The eurogamer article was (and this has been WELL established) full of shit. The guy tried to write a review of the game after playing for 3 hours. You cannot review an entire MMORPG on 3 hours play. IF the review had been entitled "3 hours in Darkfall", things might have been different. As to your PS, when the SAME people linger in a forum deignated to a game that they don't like (and many have admitted that they don't even play) sweing negativity in every thread, they are OBVIOUSLY trolls.
This sounds oddly familiar to the topic of this thread. Umm... correct me if I'm wrong, but I believe one of the words the OP used was 'review'. According to your most recent response, he cannot 'review' an entire MMORPG on just a few hours of play. Which is exactly what I was saying originally... to which I have received numerous angry responses. If the OP had titled his thread 'my first few hours in Darkfall', I might not have replied. It really comes down to an argument of semantics...
Also, I seriously don't think anyone who takes the time to post on this forum does so because they have no interest in Darkfall. Even though I have problems with some facets of the game and post about them frequently, I can't help but still be drawn to it for other reasons. If I really just hated the game, I wouldn't even bother. I'm sure that is the case with many others here you might call trolls. Those of us with valid criticisms and genuine interest in the game do not deserve the title 'troll' simply because we disagree with your opinions.
Not at all. the OP makes it quite clear that he's only played a few hours, and gives a review of the aspects he's experienced, as a new player.
It is not meant to be (nor is it made to sound like) a review of the entire game.
The eurogamer article was (and this has been WELL established) full of shit. The guy tried to write a review of the game after playing for 3 hours. You cannot review an entire MMORPG on 3 hours play. IF the review had been entitled "3 hours in Darkfall", things might have been different. As to your PS, when the SAME people linger in a forum deignated to a game that they don't like (and many have admitted that they don't even play) sweing negativity in every thread, they are OBVIOUSLY trolls.
This sounds oddly familiar to the topic of this thread. Umm... correct me if I'm wrong, but I believe one of the words the OP used was 'review'. According to your most recent response, he cannot 'review' an entire MMORPG on just a few hours of play. Which is exactly what I was saying originally... to which I have received numerous angry responses. If the OP had titled his thread 'my first few hours in Darkfall', I might not have replied. It really comes down to an argument of semantics...
Also, I seriously don't think anyone who takes the time to post on this forum does so because they have no interest in Darkfall. Even though I have problems with some facets of the game and post about them frequently, I can't help but still be drawn to it for other reasons. If I really just hated the game, I wouldn't even bother. I'm sure that is the case with many others here you might call trolls. Those of us with valid criticisms and genuine interest in the game do not deserve the title 'troll' simply because we disagree with your opinions.
Not at all. the OP makes it quite clear that he's only played a few hours, and gives a review of the aspects he's experienced, as a new player.
It is not meant to be (nor is it made to sound like) a review of the entire game.
eurogamer never claimed to have played for months. He claims to have played for 8 hours, while Tasos said he only played for 3. For some reason you take Tasos word as gold and not Eurogamer. Regardless of how many hours he played, Tasos main argument was not about specific sentence or "fact" that is not true, but about the how many hours he played. So, does it really matter if he played 3 or 8 hours? If it does, then tell me, how many hours does it take to play the game to qualify you to write a review that will pass by your book?
I am the type of player where I like to do everything and anything from time to time.
The eurogamer article was (and this has been WELL established) full of shit. The guy tried to write a review of the game after playing for 3 hours. You cannot review an entire MMORPG on 3 hours play. IF the review had been entitled "3 hours in Darkfall", things might have been different. As to your PS, when the SAME people linger in a forum deignated to a game that they don't like (and many have admitted that they don't even play) sweing negativity in every thread, they are OBVIOUSLY trolls.
This sounds oddly familiar to the topic of this thread. Umm... correct me if I'm wrong, but I believe one of the words the OP used was 'review'. According to your most recent response, he cannot 'review' an entire MMORPG on just a few hours of play. Which is exactly what I was saying originally... to which I have received numerous angry responses. If the OP had titled his thread 'my first few hours in Darkfall', I might not have replied. It really comes down to an argument of semantics...
Also, I seriously don't think anyone who takes the time to post on this forum does so because they have no interest in Darkfall. Even though I have problems with some facets of the game and post about them frequently, I can't help but still be drawn to it for other reasons. If I really just hated the game, I wouldn't even bother. I'm sure that is the case with many others here you might call trolls. Those of us with valid criticisms and genuine interest in the game do not deserve the title 'troll' simply because we disagree with your opinions.
Not at all. the OP makes it quite clear that he's only played a few hours, and gives a review of the aspects he's experienced, as a new player.
It is not meant to be (nor is it made to sound like) a review of the entire game.
eurogamer never claimed to have played for months. He claims to have played for 8 hours, while Tasos said he only played for 3. For some reason you take Tasos word as gold and not Eurogamer. Regardless of how many hours he played, Tasos main argument was not about specific sentence or "fact" that is not true, but about the how many hours he played. So, does it really matter if he played 3 or 8 hours? If it does, then tell me, how many hours does it take to play the game to qualify you to write a review that will pass by your book?
Actually, he mentioned the many factual errors in the review as well. And yes, I find it much easier to believe, from reading that review, that Zitron played for 3 hours, and not 8. He got almost every single detail about the game wrong.
The eurogamer article was (and this has been WELL established) full of shit. The guy tried to write a review of the game after playing for 3 hours. You cannot review an entire MMORPG on 3 hours play. IF the review had been entitled "3 hours in Darkfall", things might have been different. As to your PS, when the SAME people linger in a forum deignated to a game that they don't like (and many have admitted that they don't even play) sweing negativity in every thread, they are OBVIOUSLY trolls.
This sounds oddly familiar to the topic of this thread. Umm... correct me if I'm wrong, but I believe one of the words the OP used was 'review'. According to your most recent response, he cannot 'review' an entire MMORPG on just a few hours of play. Which is exactly what I was saying originally... to which I have received numerous angry responses. If the OP had titled his thread 'my first few hours in Darkfall', I might not have replied. It really comes down to an argument of semantics...
Also, I seriously don't think anyone who takes the time to post on this forum does so because they have no interest in Darkfall. Even though I have problems with some facets of the game and post about them frequently, I can't help but still be drawn to it for other reasons. If I really just hated the game, I wouldn't even bother. I'm sure that is the case with many others here you might call trolls. Those of us with valid criticisms and genuine interest in the game do not deserve the title 'troll' simply because we disagree with your opinions.
Not at all. the OP makes it quite clear that he's only played a few hours, and gives a review of the aspects he's experienced, as a new player.
It is not meant to be (nor is it made to sound like) a review of the entire game.
eurogamer never claimed to have played for months. He claims to have played for 8 hours, while Tasos said he only played for 3. For some reason you take Tasos word as gold and not Eurogamer. Regardless of how many hours he played, Tasos main argument was not about specific sentence or "fact" that is not true, but about the how many hours he played. So, does it really matter if he played 3 or 8 hours? If it does, then tell me, how many hours does it take to play the game to qualify you to write a review that will pass by your book?
Actually, he mentioned the many factual errors in the review as well. And yes, I find it much easier to believe, from reading that review, that Zitron played for 3 hours, and not 8. He got almost every single detail about the game wrong.
This.
And I think I already answered your question above.
The eurogamer article was (and this has been WELL established) full of shit. The guy tried to write a review of the game after playing for 3 hours. You cannot review an entire MMORPG on 3 hours play. IF the review had been entitled "3 hours in Darkfall", things might have been different. As to your PS, when the SAME people linger in a forum deignated to a game that they don't like (and many have admitted that they don't even play) sweing negativity in every thread, they are OBVIOUSLY trolls.
This sounds oddly familiar to the topic of this thread. Umm... correct me if I'm wrong, but I believe one of the words the OP used was 'review'. According to your most recent response, he cannot 'review' an entire MMORPG on just a few hours of play. Which is exactly what I was saying originally... to which I have received numerous angry responses. If the OP had titled his thread 'my first few hours in Darkfall', I might not have replied. It really comes down to an argument of semantics...
Also, I seriously don't think anyone who takes the time to post on this forum does so because they have no interest in Darkfall. Even though I have problems with some facets of the game and post about them frequently, I can't help but still be drawn to it for other reasons. If I really just hated the game, I wouldn't even bother. I'm sure that is the case with many others here you might call trolls. Those of us with valid criticisms and genuine interest in the game do not deserve the title 'troll' simply because we disagree with your opinions.
Not at all. the OP makes it quite clear that he's only played a few hours, and gives a review of the aspects he's experienced, as a new player.
It is not meant to be (nor is it made to sound like) a review of the entire game.
eurogamer never claimed to have played for months. He claims to have played for 8 hours, while Tasos said he only played for 3. For some reason you take Tasos word as gold and not Eurogamer. Regardless of how many hours he played, Tasos main argument was not about specific sentence or "fact" that is not true, but about the how many hours he played. So, does it really matter if he played 3 or 8 hours? If it does, then tell me, how many hours does it take to play the game to qualify you to write a review that will pass by your book?
Actually, he mentioned the many factual errors in the review as well. And yes, I find it much easier to believe, from reading that review, that Zitron played for 3 hours, and not 8. He got almost every single detail about the game wrong.
I just re-read the review (roughly, not word to word, I'm at work so I can't spend much time reading it) and I did not really find anything that stands out as in "OMG hes lying". mind pointing out which errors you were talking about? Here is a link to the review. www.eurogamer.net/articles/darkfall-online-review
I am the type of player where I like to do everything and anything from time to time.
The eurogamer article was (and this has been WELL established) full of shit. The guy tried to write a review of the game after playing for 3 hours. You cannot review an entire MMORPG on 3 hours play. IF the review had been entitled "3 hours in Darkfall", things might have been different. As to your PS, when the SAME people linger in a forum deignated to a game that they don't like (and many have admitted that they don't even play) sweing negativity in every thread, they are OBVIOUSLY trolls.
This sounds oddly familiar to the topic of this thread. Umm... correct me if I'm wrong, but I believe one of the words the OP used was 'review'. According to your most recent response, he cannot 'review' an entire MMORPG on just a few hours of play. Which is exactly what I was saying originally... to which I have received numerous angry responses. If the OP had titled his thread 'my first few hours in Darkfall', I might not have replied. It really comes down to an argument of semantics...
Also, I seriously don't think anyone who takes the time to post on this forum does so because they have no interest in Darkfall. Even though I have problems with some facets of the game and post about them frequently, I can't help but still be drawn to it for other reasons. If I really just hated the game, I wouldn't even bother. I'm sure that is the case with many others here you might call trolls. Those of us with valid criticisms and genuine interest in the game do not deserve the title 'troll' simply because we disagree with your opinions.
Not at all. the OP makes it quite clear that he's only played a few hours, and gives a review of the aspects he's experienced, as a new player.
It is not meant to be (nor is it made to sound like) a review of the entire game.
eurogamer never claimed to have played for months. He claims to have played for 8 hours, while Tasos said he only played for 3. For some reason you take Tasos word as gold and not Eurogamer. Regardless of how many hours he played, Tasos main argument was not about specific sentence or "fact" that is not true, but about the how many hours he played. So, does it really matter if he played 3 or 8 hours? If it does, then tell me, how many hours does it take to play the game to qualify you to write a review that will pass by your book?
Actually, he mentioned the many factual errors in the review as well. And yes, I find it much easier to believe, from reading that review, that Zitron played for 3 hours, and not 8. He got almost every single detail about the game wrong.
I just re-read the review (roughly, not word to word, I'm at work so I can't spend much time reading it) and I did not really find anything that stands out as in "OMG hes lying". mind pointing out which errors you were talking about? Here is a link to the review. www.eurogamer.net/articles/darkfall-online-review
The two that come to mind without even going back through that mess was that he thought the combat was based on random dice rolls, and not hit detection. And then the next sentence he praised WoW, which has random hit detection... Another one in a side caption he mentions "theres no button to hide the UI" or something like that, which... there is. His whole review was riddled with things like that.
I just re-read the review (roughly, not word to word, I'm at work so I can't spend much time reading it) and I did not really find anything that stands out as in "OMG hes lying". mind pointing out which errors you were talking about? Here is a link to the review. www.eurogamer.net/articles/darkfall-online-review
After skimming through here's a few......
"Enemies' AI boils down to running in circles..."
"The difference in feedback between a sword hitting or missing is negligible..."
"...leaving you with the choice of changing weapon (a ten-second operation - five if you're particularly nimble)..."
I just re-read the review (roughly, not word to word, I'm at work so I can't spend much time reading it) and I did not really find anything that stands out as in "OMG hes lying". mind pointing out which errors you were talking about? Here is a link to the review. www.eurogamer.net/articles/darkfall-online-review
After skimming through here's a few...... "Enemies' AI boils down to running in circles..." "The difference in feedback between a sword hitting or missing is negligible..." "...leaving you with the choice of changing weapon (a ten-second operation - five if you're particularly nimble)..."
"However, to 'do' anything - talk to an NPC, bind yourself to a location, loot a corpse, and so on - you have to click the right mouse button to toggle between interaction or movement mode. Unbelievably, to do anything that involves any interaction at all, you have to stop still - this includes any and all inventory management, looting, chatting - anything interactive." Am I playing same game?
"Worse still, the entire economy is player-driven..." I'm horrified.
"(the few Darkfall servers Adventurine is running" There was one at that time and besides it is Aventurine (without d).
Seriously, after this article someone made a list with 20 mistakes he made. He was bitching about inventory system (copy of UO), no auto loot, lack of zones (WTF???) and FFA PvP in FFA PvP game. They send WoW kiddo to rate sandbox game. That was the problem and it caused all the rage.
The world of DF is what you make it. I've come across many players that don't craft...do pve or even like to explore (and in DF this is really alot of fun) and think PVP is the only thing to do in this game. How anyone can say there's no end game is not exploring all the options DF has to offer.
I've been having so much fun in this game - I'm staying up until 4a.m. and that's unlike me. I'm on my 3rd month and am loving every second!
Currently playing SWTOR and it's MUCH better than it was at launch.
Ganking is not pointless....................because you lose your stuff, and the other gets it.
PvP in theme park games are pointless, because whether you win or lose, it won't make any difference to your character and his riches.
Sieges are even more important.
Winning or losing a siege can lead to, splitting alliances, splitting guilds apart, dramas in forum and in chat, changes to the political map of DF, or in extreme cases people leaving the game.
People like you do not understand DF and quite frankly I am happy you chose to play somerthing else
I am sure you are happily playing a pvp game that has a point.
PvP in theme park games are pointless, because whether you win or lose, it won't make any difference to your character and his riches.
Sieges are even more important.
Winning or losing a siege can lead to, splitting alliances, splitting guilds apart, dramas in forum and in chat, changes to the political map of DF, or in extreme cases people leaving the game.
People like you do not understand DF and quite frankly I am happy you chose to play somerthing else
I am sure you are happily playing a pvp game that has a point.
Care to share what it is?
"Themepark" doesn't mean anything. Neither does "Sandbox". Also, games that are apparently "themepark" have more point to their PvP than Darkfall. There is no point to PvP in darkfall besides the loot. Even games like DAoC, WAR, WoW have PvP advancement systems (and keep taking systems that many would argue are better than darkfall).
Winning or losing a siege can lead to, splitting alliances, splitting guilds apart, dramas in forum and in chat, changes to the political map of DF, or in extreme cases people leaving the game.
There is no point to PvP in darkfall besides the loot. Even games like DAoC, WAR, WoW have PvP advancement systems (and keep taking systems that many would argue are better than darkfall). By your logic Darkfall is a "themepark" game.
Ouch. You obviously have been practicing what you and your friend have been preaching. You really know little of this game if you think that's all that the PVP is about.
This is why it's a bad idea to play on your own simply grinding, and not actually playing the game. You need to apply to a clan, then the game will open up for you. Not a great game to be anti-social in, at least not for too long.
There is no point to PvP in darkfall besides the loot. Even games like DAoC, WAR, WoW have PvP advancement systems (and keep taking systems that many would argue are better than darkfall). By your logic Darkfall is a "themepark" game.
Ouch. You obviously have been practicing what you and your friend have been preaching. You really know little of this game if you think that's all that the PVP is about.
This is why it's a bad idea to play on your own simply grinding, and not actually playing the game. You need to apply to a clan, then the game will open up for you. Not a great game to be anti-social in, at least not for too long.
Does joining a clan magically create a PvP advancement system? Are there extra incentives for killing players that appear when you join a clan? Of course we all know the answer is no. I play darkfall because I like open world PvP. If I wanted to take keeps all day there are definitely better games available (with more players) for this. You may play because you enjoy sitting in a keep shooting fireballs at walls all day but I prefer solo or duo open-world PvP. Everyone plays for their own reason. Like I've mentioned before I would not be participating in my huge PVE grind if I didn't already know that my playstyle was completely viable.
There is no point to PvP in darkfall besides the loot. Even games like DAoC, WAR, WoW have PvP advancement systems (and keep taking systems that many would argue are better than darkfall). By your logic Darkfall is a "themepark" game.
Ouch. You obviously have been practicing what you and your friend have been preaching. You really know little of this game if you think that's all that the PVP is about.
This is why it's a bad idea to play on your own simply grinding, and not actually playing the game. You need to apply to a clan, then the game will open up for you. Not a great game to be anti-social in, at least not for too long.
Does joining a clan magically create a PvP advancement system? Are there extra incentives for killing players that appear when you join a clan? Of course we all know the answer is no. I play darkfall because I like open world PvP. If I wanted to take keeps all day there are definitely better games available (with more players) for this. You may play because you enjoy sitting in a keep shooting fireballs at walls all day but I prefer solo or duo open-world PvP. Everyone plays for their own reason. Like I've mentioned before I would not be participating in my huge PVE grind if I didn't already know that my playstyle was completely viable.
what do you want a freakin' medal for killing someone?? Would you feel better if you got some artifical "point" for killing another player??
I kill players who are invading my clan's (or alliance) territory. This serves several purposes. I kill players who are sieging us, or that we are sieging. This also serves several purposes, such as securing our territory, or advancing our holdings.
You wanna run around all day ganking people in your solo PVP rampage, feel free. But THAT, IMO, is pointless.
what do you want a freakin' medal for killing someone?? Would you feel better if you got some artifical "point" for killing another player??
Obviously not, otherwise I wouldn't be participating in my huge PVE grind since there are plenty of other games available. Maybe you missed the part where I said I play for open-world PvP.
Originally posted by Wharg0ul I kill players who are invading my clan's (or alliance) territory. This serves several purposes. I kill players who are sieging us, or that we are sieging. This also serves several purposes, such as securing our territory, or advancing our holdings. You wanna run around all day ganking people in your solo PVP rampage, feel free. But THAT, IMO, is pointless.
Like I said there are plenty of game with keep systems, some worse and some better than darkfall.
what do you want a freakin' medal for killing someone?? Would you feel better if you got some artifical "point" for killing another player??
Obviously not, otherwise I wouldn't be participating in my huge PVE grind since there are plenty of other games available. Maybe you missed the part where I said I play for open-world PvP.
All pvp in Darkfall is "open world".
Originally posted by Wharg0ul
I kill players who are invading my clan's (or alliance) territory. This serves several purposes. I kill players who are sieging us, or that we are sieging. This also serves several purposes, such as securing our territory, or advancing our holdings.
You wanna run around all day ganking people in your solo PVP rampage, feel free. But THAT, IMO, is pointless.
Like I said there are plenty of game with keep systems, some worse and some better than darkfall.
really?? "plenty" of games with non-instanced, open world clan warfare/sieges and territorial control?? Really.
Like I said there are plenty of game with keep systems, some worse and some better than darkfall.
really?? "plenty" of games with non-instanced, open world clan warfare/sieges and territorial control?? Really.
Ya no kidding, I didn't know my options are plenty when it comes to games like Darkfall.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
Right....which is, like I've said multiple times already, why im playing.
Originally posted by Wharg0ul really?? "plenty" of games with non-instanced, open world clan warfare/sieges and territorial control?? Really.
DAoC had it about 10 years ago. There are still more people playing that game than there are on Darkfall. Warhammer, Age of Conan are some of the more recent ones with keep systems. There's nothing new in Darkfall, like pretty much any other game it just takes concepts from already existing games.
really?? "plenty" of games with non-instanced, open world clan warfare/sieges and territorial control?? Really.
DAoC had it about 10 years ago. There are still more people playing that game than there are on Darkfall. Warhammer, Age of Conan are some of the more recent ones with keep systems. There's nothing new in Darkfall, like pretty much any other game it just takes concepts from already existing games.
First off, no disrespect to DAOC, but it's a bit on the old side. Plus, in Darkfall, the entire world is one zone....the "keeps" you refer to are cities that have resources, NPC vendors, crafting stations...the works....and they can be destroyed, captured, sold, and what have you......and these are all over the REAL game world....no instances.
These games you've mentioned are instanced, or broken, and there is really no "real world" benefit from any of the conquests.
There is no game like Darkfall. You're being silly to even imply that there is.
really?? "plenty" of games with non-instanced, open world clan warfare/sieges and territorial control?? Really.
DAoC had it about 10 years ago. There are still more people playing that game than there are on Darkfall. Warhammer, Age of Conan are some of the more recent ones with keep systems. There's nothing new in Darkfall, like pretty much any other game it just takes concepts from already existing games.
First off, no disrespect to DAOC, but it's a bit on the old side. Plus, in Darkfall, the entire world is one zone....the "keeps" you refer to are cities that have resources, NPC vendors, crafting stations...the works....and they can be destroyed, captured, sold, and what have you......and these are all over the REAL game world....no instances.
These games you've mentioned are instanced, or broken, and there is really no "real world" benefit from any of the conquests.
There is no game like Darkfall. You're being silly to even imply that there is.
I don't really know what "real world" benefit means (im guessing its the reasons that players come up with to justify taking the cities, such as being able to use an ore mine). Darkfall has keeps and open-world PvP. There's really not much else to it, and many other games have these aspects. They might not be 100% exactly the same (just like any stolen concept isnt 100% the same). These aspects are presented in an otherwise bare and bland environment (no lore, no story, barely any quests, and empty/lifeless physical world) which forces you to look harder at them and appreciate them more than you would in a different game. This is why I can understand you think it's unique.
The eurogamer article was (and this has been WELL established) full of shit. The guy tried to write a review of the game after playing for 3 hours. You cannot review an entire MMORPG on 3 hours play. IF the review had been entitled "3 hours in Darkfall", things might have been different. As to your PS, when the SAME people linger in a forum deignated to a game that they don't like (and many have admitted that they don't even play) sweing negativity in every thread, they are OBVIOUSLY trolls.
This sounds oddly familiar to the topic of this thread. Umm... correct me if I'm wrong, but I believe one of the words the OP used was 'review'. According to your most recent response, he cannot 'review' an entire MMORPG on just a few hours of play. Which is exactly what I was saying originally... to which I have received numerous angry responses. If the OP had titled his thread 'my first few hours in Darkfall', I might not have replied. It really comes down to an argument of semantics...
Also, I seriously don't think anyone who takes the time to post on this forum does so because they have no interest in Darkfall. Even though I have problems with some facets of the game and post about them frequently, I can't help but still be drawn to it for other reasons. If I really just hated the game, I wouldn't even bother. I'm sure that is the case with many others here you might call trolls. Those of us with valid criticisms and genuine interest in the game do not deserve the title 'troll' simply because we disagree with your opinions.
Not at all. the OP makes it quite clear that he's only played a few hours, and gives a review of the aspects he's experienced, as a new player.
It is not meant to be (nor is it made to sound like) a review of the entire game.
eurogamer never claimed to have played for months. He claims to have played for 8 hours, while Tasos said he only played for 3. For some reason you take Tasos word as gold and not Eurogamer. Regardless of how many hours he played, Tasos main argument was not about specific sentence or "fact" that is not true, but about the how many hours he played. So, does it really matter if he played 3 or 8 hours? If it does, then tell me, how many hours does it take to play the game to qualify you to write a review that will pass by your book?
Actually, he mentioned the many factual errors in the review as well. And yes, I find it much easier to believe, from reading that review, that Zitron played for 3 hours, and not 8. He got almost every single detail about the game wrong.
I just re-read the review (roughly, not word to word, I'm at work so I can't spend much time reading it) and I did not really find anything that stands out as in "OMG hes lying". mind pointing out which errors you were talking about? Here is a link to the review. www.eurogamer.net/articles/darkfall-online-review
The two that come to mind without even going back through that mess was that he thought the combat was based on random dice rolls, and not hit detection. And then the next sentence he praised WoW, which has random hit detection... Another one in a side caption he mentions "theres no button to hide the UI" or something like that, which... there is. His whole review was riddled with things like that.
What Eurogamer wrote "The lack of hit detection saps the combat of any weight or skill, and makes it incredibly frustrating to fight enemies during PVE or PVP combat. Judging the distance that one needs to be at to fight a foe is largely guesswork" - you may have thought he was talking about collision detection, but I understood he was talking about the situation where you swing at an enemy and nothing happens. This leaves you wondering, did you miss? No, I had him in my crosshair. Did you lag? Don't think so. Were you too far? Hm, dont think so. This is what he was writing about. And frankly, I had similar thoughts while fighting goblins and missing for no apparent reason on several occasions.
Eurogamer wrote: "You can't turn off the UI - the game just occasionally forgets to load it. " - obviously the main point of that sentence is expressing frustration about the occasional failure to load UI. I don't know whether you can or cannot turn off UI, but obviously that was not the point.
Geeze, you are discarding his whole review because of THAT???
I am the type of player where I like to do everything and anything from time to time.
I just re-read the review (roughly, not word to word, I'm at work so I can't spend much time reading it) and I did not really find anything that stands out as in "OMG hes lying". mind pointing out which errors you were talking about? Here is a link to the review. www.eurogamer.net/articles/darkfall-online-review
After skimming through here's a few......
"Enemies' AI boils down to running in circles..."
"The difference in feedback between a sword hitting or missing is negligible..."
"...leaving you with the choice of changing weapon (a ten-second operation - five if you're particularly nimble)..."
"Enemies' AI boils down to running in circles..."
- this happened to me on several occasions.
"The difference in feedback between a sword hitting or missing is negligible..."
- the only feedback is a noise that is supposed to be a scream or grunt or something, and a lot of red paint that supposed to look like blood.
"...leaving you with the choice of changing weapon (a ten-second operation - five if you're particularly nimble)..."
- what, you are saying that is not true? I fumbled on many occasions and sometimes it took me more then that to equip the right weapon. Often I fought without a shield because I didn't want to take my attention from the fight itself and play around with "where the hell did I put that shortcut to equip the shield?"
Get real guys, you are discriminating here. All the excuses you give to disregard a negative review are weak and very very subjective. You accept reviews favorable to your opinion without a hitch though. I will be the devils advocate and say that if you accept OP's review like I do, then you have to accept Eurogamer's review too. It is the objective way.
I am the type of player where I like to do everything and anything from time to time.
1) "However, to 'do' anything - talk to an NPC, bind yourself to a location, loot a corpse, and so on - you have to click the right mouse button to toggle between interaction or movement mode. Unbelievably, to do anything that involves any interaction at all, you have to stop still - this includes any and all inventory management, looting, chatting - anything interactive." Am I playing same game?
2) "Worse still, the entire economy is player-driven..." I'm horrified. "(the few Darkfall servers Adventurine is running" There was one at that time and besides it is Aventurine (without d). 3) Seriously, after this article someone made a list with 20 mistakes he made. He was bitching about inventory system (copy of UO), no auto loot, lack of zones (WTF???) and FFA PvP in FFA PvP game. They send WoW kiddo to rate sandbox game. That was the problem and it caused all the rage.
1) what, you don't have to do that? I mean, I could just auto-run and then switch into interaction mode to sort my inventory, all the while bumping into trees and such. So I guess he didn't figure that out as quickly as I did - maybe because he was trying to cover all aspects of the game instead of focusing on one?
2) is the economy not player driven?
3) those are opinions and wishes. You can't judge those because if you judge his opinions, someone will judge yours.
I am the type of player where I like to do everything and anything from time to time.
Comments
This sounds oddly familiar to the topic of this thread. Umm... correct me if I'm wrong, but I believe one of the words the OP used was 'review'. According to your most recent response, he cannot 'review' an entire MMORPG on just a few hours of play. Which is exactly what I was saying originally... to which I have received numerous angry responses. If the OP had titled his thread 'my first few hours in Darkfall', I might not have replied. It really comes down to an argument of semantics...
Also, I seriously don't think anyone who takes the time to post on this forum does so because they have no interest in Darkfall. Even though I have problems with some facets of the game and post about them frequently, I can't help but still be drawn to it for other reasons. If I really just hated the game, I wouldn't even bother. I'm sure that is the case with many others here you might call trolls. Those of us with valid criticisms and genuine interest in the game do not deserve the title 'troll' simply because we disagree with your opinions.
Not at all. the OP makes it quite clear that he's only played a few hours, and gives a review of the aspects he's experienced, as a new player.
It is not meant to be (nor is it made to sound like) a review of the entire game.
This sounds oddly familiar to the topic of this thread. Umm... correct me if I'm wrong, but I believe one of the words the OP used was 'review'. According to your most recent response, he cannot 'review' an entire MMORPG on just a few hours of play. Which is exactly what I was saying originally... to which I have received numerous angry responses. If the OP had titled his thread 'my first few hours in Darkfall', I might not have replied. It really comes down to an argument of semantics...
Also, I seriously don't think anyone who takes the time to post on this forum does so because they have no interest in Darkfall. Even though I have problems with some facets of the game and post about them frequently, I can't help but still be drawn to it for other reasons. If I really just hated the game, I wouldn't even bother. I'm sure that is the case with many others here you might call trolls. Those of us with valid criticisms and genuine interest in the game do not deserve the title 'troll' simply because we disagree with your opinions.
Not at all. the OP makes it quite clear that he's only played a few hours, and gives a review of the aspects he's experienced, as a new player.
It is not meant to be (nor is it made to sound like) a review of the entire game.
eurogamer never claimed to have played for months. He claims to have played for 8 hours, while Tasos said he only played for 3. For some reason you take Tasos word as gold and not Eurogamer. Regardless of how many hours he played, Tasos main argument was not about specific sentence or "fact" that is not true, but about the how many hours he played. So, does it really matter if he played 3 or 8 hours? If it does, then tell me, how many hours does it take to play the game to qualify you to write a review that will pass by your book?
I am the type of player where I like to do everything and anything from time to time.
http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
This sounds oddly familiar to the topic of this thread. Umm... correct me if I'm wrong, but I believe one of the words the OP used was 'review'. According to your most recent response, he cannot 'review' an entire MMORPG on just a few hours of play. Which is exactly what I was saying originally... to which I have received numerous angry responses. If the OP had titled his thread 'my first few hours in Darkfall', I might not have replied. It really comes down to an argument of semantics...
Also, I seriously don't think anyone who takes the time to post on this forum does so because they have no interest in Darkfall. Even though I have problems with some facets of the game and post about them frequently, I can't help but still be drawn to it for other reasons. If I really just hated the game, I wouldn't even bother. I'm sure that is the case with many others here you might call trolls. Those of us with valid criticisms and genuine interest in the game do not deserve the title 'troll' simply because we disagree with your opinions.
Not at all. the OP makes it quite clear that he's only played a few hours, and gives a review of the aspects he's experienced, as a new player.
It is not meant to be (nor is it made to sound like) a review of the entire game.
eurogamer never claimed to have played for months. He claims to have played for 8 hours, while Tasos said he only played for 3. For some reason you take Tasos word as gold and not Eurogamer. Regardless of how many hours he played, Tasos main argument was not about specific sentence or "fact" that is not true, but about the how many hours he played. So, does it really matter if he played 3 or 8 hours? If it does, then tell me, how many hours does it take to play the game to qualify you to write a review that will pass by your book?
Actually, he mentioned the many factual errors in the review as well. And yes, I find it much easier to believe, from reading that review, that Zitron played for 3 hours, and not 8. He got almost every single detail about the game wrong.
This sounds oddly familiar to the topic of this thread. Umm... correct me if I'm wrong, but I believe one of the words the OP used was 'review'. According to your most recent response, he cannot 'review' an entire MMORPG on just a few hours of play. Which is exactly what I was saying originally... to which I have received numerous angry responses. If the OP had titled his thread 'my first few hours in Darkfall', I might not have replied. It really comes down to an argument of semantics...
Also, I seriously don't think anyone who takes the time to post on this forum does so because they have no interest in Darkfall. Even though I have problems with some facets of the game and post about them frequently, I can't help but still be drawn to it for other reasons. If I really just hated the game, I wouldn't even bother. I'm sure that is the case with many others here you might call trolls. Those of us with valid criticisms and genuine interest in the game do not deserve the title 'troll' simply because we disagree with your opinions.
Not at all. the OP makes it quite clear that he's only played a few hours, and gives a review of the aspects he's experienced, as a new player.
It is not meant to be (nor is it made to sound like) a review of the entire game.
eurogamer never claimed to have played for months. He claims to have played for 8 hours, while Tasos said he only played for 3. For some reason you take Tasos word as gold and not Eurogamer. Regardless of how many hours he played, Tasos main argument was not about specific sentence or "fact" that is not true, but about the how many hours he played. So, does it really matter if he played 3 or 8 hours? If it does, then tell me, how many hours does it take to play the game to qualify you to write a review that will pass by your book?
Actually, he mentioned the many factual errors in the review as well. And yes, I find it much easier to believe, from reading that review, that Zitron played for 3 hours, and not 8. He got almost every single detail about the game wrong.
This.
And I think I already answered your question above.
Let's not hijack the thread, eh??
This sounds oddly familiar to the topic of this thread. Umm... correct me if I'm wrong, but I believe one of the words the OP used was 'review'. According to your most recent response, he cannot 'review' an entire MMORPG on just a few hours of play. Which is exactly what I was saying originally... to which I have received numerous angry responses. If the OP had titled his thread 'my first few hours in Darkfall', I might not have replied. It really comes down to an argument of semantics...
Also, I seriously don't think anyone who takes the time to post on this forum does so because they have no interest in Darkfall. Even though I have problems with some facets of the game and post about them frequently, I can't help but still be drawn to it for other reasons. If I really just hated the game, I wouldn't even bother. I'm sure that is the case with many others here you might call trolls. Those of us with valid criticisms and genuine interest in the game do not deserve the title 'troll' simply because we disagree with your opinions.
Not at all. the OP makes it quite clear that he's only played a few hours, and gives a review of the aspects he's experienced, as a new player.
It is not meant to be (nor is it made to sound like) a review of the entire game.
eurogamer never claimed to have played for months. He claims to have played for 8 hours, while Tasos said he only played for 3. For some reason you take Tasos word as gold and not Eurogamer. Regardless of how many hours he played, Tasos main argument was not about specific sentence or "fact" that is not true, but about the how many hours he played. So, does it really matter if he played 3 or 8 hours? If it does, then tell me, how many hours does it take to play the game to qualify you to write a review that will pass by your book?
Actually, he mentioned the many factual errors in the review as well. And yes, I find it much easier to believe, from reading that review, that Zitron played for 3 hours, and not 8. He got almost every single detail about the game wrong.
I just re-read the review (roughly, not word to word, I'm at work so I can't spend much time reading it) and I did not really find anything that stands out as in "OMG hes lying". mind pointing out which errors you were talking about? Here is a link to the review. www.eurogamer.net/articles/darkfall-online-review
I am the type of player where I like to do everything and anything from time to time.
http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
This sounds oddly familiar to the topic of this thread. Umm... correct me if I'm wrong, but I believe one of the words the OP used was 'review'. According to your most recent response, he cannot 'review' an entire MMORPG on just a few hours of play. Which is exactly what I was saying originally... to which I have received numerous angry responses. If the OP had titled his thread 'my first few hours in Darkfall', I might not have replied. It really comes down to an argument of semantics...
Also, I seriously don't think anyone who takes the time to post on this forum does so because they have no interest in Darkfall. Even though I have problems with some facets of the game and post about them frequently, I can't help but still be drawn to it for other reasons. If I really just hated the game, I wouldn't even bother. I'm sure that is the case with many others here you might call trolls. Those of us with valid criticisms and genuine interest in the game do not deserve the title 'troll' simply because we disagree with your opinions.
Not at all. the OP makes it quite clear that he's only played a few hours, and gives a review of the aspects he's experienced, as a new player.
It is not meant to be (nor is it made to sound like) a review of the entire game.
eurogamer never claimed to have played for months. He claims to have played for 8 hours, while Tasos said he only played for 3. For some reason you take Tasos word as gold and not Eurogamer. Regardless of how many hours he played, Tasos main argument was not about specific sentence or "fact" that is not true, but about the how many hours he played. So, does it really matter if he played 3 or 8 hours? If it does, then tell me, how many hours does it take to play the game to qualify you to write a review that will pass by your book?
Actually, he mentioned the many factual errors in the review as well. And yes, I find it much easier to believe, from reading that review, that Zitron played for 3 hours, and not 8. He got almost every single detail about the game wrong.
I just re-read the review (roughly, not word to word, I'm at work so I can't spend much time reading it) and I did not really find anything that stands out as in "OMG hes lying". mind pointing out which errors you were talking about? Here is a link to the review. www.eurogamer.net/articles/darkfall-online-review
The two that come to mind without even going back through that mess was that he thought the combat was based on random dice rolls, and not hit detection. And then the next sentence he praised WoW, which has random hit detection... Another one in a side caption he mentions "theres no button to hide the UI" or something like that, which... there is. His whole review was riddled with things like that.
After skimming through here's a few......
"Enemies' AI boils down to running in circles..."
"The difference in feedback between a sword hitting or missing is negligible..."
"...leaving you with the choice of changing weapon (a ten-second operation - five if you're particularly nimble)..."
"Worse still, the entire economy is player-driven..." I'm horrified.
"(the few Darkfall servers Adventurine is running" There was one at that time and besides it is Aventurine (without d).
Seriously, after this article someone made a list with 20 mistakes he made. He was bitching about inventory system (copy of UO), no auto loot, lack of zones (WTF???) and FFA PvP in FFA PvP game. They send WoW kiddo to rate sandbox game. That was the problem and it caused all the rage.
The world of DF is what you make it. I've come across many players that don't craft...do pve or even like to explore (and in DF this is really alot of fun) and think PVP is the only thing to do in this game. How anyone can say there's no end game is not exploring all the options DF has to offer.
I've been having so much fun in this game - I'm staying up until 4a.m. and that's unlike me. I'm on my 3rd month and am loving every second!
Currently playing SWTOR and it's MUCH better than it was at launch.
See you missed the point.
They are not pointless at all.
Ganking is not pointless....................because you lose your stuff, and the other gets it.
PvP in theme park games are pointless, because whether you win or lose, it won't make any difference to your character and his riches.
Sieges are even more important.
Winning or losing a siege can lead to, splitting alliances, splitting guilds apart, dramas in forum and in chat, changes to the political map of DF, or in extreme cases people leaving the game.
People like you do not understand DF and quite frankly I am happy you chose to play somerthing else
I am sure you are happily playing a pvp game that has a point.
Care to share what it is?
PvP in theme park games are pointless, because whether you win or lose, it won't make any difference to your character and his riches.
Sieges are even more important.
Winning or losing a siege can lead to, splitting alliances, splitting guilds apart, dramas in forum and in chat, changes to the political map of DF, or in extreme cases people leaving the game.
People like you do not understand DF and quite frankly I am happy you chose to play somerthing else
I am sure you are happily playing a pvp game that has a point.
Care to share what it is?
"Themepark" doesn't mean anything. Neither does "Sandbox". Also, games that are apparently "themepark" have more point to their PvP than Darkfall. There is no point to PvP in darkfall besides the loot. Even games like DAoC, WAR, WoW have PvP advancement systems (and keep taking systems that many would argue are better than darkfall).
By your logic Darkfall is a "themepark" game.
Generation P
Wish i could try it out but i dont have SP2 and cant instal it
------------------------------------------------------------------------------------------------------------------------
Holy Flamin' Frost-Brand Gronk-Slayin' Vorpal Hammer o' Woundin' an' Returnin' an' Shootin'-Lightnin'-Out-Yer-Bum!! ~Planescape: Torment~
Ouch. You obviously have been practicing what you and your friend have been preaching. You really know little of this game if you think that's all that the PVP is about.
This is why it's a bad idea to play on your own simply grinding, and not actually playing the game. You need to apply to a clan, then the game will open up for you. Not a great game to be anti-social in, at least not for too long.
Ouch. You obviously have been practicing what you and your friend have been preaching. You really know little of this game if you think that's all that the PVP is about.
This is why it's a bad idea to play on your own simply grinding, and not actually playing the game. You need to apply to a clan, then the game will open up for you. Not a great game to be anti-social in, at least not for too long.
Does joining a clan magically create a PvP advancement system? Are there extra incentives for killing players that appear when you join a clan? Of course we all know the answer is no. I play darkfall because I like open world PvP. If I wanted to take keeps all day there are definitely better games available (with more players) for this. You may play because you enjoy sitting in a keep shooting fireballs at walls all day but I prefer solo or duo open-world PvP. Everyone plays for their own reason. Like I've mentioned before I would not be participating in my huge PVE grind if I didn't already know that my playstyle was completely viable.
Ouch. You obviously have been practicing what you and your friend have been preaching. You really know little of this game if you think that's all that the PVP is about.
This is why it's a bad idea to play on your own simply grinding, and not actually playing the game. You need to apply to a clan, then the game will open up for you. Not a great game to be anti-social in, at least not for too long.
Does joining a clan magically create a PvP advancement system? Are there extra incentives for killing players that appear when you join a clan? Of course we all know the answer is no. I play darkfall because I like open world PvP. If I wanted to take keeps all day there are definitely better games available (with more players) for this. You may play because you enjoy sitting in a keep shooting fireballs at walls all day but I prefer solo or duo open-world PvP. Everyone plays for their own reason. Like I've mentioned before I would not be participating in my huge PVE grind if I didn't already know that my playstyle was completely viable.
what do you want a freakin' medal for killing someone?? Would you feel better if you got some artifical "point" for killing another player??
I kill players who are invading my clan's (or alliance) territory. This serves several purposes. I kill players who are sieging us, or that we are sieging. This also serves several purposes, such as securing our territory, or advancing our holdings.
You wanna run around all day ganking people in your solo PVP rampage, feel free. But THAT, IMO, is pointless.
Obviously not, otherwise I wouldn't be participating in my huge PVE grind since there are plenty of other games available. Maybe you missed the part where I said I play for open-world PvP.
Like I said there are plenty of game with keep systems, some worse and some better than darkfall.
Obviously not, otherwise I wouldn't be participating in my huge PVE grind since there are plenty of other games available. Maybe you missed the part where I said I play for open-world PvP.
All pvp in Darkfall is "open world".
Like I said there are plenty of game with keep systems, some worse and some better than darkfall.
really?? "plenty" of games with non-instanced, open world clan warfare/sieges and territorial control?? Really.
Ya no kidding, I didn't know my options are plenty when it comes to games like Darkfall.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
Right....which is, like I've said multiple times already, why im playing.
DAoC had it about 10 years ago. There are still more people playing that game than there are on Darkfall. Warhammer, Age of Conan are some of the more recent ones with keep systems. There's nothing new in Darkfall, like pretty much any other game it just takes concepts from already existing games.
DAoC had it about 10 years ago. There are still more people playing that game than there are on Darkfall. Warhammer, Age of Conan are some of the more recent ones with keep systems. There's nothing new in Darkfall, like pretty much any other game it just takes concepts from already existing games.
First off, no disrespect to DAOC, but it's a bit on the old side. Plus, in Darkfall, the entire world is one zone....the "keeps" you refer to are cities that have resources, NPC vendors, crafting stations...the works....and they can be destroyed, captured, sold, and what have you......and these are all over the REAL game world....no instances.
These games you've mentioned are instanced, or broken, and there is really no "real world" benefit from any of the conquests.
There is no game like Darkfall. You're being silly to even imply that there is.
DAoC had it about 10 years ago. There are still more people playing that game than there are on Darkfall. Warhammer, Age of Conan are some of the more recent ones with keep systems. There's nothing new in Darkfall, like pretty much any other game it just takes concepts from already existing games.
First off, no disrespect to DAOC, but it's a bit on the old side. Plus, in Darkfall, the entire world is one zone....the "keeps" you refer to are cities that have resources, NPC vendors, crafting stations...the works....and they can be destroyed, captured, sold, and what have you......and these are all over the REAL game world....no instances.
These games you've mentioned are instanced, or broken, and there is really no "real world" benefit from any of the conquests.
There is no game like Darkfall. You're being silly to even imply that there is.
I don't really know what "real world" benefit means (im guessing its the reasons that players come up with to justify taking the cities, such as being able to use an ore mine). Darkfall has keeps and open-world PvP. There's really not much else to it, and many other games have these aspects. They might not be 100% exactly the same (just like any stolen concept isnt 100% the same). These aspects are presented in an otherwise bare and bland environment (no lore, no story, barely any quests, and empty/lifeless physical world) which forces you to look harder at them and appreciate them more than you would in a different game. This is why I can understand you think it's unique.
This sounds oddly familiar to the topic of this thread. Umm... correct me if I'm wrong, but I believe one of the words the OP used was 'review'. According to your most recent response, he cannot 'review' an entire MMORPG on just a few hours of play. Which is exactly what I was saying originally... to which I have received numerous angry responses. If the OP had titled his thread 'my first few hours in Darkfall', I might not have replied. It really comes down to an argument of semantics...
Also, I seriously don't think anyone who takes the time to post on this forum does so because they have no interest in Darkfall. Even though I have problems with some facets of the game and post about them frequently, I can't help but still be drawn to it for other reasons. If I really just hated the game, I wouldn't even bother. I'm sure that is the case with many others here you might call trolls. Those of us with valid criticisms and genuine interest in the game do not deserve the title 'troll' simply because we disagree with your opinions.
Not at all. the OP makes it quite clear that he's only played a few hours, and gives a review of the aspects he's experienced, as a new player.
It is not meant to be (nor is it made to sound like) a review of the entire game.
eurogamer never claimed to have played for months. He claims to have played for 8 hours, while Tasos said he only played for 3. For some reason you take Tasos word as gold and not Eurogamer. Regardless of how many hours he played, Tasos main argument was not about specific sentence or "fact" that is not true, but about the how many hours he played. So, does it really matter if he played 3 or 8 hours? If it does, then tell me, how many hours does it take to play the game to qualify you to write a review that will pass by your book?
Actually, he mentioned the many factual errors in the review as well. And yes, I find it much easier to believe, from reading that review, that Zitron played for 3 hours, and not 8. He got almost every single detail about the game wrong.
I just re-read the review (roughly, not word to word, I'm at work so I can't spend much time reading it) and I did not really find anything that stands out as in "OMG hes lying". mind pointing out which errors you were talking about? Here is a link to the review. www.eurogamer.net/articles/darkfall-online-review
The two that come to mind without even going back through that mess was that he thought the combat was based on random dice rolls, and not hit detection. And then the next sentence he praised WoW, which has random hit detection... Another one in a side caption he mentions "theres no button to hide the UI" or something like that, which... there is. His whole review was riddled with things like that.
What Eurogamer wrote "The lack of hit detection saps the combat of any weight or skill, and makes it incredibly frustrating to fight enemies during PVE or PVP combat. Judging the distance that one needs to be at to fight a foe is largely guesswork" - you may have thought he was talking about collision detection, but I understood he was talking about the situation where you swing at an enemy and nothing happens. This leaves you wondering, did you miss? No, I had him in my crosshair. Did you lag? Don't think so. Were you too far? Hm, dont think so. This is what he was writing about. And frankly, I had similar thoughts while fighting goblins and missing for no apparent reason on several occasions.
Eurogamer wrote: "You can't turn off the UI - the game just occasionally forgets to load it. " - obviously the main point of that sentence is expressing frustration about the occasional failure to load UI. I don't know whether you can or cannot turn off UI, but obviously that was not the point.
Geeze, you are discarding his whole review because of THAT???
I am the type of player where I like to do everything and anything from time to time.
http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
After skimming through here's a few......
"Enemies' AI boils down to running in circles..."
"The difference in feedback between a sword hitting or missing is negligible..."
"...leaving you with the choice of changing weapon (a ten-second operation - five if you're particularly nimble)..."
"Enemies' AI boils down to running in circles..."
- this happened to me on several occasions.
"The difference in feedback between a sword hitting or missing is negligible..."
- the only feedback is a noise that is supposed to be a scream or grunt or something, and a lot of red paint that supposed to look like blood.
"...leaving you with the choice of changing weapon (a ten-second operation - five if you're particularly nimble)..."
- what, you are saying that is not true? I fumbled on many occasions and sometimes it took me more then that to equip the right weapon. Often I fought without a shield because I didn't want to take my attention from the fight itself and play around with "where the hell did I put that shortcut to equip the shield?"
Get real guys, you are discriminating here. All the excuses you give to disregard a negative review are weak and very very subjective. You accept reviews favorable to your opinion without a hitch though. I will be the devils advocate and say that if you accept OP's review like I do, then you have to accept Eurogamer's review too. It is the objective way.
I am the type of player where I like to do everything and anything from time to time.
http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
1) what, you don't have to do that? I mean, I could just auto-run and then switch into interaction mode to sort my inventory, all the while bumping into trees and such. So I guess he didn't figure that out as quickly as I did - maybe because he was trying to cover all aspects of the game instead of focusing on one?
2) is the economy not player driven?
3) those are opinions and wishes. You can't judge those because if you judge his opinions, someone will judge yours.
I am the type of player where I like to do everything and anything from time to time.
http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.