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General: Vindictus First Look Preview

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  • Frostbite05Frostbite05 Member, Newbie CommonPosts: 1,880
    Originally posted by KilorTheMeek


    I am intrigued by this game especially in part due to the interactive environment.  That being said, I have to side with a few posters above and I hope it's not fully instanced like Guild Wars... that would kill it for me.  However if it's instanced zoning like AoC or WAR that would not be a dealbreaker.

    It is. the game will have cities and towns as social hubs and when you travel outside to do quests and other things you have your own personal slice of the game world for you and your team.

  • BallistaBallista Member UncommonPosts: 120

    The article doesn't mention but this game is also NON target based (just like TERA Online and Continent of the 9th).

    I'm so happy it's being ported to the USA I'm pumped. Steparu from youtube reviews all the korean video games and he gave Mabinogi special attention and praise over C9 in terms of gameplay.

     

    Can't wait!!

  • InnossInnoss Member Posts: 105

    Another F2P game that I will never touch based only on the fact that its F2P. I refuse to help or support this kind of billing system no matter how good the game is.

  • ScotScot Member LegendaryPosts: 24,478

    Yes once again F2P so a no-no. But I found this funny:

    "The premise of the game is simple enough: The humans, following the words of their goddess go to war with "the others," the human's name for anyone and anything that is not one of them."

    F2P story telling at it's best. :D

  • YuuiYuui Member UncommonPosts: 723


    Originally posted by Scot
    Yes once again F2P so a no-no. But I found this funny:
    "The premise of the game is simple enough: The humans, following the words of their goddess go to war with "the others," the human's name for anyone and anything that is not one of them."
    F2P story telling at it's best. :D


    Oh and how is that different from the storytelling of all p2p mmorpgs?


    This strange elitist bashing of f2ps, the blind belief that "since its f2p it has to be subpar and ask draconic amounts of money from players". Its strange considering all the good mmorpgs so far anounced have been what....yes f2p.

    Feel free to continue playing in the dying genre of p2p ;]


    -----------------------------
    AS for game....WTFNAMECHANGE...the new name sounds weird and unattractive. And I see no reason for why they should have changed it.

    Overall, I am hoping that instancing will be done better than in C9

    # A GRIM, ODD, ARCANE SKY
    # ANY GOD, I MARK SACRED
    # A MASKED CRY ADORING
    # A DREAMY, SICK DRAGON

  • HaradeasHaradeas Member UncommonPosts: 252

    I wish you explained it more clearly the comparison between Guildwars / D&D and Vindictus was ONLY the forming of groups for the instanced dungeons. I already seen peeps that are comparing the whole games with each other thanks to you -_-

    Side note: Guildwars / D&D and Vindictus are totally and I repeat totally different games.... and only the way how groups are formed for dungeons is the same, nothing more

  • CursedseiCursedsei Member Posts: 1,012
    Originally posted by Scot


    Yes once again F2P so a no-no. But I found this funny:
    "The premise of the game is simple enough: The humans, following the words of their goddess go to war with "the others," the human's name for anyone and anything that is not one of them."
    F2P story telling at it's best. :D

     

    Naw, Hell the Crusades of the dark ages is essentially the same thing, if you know your history.

    Hell these guys are better off actually, it took a goddess to get them to go on some crusade with the others.

    For us, it just took a few priests =P

     

    And, the game itself isn't claiming to be deep story-wise, its simple and it works enough around the premise, sometimes thats all that matters.

    It was either that, or some crazy, convoluted plot involving angels and demons and time-traveling hot chicks with a body no earthly woman could ever obtain shooting both sides up with guns attached to her glutes.

  • OzmodanOzmodan Member EpicPosts: 9,726
    Originally posted by Yuui


     

    Originally posted by Scot

    Yes once again F2P so a no-no. But I found this funny:

    "The premise of the game is simple enough: The humans, following the words of their goddess go to war with "the others," the human's name for anyone and anything that is not one of them."

    F2P story telling at it's best. :D

     



    Oh and how is that different from the storytelling of all p2p mmorpgs?



    This strange elitist bashing of f2ps, the blind belief that "since its f2p it has to be subpar and ask draconic amounts of money from players". Its strange considering all the good mmorpgs so far anounced have been what....yes f2p.

    Feel free to continue playing in the dying genre of p2p ;]



    -----------------------------

    AS for game....WTFNAMECHANGE...the new name sounds weird and unattractive. And I see no reason for why they should have changed it.

    Overall, I am hoping that instancing will be done better than in C9

    This post cracked me up.  Such a visionary.... There is nothing wrong with f2p games, but implementation of what the item shop carries and the pricing separates the section of this genre greatly.  Take DDO, Turbine did the item shop right.  Take Allods, gpotato destroyed the game with it's item shop implementation.  The vast majority of the games in the f2p genre almost completely measure competitiveness with how deep your pockets are.  That scenario won't take over any industry. 

    So far all the major releases in the genre are p2p.  I don't consider any title from Cryptic as major as their products are simply thrown together.  Not to say that upcoming p2p games won't have some item shop activities.

    If a game offers an item shop that contains anything that improves your competitiveness then that game is a joke and will be properly lambasted on this forum.  We will have to see how the Vindictus item shop is implemented to comment further.

  • Mariner-80Mariner-80 Member Posts: 347

    If this game *REALLY* were constructed like DDO and Guild Wars, I'd be very interested in trying it. Those two games give players the OPTION of playing with other players and/or with AI (henchmen). I wish some MMO developer would pick up on this excellent game mechanic. A lot of players (like me) enjoy MMOs but don't want to be "stuck" every time they can't pull a group of live players together.

    In my opinion, too much time spent LFG is the bane of most MMOs today. My frustration with being forced into "LFG Hell" is the main reason I left WoW and LotRO. My gaming time is too valuable to me to waste it spending scads of time looking for other players in order to complete content and quests.

    Sadly, however, this game appears to be like all the rest in this regard so, no thanks.

  • UnlightUnlight Member Posts: 2,540
    Originally posted by Oyjord


    I was interested until I read: "The game's missions will be almost 100% instanced, with a design akin to Guild Wars or Dungeons and Dragons Online...."  Ugh.  I'll take a pass, thanks.  This being MMORPG.com, I'm a fan of MMORPGs, not basic single-player games with multiplayer capabilities.  That's been done since, what, Doom?  I repeat, "Ugh." 
     
    At what point did the creation of unique, playable, explorable, exciting, vibrant, and ALIVE worlds disappear from MMORPGs?  UO had it, EQ had it, DAOC had it, AO had it...now immersion and game "worlds" are dieing faster than @#$% through a goose.

     

    Like tripping over a dozen or so other "heroes" camping the same spawn as you, either to finish their own quest, or simply just to deny you finishing yours, is something that should be considered fun.  I love instancing.  There's nothing that robs the feeling that you're exploring something new and dangerous like seeing a mob of other players traipsing through the area in front of you.  It's like climbing to the summit of the highest mountain, only to find discarded McDonald's wrappers and empty beer bottles.

    Yeah, that's so "unique, playable, explorable, exciting, vibrant, and ALIVE".

    *snore*

     

  • HellmarauderHellmarauder Member Posts: 178

    Original Mabinogi is the best PVE game I've come across.  So departing from original Mabinogi is not necessarily a good thing.

    But if Vindictus has half of what original Mabinogi has in its world building, depth, fun and storytelling, it will still be a great game worth trying.  Mabinogi has open world and randomly generated instanced dungeons, for those who never tried the game.

    At least it didn't use Lineage type graphics which I hate, and I thank God for that.

  • AnnwynAnnwyn Member UncommonPosts: 2,854
    Originally posted by Squitty


    I'm a bit disappointed that it will pretty much all be instanced, but if you think about it, it sort of has to be instanced.

    With destructible environments you can't have an open world,  within an hour everything would be demolished lol.



    The gameplay looks like alot of fun and fast paced and brutal which is great.  I just have 2 worries:


    -there won't be enough mission instances which will get repetitive
    -there won't be enough unique armour and gear.



    But I hope those both aren't a problem because I am really keeping an eye on this one.



    Based on my own experience with Mabinogi (not Mabinogi Heroes), the game has a very large amount of clothing, armor and different colors (with the ability to change the colors too later on). As for the lack of content, I'm not entirely sure. There's a good stream of expansions for Mabinogi  (1-2 expansion per year) but I can't say it will be the same for Vindictus.

  • AnnwynAnnwyn Member UncommonPosts: 2,854
    Originally posted by Ozmodan

    Originally posted by Yuui


     

    Originally posted by Scot

    Yes once again F2P so a no-no. But I found this funny:

    "The premise of the game is simple enough: The humans, following the words of their goddess go to war with "the others," the human's name for anyone and anything that is not one of them."

    F2P story telling at it's best. :D

     



    Oh and how is that different from the storytelling of all p2p mmorpgs?



    This strange elitist bashing of f2ps, the blind belief that "since its f2p it has to be subpar and ask draconic amounts of money from players". Its strange considering all the good mmorpgs so far anounced have been what....yes f2p.

    Feel free to continue playing in the dying genre of p2p ;]



    -----------------------------

    AS for game....WTFNAMECHANGE...the new name sounds weird and unattractive. And I see no reason for why they should have changed it.

    Overall, I am hoping that instancing will be done better than in C9

    This post cracked me up.  Such a visionary.... There is nothing wrong with f2p games, but implementation of what the item shop carries and the pricing separates the section of this genre greatly.  Take DDO, Turbine did the item shop right.  Take Allods, gpotato destroyed the game with it's item shop implementation.  The vast majority of the games in the f2p genre almost completely measure competitiveness with how deep your pockets are.  That scenario won't take over any industry. 

    So far all the major releases in the genre are p2p.  I don't consider any title from Cryptic as major as their products are simply thrown together.  Not to say that upcoming p2p games won't have some item shop activities.

    If a game offers an item shop that contains anything that improves your competitiveness then that game is a joke and will be properly lambasted on this forum.  We will have to see how the Vindictus item shop is implemented to comment further.

     

    Nexon's Cash Shop is by far more balanced than Turbine's Cash Shop or any other company on the market. While Turbine's block you from content, Nexon sells fluff items that are not necesasry and, in both Mabinogi and Dungeon Fighter Online, players can re-sell most of these cash shop items to other players via in-game currency, allowing game-breaking items to not be so game-breaking (See DFO with Avatar items).



    As for "Scot" post regarding F2P having bad story, you'd be suprised by the quality of the story in Mabinogi. Flash backs, plot-twists, etc are just some of the things you can find in Mabinogi's Storyline.



     

  • EmeraqEmeraq Member UncommonPosts: 1,063
    Originally posted by Yuui


     

    Originally posted by Scot

    Yes once again F2P so a no-no. But I found this funny:

    "The premise of the game is simple enough: The humans, following the words of their goddess go to war with "the others," the human's name for anyone and anything that is not one of them."

    F2P story telling at it's best. :D

     



    Oh and how is that different from the storytelling of all p2p mmorpgs?



    This strange elitist bashing of f2ps, the blind belief that "since its f2p it has to be subpar and ask draconic amounts of money from players". Its strange considering all the good mmorpgs so far anounced have been what....yes f2p.

    Feel free to continue playing in the dying genre of p2p ;]



    -----------------------------

    AS for game....WTFNAMECHANGE...the new name sounds weird and unattractive. And I see no reason for why they should have changed it.

    Overall, I am hoping that instancing will be done better than in C9



     

    I am all for F2P games, have tried many myself, currently only play DDO and GW in the F2P and F2PO scene.. But I have to agree with Scot, the writing in most F2P MMO's pale in comparison to most P2P.

  • eldanesh117eldanesh117 Member Posts: 141

    Well, at least we can take comfort in the fact that it's in the hands of one of the less horrible F2P companies (I think).

    I could be horribly, horribly wrong, but I suppose we'll see.

    TGWTETIPTNMAITC! -Gary Whitta

  • ScotScot Member LegendaryPosts: 24,478

    Yuui - “Oh and how is that different from the storytelling of all p2p mmorpgs?”

    Go and play LotRo or AoC then come back here and tell us that they have the same writing quality as a game where player motivation is “The humans, following the words of their goddess go to war with "the others," the human's name for anyone and anything that is not one of them."

    As a statement of xenophobia it works just fine, as player motivation it is rather lacking. :D

  • YuuiYuui Member UncommonPosts: 723


    Originally posted by Scot
    Yuui - “Oh and how is that different from the storytelling of all p2p mmorpgs?”
    Go and play LotRo or AoC then come back here and tell us that they have the same writing quality as a game where player motivation is “The humans, following the words of their goddess go to war with "the others," the human's name for anyone and anything that is not one of them."
    As a statement of xenophobia it works just fine, as player motivation it is rather lacking. :D


    oh and you DO know that LOTRo and AoC are based on existing huge IPs?...

    Comparing new setting and idea to something that has been built up by thousands of books, tv shows, novels, fan fictions, etc, etc, etc.


    Comparing something that has been built up by years and years of materials to something that is loosely based on eleven Welsh prose stories of Mabinogion~ That works perfectly

    AS for Mabinogi:Heroes/Vindictus, from the gameplay videos in youtube it seems that the storyline will play similarly to normal Mabinogi(except that Vindictus is sort of darker "everythings gone bad" version of mabinogi universe).

    If thats the case than that line is more like a setting of storyline and storyline develops through the game with the help of both cinematic cut scenes and "dialogue stills" cut scenes

    # A GRIM, ODD, ARCANE SKY
    # ANY GOD, I MARK SACRED
    # A MASKED CRY ADORING
    # A DREAMY, SICK DRAGON

  • emikochanemikochan Member UncommonPosts: 290

    Monster hunter style combat with interactive scenery and guildwars style instancing ? HELL YES.

     

    And it's free, wow, I'm gonna enjoy this, and hey if I don't I lost nothing =p

     

    SnS LFG!! Hope they add more weapon classes :3

  • ScotScot Member LegendaryPosts: 24,478

    Well try AC or AO then Yuui, hardly big IP’s yet the writing is excellent. I don’t remember a call for genocide in the Mabinogion, but they are a rich source of tales.

    I just get the impression this is not a game where you try to work out your relationship difficulties with a woman made of flowers. I do get the impression that you kill, kill and kill some more ‘others’. :D

  • SoludeSolude Member UncommonPosts: 691
    Originally posted by Strap

    Originally posted by Thrawl


    The interactive environment sounds interesting. I wonder if there will be any crafting/resource gathering. It would be kinda cool to see a mining node busted apart instead of just disappearing into thin air, or an axe hitting a tree shredding away bits of bark and wood.
    Too much to ask for probably, but would be cool!

     

    It was very cool in Vanguard when you chopped down a tree, and it actually fell over. :)

    If the kind of interactive environment in Vindictus gives a similar feel then I think this game will be a hit.

    Lets just hope the names on trees isn't massive compared to other name plate like VG =)  Have to read over the preview again but this doesn't look like a gather/craft game.  Seems pretty focused on combat which is fine by me.

  • SoludeSolude Member UncommonPosts: 691
    Originally posted by tmr819 


    In my opinion, too much time spent LFG is the bane of most MMOs today. My frustration with being forced into "LFG Hell" is the main reason I left WoW and LotRO.
    You are aware that WoW introduced a lfg tool in 3.3?  Pretty much eliminates solo from 20+.  I don't play WoW but did grab the WotLK trial to check it out and on all four of my toons 28-70 I was in group and at a dungeons door in 10 minutes tops.  When its over I reappear where I was.  Fantastic tool, now fingers crossed EQ2 BGs are step one in bringing that to EQ2 =)
  • SoludeSolude Member UncommonPosts: 691
    Originally posted by Scot



    Go and play LotRo or AoC then come back here and tell us that they have the same writing quality as a game where player motivation is “The humans, following the words of their goddess go to war with "the others," the human's name for anyone and anything that is not one of them."
     
     






    Personally always found the story telling in LotRO pretty terrible, especially the cgi at the end of chapters.  The game world is great, the quests good, but the story if you didn't already know the story pretty terrible.
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