I think its quite funny some already claim this game won't do well because it looks like an eastern game. The argument that a game has to look like a western game to be successful is silly. Aion and Final Fantasy XI are doing quite well. If we look at the free to play market, we see there are even more mmorpgs doing well.
I think its quite funny some already claim this game won't do well because it looks like an eastern game. The argument that a game has to look like a western game to be successful is silly. Aion and Final Fantasy XI are doing quite well. If we look at the free to play market, we see there are even more mmorpgs doing well. A lot of people enjoy the eastern artistic style.
The argument that a game has to look like a western game to be successful is silly
Not its not silly, if it were silly, then we would of had good games but with stick figures as characters. That would make it so much easier to create a game (from the developers perspective). But we don't see many stick-figure MMORPGs, do we?. The artistic style matters a lot in games. The quality of graphics on the other hand (i.e. sharper textures, better texture variety, more unique textures/skins/characters/models) doesn't matter that much.
If you compare artistic style of the west and east, there is a huge visual difference. If you compare a game with lets say 1000 unique models and a game with 2000 unique models, you wont really see much difference. The latter does not immediately jump out into your eye like the first one. That's why art matters more then graphics details.
Aion and Final Fantasy XI are doing quite well. If we look at the free to play market, we see there are even more mmorpgs doing well.
Can you provide links to their current PC subscription numbers? Because I was under impression that they aren't doing that well. not bad, but not great too.
A lot of people enjoy the eastern artistic style.
No doubt, but many more do not. The best way to see who is right and who is not is compare games with western-style art and eastern-style. That number will not be absolutely correct due to gameplay differences, but at least we have some comparison to whether eastern-art games are more popular then western-art or not.
I am the type of player where I like to do everything and anything from time to time.
It is currently being worked on to bring over to the Western audience as well.
And
Originally posted by Arshoon
Oversized weapons.
Heavily combat oriented.
Everyone is beautiful.
A 'cute' race.
Not much really in customization except the usual fare (hair, skin color and faces).
Typical Oriental/Korean MMO design. Nothing new here.
No thank you.
Until eastern MMO studio understand the above post they'll never get it right with the Western audience.
It took me 1 click on one of the article's pics to immediately know I will never play that game.
Or until the so-called 'Western audience' learns they're not the center of the gaming universe and the Eastern audience has as much right to a playstyle they enjoy as Western players do to theirs.
What many in the Western audience need to realize is that if they don't like a specific playstyle, they have every right to not play it. I find the conceit some possess that somehow if a MMO is available in the Western market that it must cater to the Western market to be shamelessly closed-minded. That would be like saying since they can play WoW in Asia, that WoW should cater more to that region's typical playstyle (ie. the so-called "Asian grindfest"). Of course that would be ridiculous to us. And, as such, the concept that the more "Asian styled" MMOs should cater more to us in the West is equally ridiculous.
There's also this conceit demonstrated by many who seem to think that if *they* don't like the way something is set up, then there *must* be something wrong with it. It's not as simple as them not liking it, even though others do. Oh no no no. They don't like it, therefor, and needs to be changed, and the devs are clueless... and on and on... /facepalm Some people need to get over themselves, seriously.
The choice is simple... Play the game if you think you'd enjoy it. Avoid it if you think you wouldn't.
Aion tried to melt Asian and Western style and still it's not my cup of tea. Nor it won't be for any MMO that keeps all things mentioned by Arshoon.
I agree WoW too has some of the above but they were able to tailor the style to suit eastern and western players. For example the weapons while oversized are not so huge. The elves don't run half bent either. Also I don't see panties nor very short skirts that let you see the female underwear in WoW.
While western players aren't the center of the gaming universe, I expect developers to tailor their games towards the end users when they publish them in the west.
Part of that is Blizzard is a western gaming company, and thus has to keep its games "family friendly" so as not to provide targets of opportunity to various "concerned citizen" groups and the political bottom feeders that pander to them.
Its too bad that NCsoft didn't learn much about the western markets from their linage2 experience. I would have enjoyed playing Aion, if it had PvE servers.
while I agree with you that the main reasoning behind the "no panties" was legal issues, but also the eastern-styled art differs significantly in that retrospect from western. In the eastern-style the art tends to have those eccentric and over-sized features - huge weapons 2x or more the size of the wielding character, over-sized eyes, over-sexed characters (panties, boobs, tiny bikinis, beautiful hair, beautiful and almost underage character models, etc). Some of those features would not cause conflict with legal department, yet we don't see them in most western-stylized MMORPGs.
In this case Blizzard hit 2 rabbits with 1 stone - it eliminated legal issues with more conservative groups in the west and it is much better received by the western audience. The eastern audience doesn't seem to mind it as well. Furthermore, by having less of the "sexual" appeal, it is much more family friendly (as you mentioned), thus the target audience is bigger, which means more money. And more money is good. Right?
I am the type of player where I like to do everything and anything from time to time.
I think its quite funny some already claim this game won't do well because it looks like an eastern game. The argument that a game has to look like a western game to be successful is silly. Aion and Final Fantasy XI are doing quite well. If we look at the free to play market, we see there are even more mmorpgs doing well. A lot of people enjoy the eastern artistic style.
I know I do. With some of my criticisms aside (such as over cute characters) I have yet to see a western game that had an avatar art design I actually liked.
I would even say, regardless of one's own personal preferences regarding the art design, the eastern games just tend to do their avatars better. flowing hair, good sense of proportion, a lot of detail yet not necessarily required high end machines.
In eastern games you'll see the hair move naturally. LOTRO? Nope. Vanguard? Nope. CoH? Not that I can remember. Everquest 2? Nope.
Warcraft? Nope.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
I think its quite funny some already claim this game won't do well because it looks like an eastern game. The argument that a game has to look like a western game to be successful is silly. Aion and Final Fantasy XI are doing quite well. If we look at the free to play market, we see there are even more mmorpgs doing well. A lot of people enjoy the eastern artistic style.
The argument that a game has to look like a western game to be successful is silly
Not its not silly, if it were silly, then we would of had good games but with stick figures as characters. That would make it so much easier to create a game (from the developers perspective). But we don't see many stick-figure MMORPGs, do we?. The artistic style matters a lot in games. The quality of graphics on the other hand (i.e. sharper textures, better texture variety, more unique textures/skins/characters/models) doesn't matter that much.
If you compare artistic style of the west and east, there is a huge visual difference. If you compare a game with lets say 1000 unique models and a game with 2000 unique models, you wont really see much difference. The latter does not immediately jump out into your eye like the first one. That's why art matters more then graphics details.
Aion and Final Fantasy XI are doing quite well. If we look at the free to play market, we see there are even more mmorpgs doing well.
Can you provide links to their current PC subscription numbers? Because I was under impression that they aren't doing that well. not bad, but not great too.
A lot of people enjoy the eastern artistic style.
No doubt, but many more do not. The best way to see who is right and who is not is compare games with western-style art and eastern-style. That number will not be absolutely correct due to gameplay differences, but at least we have some comparison to whether eastern-art games are more popular then western-art or not.
I don't think you quite understood my point. My point is that a game does not have to look like a western game to be successful in the west. There are plenty of successful asian games doing well in the west.
According to Square Enix, Final Fantasy XI has over 600k subscribers as of 2008. I would guess a lot of those are on western countries where Final Fantasy is also pretty popular. Aion also has a lot of subscribers but i have not found information how many players it has. The western version had 400k pre orders so that alone shows that a lot of people find the art style appealing or acceptable enough to try the game.
Its not which artistic style is more popular, its if there is a market for it or not and there clearly is.
I think its quite funny some already claim this game won't do well because it looks like an eastern game. The argument that a game has to look like a western game to be successful is silly. Aion and Final Fantasy XI are doing quite well. If we look at the free to play market, we see there are even more mmorpgs doing well. A lot of people enjoy the eastern artistic style.
I happen to like both art styles. But thats not what many mean in terms of the differences. All too many eastern games become havens for gankers and griefers. Thats tolerated much less in the west(these days), than it is in the east. The fact remains that PvP games are less expensive and time intensive to create(the players themselves provide much of the content). Look at the number of PvE realms vs PvP realms in World of Warcraft in the west, as an example of this tendency.
Not to mention that success is relative. Aions retention numbers are rather low for such a game. Its on par with what happened to Linage2(and for pretty much the same reason). The Korean suits over at NCsoft still remain clueless about the differences between the two markets.
I don't think you quite understood my point. My point is that a game does not have to look like a western game to be successful in the west. There are plenty of successful asian games doing well in the west.
According to Square Enix, Final Fantasy XI has over 600k subscribers as of 2008. I would guess a lot of those are on western countries where Final Fantasy is also pretty popular. Aion also has a lot of subscribers but i have not found information how many players it has. The western version had 400k pre orders so that alone shows that a lot of people find the art style appealing or acceptable enough to try the game. Its not which artistic style is more popular, its if there is a market for it or not and there clearly is.
You are right to some degree. Personally, I do not like the eastern-style artwork (oversized weapons, etc etc), but if the gameplay is right, I may play it. However, to say that artwork does not matter is very wrong. It does matter and it does matter to a fairly large degree.I would say artwork is somewhere in the top 5 of the things people demand from a game. I would rank it # 3 on my list, the #1 being gameplay, #2 being economy.
To further illustrate my point is that a game with kick-ass game play and artwork designed for geopolitical area it is being sold in would do substantially better then the same game with the same game play, but artwork not designed for that area.
Its not which artistic style is more popular, its if there is a market for it or not and there clearly is.
That sentence is contradicting itself. If something is popular (as in people like it and want to buy it) then there is a market for that something. There is definitely market for eastern-styled games, but I would go as far as calling that market a niche market. The majority of the MMORPG population seems to prefer western-style MMORPGs. Whether it is western style game-play AND artwork or just western-style game play alone, that I don't know.
I am the type of player where I like to do everything and anything from time to time.
I don't think you quite understood my point. My point is that a game does not have to look like a western game to be successful in the west. There are plenty of successful asian games doing well in the west.
According to Square Enix, Final Fantasy XI has over 600k subscribers as of 2008. I would guess a lot of those are on western countries where Final Fantasy is also pretty popular. Aion also has a lot of subscribers but i have not found information how many players it has. The western version had 400k pre orders so that alone shows that a lot of people find the art style appealing or acceptable enough to try the game. Its not which artistic style is more popular, its if there is a market for it or not and there clearly is.
You are right to some degree. Personally, I do not like the eastern-style artwork (oversized weapons, etc etc), but if the gameplay is right, I may play it. However, to say that artwork does not matter is very wrong. It does matter and it does matter to a fairly large degree.I would say artwork is somewhere in the top 5 of the things people demand from a game. I would rank it # 3 on my list, the #1 being gameplay, #2 being economy.
To further illustrate my point is that a game with kick-ass game play and artwork designed for geopolitical area it is being sold in would do substantially better then the same game with the same game play, but artwork not designed for that area.
Its not which artistic style is more popular, its if there is a market for it or not and there clearly is.
That sentence is contradicting itself. If something is popular (as in people like it and want to buy it) then there is a market for that something. There is definitely market for eastern-styled games, but I would go as far as calling that market a niche market. The majority of the MMORPG population seems to prefer western-style MMORPGs. Whether it is western style game-play AND artwork or just western-style game play alone, that I don't know.
I think you should reread my post because you're placing words in my mouth. I never said that artworkd does not matter. The sentence you underlined is not contradicting either. Obviously a game needs a certain amount of popularity to be successful, but i didn't say that popularity isn't important. I said it isn't important which is more popular because there is a market for it.
Is it a niche market? Well considering the success of games like Final Fantasy XI, Aion, Maple Story, Silkroad and many more, i'd say it is quite a big market.
I for one will wait and see, and most likely give it a try. If its good (my view point & not yours) I just might stick with it. If not oh well, it wont be the first time I left a game in the dust.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
there is "something" about this game that "caught my eye". could it have been the beautiful female characters, maybe. could it have been the stunning graphics, maybe. could it have been the intriquing classes and races, maybe. could it have been the different style of combat(non click and point) maybe. could it have been the secretive political system that will shape the tera world, maybe. i, myself will keep a watchful eye on this game and try to keep out the bias of west vs east mentality. bottomline. if i like the game i will play it.
live long and prosper strength and honor
if urgent do it yourself if you have time-delegate it if you have forever-form a committee
Definitely has the potential to be a gigantic success if the westernization is handled well. Although it might not be a complete revolutionary MMO, it's definitely a step in the right direction is way refreshing given the combat system, fantasy graphics, and environments.
Hmm lemme guess, nother Korean MMO grinder ? Only diff is that u aim and that the chicks dress even less than in L2 or AION ?
Woo-Ha for the novelty... good if u wanna get a carpal tunnel, but that's bout it imo.
You're a Hardcore Survivor!
You not only survived the zombie apocalypse, but did it with style! Your mastery of zombie knowledge, survival tactics, and weaponry is nearly unmatched. Congratulations, for you are hardcore!
Lets hope its not a sandbox in terms of it being a FFA gankfest. If I remember right, they have said there will be PvE servers for us CareBears. ^^
Depends on the server. I have heard there will be both PvE and PvP servers as well as a hybrid server with PvP flagging so you can PvP when you feel like it. Gankfest maybe but it looks like fun.
Well i hope it'll work out well, but i'm afraid it won't. Koreans are quite straightforward when it comes to games...
Now a good MMORPG would be awesome, didn't play anything decent since EQ2 PVP server
You're a Hardcore Survivor!
You not only survived the zombie apocalypse, but did it with style! Your mastery of zombie knowledge, survival tactics, and weaponry is nearly unmatched. Congratulations, for you are hardcore!
Everything depends on the Westernization process. If En Masse & Frogster do it right, TERA can bring back the thrill L2 offered, and more. It has all the makings of a blockbuster MMO.
Comments
I think its quite funny some already claim this game won't do well because it looks like an eastern game. The argument that a game has to look like a western game to be successful is silly. Aion and Final Fantasy XI are doing quite well. If we look at the free to play market, we see there are even more mmorpgs doing well.
A lot of people enjoy the eastern artistic style.
The argument that a game has to look like a western game to be successful is silly
Not its not silly, if it were silly, then we would of had good games but with stick figures as characters. That would make it so much easier to create a game (from the developers perspective). But we don't see many stick-figure MMORPGs, do we?. The artistic style matters a lot in games. The quality of graphics on the other hand (i.e. sharper textures, better texture variety, more unique textures/skins/characters/models) doesn't matter that much.
If you compare artistic style of the west and east, there is a huge visual difference. If you compare a game with lets say 1000 unique models and a game with 2000 unique models, you wont really see much difference. The latter does not immediately jump out into your eye like the first one. That's why art matters more then graphics details.
Aion and Final Fantasy XI are doing quite well. If we look at the free to play market, we see there are even more mmorpgs doing well.
Can you provide links to their current PC subscription numbers? Because I was under impression that they aren't doing that well. not bad, but not great too.
A lot of people enjoy the eastern artistic style.
No doubt, but many more do not. The best way to see who is right and who is not is compare games with western-style art and eastern-style. That number will not be absolutely correct due to gameplay differences, but at least we have some comparison to whether eastern-art games are more popular then western-art or not.
I am the type of player where I like to do everything and anything from time to time.
http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
And
Until eastern MMO studio understand the above post they'll never get it right with the Western audience.
It took me 1 click on one of the article's pics to immediately know I will never play that game.
Or until the so-called 'Western audience' learns they're not the center of the gaming universe and the Eastern audience has as much right to a playstyle they enjoy as Western players do to theirs.
What many in the Western audience need to realize is that if they don't like a specific playstyle, they have every right to not play it. I find the conceit some possess that somehow if a MMO is available in the Western market that it must cater to the Western market to be shamelessly closed-minded. That would be like saying since they can play WoW in Asia, that WoW should cater more to that region's typical playstyle (ie. the so-called "Asian grindfest"). Of course that would be ridiculous to us. And, as such, the concept that the more "Asian styled" MMOs should cater more to us in the West is equally ridiculous.
There's also this conceit demonstrated by many who seem to think that if *they* don't like the way something is set up, then there *must* be something wrong with it. It's not as simple as them not liking it, even though others do. Oh no no no. They don't like it, therefor, and needs to be changed, and the devs are clueless... and on and on... /facepalm Some people need to get over themselves, seriously.
The choice is simple... Play the game if you think you'd enjoy it. Avoid it if you think you wouldn't.
Aion tried to melt Asian and Western style and still it's not my cup of tea. Nor it won't be for any MMO that keeps all things mentioned by Arshoon.
I agree WoW too has some of the above but they were able to tailor the style to suit eastern and western players. For example the weapons while oversized are not so huge. The elves don't run half bent either. Also I don't see panties nor very short skirts that let you see the female underwear in WoW.
While western players aren't the center of the gaming universe, I expect developers to tailor their games towards the end users when they publish them in the west.
Part of that is Blizzard is a western gaming company, and thus has to keep its games "family friendly" so as not to provide targets of opportunity to various "concerned citizen" groups and the political bottom feeders that pander to them.
Its too bad that NCsoft didn't learn much about the western markets from their linage2 experience. I would have enjoyed playing Aion, if it had PvE servers.
while I agree with you that the main reasoning behind the "no panties" was legal issues, but also the eastern-styled art differs significantly in that retrospect from western. In the eastern-style the art tends to have those eccentric and over-sized features - huge weapons 2x or more the size of the wielding character, over-sized eyes, over-sexed characters (panties, boobs, tiny bikinis, beautiful hair, beautiful and almost underage character models, etc). Some of those features would not cause conflict with legal department, yet we don't see them in most western-stylized MMORPGs.
In this case Blizzard hit 2 rabbits with 1 stone - it eliminated legal issues with more conservative groups in the west and it is much better received by the western audience. The eastern audience doesn't seem to mind it as well. Furthermore, by having less of the "sexual" appeal, it is much more family friendly (as you mentioned), thus the target audience is bigger, which means more money. And more money is good. Right?
I am the type of player where I like to do everything and anything from time to time.
http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
I know I do. With some of my criticisms aside (such as over cute characters) I have yet to see a western game that had an avatar art design I actually liked.
I would even say, regardless of one's own personal preferences regarding the art design, the eastern games just tend to do their avatars better. flowing hair, good sense of proportion, a lot of detail yet not necessarily required high end machines.
In eastern games you'll see the hair move naturally. LOTRO? Nope. Vanguard? Nope. CoH? Not that I can remember. Everquest 2? Nope.
Warcraft? Nope.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
The argument that a game has to look like a western game to be successful is silly
Not its not silly, if it were silly, then we would of had good games but with stick figures as characters. That would make it so much easier to create a game (from the developers perspective). But we don't see many stick-figure MMORPGs, do we?. The artistic style matters a lot in games. The quality of graphics on the other hand (i.e. sharper textures, better texture variety, more unique textures/skins/characters/models) doesn't matter that much.
If you compare artistic style of the west and east, there is a huge visual difference. If you compare a game with lets say 1000 unique models and a game with 2000 unique models, you wont really see much difference. The latter does not immediately jump out into your eye like the first one. That's why art matters more then graphics details.
Aion and Final Fantasy XI are doing quite well. If we look at the free to play market, we see there are even more mmorpgs doing well.
Can you provide links to their current PC subscription numbers? Because I was under impression that they aren't doing that well. not bad, but not great too.
A lot of people enjoy the eastern artistic style.
No doubt, but many more do not. The best way to see who is right and who is not is compare games with western-style art and eastern-style. That number will not be absolutely correct due to gameplay differences, but at least we have some comparison to whether eastern-art games are more popular then western-art or not.
I don't think you quite understood my point. My point is that a game does not have to look like a western game to be successful in the west. There are plenty of successful asian games doing well in the west.
According to Square Enix, Final Fantasy XI has over 600k subscribers as of 2008. I would guess a lot of those are on western countries where Final Fantasy is also pretty popular. Aion also has a lot of subscribers but i have not found information how many players it has. The western version had 400k pre orders so that alone shows that a lot of people find the art style appealing or acceptable enough to try the game.
Its not which artistic style is more popular, its if there is a market for it or not and there clearly is.
I happen to like both art styles. But thats not what many mean in terms of the differences. All too many eastern games become havens for gankers and griefers. Thats tolerated much less in the west(these days), than it is in the east. The fact remains that PvP games are less expensive and time intensive to create(the players themselves provide much of the content). Look at the number of PvE realms vs PvP realms in World of Warcraft in the west, as an example of this tendency.
Not to mention that success is relative. Aions retention numbers are rather low for such a game. Its on par with what happened to Linage2(and for pretty much the same reason). The Korean suits over at NCsoft still remain clueless about the differences between the two markets.
You are right to some degree. Personally, I do not like the eastern-style artwork (oversized weapons, etc etc), but if the gameplay is right, I may play it. However, to say that artwork does not matter is very wrong. It does matter and it does matter to a fairly large degree.I would say artwork is somewhere in the top 5 of the things people demand from a game. I would rank it # 3 on my list, the #1 being gameplay, #2 being economy.
To further illustrate my point is that a game with kick-ass game play and artwork designed for geopolitical area it is being sold in would do substantially better then the same game with the same game play, but artwork not designed for that area.
Its not which artistic style is more popular, its if there is a market for it or not and there clearly is.
That sentence is contradicting itself. If something is popular (as in people like it and want to buy it) then there is a market for that something. There is definitely market for eastern-styled games, but I would go as far as calling that market a niche market. The majority of the MMORPG population seems to prefer western-style MMORPGs. Whether it is western style game-play AND artwork or just western-style game play alone, that I don't know.
I am the type of player where I like to do everything and anything from time to time.
http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
You are right to some degree. Personally, I do not like the eastern-style artwork (oversized weapons, etc etc), but if the gameplay is right, I may play it. However, to say that artwork does not matter is very wrong. It does matter and it does matter to a fairly large degree.I would say artwork is somewhere in the top 5 of the things people demand from a game. I would rank it # 3 on my list, the #1 being gameplay, #2 being economy.
To further illustrate my point is that a game with kick-ass game play and artwork designed for geopolitical area it is being sold in would do substantially better then the same game with the same game play, but artwork not designed for that area.
Its not which artistic style is more popular, its if there is a market for it or not and there clearly is.
That sentence is contradicting itself. If something is popular (as in people like it and want to buy it) then there is a market for that something. There is definitely market for eastern-styled games, but I would go as far as calling that market a niche market. The majority of the MMORPG population seems to prefer western-style MMORPGs. Whether it is western style game-play AND artwork or just western-style game play alone, that I don't know.
I think you should reread my post because you're placing words in my mouth. I never said that artworkd does not matter. The sentence you underlined is not contradicting either. Obviously a game needs a certain amount of popularity to be successful, but i didn't say that popularity isn't important. I said it isn't important which is more popular because there is a market for it.
Is it a niche market? Well considering the success of games like Final Fantasy XI, Aion, Maple Story, Silkroad and many more, i'd say it is quite a big market.
I want to play the NA version now! Argh! All this waiting is driving me nuts!
I for one will wait and see, and most likely give it a try. If its good (my view point & not yours) I just might stick with it. If not oh well, it wont be the first time I left a game in the dust.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
there is "something" about this game that "caught my eye". could it have been the beautiful female characters, maybe. could it have been the stunning graphics, maybe. could it have been the intriquing classes and races, maybe. could it have been the different style of combat(non click and point) maybe. could it have been the secretive political system that will shape the tera world, maybe. i, myself will keep a watchful eye on this game and try to keep out the bias of west vs east mentality. bottomline. if i like the game i will play it.
live long and prosper
strength and honor
if urgent do it yourself
if you have time-delegate it
if you have forever-form a committee
Definitely has the potential to be a gigantic success if the westernization is handled well. Although it might not be a complete revolutionary MMO, it's definitely a step in the right direction is way refreshing given the combat system, fantasy graphics, and environments.
Hmm lemme guess, nother Korean MMO grinder ? Only diff is that u aim and that the chicks dress even less than in L2 or AION ?
Woo-Ha for the novelty... good if u wanna get a carpal tunnel, but that's bout it imo.
You're a Hardcore Survivor!
You not only survived the zombie apocalypse, but did it with style! Your mastery of zombie knowledge, survival tactics, and weaponry is nearly unmatched. Congratulations, for you are hardcore!
As part of the Westernization of Tera for the North American market they have added 1000s of quests as an alternative to grinding.
Some other things most people may not realize the will make Tera an amazing game.
1. Tera is a "Sandbox" MMO not a theme park
2. Tera has a huge seamless world with minimal instancing and zoning
3. Pay to Play game with retail box and subscription
4. Non-cookie cutter classes and races
Lets hope its not a sandbox in terms of it being a FFA gankfest. If I remember right, they have said there will be PvE servers for us CareBears. ^^
Depends on the server. I have heard there will be both PvE and PvP servers as well as a hybrid server with PvP flagging so you can PvP when you feel like it. Gankfest maybe but it looks like fun.
Well i hope it'll work out well, but i'm afraid it won't. Koreans are quite straightforward when it comes to games...
Now a good MMORPG would be awesome, didn't play anything decent since EQ2 PVP server
You're a Hardcore Survivor!
You not only survived the zombie apocalypse, but did it with style! Your mastery of zombie knowledge, survival tactics, and weaponry is nearly unmatched. Congratulations, for you are hardcore!
Everything depends on the Westernization process. If En Masse & Frogster do it right, TERA can bring back the thrill L2 offered, and more. It has all the makings of a blockbuster MMO.
-Ryan www.TeraPVP.com