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Star Wars: The Old Republic: EA's "Largest Ever" Project

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Comments

  • FdzzaiglFdzzaigl Member UncommonPosts: 2,433

    In an interview with the Blizz top guy, he said they thought WoW would get 1 mil max in terms of subs before they launched it.

    So if they put in 100 mil $ into WoW (which I don't believe because all previous sources said something around 45 mil) they would have been happy with 1 million subscribers.

    There's thus no absolute need for TOR to pull in 11 million people, nor will it.

     

    I don't see this being anything else than a good thing, MMO projects suck money, especially big ones; this gives the devs some room to breathe.

    Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!

  • wgc01wgc01 Member UncommonPosts: 241

    I am keeping my expections low for this game, in hopes it will be an ok game to play, on the other hand it could be the largest  /epic fail in the history of online games... I hope for it to be the best game ever, but high expections will lead to fast disapointment..:)

  • JYCowboyJYCowboy Member UncommonPosts: 652
    Originally posted by Lord.Bachus


    I read  your comments and many of you so called experts are totally wrong... First the MMO area is not ending its only just started WoW was the first big step, this game will be the seccond big step
    SW:TOR will be a many in one game...
     
    -Oldfashioned MMORPG  Old fashion WOW, or Old Fashion UO, SWG?  Its a subjective concept [at least to marketeers].  What intregues me is the amount of time and funds to make this MMO.  That says a great deal of polish and completeness that this game should have.  That doesn't equate to features avaible, however.
    -Single player RPG  So your saying the single player is more important than a community?  Your one of those that "doesn't want his/her game play dependent on others?" Thats a very important issue as the casual majority market is very strong in that camp were most diehard MMORPG players want to have hard achievements through their progression for that sense of satisfaction.
    -Space combat game  I hope its more than an after thought and not just an answer to instance houseing with a side function.
    -(Pod) racing game  You mean Speeder Racing as in KOTOR?  Racing is sometimes a fun side distraction but not an element to win subs.
    -Shooter with FPS like gameplay  The exact direction the NGE was going in SWG?  Isn't half of the professions Force user and thier principle weapon is Melee?
     
    Beleive me, this game will rock... and it will cost ... it will cost a lot like $650.000.000 , but the reward will be aesome
    WOW is quoted here at around 100 million, SWG cost 75 million.  I think you really should re-evaluate your cost to benefit ratio. 
     



     

    I would step away from the Hype-Hooka if I were you.

  • TealaTeala Member RarePosts: 7,627
    Originally posted by Xavierxx


    SWTOR will be a huge success. I am willing to bet on this. Not just the initial box sales but sub numbers. The MMO genre and been missing out on story based features. Not a single MMO to date has drawn me in with lore or story. Me and millions of othres skip past all that. I believe SWTOR will be the first to finnaly hit the mark with it's story. It will be the first MMO that will draw in just about every player and give them more purpose for actually playing the game and watching the events unfold. Bioware is one of the few companys that actually know how to really make great stories and incorporate them into their games.
    Take a look at the recently released Mass Effect 2. It's actually one of the first games in awhile that I actually have spent the time to complete 100% if content (excluding DLC). I also just bough Final Fantasy 13. My older brothers rarely play games anymore but theyll still try some of the new AAA titles. My brothers wont even touch FF13 and I don't blame them. Sure the good story may be there, but the characters and their dialouge ruin some of the experience. It sucks. Bioware creates good stories and backs them up with good dialouge and characters worth learning about.
    And to those that think their arent enough MMO junkies and StarWars junkies to make this as (or more) successful as WoW; then oh boy you guys are terribly wrong. You have no idea.



     

    You're talking single player game experiences compared to how an MMORPG plays.   They are two totally different animals and if your suspensions are correct than what a lot of us have been fearing will come true and SW:Tor will be nothing but a single player game with multiplayer capabilites.  It will not be a perisitent world where hundreds of players interact in cities like we do in WoW and other games.    Instead it'll be central hubs ala Guild Wars and everything else will be instanced.

    Uhh and no.    Doesn't matter how many fans of SW there are.   Seriously...look at some of the other SW games(single player - Force Unleashed was a terrible game) and you'll see that not all of them were great successes - even SWG is on life support.

  • SovrathSovrath Member LegendaryPosts: 32,963
    Originally posted by Teala




     
    You're talking single player game experiences compared to how an MMORPG plays.   They are two totally different animals and if your suspensions are correct than what a lot of us have been fearing will come true and SW:Tor will be nothing but a single player game with multiplayer capabilites.  It will not be a perisitent world where hundreds of players interact in cities like we do in WoW and other games.    Instead it'll be central hubs ala Guild Wars and everything else will be instanced.



     

    Tha'ts fine with me if the game is polished and enjoyable.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • TealaTeala Member RarePosts: 7,627
    Originally posted by Sovrath

    Originally posted by Teala




     
    You're talking single player game experiences compared to how an MMORPG plays.   They are two totally different animals and if your suspensions are correct than what a lot of us have been fearing will come true and SW:Tor will be nothing but a single player game with multiplayer capabilites.  It will not be a perisitent world where hundreds of players interact in cities like we do in WoW and other games.    Instead it'll be central hubs ala Guild Wars and everything else will be instanced.



     

    Tha'ts fine with me if the game is polished and enjoyable.



     

    I will not pay for a single player game that plays online that is stupid.   Nock yourelf out though.

  • IsturiIsturi Member Posts: 1,509
    Originally posted by Teala

    Originally posted by Xavierxx


    SWTOR will be a huge success. I am willing to bet on this. Not just the initial box sales but sub numbers. The MMO genre and been missing out on story based features. Not a single MMO to date has drawn me in with lore or story. Me and millions of othres skip past all that. I believe SWTOR will be the first to finnaly hit the mark with it's story. It will be the first MMO that will draw in just about every player and give them more purpose for actually playing the game and watching the events unfold. Bioware is one of the few companys that actually know how to really make great stories and incorporate them into their games.
    Take a look at the recently released Mass Effect 2. It's actually one of the first games in awhile that I actually have spent the time to complete 100% if content (excluding DLC). I also just bough Final Fantasy 13. My older brothers rarely play games anymore but theyll still try some of the new AAA titles. My brothers wont even touch FF13 and I don't blame them. Sure the good story may be there, but the characters and their dialouge ruin some of the experience. It sucks. Bioware creates good stories and backs them up with good dialouge and characters worth learning about.
    And to those that think their arent enough MMO junkies and StarWars junkies to make this as (or more) successful as WoW; then oh boy you guys are terribly wrong. You have no idea.



     

    You're talking single player game experiences compared to how an MMORPG plays.   They are two totally different animals and if your suspensions are correct than what a lot of us have been fearing will come true and SW:Tor will be nothing but a single player game with multiplayer capabilites.  It will not be a perisitent world where hundreds of players interact in cities like we do in WoW and other games.    Instead it'll be central hubs ala Guild Wars and everything else will be instanced.

    Uhh and no.    Doesn't matter how many fans of SW there are.   Seriously...look at some of the other SW games(single player - Force Unleashed was a terrible game) and you'll see that not all of them were great successes - even SWG is on life support.



    @ Teala you talking like you beta tested TOR? or what are your credentials for your rant??

     

    image

  • Xondar123Xondar123 Member CommonPosts: 2,543
    Originally posted by Teala

    Originally posted by Xavierxx


    SWTOR will be a huge success. I am willing to bet on this. Not just the initial box sales but sub numbers. The MMO genre and been missing out on story based features. Not a single MMO to date has drawn me in with lore or story. Me and millions of othres skip past all that. I believe SWTOR will be the first to finnaly hit the mark with it's story. It will be the first MMO that will draw in just about every player and give them more purpose for actually playing the game and watching the events unfold. Bioware is one of the few companys that actually know how to really make great stories and incorporate them into their games.
    Take a look at the recently released Mass Effect 2. It's actually one of the first games in awhile that I actually have spent the time to complete 100% if content (excluding DLC). I also just bough Final Fantasy 13. My older brothers rarely play games anymore but theyll still try some of the new AAA titles. My brothers wont even touch FF13 and I don't blame them. Sure the good story may be there, but the characters and their dialouge ruin some of the experience. It sucks. Bioware creates good stories and backs them up with good dialouge and characters worth learning about.
    And to those that think their arent enough MMO junkies and StarWars junkies to make this as (or more) successful as WoW; then oh boy you guys are terribly wrong. You have no idea.



     

    You're talking single player game experiences compared to how an MMORPG plays.   They are two totally different animals and if your suspensions are correct than what a lot of us have been fearing will come true and SW:Tor will be nothing but a single player game with multiplayer capabilites.  It will not be a perisitent world where hundreds of players interact in cities like we do in WoW and other games.    Instead it'll be central hubs ala Guild Wars and everything else will be instanced.

    Uhh and no.    Doesn't matter how many fans of SW there are.   Seriously...look at some of the other SW games(single player - Force Unleashed was a terrible game) and you'll see that not all of them were great successes - even SWG is on life support.

     

    These are pretty gigantic assumptions you're making. Who says the game will be like Guild Wars? Who says it will be all instances? Who says it will be a single player game? I don't recall any of the information coming out of Bioware or Lucas Arts saying anything of the sort. These are just the same old tired repeated points by people who are negative to the game.

    You sound like a parrot when you repeat them.

  • slashbeastslashbeast Member Posts: 533

    I don't much care for this game anyway so meh, no harm here. Good luck folks.

  • Fuel68Fuel68 Member Posts: 41
    Originally posted by Teala

    Originally posted by Sovrath

    Originally posted by Teala




     
    You're talking single player game experiences compared to how an MMORPG plays.   They are two totally different animals and if your suspensions are correct than what a lot of us have been fearing will come true and SW:Tor will be nothing but a single player game with multiplayer capabilites.  It will not be a perisitent world where hundreds of players interact in cities like we do in WoW and other games.    Instead it'll be central hubs ala Guild Wars and everything else will be instanced.



     

    Tha'ts fine with me if the game is polished and enjoyable.



     

    I will not pay for a single player game that plays online that is stupid.   Nock yourelf out though.

    I'm skeptical as to how the gameplay will work out as well.  I want a persistent, highly interactive community that can be autonomous in daily activities yet I am intrigued by the storyline to primarily enrich the MMO experience.  While I do want the polish and enjoyment to be there--think that's a given, I'm with Teala.  I too wont pay for a Single-Player Game that's online and masquerading as an MMORPG.  Hell, I might as well reinstall Diablo if that's the case *shrugs*.  But I'll reserve judgement for now & wait to see what SWTOR's all about.  I may have my reservations, but I'm excited about the possibilities! :)

  • GoobGoob Member Posts: 398
    Originally posted by slashbeast


    I don't much care for this game anyway so meh, no harm here. Good luck folks.

     

    OK? Thanks for coming? Yeesh... what was the point.

     

    Anyway, I seriously think the only scary part of this situation is EA. I really fear for Bioware. Whats going to happen when they disappoint in some way... Exec's fired.. employees layed off.. morale gone.. subs lost.. train wreck. OK thats me just fearing the absolute worst. I am so excited for SWTOR, I am certain its going to be fun enough that I will play it, however its presented (single playereeee, isntanceee. etc.)

     

  • shr4pnelshr4pnel Member UncommonPosts: 99

    BioWare has never made a game that flopped. Just look at their last two releases - Mass Effect 2 and Dragon Age. It doesn't matter that this is their first MMO because their history and games have always been hits.

    Saying this game will be a flop is saying that Michael Jordan is going to miss a free throw with the game on the line.

  • SelenicaSelenica Member Posts: 183

     Bioware makes wonderful singleplayer stories but usually don't have much replay value after you complete their games in 30 or so hours. This is their first MMO and they're really going to have to get out of their comfort zone because 30-40 hour story isn't going to cut it.

  • Darkness690Darkness690 Member Posts: 174
    Originally posted by Teala

    Originally posted by Sovrath

    Originally posted by Teala




     
    You're talking single player game experiences compared to how an MMORPG plays.   They are two totally different animals and if your suspensions are correct than what a lot of us have been fearing will come true and SW:Tor will be nothing but a single player game with multiplayer capabilites.  It will not be a perisitent world where hundreds of players interact in cities like we do in WoW and other games.    Instead it'll be central hubs ala Guild Wars and everything else will be instanced.



     

    Tha'ts fine with me if the game is polished and enjoyable.



     

    I will not pay for a single player game that plays online that is stupid.   Nock yourelf out though.

     

    You sound like you've played the game extensively. Really, if you get the same amount of enjoyability and play time out of the game compared to any other MMO, what's the problem?

    As far as the article goes, I don't see them ever saying they're banking on obtaining WoW level of subscriptions. It just states that it's a big project and they're hoping to get their investment back the same way WoW did, by being a success.

  • SovrathSovrath Member LegendaryPosts: 32,963
    Originally posted by Teala

    Originally posted by Sovrath

    Originally posted by Teala




     
    You're talking single player game experiences compared to how an MMORPG plays.   They are two totally different animals and if your suspensions are correct than what a lot of us have been fearing will come true and SW:Tor will be nothing but a single player game with multiplayer capabilites.  It will not be a perisitent world where hundreds of players interact in cities like we do in WoW and other games.    Instead it'll be central hubs ala Guild Wars and everything else will be instanced.



     

    Tha'ts fine with me if the game is polished and enjoyable.



     

    I will not pay for a single player game that plays online that is stupid.   Nock yourelf out though.



     

    I base what I pay on what type of value I get.

    One could go so far as "I won't pay for a single movie in the theater because it will eventually be on cable or in the local video store for rent and eventually on TV" type of thinking as well.

    But there is a certain value to me seeing a movie on the big screen and getting audience reaction. What about concerts? Sorry but he sound quality to most  concerts sucks. But there is a certain value of feeding off of the engergy in the audience and experience live music being made. However, if I want to really listen to music I would never go to a live concert. Pay money for sub par sound and deal with mistakes? But that is not why I would go to a concert.

    so with this game, besides the fact that no one that I know has played it and as far as I know no one on these boards has played it, they offer both solo and party options and will continually upgrade the game and add to its content. if the game is fun then I'll pay to play. If it is not then I won't.

    If I find that their additional content is not worth it then I'll stop.

    It's about looking at what they have to offer and weighing it against what they are charging. You haven't played the game (as far as I know) so I would wait to pass judgement until someone can offer a more informed decision. Fleshing out quests with cinematics and adding our own choices seems a very worthy bit of value to me over clicking on some "statue" npc that doesn't move (but might swivel to face you" and then reading the text.

    But again, it is what one perceives as value.

    You and I can go to a nice bistro and get a glass of wine but we both know full well that buying the bottle will be infinitely cheaper.

    However, the experience of eating and drinking in the bistro and not washing the dishes is to me a much greater value and worth the money.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • XerithXerith Member Posts: 970

    Even if it does turn out to be a single player game with multi player capabilities it will still not detract from its initial boxed sales. It will most likely be released at the standard $40-50 price range, the same as a single player game would cost. After the success of the last 2 kotor's, most people will pick it up based on that, and as you get the first month free, dropping $50 on it, playing it for a month and unsubbing will be the same price as if you had just bought it if it was a single player game.

    I do agree however, that Bioware needs to pull back on showing us only the story line elements, or flash points with only 2 people in it, and show us what will warrent its MMO title as well as its monthly fee. Theres a lot of elements that need to be in a Star Wars game to make it feel like the IP we all have known over the past several decades. Bioware has a real chance to bring back the original concepts of what made an MMO so good. They are a company with deep pockets being funded by a company with even deeper pockets, lets hope they make the right choices.

  • HakulaniHakulani Member UncommonPosts: 47

    Although I have never played the game I'm assuming the story line part of this game is going to be like Lord of the Rings just single player or two to three players, maybe more who knows. Then the rest will be MMO. All or most of us don't really know anything on how the game is going to be played, so I'm not saying anything else, this is just what I think. Also we just have to wait until the game comes out to see what really happens in the game.

  • OrthelianOrthelian Member UncommonPosts: 1,034

    Bringing the quality of single-player RPGs into the rather bereft genre of the MMO is exactly what seems, to me, to be needed. I'm all over it.

    Anyway, I don't understand why people think a $100 million budget would kill them if it didn't get WoW-like subscriber numbers. Remember that when Blizzard was developing WoW for $100 million, they weren't banking on it being even 10% as successful as it is today.

    Favorites: EQEVE | Playing: None. Mostly VR and strategy | Anticipating: CUPantheon
  • omomeomome Member Posts: 203

    WoW didn't cost anywhere near 100 million to make. That quote is referring to the cost of making the game, and all its expansions.

    Bioware will be spending well over 100 mil just to get TOR made.

    Bioware has made many types of genres and done them all well, they will do the same with this MMO.

    Just because they are talking most about what is going to make this game different a lot, doesn't mean TOR is going to be 'linear', or 'closed in' or any of that stuff.

    If you really think a company as successful as Bioware can completely screw up a 100 mil + project by being that stupid, I just don't know what to say to you.

  • ElikalElikal Member UncommonPosts: 7,912
    Originally posted by kevinargh


    You don't need 12 million subscribers to be a success. Box sales alone can recoup 100 million.  Look at GTA IV; it cost $100 million to develop and they made 5x that much back in 6 months as a single player game. TOR doesn't have to be a WoW killer to make EA a ton of cash -- it just has to be good.

     

    Quite so. Even shoddy old STO has sold a million boxes and I guess SWTOR will sell a multitude of it. Several millions boxes for sure, and just in that way they will get more than the investment easily. Even if WOW with it's 11 million subs remains a unique thing, SWTOR will definitely be a gain for EA, even if against all expectations the game itself were totally borked - see STO - it still would more than get back the investment, simply because of the hype and the IP.

    People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

  • YuuiYuui Member UncommonPosts: 723

    Hopefully this cash-cow project fails :<


    /me wants mah KOTOR III and not some cheap SW-wannabe mmorpg.

    How could such a company like Bioware fall so low....first they cancel KOTORIII, then they sex up and mainstream-up Mass Effect II(successfully removing everything that made the first part good, including plot)....now this....


    Won't be playing this.

    # A GRIM, ODD, ARCANE SKY
    # ANY GOD, I MARK SACRED
    # A MASKED CRY ADORING
    # A DREAMY, SICK DRAGON

  • acidosmosisacidosmosis Member Posts: 11

    Good lord, you guys don't have a clue what you're talking about. I'm not even going to waste my time picking apart these posts, but... wow.

    Poster above; if you don't like Bioware, don't post on related discussions. Those of us with a clue know that Bioware know what they are doing and do it damn well. If you don't know that, well, that says more than I can say.

  • MalcanisMalcanis Member UncommonPosts: 3,297
    Originally posted by Elikal



     Quite so. Even shoddy old STO has sold a million boxes...

     

    Source? Last I heard, they had 1M forum accounts registered.... which isn't quite the same thing.

    Give me liberty or give me lasers

  • someforumguysomeforumguy Member RarePosts: 4,088
    Originally posted by Vexe

    Originally posted by Selenica


     What worries me is that they're putting so much money/effort into this game that if it's anything but a resounding success with millions of subscribers, it will probably be considered a failure. Cheaply made, indie company MMOs can squeek by with 100,000 subscribers and still be profitable. If SWTOR only has 100,000-300,000 after the first month is over... the company will go bankrupt.

    They won't go bankrupt. Trust me. EA AND bioware couldn't go bankrupt on that.

    EA definitely wouldn't be happy, though. I just hope they wouldn't act like those dicks over at activision did with infinity ward. No offense of course to activision (I don't want a lawsuit).

    I have faith in bioware, though. They haven't failed me yet.

     

    First, a company cant be bothered to file a lawsuit over a meaningless forum post. Secondly, flaming someone (or a company) and then adding 'no offense meant', still makes it a flame lol.

    And I think they will pull this off too. SW:TOR will be a success.

  • OzmodanOzmodan Member EpicPosts: 9,726

    Thing you have to remember though is that when Wow was made most of the tools that exist today to help developers were not around so they had to make their own.  A good developer can reduce a lot of that cost if they choose the right tools. 

    Now of course bioware seems to be spending a lot of time on content.  We will have to wait and see how much.

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