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It scored 5.5/10. I found the score a little bit on the harsh side, I would give it 6.5/10. The reviewer was harsh but fair with most of his points regarding the game.
Full review below.
We've all wanted a Star Trek-based online world for many, many years now. We've dreamed about it, plotted it out, made our plans for what we'd do, gotten excited over potential, and then steadied ourselves in moist anticipation once it was finally announced that the dream would be turned into reality all those press releases ago. And they've given us... well, a travesty.
Star Trek Online is almost comically bad in execution, an obvious sufferer of rushed production schedules, inept design and very, very poor execution.
At its base level, Star Trek Online puts every player in command of their own starship, complete with an automated crew, throws a mix of spaceship and ground combat at you, and coats it all in every Trek reference you could think of. Which sounds OK, until you play it and realise that none of it gels and everything has been horribly crowbarred into Cryptic's existing MMO format. A setup that, as anyone who's played Champions Online will tell you, was never that great to begin with.
MARRED TREK
Not all the blame can be thrust in Cryptic's direction, mind you. When you look at Star Trek in the cold, hard light of day, you quickly start to realise how awkward the universe's structure is for an MMO interpretation. Just to cite two examples: the Federation doesn't use any form of currency, and 90% of any classic Trek episode is actors talking to each other: hardly the stuff of low-attention span gaming greatness.
But what really saddens the game-loving heart is how clear it is that, even with the challenges in front of it, Cryptic haven't even tried to make the most rudimentary attempts to translate the true spirit of Star Trek - that force of nature that can survive multiple awful films, several turgid spin-off shows and a host of God-awful cash-in novels and merchandise.
You can almost see the developers at Cryptic looking at the huge whiteboard of All Things Trek in the initial stages of design, realising the amount of creative effort that would be required to pull anything decent off, and just saying "Ah sod it, let's re-skin the Champions engine and make a basic combat game instead."
It's not like there isn't precedent to try this stuff. BioWare is busy creating a solid-looking story-based MMO with Star Wars: The Old Republic. EVE Online has shown that a space-based MMO doesn't have to be all about fighting. And just about every MMO under the sun includes guild structure tools that let multiple players team up and follow orders, provide unique roles in situations and contribute to a greater end result in different and meaningful ways. Are you honestly telling me that we couldn't have had ships made up of multiple bridge positions, with the guild leader sitting in the Captain's role and not have had a meaningful Star Trek experience?
That's what comes across most when you play STO: the sheer level of laziness in the development. Of course it looks lovely, yes all the words are correct, the nods to content from the rich Trek history is all there - from pet tribbles to the Guardian of Time, from raktajino to the Crystalline Entity - you literally can't move for fanboy-sating references. But none of it feels as though it's being used in any sort of meaningful way. It's all just being thrown at you as if to say "See! See! It's Star Trek! Lap it up!" regardless of whether any of it makes narrative or logical sense.
So that's why this really doesn't cut the mustard in terms of being a decent Star Trek property. What of its actual gaming credentials? Does it at least have the saving grace of being fun to play, regardless of narrative accuracy? No, it most assuredly does not.
STAR TRUDGE
Using the term 'game' to describe Star Trek Online is really pushing the definition of that word to its outer limits. Most games have some sense of challenge to them, some potential for failure in order to keep things interesting. Even MMOs, with their lax attitude towards character death, usually at least try to make the content engaging, varied and difficult enough to disguise the grind at work behind the scenes.
STO has none of that. For all the pretty colours and fancy ship models on display, there is no challenge on offer. The much-vaunted tactical ship combat very quickly becomes a basic case of flying in circles pressing 'fire all' when the countdown timers run down, and since there's no death penalty worth a damn, there's simply no reason to worry if you get blown up as you'll just re-spawn 10 seconds later and jump back into the fray at full strength again.
This is attrition gaming at its worst. You never fail to progress, it might just take a few re-spawns to get there (although even that miniscule threat is practically eliminated when you're in a team), but any progression you make isn't going to come about through any displays of gaming skill or tactical nous, you just hang on long enough, pushing the same two buttons when they light up and eventually you'll be an Admiral.
It's not even as if the enemies offer any threat. When they're not getting themselves stuck inside scenery (a very common bug), they just go through their one party trick (throwing out mines, cloaking for 10 seconds, whatever) while turning around in circles around you, waiting to explode.
MR SPOOK
On the ground it's no better. In fact, it's far, far worse. For all its flaws, ship combat at least somehow manages to offer a smidge of interest with the four-sided shield system (although don't be fooled into thinking this is a 3-D game - that's yet another illusion. Like Khan, STO displays very two-dimensional thinking).
When you're planetside, STO manages to capture all of the worst aspects of MMO gaming from the last five years - tiny zones, limited variety, the same three or four character models being used over and over again, little in the way of effective communication tools, overly confusing on-screen cues, no strategic gameplay and again, nothing in the way of meaningful challenge.
Ground missions do make some attempt to capture the flavour of the various TV shows, but again, only by referencing Star Trek touchstones. The gameplay boils down to either shooting your way past loads of enemies in order to press the action key on a particular mission goal, or just running around empty landscapes, pressing 'scan' five times when you're told to. No challenge, no thought, pure grind.
I can't say this enough, with sufficient stress or in any more effective a font: Star Trek Online is not a game. Not by any measurable yardstick. Neither is it an effective online social space (the other vital component for any decent MMO title), as it offers little in the way of communication tools, player meeting spaces or guild functionality.
There are occasional flashes of inspiration - I genuinely like the auto teaming aspect when you enter a mission area for instance; this addresses a typical MMO bugbear of pick-up grouping - but there aren't enough of these touches to warrant setting up a monthly drain on your bank account.
So, with all that having been said, there is left one niggling question - why, for all the many, many, many faults on display here, do I keep wanting to return to the thing?
Star Trek Online does one thing well - just one thing, but I've found that for many people, that one thing is enough: it provides enough fanboy service to help the diehard Star Trek fans look past the fact that the game is beyond terrible.
The basic fact is that if this was the exact same game but without any of the Trek trappings, no one would give it the time of day. As it is, Trek fans have been wanting an online universe to lose themselves in for years now and as flawed as this is, it's all they've got and by God, they're going to take it.
Annoyingly, this means that the online game that Trek really deserves isn't likely to ever get made any time soon. Still, Star Wars has survived the mess that was Galaxies and looks like being given decent service by The Old Republic. So there's still hope something similar will happen to Trek.
Right now, Star Trek Online is a mess of a title with little to recommend beyond the novelty of flying around in a replica of the Enterprise. As soon as that novelty wears off (ideally within the 30-day trial period), this will be one universe badly in need of a reboot.
Paul Presley
Comments
Too generous.
Pretty close I think...
The fact that no one would be playing the Game if it was not ST is dead on...They had a thread on the Official Forums asking that exact question..."Would you be playing STO if it was not a ST Game?" The response was overwhelmingly in favor of Folks who said "no," they would not be playing if it was not a ST MMO...When I counted it was better than 80% "no" responses...That's pretty telling if you ask me...I've never been a huge ST Fan...Not nearly as much as Star Wars at least...And I think that's why the Game bored Me SO quickly...Cause I was REALLY looking forward to playing it...I gave it a real chance...But in the end, as only a moderate Fan of the Franchise, the Game itself did not warrant $15 a month...Not even close...
It's a shame with a bit more development time and thought Cryptic could of made a decent game more befitting to the IP, but instead we got a shallow action game with no depth (IMO).
Yeah I've always been highly skeptical of making an MMO in under 2 years. I suppose it's to be expected the initial scores will be pretty low. I would've thought since these reviews seem to be coming out a bit after release the scores would be higher. But guess they need more time.
I like the final paragraph/conclusion of this review. Sounds like he's still playing it....
And this is the biggest reason the game has garnered so much hatred, not so much because of what it is, but more on what is could/should have been.
And the fans are denied for now.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
And this is the biggest reason the game has garnered so much hatred, not so much because of what it is, but more on what is could/should have been.
And the fans are denied for now.
I agree, I was so disappointed in the direction Cryptic took the IP. It deserves better, but all we got is a shallow action shooter. I just hope someone in the near future is able to get the IP away from Cryptic, because at present I have no faith in Cryptic to turn the game around.
Anyone that followed this game awhile ago knew this game was going to a complete flop. The studio that originally began development was a disaster and the went out of business before the game even got to beta is was so terrible. Then Cryptic digs it out of the trash bin and rolls it out marketed solely on the star-trek band name and what do you get? Another massive fail game based on name recognition and nothing else. Conan, Warhammer and now Start Trek. Next up? Star Wars turn again i guess SWG didn't ruin the name enough to stop someone else for trying to cash in. When is someone going to try and make a good game rather than try and sell garbage with a band name stamped on it? Probably not until we stop falling for this scam. If you bought this game I got a bridge to sell you. Stop falling for the hype you fanbois are what is enabling these garbage games to still get funding.
And this is the biggest reason the game has garnered so much hatred, not so much because of what it is, but more on what is could/should have been.
And the fans are denied for now.
A Star Trek MMO should have been pure epic awesomeness, instead we get this steaming pile of crap that would have been completely forgotten by now if it wasn't leeching off the "Star Trek" name.
Champions Online is pretty much a small, niche MMO that isn't very recognized and with a doubtful future. If STO was "Space Battles Online" and not "Star Trek Online" it would be in the exact same position as Champions.
Now we'll possibly never see a good, high quality MMO that the Star Trek universe deserves, and as a Star Trek fan and an MMO fan that makes me very sad and angry.
The rabid fans of this game don't understand this and don't care at all. Their attitude is "well, I'm having fun, that's all that matters" (also there are Star trek fans who will gorge themselves on anything with the "Star Trek" name, regardless of quality.) They don't care in the slightest the real, awesome, potential that a well-made Star Trek MMO has. They are quite happy with mediocrity, like a medieval peasant wallowing in muck while a beautiful, sumptuous yet empty castle towers over them.
Those guys don't 'get' STO
Or maybe they simply don't like it.
And this is the biggest reason the game has garnered so much hatred, not so much because of what it is, but more on what is could/should have been.
And the fans are denied for now.
I agree, I was so disappointed in the direction Cryptic took the IP. It deserves better, but all we got is a shallow action shooter. I just hope someone in the near future is able to get the IP away from Cryptic, because at present I have no faith in Cryptic to turn the game around.
I don't think they can do ANYTHING let alone turn ANY game around. They're like the Uwe Boll of gaming.
From the PC Zone article.
"That's what comes across most when you play STO: the sheer level of laziness in the development. Of course it looks lovely, yes all the words are correct, the nods to content from the rich Trek history is all there - from pet tribbles to the Guardian of Time, from raktajino to the Crystalline Entity - you literally can't move for fanboy-sating references. But none of it feels as though it's being used in any sort of meaningful way. It's all just being thrown at you as if to say "See! See! It's Star Trek! Lap it up!" regardless of whether any of it makes narrative or logical sense."
This is exactly how I felt about the game, no matter how much I tried to convince myself otherwise. What a waste.
I'm not giving up hope though on the future possibility of another Star Trek mmo. The IP is too well loved and far too ideal to not give it another chance. Obviously it's not happening for many years, but keep in mind even with it's painful past SWG did not interrupt the progress of another Star Wars mmo.
The excerpted sections above pretty much sums up STO, and Cryptic, perfectly. I would only insert a psuedo before MMO so it reads 'everything has been horribly crowbarred into Cryptic's existing psuedo-MMO format'.
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Achiever 60.00%, Socializer 53.00%, Killer 47.00%, Explorer 40.00%
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So when does bioware get the Star trek IP?
lol maybe soon, atari is having yet ANOTHER weekend sale on their website for $20 off again. One weekend ok, two weekends is a little iffy, three weekends in a row is just starting to smell like desperation. If anyone read the state of the game thing, they claim 40k people responded to their survey about content. That seems pretty low given the numbers they were hyping around launch and the fact they were giving away cryptic points just for doing it. The forums over have become a strange place. A lot of the "haters" have been banned or left, but the same issues that were brought up a week or two ago are being brought up again by new people. I think at this point sto has become irrelevent to a lot of people as there are a lot of good games coming out this week and next. Heck it seems even the roughneck site that spawned after the whole atari fiasco has disappeared. I don't think sto will be shutting down this month but it seems they're definitely suffering from the dwindles over there.
Game is a 3/10 at best. I've explained my gripes too many times to repeat.
Worst MMO since CO back in '09.
Saddest part is not my $60 lost, it's the belief in the IP.
Too bad Bioware or Turbine didn't get the IP.
When I first heard Cryptic was getting the IP, I was glad. Because while Perpetual started out designing what looked to be a very promising game, they dumbed it down for mass market appeal. At the time, my only experience with Cryptic was City of Heroes, which is one of my favourite MMOs, so I thought that they would do the IP justice. Little did I realize that the Cryptic that made City of Heroes was still making City of Heroes and this new Cryptic was a green-eyed money-beast.
Cryptic then went on to take one of the richest modern IPs and dumb it down for mass market appeal. It was as if they saw Perpetual's design document and said "good enough, churn it out in two years."
A guess my point is: almost any design studio would have done a better job that Craptic.
"...it provides enough fanboy service to help the diehard Star Trek fans look past the fact that the game is beyond terrible."
Its funny how the "trolls" and the professional reviewrs are saying the exact same thing in regards to STO.
But I guess the fans will come here and say that they are "having a blast" and that we dont get it
If WoW = The Beatles
and WAR = Led Zeppelin
Then LotrO = Pink Floyd
I thought, in all sincerity, that 5.5 was very generous. I'd rate it as a 3, maybe 3.5 at a push.
They took the wrong direction before even starting to code... i see no way this game could get better at Star Trek. Yes, it can become a *better space-shooting game with Star Trek skin*, with polished combat and better npc AI, more missions and stuff (though you simply could reskin X3 and get better results). But hey, it's never gonna be Star Trek. Not in 2 years, not in 20. Star Trek just isn't about blasting Klingons 24/7...
Way too generous, the review really doen't fit the score either.
4-5/10 tops imo.
Expresso gave me a Hearthstone beta key.....I'm so happy
Yep i agree after reading the review, great read by the way, i was expecting a low score, 5.5 with all that he wrote seems rather high....
And this is the biggest reason the game has garnered so much hatred, not so much because of what it is, but more on what is could/should have been.
And the fans are denied for now.
I agree, I was so disappointed in the direction Cryptic took the IP. It deserves better, but all we got is a shallow action shooter. I just hope someone in the near future is able to get the IP away from Cryptic, because at present I have no faith in Cryptic to turn the game around.
I don't think they can do ANYTHING let alone turn ANY game around. They're like the Uwe Boll of gaming.
I got a pretty good laugh out of that. I'll admit it, I lol'd.
The latest version of PC Gamer has a review of it as well, came out pretty good but pretty much said the same thing, although interestingly they do say that in 6 months the game could be good if they can keep the player base. I agree with the fact that alot more work needs to be done on the game but still feel that the monthly sub is a hugh put off. I have been tempted to try it out but i just can't justify the initial cost of the game to only get 1 months use out of it. Even the final words of the PC Gamer review is, "its worth a tentative months play but ditch it after that and check back in 6months". That last line could be one of the nails in the coffin as far as the British based people are concerned, PC Gamer has some hugh sub numbers here in the UK and i for one regard their reviews as being to the point and no holds barred.
End of the day, if it was just the initial cost of the game i would buy it - as it has a subscription price the same as what EVE charges, i just can't justify it. I think i will keep an eye out for offers and to see what content patches they do regarding end game, crafting system, pvp, interface overhaul etc etc.
This is not Star Trek Online but Star Fleet Battles with Ground Combat Online, if they would have sold it as such I would probably still be playing. Too bad, oh well lets see what Bioware can do with Star Wars.