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New Rendering method removes polygons. Future of Graphics looks "Round"!

Miles-ProwerMiles-Prower Member Posts: 1,106

A new graphics software called "Unlimited Detail" Promises to remove the "Polygon wars" that Nvidia and ATI are fighting about. This software actually gives you unlimited detail.

Check it out! The detail is mind blowing...



~Unlimited Detail~



~Miles "Tails" Prower out! Catch me if you can!

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Comments

  • NekrataalNekrataal Member Posts: 557

    Very interesting, thank you.

    16 months eh... I'll keep an eye on this for sure. :)

  • Miles-ProwerMiles-Prower Member Posts: 1,106
    Originally posted by Nekrataal


    Very interesting, thank you.
    16 months eh... I'll keep an eye on this for sure. :)

     

    No kidding. I wonder what the future of Graphics cards will be like? Nvidia and ATI are already adopting this software. I guess they will promise "Faster detail processing" as opposed to "22% More polygons than last year's model!"



    ~Miles "Tails" Prower out! Catch me if you can!

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  • ReizlaReizla Member RarePosts: 4,092

    It does sound logical, but if you're not using GPU power, you have to compensate with CPU power. I know with today's quadcore CPUs this won't be a big problem, but older systems might have trouble using this technology.

    Anyway, I can't wait to see what this will bring. As for now, I won't get a DX11 GPU and stick to my old nVidia 8800GT, which should do the trick in 16 months ;)

  • HarabeckHarabeck Member Posts: 616
    Originally posted by Miles-Prower

    Originally posted by Nekrataal


    Very interesting, thank you.
    16 months eh... I'll keep an eye on this for sure. :)

     

    No kidding. I wonder what the future of Graphics cards will be like? Nvidia and ATI are already adopting this software. I guess they will promise "Faster detail processing" as opposed to "22% More polygons than last year's model!"



    ~Miles "Tails" Prower out! Catch me if you can!

    They are? Where did you see that Nvidia and ATI are already on board?

  • Miles-ProwerMiles-Prower Member Posts: 1,106
    Originally posted by Harabeck

    Originally posted by Miles-Prower

    Originally posted by Nekrataal


    Very interesting, thank you.
    16 months eh... I'll keep an eye on this for sure. :)

     

    No kidding. I wonder what the future of Graphics cards will be like? Nvidia and ATI are already adopting this software. I guess they will promise "Faster detail processing" as opposed to "22% More polygons than last year's model!"



    ~Miles "Tails" Prower out! Catch me if you can!

    They are? Where did you see that Nvidia and ATI are already on board?

     

    Did you not watch the video at all? The man mentions that Nvidia and ATI have both created a "Demo" using the software.



    ~Miles "Tails" Prower out! Catch me if you can!

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  • HarabeckHarabeck Member Posts: 616
    Originally posted by Miles-Prower

    Originally posted by Harabeck

    Originally posted by Miles-Prower

    Originally posted by Nekrataal


    Very interesting, thank you.
    16 months eh... I'll keep an eye on this for sure. :)

     

    No kidding. I wonder what the future of Graphics cards will be like? Nvidia and ATI are already adopting this software. I guess they will promise "Faster detail processing" as opposed to "22% More polygons than last year's model!"



    ~Miles "Tails" Prower out! Catch me if you can!

    They are? Where did you see that Nvidia and ATI are already on board?

     

    Did you not watch the video at all? The man mentions that Nvidia and ATI have both created a "Demo" using the software.



    ~Miles "Tails" Prower out! Catch me if you can!

    He spent some time trashing them as "polygon companies" but all the demos have been made Unlimited Detail. At what point in the vid are you referring to?

  • Miles-ProwerMiles-Prower Member Posts: 1,106
    Originally posted by Harabeck

    Originally posted by Miles-Prower

    Originally posted by Harabeck

    Originally posted by Miles-Prower

    Originally posted by Nekrataal


    Very interesting, thank you.
    16 months eh... I'll keep an eye on this for sure. :)

     

    No kidding. I wonder what the future of Graphics cards will be like? Nvidia and ATI are already adopting this software. I guess they will promise "Faster detail processing" as opposed to "22% More polygons than last year's model!"



    ~Miles "Tails" Prower out! Catch me if you can!

    They are? Where did you see that Nvidia and ATI are already on board?

     

    Did you not watch the video at all? The man mentions that Nvidia and ATI have both created a "Demo" using the software.



    ~Miles "Tails" Prower out! Catch me if you can!

    He spent some time trashing them as "polygon companies" but all the demos have been made Unlimited Detail. At what point in the vid are you referring to?



    Trashing them? I think you're taking what he said out of context. All I can suggest is that you watch the video completely and pay attention to what he is saying.



    ~Miles "Tails" Prower out! Catch me if you can!

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  • bambookbambook Member UncommonPosts: 180

    buddy you prolly didnt even get what he said. What he meant is we dont need graphic cards anymore, its all gonan be software emulated. with crazy view distance, fotorealistic graphics and no FPS DROP whatsoever. its gonna take CPU power, they just need a bit better processor thats why it will take 16 month. and then you can fuck on all those mmos you are playing. i am waiting for mmo on this new shit.

  • SquishydewSquishydew Member UncommonPosts: 1,107

    So.. RIght now they work with strokes of colored paper, and in the future they'll make models pixel by pixel?

    I'm no expert but it sounds like models will take way longer to make when that time comes!



    Either that, or I just dont get it.

  • Excalaber2Excalaber2 Member UncommonPosts: 360

    I watched the whole video and payed attention...really cool idea!  I can see it being possible for an algorithm that does that.  I didn't however, pickup on him saying that Nvidia or ATI was using demos.  I thought he had mentioned he tried to bring the technology to a polygon based company and they didn't want to hear it.  

     

    Then again, I was on low volume at work.

    Disclaimer: This is not a troll post and is not here to promote any negative energy. Although this may be a criticism, it is not meant to offend anyone. If a moderator feels the post is inappropriate, please remove it immediately before it is subject to consideration for a warning. Thank you.

  • bambookbambook Member UncommonPosts: 180

    Nvidia and Ati used it , but didnt aprove it. Making models in this form of dots isnt hard at all, basicaly its like drawing in photoshop with tools.

  • SelenicaSelenica Member Posts: 183

     Outside™ looks best.

  • glofishglofish Member UncommonPosts: 346

    The method is neither new nor revolutionary, has been around for ages, it is just not suitable for gaming. The company in question is just trying to raise capital from non-technical but rich investors.

     

    If you don't believe me, ask yourself the following question: Why is it that the video does not show a single moving (animated) object? I'll tell you why ... the technique is suitable only for static landscapes where the search-tree for each pixel is precomputed. You can have unlimited detail as long as all the details are static and only the camera (point of observation) can move...



    Ummm, no thanks...

     

     

  • AlberelAlberel Member Posts: 1,121
    Originally posted by Miles-Prower

    Originally posted by Harabeck

    Originally posted by Miles-Prower

    Originally posted by Nekrataal


    Very interesting, thank you.
    16 months eh... I'll keep an eye on this for sure. :)

     

    No kidding. I wonder what the future of Graphics cards will be like? Nvidia and ATI are already adopting this software. I guess they will promise "Faster detail processing" as opposed to "22% More polygons than last year's model!"



    ~Miles "Tails" Prower out! Catch me if you can!

    They are? Where did you see that Nvidia and ATI are already on board?

     

    Did you not watch the video at all? The man mentions that Nvidia and ATI have both created a "Demo" using the software.



    ~Miles "Tails" Prower out! Catch me if you can!

    He actually said that ATI and nVidia want nothing to do with the technology because it would put them both out of business. Listen at 4.57, he talks about how the 'polygon' companies rejected them because it would entirely remove the need for advanced GPUs. If software started adopting the tech no one would have any need for the hardware that ATI/nVidia produce.

    The demos he mentions in the video at 2.20 are done by ATI and nVidia on their GPUs using massive super computers. The technology demoed in the video has 8 times more points (8 billion, compared to the most ATI/nVidia have managed at 1 billion) and it's entirely software based, doesn't use the GPU at all.

  • Miles-ProwerMiles-Prower Member Posts: 1,106
    Originally posted by Alberel

    Originally posted by Miles-Prower

    Originally posted by Harabeck

    Originally posted by Miles-Prower

    Originally posted by Nekrataal


    Very interesting, thank you.
    16 months eh... I'll keep an eye on this for sure. :)

     

    No kidding. I wonder what the future of Graphics cards will be like? Nvidia and ATI are already adopting this software. I guess they will promise "Faster detail processing" as opposed to "22% More polygons than last year's model!"



    ~Miles "Tails" Prower out! Catch me if you can!

    They are? Where did you see that Nvidia and ATI are already on board?

     

    Did you not watch the video at all? The man mentions that Nvidia and ATI have both created a "Demo" using the software.



    ~Miles "Tails" Prower out! Catch me if you can!

    He actually said that ATI and nVidia want nothing to do with the technology because it would put them both out of business. Listen at 4.57, he talks about how the 'polygon' companies rejected them because it would entirely remove the need for advanced GPUs. If software started adopting the tech no one would have any need for the hardware that ATI/nVidia produce.

    The demos he mentions in the video at 2.20 are done by ATI and nVidia on their GPUs using massive super computers. The technology demoed in the video has 8 times more points (8 billion, compared to the most ATI/nVidia have managed at 1 billion) and it's entirely software based, doesn't use the GPU at all.



    You're right. I see that now.



    ~Miles "Tails" Prower out! Catch me if you can!

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  • drbaltazardrbaltazar Member UncommonPosts: 7,856

    one thing is sure ,i bet intel will phone those guys and research the techno if  intel engineer think they can make this techno work at a cheaper price this techno might become the norm very fast!we ll have to wait and see since lot of technobable kink need to be ironned out and the cloud of doubt need to be cleared ,but there might be potential to this idea!would be first change in computer lol

    we went to agp because pci was too slow ,then later i think its intel they jumbep in with pci-e techno and we ve been with that ever since.

    so this techno might have some merit in the long run (if company put as much effort as they putted in the polygone system!

  • Miles-ProwerMiles-Prower Member Posts: 1,106
    Originally posted by drbaltazar


    one thing is sure ,i bet intel will phone those guys and research the techno if  intel engineer think they can make this techno work at a cheaper price this techno might become the norm very fast!we ll have to wait and see since lot of technobable kink need to be ironned out and the cloud of doubt need to be cleared ,but there might be potential to this idea!would be first change in computer lol
    we went to agp because pci was too slow ,then later i think its intel they jumbep in with pci-e techno and we ve been with that ever since.
    so this techno might have some merit in the long run (if company put as much effort as they putted in the polygone system!



    There's really no doubt about it in my mind. Polygons are not the future of gaming. Polygons may get more and more realistic, but they will always suffer from jaggies and things like that. Things like this are the future of gaming and I hope we will see something like this hit markets in the distant future. As to what that means for graphic card manufactures? Well, I guess they'll have to adapt.



    ~Miles "Tails" Prower out! Catch me if you can!

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  • merieke82merieke82 Member Posts: 165
    Originally posted by glofish


    The method is neither new nor revolutionary, has been around for ages, it is just not suitable for gaming. The company in question is just trying to raise capital from non-technical but rich investors.

     
    If you don't believe me, ask yourself the following question: Why is it that the video does not show a single moving (animated) object? I'll tell you why ... the technique is suitable only for static landscapes where the search-tree for each pixel is precomputed. You can have unlimited detail as long as all the details are static and only the camera (point of observation) can move...


    Ummm, no thanks...
     
     

     

    Exactly. No lighting, no animations, no transparency. The list goes on and on. It's fun for a tech demo but if they were to try to implement anything non-static it's not going to work well. Even if you only grab needed pixels you still have to calculate a lot of information on that one specific pixel.

    That doesn't even take into account how difficult it would be to build your models and levels. With appropriate textures you could build say a fridge with 20 or so polys. How many dots would you have to draw to build it? And if the answer is "oh you can just use design tools to draw straight lines composed of the dots" well then my response is why didn't we just use a polygon to begin with? That's what a polygon in a 3d game engine is ... a mathematical expression of a shape.

    Now, I could see some cool things happen if you could implement this under the hood of an existing polygon engine. However, writing a blender that would mesh dots with polys before rendering to the screen would probably more cycle intensive than just using polys for everything.

    Sorry, I'm not sold.

     

     

  • AnubisanAnubisan Member UncommonPosts: 1,798

    Very very interesting stuff. Thanks for sharing! This is the first I have heard about it.

    I can only imagine the detail we will see in games once this sort of technology takes hold. Games may very well look as good or better than Avatar in the next 10 years.

  • RegenRegen Member Posts: 53

    I hope well see it soon. Smoother play and less heat and noise :)
    It would be verry nice to be rid of the sound of the GPU fan..

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    http://www.mmorpg.com/discussion2.cfm/thread/261448/page/5


    "I'd just like to see more games that focus on the world, and giving the people in it more of a role, im tired of these constant single player games that you can walk around with millions of people."


    - Parsalin

  • NovaKayneNovaKayne Member Posts: 743

    Not to mention that these new all-in-one PC and Laptop can become a more viable gaming rig. 

     

    Think about being able to spend the money you would on grapfx cards and put that into the CPU purchase.  Running on a 3Gig5 cpu rig could be the schnizzle!

    Say hello, To the things you've left behind. They are more a part of your life now that you can't touch them.

  • Miles-ProwerMiles-Prower Member Posts: 1,106

    What I don't understand is why graphic card manufactures can't work together with this software? While it is true that this software alone could make hardware obsolete, it also doesn't have to.



    ~Miles "Tails" Prower out! Catch me if you can!

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  • drbaltazardrbaltazar Member UncommonPosts: 7,856
    Originally posted by Miles-Prower


    What I don't understand is why graphic card manufactures can't work together with this software? While it is true that this software alone could make hardware obsolete, it also doesn't have to.





    ~Miles "Tails" Prower out! Catch me if you can!


     

    same rerason there was a ware between beta and vhs,then later vhs and dvd then dvd vs 3 or 5 diff format

    at the end blue ray won the war .same thing here they all want THEIR  techno to rule the market!

  • merieke82merieke82 Member Posts: 165

    This is not a practical approach to 3d game design. Please see earlier posts.

     

    I wouldn't really continue to give this any hype.

  • Miles-ProwerMiles-Prower Member Posts: 1,106
    Originally posted by merieke82


    This is not a practical approach to 3d game design. Please see earlier posts.
     
    I wouldn't really continue to give this any hype.



    I think it's too early to draw any type of conclusion like that. It is still in early development.



    ~Miles "Tails" Prower out! Catch me if you can!

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