This looks like a boring asian game... all asian games are boring, due to grinding, sounds like they dont know how to do anythign at all other than to pwn mobs mindlessly... aka... aion...
This looks like a boring troll post... all troll posts are boring, due to trolling, sounds like they don’t know how to do anything at all other than troll forums mindlessly... aka... pelu...
you do have to admit asian games=grind do you not?
No, every mmorpg has grind
I play lotro and that has shit load of grind...but rather than grinding for levels you grind for deeds...Same shit.
Sort of, LoTRO actually gives you deeds to kill x of y, and then x more of y. Normally x of y gives a title (SPIFFY!) then x more of y gives you a trait (o! buff!). In the meantime, 3 deeds maxed out equates to around 270 mobs killed, each zone having a ton of kill deeds.
So ya, LoTRO just rewards you for grinding.
Not bashing the game though, I play, and deeds make the grind bite-sized.
This game's being developed by a team of both Asian designers (former NC Soft) and US designers (former Blizzard). I'm hoping that this combination of design styles will result in a game with SOME grind, but not nearly to the extent we have with many other Korean MMOs.
This game's a ways off, so they have plenty of time to refine it.
Never argue with an idiot. He will drag you down to his level, then beat you with experience.
Grind or no grind, we can only hope this game will be decent , with the only decent western MMO being WoW and EVE, there arent many decent options, they plan to target it more towards the west with their company En Masse lets just hope they manage to do it and gives us something other than WoW and their 1000's of clones flooding the market.
Not that there is anything wrong with WoW, there is something wrong with all these companies trying to copy it tho.
If it's anything like Aion it's doomed to failure.
The biggest problem with Asian MMO's is that they have PVE combat mechanics for completely PVP games....this in turn = crap.
But Im not a PVP fan so I guess that's my opinion...here is a list of don't do's that Aion did do.
1. Don't make beautiful landscapes and then make terrible character motion mechanics
2. Don't make half the graphics beautiful and the other half butt ugly
3. Stop having all mobs and nodes repop in the same exact places...this gives a gift to farmers
4. Allow mobs to die a bit faster...In Aion it takes two years to kill a reg mob as a Tank...that's ridiculous.
5. When creating the gear for the game, don't give every piece of gear for the same slot (cloth bracers, leather bracers, heavy bracers) the same name throughout and don't have this gear only available for each even number...randomness is something gamers like...
6. Disguise the grind!! The West has perfected this, now its time for Asians to wake up and smell the coffee.
If it's anything like Aion it's doomed to failure. The biggest problem with Asian MMO's is that they have PVE combat mechanics for completely PVP games....this in turn = crap. But Im not a PVP fan so I guess that's my opinion...here is a list of don't do's that Aion did do. 1. Don't make beautiful landscapes and then make terrible character motion mechanics 2. Don't make half the graphics beautiful and the other half butt ugly 3. Stop having all mobs and nodes repop in the same exact places...this gives a gift to farmers 4. Allow mobs to die a bit faster...In Aion it takes two years to kill a reg mob as a Tank...that's ridiculous. 5. When creating the gear for the game, don't give every piece of gear for the same slot (cloth bracers, leather bracers, heavy bracers) the same name throughout and don't have this gear only available for each even number...randomness is something gamers like... 6. Disguise the grind!! The West has perfected this, now its time for Asians to wake up and smell the coffee.
Everything you just said can be said about Westen MMOs. What are these great western mmos that you are talking about?
1. That's not the case - characters move smoothly. 2. That is the case. Some parts of the world are prettier than other. 3. Mobs respawn in the same spots, in earlier levels they insta respawn. I'm not sure if nodes spawn all in the same places - but it seems they do. 4. Combat is faster and more fun than in Aion. 5. My korean is nonexistant, so i'm not sure what the names of the stuff were in CBT3. 6. There are lots of quests. Having full quest log is common thing.
If it's anything like Aion it's doomed to failure. The biggest problem with Asian MMO's is that they have PVE combat mechanics for completely PVP games....this in turn = crap. But Im not a PVP fan so I guess that's my opinion...here is a list of don't do's that Aion did do. 1. Don't make beautiful landscapes and then make terrible character motion mechanics 2. Don't make half the graphics beautiful and the other half butt ugly 3. Stop having all mobs and nodes repop in the same exact places...this gives a gift to farmers 4. Allow mobs to die a bit faster...In Aion it takes two years to kill a reg mob as a Tank...that's ridiculous. 5. When creating the gear for the game, don't give every piece of gear for the same slot (cloth bracers, leather bracers, heavy bracers) the same name throughout and don't have this gear only available for each even number...randomness is something gamers like... 6. Disguise the grind!! The West has perfected this, now its time for Asians to wake up and smell the coffee.
Character mechanics in Aion are far better than many MMO's I've witnessed recently.
What half is butt ugly?
This is annoying, yes.... but all MMO's do this. Ever heard of camping spawn points in WoW?
That's cuz tanks are meant to be damage absorbers. If you wanna down a mob fast roll a DPS toon.
Naming gear? Who cares?
In case you're not aware... Asian gamers PREFER the grind, which is why many Asian MMO's are grind-heavy. Get used to it or stick to western games.
Never argue with an idiot. He will drag you down to his level, then beat you with experience.
I've gone though this arguement a million times with friends, people on games etc whining about "Grinding"
Like some people have said here, grinding is everything, you all think of grinding as "Kill this bunch of monsters" because you're either too retarded to look for quests or you just whine about it because you don't wanna kill a bunch of monsters to level up.
You want the easy way out, well there is no real easy way out of playing a game, would you play a game if it was kill 5-10monsters = level up? I think not, that would take all the fun and excitement out of the game, every game has it's share of grinding. Killing mobs, hunting down items, crafting, mining, herbing, fishing etc it's all a form of grinding, no matter what way you look at it.
Most games try to hide the fact of grinding behind a million of useless, but entertaining quests to do. Take wow for instance, it has thousands of useless quests to hid the fact you only grind from 1-80. Same with every other game, you just don't tend to pay attention to how much grinding you're actually doing, why is that though? it's because they have you so focused on the quests so you don't notice you're killing thousands upon millions of monsters and GRINDING.
It's funny when you see whiners about grinding. Complain about grinding? Don't play any game! at all, every single game has grind it it. Even saga satan games, geez.
Cardjester /// Hellsplushie
Gamer for life, don't come to me complaining about grinding, getting pwnt or shit. I don't care
The problem with "grinding" is that MMOs as a rule of thumb put in monumental time sinks that are there just to give the player something to do.
The problem is that they're just not enjoyable.
Of course, that doesn't mean players won't do them, especially when they have extrinsic rewards to entice them.
Good game design is getting the player to play the game because he enjoys playing it for the sake of playing it. Either he wants to know more about the game world, or he wants to learn how to use the skills and abilities his character has more effectively, or he wants to complete it just for the sake of completing it. For whatever reason, if the player is self-motivated, he doesn't perceive it as a "grind".
MMOs, however, are often designed to be played for long periods of time. And God bless them, the game designers are just normal humans like you and I. They cannot possibly design new and interesting gameplay elements at a rate that will keep up with player consumption. But they need to retain players in order to keep up revenue, so they have to design something for them to do or else they'll become bored and stop subscribing. And as one other topic noted, there are a multitude of ways to get people to perform tasks without them actually enjoying it. Strangely, this includes even in games. So the designers do what they have to do and design these tasks to keep players occupied until they can come up with something genuinely interesting.
So, yeah, I will pretty much count on the game having grind. I've come to accept that I will not enjoy an MMO forever, and I treat them more as non-persistent games with a social element.
I've gone though this arguement a million times with friends, people on games etc whining about "Grinding"
Like some people have said here, grinding is everything, you all think of grinding as "Kill this bunch of monsters" because you're either too retarded to look for quests or you just whine about it because you don't wanna kill a bunch of monsters to level up.
You want the easy way out, well there is no real easy way out of playing a game, would you play a game if it was kill 5-10monsters = level up? I think not, that would take all the fun and excitement out of the game, every game has it's share of grinding. Killing mobs, hunting down items, crafting, mining, herbing, fishing etc it's all a form of grinding, no matter what way you look at it.
Most games try to hide the fact of grinding behind a million of useless, but entertaining quests to do. Take wow for instance, it has thousands of useless quests to hid the fact you only grind from 1-80. Same with every other game, you just don't tend to pay attention to how much grinding you're actually doing, why is that though? it's because they have you so focused on the quests so you don't notice you're killing thousands upon millions of monsters and GRINDING.
It's funny when you see whiners about grinding. Complain about grinding? Don't play any game! at all, every single game has grind it it. Even saga satan games, geez.
I don't think you understand the definition of grinding. Grinding = doing same task and/or game mechanic repeatedly, tediously, and/or mindlessly.
Do most MMORPGs force you to grind? yes. Do most games force grind? no.
The game mechanics of killing one monster in many MMORPGs can be so mundane when asked to do it 50 times in one quest because there is little variety in monster behavior, little the player can do to create variety/fun in killing the monster, and very little if no variety in other influences (such as environment changes, other players, etc.) that affect how you kill the monster and the result.
In other words, while it may be fun to kill a monster the first time, after the 20th time of killing the monster, the lack of dynamicism and control can become horrendously boring.
To make matters worse, in many MMORPGs, most different monsters from level 1 to max behave extremely similar to one another.
To make matters even more worse, it can take several hours if not days for a player to receive an additional game mechanic such as a new skill or for a player to be able to explore a new type of game environment .
Seeing that most of us have not tested the game, making a comment about it at this time would be foolish.
But.....will there be grind ? yes all games have grind.
will the grind suk ? don't know yet.
cheers
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
Straight off the bat the games looks like the typical korean crap.
Half naked birds for the nerds to crack one off to every now n again, the game's got good gfx but then most korean games do it's like they put all the effort into the gfx n forget about storylines and meaningfull quests.
And yeah it's true all games are grinds not all of em are mind numbing, take Lineage 2 and Aion once you hit 40+ in Aion you gotta stand around bashing the same mobs for about 12 hours straight n don't give me the shit about it being hard cus there aint nothing hard about sitting infront of a computer for 12+ hours bashing keys till you get arthritis, pitifull yes, hard no.
Then of course there'll be bot trains every MMO has bots true but damn i've played Lineage 2 and Aion n swore i'd never play another Korean MMO, it's like korean games are tailor made for farmers.
Then again I could be wrong about it all n they could finally break the mould with this game but i doubt it.
This looks like a boring troll post... all troll posts are boring, due to trolling, sounds like they don’t know how to do anything at all other than troll forums mindlessly... aka... pelu...
Hahahahaha!
I find it interesting how people play 1 game from Korea, Aion, and that somehow makes them all experts in Asian gaming.
If that's the case, I guess all North American MMOs are WoW - Beacuse, you know... I played it so that makes my generalization seem like I'm very knowlegable!
I find it interesting how people play 1 game from Korea, Aion, and that somehow makes them all experts in Asian gaming.
If that's the case, I guess all North American MMOs are WoW - Beacuse, you know... I played it so that makes my generalization seem like I'm very knowlegable!
/agree
Never argue with an idiot. He will drag you down to his level, then beat you with experience.
Comments
This looks like a boring troll post... all troll posts are boring, due to trolling, sounds like they don’t know how to do anything at all other than troll forums mindlessly... aka... pelu...
March on! - Lets Invade Pekopon
you do have to admit asian games=grind do you not?
No, every mmorpg has grind
I play lotro and that has shit load of grind...but rather than grinding for levels you grind for deeds...Same shit.
March on! - Lets Invade Pekopon
LOL
ALL MMOs have grinds ALL of them it just depends on what your grinding for levels, gear, deeds, materials or whatever else.
No, every mmorpg has grind
I play lotro and that has shit load of grind...but rather than grinding for levels you grind for deeds...Same shit.
Sort of, LoTRO actually gives you deeds to kill x of y, and then x more of y. Normally x of y gives a title (SPIFFY!) then x more of y gives you a trait (o! buff!). In the meantime, 3 deeds maxed out equates to around 270 mobs killed, each zone having a ton of kill deeds.
So ya, LoTRO just rewards you for grinding.
Not bashing the game though, I play, and deeds make the grind bite-sized.
This game's being developed by a team of both Asian designers (former NC Soft) and US designers (former Blizzard). I'm hoping that this combination of design styles will result in a game with SOME grind, but not nearly to the extent we have with many other Korean MMOs.
This game's a ways off, so they have plenty of time to refine it.
Never argue with an idiot. He will drag you down to his level, then beat you with experience.
I also admit all western games do too.
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture
Grind separates the men from teh boys
TIHI
All mmos have grind, the problem is that korean games dont try to disguise it. And I want my grinds disguised into remotely "interesting" things.
If you stand VERY still, and close your eyes, after a minute you can actually FEEL the universe revolving around PvP.
Grind or no grind, we can only hope this game will be decent , with the only decent western MMO being WoW and EVE, there arent many decent options, they plan to target it more towards the west with their company En Masse lets just hope they manage to do it and gives us something other than WoW and their 1000's of clones flooding the market.
Not that there is anything wrong with WoW, there is something wrong with all these companies trying to copy it tho.
If it's anything like Aion it's doomed to failure.
The biggest problem with Asian MMO's is that they have PVE combat mechanics for completely PVP games....this in turn = crap.
But Im not a PVP fan so I guess that's my opinion...here is a list of don't do's that Aion did do.
1. Don't make beautiful landscapes and then make terrible character motion mechanics
2. Don't make half the graphics beautiful and the other half butt ugly
3. Stop having all mobs and nodes repop in the same exact places...this gives a gift to farmers
4. Allow mobs to die a bit faster...In Aion it takes two years to kill a reg mob as a Tank...that's ridiculous.
5. When creating the gear for the game, don't give every piece of gear for the same slot (cloth bracers, leather bracers, heavy bracers) the same name throughout and don't have this gear only available for each even number...randomness is something gamers like...
6. Disguise the grind!! The West has perfected this, now its time for Asians to wake up and smell the coffee.
Everything you just said can be said about Westen MMOs. What are these great western mmos that you are talking about?
1. That's not the case - characters move smoothly.
2. That is the case. Some parts of the world are prettier than other.
3. Mobs respawn in the same spots, in earlier levels they insta respawn. I'm not sure if nodes spawn all in the same places - but it seems they do.
4. Combat is faster and more fun than in Aion.
5. My korean is nonexistant, so i'm not sure what the names of the stuff were in CBT3.
6. There are lots of quests. Having full quest log is common thing.
http://www.teraonline.info.pl Polski Poradnik Gry Tera Online
Character mechanics in Aion are far better than many MMO's I've witnessed recently.
What half is butt ugly?
This is annoying, yes.... but all MMO's do this. Ever heard of camping spawn points in WoW?
That's cuz tanks are meant to be damage absorbers. If you wanna down a mob fast roll a DPS toon.
Naming gear? Who cares?
In case you're not aware... Asian gamers PREFER the grind, which is why many Asian MMO's are grind-heavy. Get used to it or stick to western games.
Never argue with an idiot. He will drag you down to his level, then beat you with experience.
I've gone though this arguement a million times with friends, people on games etc whining about "Grinding"
Like some people have said here, grinding is everything, you all think of grinding as "Kill this bunch of monsters" because you're either too retarded to look for quests or you just whine about it because you don't wanna kill a bunch of monsters to level up.
You want the easy way out, well there is no real easy way out of playing a game, would you play a game if it was kill 5-10monsters = level up? I think not, that would take all the fun and excitement out of the game, every game has it's share of grinding. Killing mobs, hunting down items, crafting, mining, herbing, fishing etc it's all a form of grinding, no matter what way you look at it.
Most games try to hide the fact of grinding behind a million of useless, but entertaining quests to do. Take wow for instance, it has thousands of useless quests to hid the fact you only grind from 1-80. Same with every other game, you just don't tend to pay attention to how much grinding you're actually doing, why is that though? it's because they have you so focused on the quests so you don't notice you're killing thousands upon millions of monsters and GRINDING.
It's funny when you see whiners about grinding. Complain about grinding? Don't play any game! at all, every single game has grind it it. Even saga satan games, geez.
Cardjester /// Hellsplushie
Gamer for life, don't come to me complaining about grinding, getting pwnt or shit. I don't care
The problem with "grinding" is that MMOs as a rule of thumb put in monumental time sinks that are there just to give the player something to do.
The problem is that they're just not enjoyable.
Of course, that doesn't mean players won't do them, especially when they have extrinsic rewards to entice them.
Good game design is getting the player to play the game because he enjoys playing it for the sake of playing it. Either he wants to know more about the game world, or he wants to learn how to use the skills and abilities his character has more effectively, or he wants to complete it just for the sake of completing it. For whatever reason, if the player is self-motivated, he doesn't perceive it as a "grind".
MMOs, however, are often designed to be played for long periods of time. And God bless them, the game designers are just normal humans like you and I. They cannot possibly design new and interesting gameplay elements at a rate that will keep up with player consumption. But they need to retain players in order to keep up revenue, so they have to design something for them to do or else they'll become bored and stop subscribing. And as one other topic noted, there are a multitude of ways to get people to perform tasks without them actually enjoying it. Strangely, this includes even in games. So the designers do what they have to do and design these tasks to keep players occupied until they can come up with something genuinely interesting.
So, yeah, I will pretty much count on the game having grind. I've come to accept that I will not enjoy an MMO forever, and I treat them more as non-persistent games with a social element.
I don't think you understand the definition of grinding. Grinding = doing same task and/or game mechanic repeatedly, tediously, and/or mindlessly.
Do most MMORPGs force you to grind? yes. Do most games force grind? no.
The game mechanics of killing one monster in many MMORPGs can be so mundane when asked to do it 50 times in one quest because there is little variety in monster behavior, little the player can do to create variety/fun in killing the monster, and very little if no variety in other influences (such as environment changes, other players, etc.) that affect how you kill the monster and the result.
In other words, while it may be fun to kill a monster the first time, after the 20th time of killing the monster, the lack of dynamicism and control can become horrendously boring.
To make matters worse, in many MMORPGs, most different monsters from level 1 to max behave extremely similar to one another.
To make matters even more worse, it can take several hours if not days for a player to receive an additional game mechanic such as a new skill or for a player to be able to explore a new type of game environment .
Seeing that most of us have not tested the game, making a comment about it at this time would be foolish.
But.....will there be grind ? yes all games have grind.
will the grind suk ? don't know yet.
cheers
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
Korean grind=no reward
US grind=reward
Big diff.
SexuaLobster's Grease Portal
Straight off the bat the games looks like the typical korean crap.
Half naked birds for the nerds to crack one off to every now n again, the game's got good gfx but then most korean games do it's like they put all the effort into the gfx n forget about storylines and meaningfull quests.
And yeah it's true all games are grinds not all of em are mind numbing, take Lineage 2 and Aion once you hit 40+ in Aion you gotta stand around bashing the same mobs for about 12 hours straight n don't give me the shit about it being hard cus there aint nothing hard about sitting infront of a computer for 12+ hours bashing keys till you get arthritis, pitifull yes, hard no.
Then of course there'll be bot trains every MMO has bots true but damn i've played Lineage 2 and Aion n swore i'd never play another Korean MMO, it's like korean games are tailor made for farmers.
Then again I could be wrong about it all n they could finally break the mould with this game but i doubt it.
Hahahahaha!
I find it interesting how people play 1 game from Korea, Aion, and that somehow makes them all experts in Asian gaming.
If that's the case, I guess all North American MMOs are WoW - Beacuse, you know... I played it so that makes my generalization seem like I'm very knowlegable!
/agree
Never argue with an idiot. He will drag you down to his level, then beat you with experience.