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'Console killer' OnLive to launch in June

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Comments

  • malrodmalrod Member Posts: 87

    i have been following onlive for awhile now. i even signed up for their newsletter and also signed up to be a beta tester. interesting that they tell people at a conference but to date i have heard nothing as someone who wants to help make there product viable. for me what attracted me to this service is the ABILITY to play any game i want on a low end laptop or PC or even BETTER play WOW on my large screen HGTV. i would not have to WORRY about upgrading my PC or buy a NEW console every 2-3 years.i still have my CONCERNS about the deliverability of this service and not hearing about a launch date CONCERNS me. so ONLIVE i hope you keep me informed.

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  • arctarusarctarus Member UncommonPosts: 2,581

    They are going live on june 17th :

    www.tomsguide.com/us/Online-Streaming-Gaming-Cloud-PC,news-6086.html

     

    "Gizmodo reports that the gaming-on-demand service OnLive will launch for the PC and Mac in the US on June 17, costing gamers $15 per month.

    The service was originally revealed last year during GDC, promising cloud gaming by processing titles on the OnLive servers. The service will thus stream games to any device that can play videos including Windows XP-based PCs, Intel-based Macs running OS X, and even smartphones. Gizmodo said that improvements have been made since the service first appeared last year. According to the site, focus group participants couldn't even tell that they were playing a game streaming over the Internet.

    OnLive is also now offering publishers two ways to stream the games: render them locally on their servers and stream to subscribers, or render the games on their specific platforms and then stream them across the Internet. Apparently the latter version causes more latency.

    Now here's the catch: the $15 monthly subscription doesn't actually include full games. The flat monthly fee covers playable demos and the ability to watch other people playing games. 

    Sound like fun? Of course it doesn't. Gamers wanting to actually play something will need to either rent a title, or purchase the digital copy within the service. Currently there's no indication if gamers can provide codes to unlock games already purchased in the physical world, or link accounts such as Steam or GamersGate.

    Still, OnLive might be worth the investment. Cash-strapped gamers may now be able to play many popular PC games without having to purchase a new rig. Supposedly the service can also stream games like Crysis to the iPhone, making OnLive an ideal service for gaming on the go. "

     

    Need to pay $15 watch other ppl play?

     

     

     

     

     

    RIP Orc Choppa

  • SelenicaSelenica Member Posts: 183

     I'd rather just buy a new PC. The $15 a month + fees my cable company would give me every month for going over the download limit really add up.

  • skeaserskeaser Member RarePosts: 4,205
    Originally posted by Vrika


     Playstation 3 cost 399$ when it was released, that's 2 years 2 months of onlive service at current price. If they grow big, they should also be able to sell the games cheaper than in stores, since there's no additional distribution costs.
    I think prices aren't the issue. I think the issue is, if they grow big, net service providers will start fight against it because of the bandwith costs. If they won't grow big, they won't get enough support from game developers and publishers.
     



     

    Ummm...PS3 was $599 at launch...just sayin'

    Sig so that badges don't eat my posts.


  • SgtFrogSgtFrog Member Posts: 5,001

    OnLive needs a good internet connection and I just can’t get one here >.> UK has crappy internet in general.

    i remember reading that they need 3mb minimum and this is the fastest i can get in my area.

    We still have not got fibre optic where I live.

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  • Nekrosis1Nekrosis1 Member Posts: 25

    This will completely fail in regions where ISP's impose download caps.

    It was calculated that someone with a 100GB cap on a high speed connection would go over their download limit after using this service for ~6 hours...if you consider that most companies are shrinking download caps pretty rapidly (just 3 years ago, downloads were unlimited where I live, then they went to a 100GB cap, and now the most expensive service costs $100/month for 80GB cap), this will become impossible to use over time.

     

    It's streaming 1080p video and sending/receiving the control signals through the box. While the control input takes up virtually no bandwidth, HD video eats up  A LOT of it. While it's a good idea, and seems very appealing, a TON of people will be unable to use it.

  • BloodDualityBloodDuality Member UncommonPosts: 404
    Originally posted by SgtFrog



    OnLive needs a good internet connection and I just can’t get one here >.> UK has crappy internet in general.
    i remember reading that they need 3mb minimum and this is the fastest i can get in my area.
    We still have not got fibre optic where I live.



    Could always be worse. I used the same website you did and i got the following results for my "High Speed Internet."

    Download: 0.40 Mb/s

    Upload: 0.25 Mb/s

    Ping: 89 ms

    This is with the fastest dsl I can get in my area. Only way to get faster is to bundle and get TV through the telephone company, but thats not going to happen. Don't want to pay more for fewer channels than we get with Direct TV. I'll stick to my consoles and having actual game discs to hold onto.

    I also have to wonder how the service will do with lag between button presses and results. Some games, like Geometry Wars really cannot handle any delays. For example when it is plays on our plasma TV it has a very small delay which is common for plasma TVs and that basically makes the game impossible to play as you will die a lot. So just how much of a delay will you get from transmiting everything over the internet.

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