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Mortal Online Preview @ MMOCRUNCH.COM

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  • TJ_420TJ_420 Member Posts: 224
    Originally posted by adrala


     I wonder what will happen if a FPS fan is allowed to write an official review on CIV4...

     

    So you can only be a fan of one genre? I am a FPS fan and love Civ 4- You apparently can only appreciate one type game- Others can appreciate  a broad spectrum.

    Sucks to be you.

  • adralaadrala Member Posts: 148
    Originally posted by TJ_420


    As has been stated- Sink or swim, coming soon. =P
    Look, I am a very old school gamer who remembers keeping graph paper next to my PC while playing a plethora or late 1980- early 1990 games... Having an in game map is not "care bear" especially using a fog or war method.
    For realism sake, nobody is "dropped into the world" these people would have grown up in a hometown and would have basic knowledge of the world- Mapping a "no grid" fps is going to impossible to maintain true scale- Having a basic map is very important in a game such as this.
    BUT...As also has been stated, a "map" is the least of this games issue...This game is NOT a sandbox, rather a PVP gankfest with nothing to do and no reason to do it. Trust me, I am the target market they were looking for. 34 year old male, looking for a hardcore sandbox game- This is by no means a hardcore sandbox game.
    UO worked because it was very new and the only choice at the time- This meant crafter types, pve types, builder types, Role Player types, carebear types and PK types all inhabited the world at one time- Thus making a "world".  MO is doing its best to exclude every type player but the hardcore PKer.... A real sandbox needs all types of players in coexistance, there needs to be something for everyone... MO caters to one type and thus they will only get one type and this will be a very lopsided sandbox.
    Not having a map in a top down game or a grid type FP perspective game is one thing... This is an FP perspective with repetitive textures.
    Anyhow, sink or swim... Good luck on that one.

    MO is a project under development.

    The features that were promised for release were:

    - The full Myrland continent

    - At least 9 races, male and female

    - Blood mix and character customization

    - Main features of the skill system

    - Full PvP, full loot

    - Full melee and ranged combat

    - Basic magic combat

    - Mounts and mounted combat

    - Basic GUI for the crafting system

    - Resource gathering

    - Basic Guild mechanics

    - Basic player housing

    - Basic NPC mobs and wildlife

    - Hidden/secret features

     

  • TJ_420TJ_420 Member Posts: 224
    Originally posted by adrala

    Originally posted by TJ_420


    As has been stated- Sink or swim, coming soon. =P
    Look, I am a very old school gamer who remembers keeping graph paper next to my PC while playing a plethora or late 1980- early 1990 games... Having an in game map is not "care bear" especially using a fog or war method.
    For realism sake, nobody is "dropped into the world" these people would have grown up in a hometown and would have basic knowledge of the world- Mapping a "no grid" fps is going to impossible to maintain true scale- Having a basic map is very important in a game such as this.
    BUT...As also has been stated, a "map" is the least of this games issue...This game is NOT a sandbox, rather a PVP gankfest with nothing to do and no reason to do it. Trust me, I am the target market they were looking for. 34 year old male, looking for a hardcore sandbox game- This is by no means a hardcore sandbox game.
    UO worked because it was very new and the only choice at the time- This meant crafter types, pve types, builder types, Role Player types, carebear types and PK types all inhabited the world at one time- Thus making a "world".  MO is doing its best to exclude every type player but the hardcore PKer.... A real sandbox needs all types of players in coexistance, there needs to be something for everyone... MO caters to one type and thus they will only get one type and this will be a very lopsided sandbox.
    Not having a map in a top down game or a grid type FP perspective game is one thing... This is an FP perspective with repetitive textures.
    Anyhow, sink or swim... Good luck on that one.

    MO is a project under development.

    The features that were promised for release were:

    - The full Myrland continent

    - At least 9 races, male and female

    - Blood mix and character customization

    - Main features of the skill system

    - Full PvP, full loot

    - Full melee and ranged combat

    - Basic magic combat

    - Mounts and mounted combat

    - Basic GUI for the crafting system

    - Resource gathering

    - Basic Guild mechanics

    - Basic player housing

    - Basic NPC mobs and wildlife

    - Hidden/secret features

     

    Your point?

  • TunkasinaTunkasina Member Posts: 40
    Originally posted by reijan


    The problem is, at the moment, they are having (from what I understood) money problems. As such, they don't have the luxury to say "you are not the potential cutomer anyway". They need to see what they can do to open up the game to a certain number of customers they need to substain the game. That means making decisions. Sure, a map isn't the most important thing, but it might make more interested in Mortal Online, so what is the problem with adding a map (or a beginner's map that expires after a few days)? Those that don't want to use it and rather explore on their own wouldn't have to use it.



     

    I dont' know if they got money problem or not, I'm not MO investor, what about you? Starvault stock seems ok... But that's not the problem.

    Should they take time to design player crafting maps as they want, or take time to make a placeholder system, and remove it later? Seriously, they got much better things to do. They already take a "carebear" decision, adding "pillar of lights" on priest. I don't like it, but well, that don't affect so much my gameplay.

    But in game map affect my gamplay. I meet a lot of peoples in game, helping them to find the good way, or lead them, and getting niteresting reward for it.

    You don't see all the gameplay you destroy by "adding" a map.

    image

  • PzfaustPzfaust Member Posts: 26
    Originally posted by TJ_420


    As has been stated- Sink or swim, coming soon. =P
    Look, I am a very old school gamer who remembers keeping graph paper next to my PC while playing a plethora or late 1980- early 1990 games... Having an in game map is not "care bear" especially using a fog or war method.
    For realism sake, nobody is "dropped into the world" these people would have grown up in a hometown and would have basic knowledge of the world- Mapping a "no grid" fps is going to impossible to maintain true scale- Having a basic map is very important in a game such as this.
    BUT...As also has been stated, a "map" is the least of this games issue...This game is NOT a sandbox, rather a PVP gankfest with nothing to do and no reason to do it. Trust me, I am the target market they were looking for. 34 year old male, looking for a hardcore sandbox game- This is by no means a hardcore sandbox game.
    UO worked because it was very new and the only choice at the time- This meant crafter types, pve types, builder types, Role Player types, carebear types and PK types all inhabited the world at one time- Thus making a "world".  MO is doing its best to exclude every type player but the hardcore PKer.... A real sandbox needs all types of players in coexistance, there needs to be something for everyone... MO caters to one type and thus they will only get one type and this will be a very lopsided sandbox.
    Not having a map in a top down game or a grid type FP perspective game is one thing... This is an FP perspective with repetitive textures.
    Anyhow, sink or swim... Good luck on that one.

    You are right on the point here. My thoughts exactly.  If a game emulates reality then world dwellers would have some primitive maps showing outlines of the surrounding areas.  

     

    If having maps ingame is not "hardcore", give players a compass, the needle showing the North.

    But I guess uberleetz jumping in full plate armor 2 meters over my head is more realistic to SV  than having a map or compass ingame.

    image
  • rlmccoy1987rlmccoy1987 Member Posts: 1,722
    Originally posted by adrala



    MO is a project under development.

    The features that were promised for release were:

    - The full Myrland continent

    - At least 9 races, male and female

    - Blood mix and character customization

    - Main features of the skill system

    - Full PvP, full loot

    - Full melee and ranged combat

    - Basic magic combat

    - Mounts and mounted combat

    - Basic GUI for the crafting system

    - Resource gathering

    - Basic Guild mechanics

    - Basic player housing

    - Basic NPC mobs and wildlife

    - Hidden/secret features

     

     

    Isn't that stuff suppose to be working and not broken at release? 

    image
  • What kind of gameplay would be destroyed if you added a blank map that you would have to exlore to add all the pieces for? You could still help others, give them tips where to find something, or not use the map at all. You could make completing that map your goal and travel the world searching for remote/unknown places. What kind of gameplay is destroyed by that?

     

    And no, a map is not the most important thing. I am only talking about the choices that would make Mortal Online more appealing to more customers. Only the "hardcore" players might not be able to keep the game alive (there is also DarkFall and some other promising sandbox games coming, after all), or, if it survives (which I will assume, since they have some good ideas), more players would mean more money that could go towards making the game better. Would you really find a map so gameplay-destroying if adding a simple, plain map would make MO prosper?

     

    But no, a map shouldn't be their focus right now. Fix the desync issue. Fix the magic system, the guards, the client, the day-night circle...you get my point. At least get those features working, and players might think it is worth playing, even without map (some might even find adventure). But with broken or buggy content, no orientation at the beginning, only blind running around, many will get frustrated. Many might not be the target customers, but if too many quit, there won't be a MO.

  • TunkasinaTunkasina Member Posts: 40
    Originally posted by TJ_420


    BUT...As also has been stated, a "map" is the least of this games issue...This game is NOT a sandbox, rather a PVP gankfest with nothing to do and no reason to do it. Trust me, I am the target market they were looking for. 34 year old male, looking for a hardcore sandbox game- This is by no means a hardcore sandbox game.



     

    A PvP gankfest? Are we really talking about the same game here? Personally, I haven't been killed in game since... 1 week? 2 weeks? But, that's ok, I'm paranoid, and run very fast.

    I don't know where you're in Myrland, or how you move in the game, but seriously, there is a problem if you get killed more than 1 time in 2 days. (Or, you're looking for it)

    image

  • TunkasinaTunkasina Member Posts: 40
    Originally posted by reijan


    What kind of gameplay would be destroyed if you added a blank map that you would have to exlore to add all the pieces for? You could still help others, give them tips where to find something, or not use the map at all. You could make completing that map your goal and travel the world searching for remote/unknown places. What kind of gameplay is destroyed by that?



     

    Well, we wasn't talking about th same thing, then. A blank map is ok, for me.

    But working on a blank map wich can be filled when you explore when they can work on the map crafting system?

    image

  • A blank map has the advantage that you can already have a small part of the world around your hometown. That makes it easier for newbies during the first few hours. The rest would be up to explore with friends, or alone. I am not against exploration, I actually love that and I don't personally "need" a map to be happy, but the few hours of a game shouldn't be too frustrating for new players. Or, if you want crafted maps, you should have one map already and would have to craft the rest. Doesn't really matter to me which one they choose. A "starter kid" of sorts, with one map, starter weapons and so on. But again, Mortal Online has more important concerns. But it would be nice to see it if I try the game again in a year and they have improved the beginning :P.

  • TJ_420TJ_420 Member Posts: 224
    Originally posted by Tunkasina

    Originally posted by TJ_420


    BUT...As also has been stated, a "map" is the least of this games issue...This game is NOT a sandbox, rather a PVP gankfest with nothing to do and no reason to do it. Trust me, I am the target market they were looking for. 34 year old male, looking for a hardcore sandbox game- This is by no means a hardcore sandbox game.



     

    A PvP gankfest? Are we really talking about the same game here? Personally, I haven't been killed in game since... 1 week? 2 weeks? But, that's ok, I'm paranoid, and run very fast.

    I don't know where you're in Myrland, or how you move in the game, but seriously, there is a problem if you get killed more than 1 time in 2 days. (Or, you're looking for it)

     

    I guess we're not playing the same "game" (I am not sure what I played could be considered a game anyhow)- I am nowhere in Myrland because I gave up all hope about 3 weeks ago and will not be returning...

    I am glad you enjoy things how they are- For your sake (and SV's) you better hope enough others feel that way as well. On the heels of several sandboxes coming out soon and talk of an official UO classic shard and Darkfall (a more polished gankfest with things to do and a reason to fight) MO has a really uphill battle.

    My whole point was about the fact that a sandbox must include all types of players to truly have a world- It isnt just about mere poulation and sub numbers but about variety. UO worked because ALL TYPES played and we had communities within communities and a really diverse and broad spectrum of players. MO does not and will not based on its exclusion of most player types.

    This isnt a personal attack on you or ad individual playing MO- There are some great folks playing that game (I have met some) but collectivly the game will only attract gankers and assholes and the few dedicated crafters and builders and RPers and carebears who DO try the game- Will not last long leaving only the "hardcore PKers"....This isnt to say there will be exceptions, nor to say everyone playing are assholes. I am speaking honestly about the collective community and playstyle which will dominate the game.

    We can argue all day long about this- Time will tell and I am certain in what I am saying. I imagine it will be evident very , very soon.

  • krulerkruler Member UncommonPosts: 589

    I been killed once in the last 2 weeks, and that was a mis-understanding, wandered into a group of clan miners , with 2 clan guards, I got to close and thought i was a thief....

    As for nothing to do, bullshit, plenty to do, its just crude...But main point is, if you try and play MO solo dont bother, just put on your coat and leave now, the whole point is clan/group, right down to player villages and keeps, thats kept us busy, that and finding lost clan members, guarding clan groups , thief patrols etc etc.

    Its raw, its crude, its half finnished, yeah I know already....And its run by bleeding children, BAAAHHHH.

     

  • TJ_420TJ_420 Member Posts: 224
    Originally posted by kruler


    I been killed once in the last 2 weeks, and that was a mis-understanding, wandered into a group of clan miners , with 2 clan guards, I got to close and thought i was a thief....
    As for nothing to do, bullshit, plenty to do, its just crude...But main point is, if you try and play MO solo dont bother, just put on your coat and leave now, the whole point is clan/group, right down to player villages and keeps, thats kept us busy, that and finding lost clan members, guarding clan groups , thief patrols etc etc.
    Its raw, its crude, its half finnished, yeah I know already....And its run by bleeding children, BAAAHHHH.
     

    If that is the whole "game" (and I agree with the gist of what you say) why not play DF? Real clan citys and guild wars.... What is the point in doing crude unfinished and pointless content? Isnt this going to become a zerg fest for essentally no reason?

    I think we agree on much- Except to me it isnt worth my time playing. If I want clan citys and warfare i would personally play DF- I want a real sandbox game- This is not, this is a half assed unfinished product which excludes most.... Even guild chat or ranks or anything isnt implemented... Its like they think it would be too "carebear" to have guild chat yet guilds will use Vent anyway so their lack of a feature "feature" is just an excuse to not implement basic functionality....

    What is the purpous of housing? Can you decorate or customize or do anything with your house?

  • TunkasinaTunkasina Member Posts: 40
    Originally posted by TJ_420


    What is the purpous of housing? Can you decorate or customize or do anything with your house?



     

    Housing is for:

    -A safe place to craft (some crafting tools for housing are in, some toher are coming)

    -Have a stable for your horse

    -An additional bank

    -NPC vendors in your house, to have a place to sell your items

    -more to come...

     

    Of course, a house isn't mandatory to play. I don't have a house, I don't need it, and I don't really "settle" in a specific place.

    image

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,652

    As Nero says in the Star Trek movie trailer (not in the actual movie though):

     

    "The Wait Is Over!!!!"

     

    No real need to debate the merits of ploping someone down in the wilds and hoping they find their way around.  Release has been announced.  Just hang tight and the truth shall reveal itself.  T minus 2 weeks and counting down...

     

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • TJ_420TJ_420 Member Posts: 224
    Originally posted by Slapshot1188


    As Nero says in the Star Trek movie trailer (not in the actual movie though):
     
    "The Wait Is Over!!!!"
     
    No real need to debate the merits of ploping someone down in the wilds and hoping they find their way around.  Release has been announced.  Just hang tight and the truth shall reveal itself.  T minus 2 weeks and counting down...
     

     

    This is the truth Slapshot- I am so disapointed by what I really had hoped would be the game I have been wanting since UO.

    I am glad some people are enjoying this game for what it is and the test of time starts in less than 2 weeks... It will sink or swim on its own merits- Just really wish it had been what I was looking for.

    Oh well, back to the drawing board. I am messing around in Eve and awaiting the next sandbox attempt and hoping...

    Good luck all.

  • greymanngreymann Member Posts: 757

    Ha. I love that site. About time we had some real and honest reviewing.  And those screens look horrible.  Weird about the map thing.  It's like games like this and darkfall are taking away gaming conventions in a desparate attempt at not being labelled a clone and then sucking worse for it.

  • DiekfooDiekfoo Member Posts: 583

    I can just lol at the reviewer. 

    Getting lost is an important gameplay thing in MO that I have really missed since Everquest1.

     

    Also he want a type of minimap/map to being able to find the right vendor ....!? lol that is actually also what I like so much in MO, that you have to figure out everything yourself, as in RL.

    The reviewer is a typical WoW style player where he wants handholding. MO is not his type of game. But the last sentence is interesting thou ...

     

    "Mortal Online does have some big content issues, but the game mechanics and rules are a breath of fresh air. This is the first game where I’ve been able to steal items directly from a players loot bag, yes I’m playing as a thief and love it. But aside from stealing items from people, I can’t seem to find anything else to do."

     

    BTW, The desync was solved like 1 hour ago in Mortal Online! Finally! I got no desync and no lag even in Fabernum. Now they can start adding all that content that they have done! 

  • Desync issue still is a problem for me. But I am sure I am the "only one".

  • DiekfooDiekfoo Member Posts: 583
    Originally posted by reijan


    Desync issue still is a problem for me. But I am sure I am the "only one".

    I had like >1 min desync before. Now I got no deync or lag at all even at Fabernum that have been the big problem for everyone before.

    Few people have any desync problem now, before almost all had it. For those few left ... it can be more like lag caused by their own IP providers and have nothing with desync to do. 

     

     

     

  • "Few" people? What proof do you have that the problem was fixed for the majority? O.o I don't know about you, but I can only speak of myself and a few people I met and who told me about their experiences...

  • rlmccoy1987rlmccoy1987 Member Posts: 1,722
    Originally posted by Diekfoo

    Originally posted by reijan


    Desync issue still is a problem for me. But I am sure I am the "only one".

    I had like >1 min desync before. Now I got no deync or lag at all even at Fabernum that have been the big problem for everyone before.

    Few people have any desync problem now, before almost all had it. For those few left ... it can be more like lag caused by their own IP providers and have nothing with desync to do. 

     

     

     

     



    Ok this is another thing...  SV releases a patch and 5 minutes after the patch is out.. people say "DESYNC IS FIXED OMG!" and then 10 hours later when everyone has the patch and everyone is walking around, the desync comes back and you find out nothing was fixed.

     

    That has happened 10 times in the open beta, when will people understand what it really happening, why does it feel like people ignore it?? 

    image
  • DiekfooDiekfoo Member Posts: 583
    Originally posted by rlmccoy1987

    Originally posted by Diekfoo

    Originally posted by reijan


    Desync issue still is a problem for me. But I am sure I am the "only one".

    I had like >1 min desync before. Now I got no deync or lag at all even at Fabernum that have been the big problem for everyone before.

    Few people have any desync problem now, before almost all had it. For those few left ... it can be more like lag caused by their own IP providers and have nothing with desync to do. 

     

     

     

     



    Ok this is another thing...  SV releases a patch and 5 minutes after the patch is out.. people say "DESYNC IS FIXED OMG!" and then 10 hours later when everyone has the patch and everyone is walking around, the desync comes back and you find out nothing was fixed.

     

    That has happened 10 times in the open beta, when will people understand what it really happening, why does it feel like people ignore it?? 

    I have no idea what you are talking about. After the last patch me and most of the people see a huge improvement. I have no desync. And it's like 2 hours ago since the patch now. Lots of people is also online.

     

  • rlmccoy1987rlmccoy1987 Member Posts: 1,722
    Originally posted by Diekfoo

    Originally posted by rlmccoy1987

    Originally posted by Diekfoo

    Originally posted by reijan


    Desync issue still is a problem for me. But I am sure I am the "only one".

    I had like >1 min desync before. Now I got no deync or lag at all even at Fabernum that have been the big problem for everyone before.

    Few people have any desync problem now, before almost all had it. For those few left ... it can be more like lag caused by their own IP providers and have nothing with desync to do. 

     

     

     

     



    Ok this is another thing...  SV releases a patch and 5 minutes after the patch is out.. people say "DESYNC IS FIXED OMG!" and then 10 hours later when everyone has the patch and everyone is walking around, the desync comes back and you find out nothing was fixed.

     

    That has happened 10 times in the open beta, when will people understand what it really happening, why does it feel like people ignore it?? 

    I have no idea what you are talking about. After the last patch me and most of the people see a huge improvement. I have no desync. And it's like 2 hours ago since the patch now. Lots of people is also online.

     

     

    No idea?  Reread what I said again...

    People say "game is fixed!" but a few hours later after everyone gets the new patch and more people get online, the desync will return.

    image
  • TunkasinaTunkasina Member Posts: 40
    Originally posted by rlmccoy1987

    No idea?  Reread what I said again...
    People say "game is fixed!" but a few hours later after everyone gets the new patch and more people get online, the desync will return.

     

    When will stop speaking when you don't know anytihng? The very last patch is 6MB, so most of peoples have it in a matter of second. Now, see the poll about desync/lag.

     

    On the patch before last patch:

     

    Worse- 45.83%

    *********

     

    Same- 30.90%

    ******



    Better- 20.14%

    ****



    Perfect- 3.13% (stupid fanbot)

    .

     

    Voters: 288.

     

    After last patch:

    Worse- 9.84%

    **



    Same- 22.80%

    ****



    Better- 54.40%

    ***********



    Perfect- 12.95%

    **



    Voters: 193.

     

     So, obviously, there is some work, and progress. (never will be fix... lol.)

    (sources (you know, sources, things that you modify each time you state something):

    http://www.mortalonline.com/forums/38438-updated-desync-2-give-feedback.html

    http://www.mortalonline.com/forums/38318-updated-desync-give-feedback.html)

     

    image

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