoC is a straight forward follow the rails of quests and gain XP until level 80. If you want to look at raising stats as levels fine, but that's an opinion not a fact, the fact is there are no levels.
As I said AoC = PvE and DFO = PvP
"Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"
CS Lewis
dont be fooled DF has lvls and you know it they just are not labeled(its called grinding to raise stats) and if AoC wasnt auto target its combat system is a million times better than DF's
I disagree, AoC combat comes down to for melee a standard button masher but you have to aim or caster where you get to auto target and then button mash. You end up with a rock/paper/scissors system and when two welee chars fight it results generally in two chars going facing off and pretending to be two spastics on ectasy at a rave dancing.
You race to level 80 in one week then get bored, well this is if you're a PvPer anyway. If you're into PvE and use macros then AoC is probably a pretty good game. That is if you don't mind it being instanced to the point of something like Guild Wars.
As for DFO has levels well it doesn't, stats and skills increase up to a max of 100 but only when you use them. There is no class you're locked into and you can train the skills you please, there is no level number floating over your head or any indication of how long you've played or how tough your char is/isn't. AoC is a straight forward follow the rails of quests and gain XP until level 80. If you want to look at raising stats as levels fine, but that's an opinion not a fact, the fact is there are no levels.
As I said AoC = PvE and DFO = PvP
DF is button masher too mash the lmb over and over and over there is no choice in the direction you swing like in AoC or in mount & blade well I guess you can switch to an overhead swing instead of a left to right swing in DF but it is in no way as good as AoC's or M&B's for that matter.
And i never said the lvls were like AoC or another games that you can go thru as easy but they are levels thats a fact not opinion, just because the game doesnt label you a certain level your char that has higher stats than another's with lower stats is a higher level period and only because you spent a longer time time grinding out those stats, if this lack of levels were true a character that has spent months on end grinding out stats wouldnt have such a big advantage against someone who hasnt it would be based on who was more skillful player but as it stands the higher stats give the advantage not the skill of the player, so it would be no different than a lvl 80 AoC character fighting a lvl 20.
And as far as classes to me a game where everyone is everything seems pretty boring and far less challenging than say beating a caster with a melee char or vice versa
DFO is a button masher in the same same way an FPS is a "button masher." Except you add in attacks to front and rear and special attacks and abilities.
In AoC if you are 10 levels apart you can't PvP/PvE with your friends. In AoC if you are level 80 you are just like all other level 80s.
There are no levels in DFO. From the start you can play with vets or newbs your choice. In DFO you get your first skill to mastery/Sharpshooter/Elemental Intensify and you are viable at the top levels. As you play more you can pick and choose what skills you wish to add to your tool-box. There is a huge difference between class/level based play and skill based play.
DFO is a button masher in the same same way an FPS is a "button masher." Except you add in attacks to front and rear and special attacks and abilities.
In AoC if you are 10 levels apart you can't PvP/PvE with your friends. In AoC if you are level 80 you are just like all other level 80s.
There are no levels in DFO. From the start you can play with vets or newbs your choice. In DFO you get your first skill to mastery/Sharpshooter/Elemental Intensify and you are viable at the top levels. As you play more you can pick and choose what skills you wish to add to your tool-box. There is a huge difference between class/level based play and skill based play.
go start a new character in DF and fight a vet then see who wins and come back and say there is no lvl difference or that it is skill based lol the only difference in the skill based regards is AoC is auto target if it were not its combat system far outshines DF's and funny about your assessnment about a low lvl being viable at top lvls because everyone I heard from in game said it takes about 6mths to a year to be viable(not to participate but be effective)
DFO is a button masher in the same same way an FPS is a "button masher." Except you add in attacks to front and rear and special attacks and abilities.
In AoC if you are 10 levels apart you can't PvP/PvE with your friends. In AoC if you are level 80 you are just like all other level 80s.
There are no levels in DFO. From the start you can play with vets or newbs your choice. In DFO you get your first skill to mastery/Sharpshooter/Elemental Intensify and you are viable at the top levels. As you play more you can pick and choose what skills you wish to add to your tool-box. There is a huge difference between class/level based play and skill based play.
go start a new character in DF and fight a vet then see who wins and come back and say there is no lvl difference or that it is skill based lol
The difference is in AoC you NEED to be a certain LEVEL just to PvP with friends. In Darkfall as a noob you will not be able to take on a vet 1v1 that is true, but nothing in the games mechanics stops you from doing anything the game has to offer. In DF you can have fun with friends doing anything you want from the very start, in AoC you need to be level capped to have fun.
See the difference?
hmmmm........
Edit: Sorry for double post.
hmmmm........
Edit: Sorry for double post.
the point of that was....?
OK well bloodwalls don't exist as for gank fests well it happens but all typres of pvp happen in DFO including sieges. In AoC sieges are broke and the other pvp = sitting in kesh getting bored shitless. DFO has an open world and it's a low pop for the world size, AoC has a low pop due to it being instanced to death.
For the pvp here are some of my own vids of me in 2 sieges and a raid.
Me in a siege as a 2month old noob click
Me in a raid as a 2.5 month old noob click
Me in a siege as a 4 month old noob click
Now look at some AoC vids and decide for yourself.
"Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"
CS Lewis