Have you even watched any interviews or read any information about the game? If so you'd know that you don't get the same story. Your actions determine the story you get. You may piss off a quest giver and lose that story arc, thus missing out on some other ending.
And you think those "choices" will adversely affect character development? I highly doubt it.
I'm not even sure of an MMO where your "choices" adversely affect your character development, sandbox or otherwise. An example would be you make a decision that pushes you towards the light/darkside which effectively gets rid of some of the abilities you had before when you were neutral. Sounds like "choices" actually might have significance.
You can dance around it however you want, but when your choices in dialogue for an MMO affect which quests you may/may not get, and how your character develops, that is a pretty big change.
im sooo going to bring this thread up when you all find out this game is heavily instanced and put on rails.
lets see what excuses you all come up with then.
Straight from the developers' mouth........10% of the game is instanced. Stop beating the dead horse, it's had enough.
Link it, or it didnt happen. Thats good news if thats the case, but we really should have a qualified link so we can bookmark it for future reference.
Everything has been linked several times.
I dont buy it. The best I could find on the forums was # Quote from James Olhen: "Its not going to feel like a heavily instanced game" - PC Gamer UK April 2010.
If someone is going to make a claim, not saying it isnt true, but dont be afraid to link it...otherwise, it doesnt exist. Also, interesting to see how that a successful game like EVE by an independent could be labeled as "the exception" while at the same time, with lackluster subscription bases, heavily instanced games like Champions Online and Star Trek Online by a supposed AAA development studio is also the exception.
im sooo going to bring this thread up when you all find out this game is heavily instanced and put on rails.
lets see what excuses you all come up with then.
Straight from the developers' mouth........10% of the game is instanced. Stop beating the dead horse, it's had enough.
Link it, or it didnt happen. Thats good news if thats the case, but we really should have a qualified link so we can bookmark it for future reference.
Everything has been linked several times.
I dont buy it. The best I could find on the forums was # Quote from James Olhen: "Its not going to feel like a heavily instanced game" - PC Gamer UK April 2010.
If someone is going to make a claim, not saying it isnt true, but dont be afraid to link it...otherwise, it doesnt exist. Also, interesting to see how that a successful game like EVE by an independent could be labeled as "the exception" while at the same time, with lackluster subscription bases, heavily instanced games like Champions Online and Star Trek Online by a supposed AAA development studio is also the exception.
Ok. Getting more popcorn.
Should be in the massively interview. Link is on the forums, or was in one of my previous posts. Just gotta watch the interview
I dont buy it. The best I could find on the forums was # Quote from James Olhen: "Its not going to feel like a heavily instanced game" - PC Gamer UK April 2010.
If someone is going to make a claim, not saying it isnt true, but dont be afraid to link it...otherwise, it doesnt exist. Also, interesting to see how that a successful game like EVE by an independent could be labeled as "the exception" while at the same time, with lackluster subscription bases, heavily instanced games like Champions Online and Star Trek Online by a supposed AAA development studio is also the exception.
Ok. Getting more popcorn.
Uhm, your conclusion doesn't work when multiple people who were following GDC interviews, hands on previews etc.. Saw read and heard it stated time and time again the worlds in this game are going to be huge. It is very much massive.
It's not my job or the job of anyone else to do your research for you.
I guess it is time to put a sticky up about this issue now as well, it's been settled. There's no reason for every thread to still contain arguments about it.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Because they made Star Wars that wasn't a themepark and called it Star Wars Galaxies, but not enough people came so they introduced NGE; and SW:TOR is more of the same.
Maybe Sony will revive pre-NDE Star Wars-wouldn't that be interesting?
I dont buy it. The best I could find on the forums was # Quote from James Olhen: "Its not going to feel like a heavily instanced game" - PC Gamer UK April 2010.
If someone is going to make a claim, not saying it isnt true, but dont be afraid to link it...otherwise, it doesnt exist. Also, interesting to see how that a successful game like EVE by an independent could be labeled as "the exception" while at the same time, with lackluster subscription bases, heavily instanced games like Champions Online and Star Trek Online by a supposed AAA development studio is also the exception.
Ok. Getting more popcorn.
Uhm, your conclusion doesn't work when multiple people who were following GDC interviews, hands on previews etc.. Saw read and heard it stated time and time again the worlds in this game are going to be huge. It is very much massive.
It's not my job or the job of anyone else to do your research for you.
I guess it is time to put a sticky up about this issue now as well, it's been settled. There's no reason for every thread to still contain arguments about it.
El wrongo. It's your job to factually note any claim made if your going to continue to wave a fanboi flag saying its so. I happen to think that based on their solo-type game-design this game is going to be heavily instanced. For Bioware to say "its not going to feel heavily instanced" is like me saying, just bend over this chair. . .its not going to feel like its painful.
Because they made Star Wars that wasn't a themepark and called it Star Wars Galaxies, but not enough people came so they introduced NGE; and SW:TOR is more of the same. Maybe Sony will revive pre-NDE Star Wars-wouldn't that be interesting?
Random comments like this, based on nothing, are most entertaining.
Maybe it is time for me to stop trying to debate and give people information when a lot of posters repeat baseless comments.
Because they made Star Wars that wasn't a themepark and called it Star Wars Galaxies, but not enough people came so they introduced NGE; and SW:TOR is more of the same. Maybe Sony will revive pre-NDE Star Wars-wouldn't that be interesting?
better yet Sony needs to do the right thing and give the rights to SWG to a company that doesn't fail at everything they set out to do.
El wrongo. It's your job to factually note any claim made if your going to continue to wave a fanboi flag saying its so. I happen to think that based on their solo-type game-design this game is going to be heavily instanced. For Bioware to say "its not going to feel heavily instanced" is like me saying, just bend over this chair. . .its not going to feel like its painful.
When there are quotes all over about it, I think it's much easier to just use google to your advantage, as it keeps forums clear of old topics.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
im totally confused on the themepark vs. sandbox issue. ive heard these two terms the last couple of years and it seems like people that dont even know what the terms mean start labeling everything that comes out.
let me see, themepark is supposed to be linear, quest driven, no innovation, same stupid game that has been made for ten years right.
sandbox is supposed to be totally innovated brand new game that has nothing in it, you decided the story, you decide the game, no quests, no npcs just a blank world with some trees and mountains and you do the rest.
most sandbox games coming out are not even games, they are blank worlds with no content and your being told that is a feature, that is actually a unfinished product.
swtor has the most innovation of any game to come out yet. full voice over for the whole game, cinematic choreagraphed combat, not just stand there and swing a sword and the other toon never moves or responds to getting hit. excellent story based plot where choices you make will have some impact instead of hey bob, go kill ten rats for me, when you turn in the quest the same guys is asking suzie to go kill ten rats, sooner or later the rats should figure it out and go somewhere else.
first ever cover mechanic in a mmo and pretty much first time your appearance will change during the course of the game depending on how far into the darkside you go( hasnt been officially confirmed but kotor was like this and there are hints of this from the devs), this is different from getting a haircut in wow and lotro.
so i put forth that this game is more sandboxish that any other sandbox game coming out now, it just has a great story to go along with it.
other than that, why label a game, play it if you want, if you dont like it, then dont play it. im kind of confused about alot of the hate for this game right now, i think it is mostly wow players that are scared their beloved game is fixing to get knocked off the pedestal but that is just me.
Lets be honest here. A sandbox just wouldn't pull in the revenue that EA is looking for.
True , i guess the 500.000 people that would return to star wars if it was a sandbox game just aint enough money for them, greedy fucks, when do people learn that trying to imitate WoW wont gain you more money since people are already addicted to it and not likely to leave.
I dont buy it. The best I could find on the forums was # Quote from James Olhen: "Its not going to feel like a heavily instanced game" - PC Gamer UK April 2010.
If someone is going to make a claim, not saying it isnt true, but dont be afraid to link it...otherwise, it doesnt exist. Also, interesting to see how that a successful game like EVE by an independent could be labeled as "the exception" while at the same time, with lackluster subscription bases, heavily instanced games like Champions Online and Star Trek Online by a supposed AAA development studio is also the exception.
Ok. Getting more popcorn.
Uhm, your conclusion doesn't work when multiple people who were following GDC interviews, hands on previews etc.. Saw read and heard it stated time and time again the worlds in this game are going to be huge. It is very much massive.
It's not my job or the job of anyone else to do your research for you.
I guess it is time to put a sticky up about this issue now as well, it's been settled. There's no reason for every thread to still contain arguments about it.
El wrongo. It's your job to factually note any claim made if your going to continue to wave a fanboi flag saying its so. I happen to think that based on their solo-type game-design this game is going to be heavily instanced. For Bioware to say "its not going to feel heavily instanced" is like me saying, just bend over this chair. . .its not going to feel like its painful.
So anyone who disagrees with, and tries to disprove, something is automatically a fanboi?
Just seems like you had some bad experiences to not believe what a developer says about a feature of their game. We haven't experienced the game at all, and to say that the game will be instanced just because they made solo games in the past seems to not connect all that well.
I think i'm done riding this merry-go-round debate. Gonna sit back on the fence with all the other people watching this thread spiral out of control.
The only themepark part of this game so far are the forum debates about said game
Go ahead and sit back and ignore being called out for something that you dont have a credible foundation or dev input to support factually.
So, again, until someone can support the blind claim of 10% while a devs acknowledgement that this is going to be an instanced game, and while already trying to minimize the reality that its going to be a surprising prevalently instanced game by saying, but "It's not going to feel that heavy", is pretty telling.
But dont mind me. Make another unsupportable claim about something a dev didnt say. Maybe someone else wont see through your spin.
the 10 percent instance thing is correct, it was one of the reviews over gdc, tried to find link but was unable to locate it quickly, it is on the swtor forums though, i just dont feel like reading through all of that to find that one article that mentions it. personally i dont care if you believe me or not, personally i dont care if you believe the person that originally told you or not, we are just trying to educate you so you wont be telling a untruth but if you want to bury your head in the sand and not listen cause we didnt provide you with a link then go ahead, ill challenge you toprove me wrong by providing a link from anywhere credible from a developer or a company that has had hands on time wiht the game saying it is gonna be a total instanced game like guild wars. you prove me wrong and ill be quiet, right now you have no proof of that whatsoever just like i have no hard proof it isnt like that but i do know there was a review that stated the game was only about 10 percent instanced, that is proof to me, i dont have to prove it to you.
Go ahead and sit back and ignore being called out for something that you dont have a credible foundation or dev input to support factually.
So, again, until someone can support the blind claim of 10% while a devs acknowledgement that this is going to be an instanced game, and while already trying to minimize the reality that its going to be a surprising prevalently instanced game by saying, but "It's not going to feel that heavy", is pretty telling.
But dont mind me. Make another unsupportable claim about something a dev didnt say. Maybe someone else wont see through your spin.
Please actually read posts. My complaint was people not reading posts, and things that had been posted several times. So now instead of attacking people you can feel free to do your own research in the future, or read the actual thread you post in.
this game is so themepark it makes me want to puke. why does cant everyone be a force user that has the choices to take on these rolls. even switch sides. if you wanted to be a republic whatever with force abilities you should be able to switch to sith inquisitor if you want. a major theme in starwars is switching sides. falling from the light mainly, but also switching back again. why not in this game. and whats with the obsession with story. I hate it when a game force syou to do quests. that was the worst thing about the other games. they would have been awsome if every feature was unolocked from the start. the forced missions broke the entire game for me. i hate that bioware is the company that makes the new starwars mmo. whats your ideas about this.
well that is kind of BS who switches back from the Sith to the light side of the force. I think this game will appeal to a lot of people who don't currently play mmos and i think that is a good thing and the main attraction will be storyline and the fact that bioware is developing the game. This might not be for you but it doesn't make it a bad game. People play games for different reasons but most play for entertainment and story adds to that.
this game is so themepark it makes me want to puke. Did you ever play a Bioware game? why does cant everyone be a force user that has the choices to take on these rolls. even switch sides. if you wanted to be a republic whatever with force abilities you should be able to switch to sith inquisitor if you want.a major theme in starwars is switching sides. falling from the light mainly, but also switching back again. why not in this game. Before you make assumtions wouldn't it be wiser to actually know what you are talking about? Will I be able to play on the Light or Dark side of the Force?
Yes, during character selection you will align with the Republic or the Sith Empire. In addition, throughout the game you will also be faced with many decisions which can change your path down the Light or Dark side of the Force. http://www.swtor.com/info/faq#354
and whats with the obsession with story. I hate it when a game force syou to do quests. that was the worst thing about the other games. they would have been awsome if every feature was unolocked from the start. the forced missions broke the entire game for me. How can a game be broke to you if you havn't even played it? And again Story is somewhat Bioware's game trademark, so what where you expecting? i hate that bioware is the company that makes the new starwars mmo. I find it silly to hate things you have a choice in especially with games whats your ideas about this.
Will I play STtOR?, I probebly willl, does the game excite me from what I know about it?, so far not really, mainly cause I havn't seen much yet that to me can be considered a MMORPG other then it seems to shape up nicely as a online game, but still far to early to speculate really.
Lets be honest here. A sandbox just wouldn't pull in the revenue that EA is looking for.
True , i guess the 500.000 people that would return to star wars if it was a sandbox game just aint enough money for them, greedy fucks, when do people learn that trying to imitate WoW wont gain you more money since people are already addicted to it and not likely to leave.
500k? Pulling numbers out of your ass are you?
Btw, WoW stopped growing, it will probably begin its decline soon. Cataclysm could royally destroy the game if done wrong. Yesterday somebody mentioned ToR on my server and all you seen was people screaming for it, there was a few that haven't heard of it, but they was quickly giving a run down on what we know and they seemed interested. It's not a matter of addiction, it's a matter of what works. WoW works, AoC, WAR, SWG did not. You say 500k I'll say 400k probably more have moved on with their lives. You should to.
500k? Pulling numbers out of your ass are you? Btw, WoW stopped growing, it will probably begin its decline soon. Cataclysm could royally destroy the game if done wrong. Yesterday somebody mentioned ToR on my server and all you seen was people screaming for it, there was a few that haven't heard of it, but they was quickly giving a run down on what we know and they seemed interested. It's not a matter of addiction, it's a matter of what works. WoW works, AoC, WAR, SWG did not. You say 500k I'll say 400k probably more have moved on with their lives. You should to.
I think 500 K after 6 months is indeed too high. I think more in the 300-400 K bracket.(30% of 1.2 M at launch).
Who says the liniair story telling of SW will work?
What we DO know from past experiences is the following:
- People don't like complete voice overs and video intros (with mostly loading screens) like in AoC: first time:wow, second time, yes, third time, shut please, fourth time, skip, skip, skip,skip.
- People are lazy to group up. Blizzard had to introduce the 2 click button method and struggled for 5 years with it. Other older MMo's just died dry after the initial 4 months leveling. Nowhere around somewhere ... lost.
- Giving NPC Henchmen to fill in tanks/healers is a straight highway to solo play. "Fxxck up you bixx, I want to level my NPC's, I have my fun", ...
- Liniair story telling is wrong for an mmorpg. The only thing that matters is the window dressing, the big picture story telling and ... let the guilds and players make up their own 'epic" fights and story telling.
- MMO's are being played to advance your avatar, not to live into a predefined story telling. they are based on repetitive play mechanics that need to be good enough to be replayable for ... years. A good designed mmo is where the players run each dungeon and each battleground 30000 times (at least). Story telling of your fights is up to the players.
You can only tell a story ... once before it bores you to death.
- Story telling games (adventures or RPG's) are being played for 2 months and then - when played out- shelved.
Even DragonAge doesn't appear on the list of Xfire anymore.
Want a real mmorpg? Play WOW with experience turned off mode and be Pve_Pvp King at any level without a rat race.
i hate that bioware is the company that makes the new starwars mmo.
I find it silly to hate things you have a choice in especially with games
so i have a choice in deciding who makes the game. great can anyone recomend a good sandboc company to make it. i never realised. i am so slow. wait how did this happen did i win a contest or something.
but still i hate being forced to do quests. if they were optional i couldnt care less. and yes i have played the older offline games. what do you think i meant other. those games were awsome,
well they would have been if i started off as a fully fledged jedi or sith with all the planets unlocked etc.
i hate that bioware is the company that makes the new starwars mmo. I find it silly to hate things you have a choice in especially with games
so i have a choice in deciding who makes the game. great can anyone recomend a good sandboc company to make it. i never realised. i am so slow.
wait how did this happen did i win a contest or something. Indeed you do seem slow, you have a choice either to play or NOT to play a game, nothing is forced on you.
but still i hate being forced to do quests. You do know that the only person that is forcing anything on yourself is you, you do not have to play the game. if they were optional i couldnt care less. Again my question: Have you already played the game?
and yes i have played the older offline games. what do you think i meant other. those games were awsome, well they would have been if i started off as a fully fledged jedi or sith with all the planets unlocked etc. Ah the "want it all and want it now crowed" , I get it.
Originally posted by camp11111 Originally posted by greed0104 500k? Pulling numbers out of your ass are you? Btw, WoW stopped growing, it will probably begin its decline soon. Cataclysm could royally destroy the game if done wrong. Yesterday somebody mentioned ToR on my server and all you seen was people screaming for it, there was a few that haven't heard of it, but they was quickly giving a run down on what we know and they seemed interested. It's not a matter of addiction, it's a matter of what works. WoW works, AoC, WAR, SWG did not. You say 500k I'll say 400k probably more have moved on with their lives. You should to.
Even DragonAge doesn't appear on the list of Xfire anymore.
Dragon Age isn't an MMO. Why would people continue to play it months after release?
Sounds like you're trying to be obtuse because hell, it's not like you make any sense or have any points worth discussing.
raklaw i am being sarcastic. ie saying someone beut meaning the opposite. ussually with negative connotations. and if you dont know what a connotation is look it up in a dictionary.
on another point. im not saying i am going to play the game. am am expressing my antagonism with biowares game design using examples of what i hate in the game.
and yes. i have not played the game. but from past experience and the information ive heard about the game. im probably going to be forced into. im not saying im right. i am just making a theory on how the game is going to to out with current information. i know ive said the same thing twice. i hope thats enough to understand the meaning
and no, i dont have a degree in english, so if ive made a mistake, please keep quite.
Comments
Sure it is. Lets take burglars as example. If a burglar wears a hat, then all hat wearing ppl are burglars. Everyone knows that. Pfft.
And you think those "choices" will adversely affect character development? I highly doubt it.
I'm not even sure of an MMO where your "choices" adversely affect your character development, sandbox or otherwise. An example would be you make a decision that pushes you towards the light/darkside which effectively gets rid of some of the abilities you had before when you were neutral. Sounds like "choices" actually might have significance.
You can dance around it however you want, but when your choices in dialogue for an MMO affect which quests you may/may not get, and how your character develops, that is a pretty big change.
CONDESCENDING REACTION BECAUSE I CANT FIND A PUPPY TO KICK.
Straight from the developers' mouth........10% of the game is instanced. Stop beating the dead horse, it's had enough.
Link it, or it didnt happen. Thats good news if thats the case, but we really should have a qualified link so we can bookmark it for future reference.
Everything has been linked several times.
I dont buy it. The best I could find on the forums was # Quote from James Olhen: "Its not going to feel like a heavily instanced game" - PC Gamer UK April 2010.
If someone is going to make a claim, not saying it isnt true, but dont be afraid to link it...otherwise, it doesnt exist. Also, interesting to see how that a successful game like EVE by an independent could be labeled as "the exception" while at the same time, with lackluster subscription bases, heavily instanced games like Champions Online and Star Trek Online by a supposed AAA development studio is also the exception.
Ok. Getting more popcorn.
Straight from the developers' mouth........10% of the game is instanced. Stop beating the dead horse, it's had enough.
Link it, or it didnt happen. Thats good news if thats the case, but we really should have a qualified link so we can bookmark it for future reference.
Everything has been linked several times.
I dont buy it. The best I could find on the forums was # Quote from James Olhen: "Its not going to feel like a heavily instanced game" - PC Gamer UK April 2010.
If someone is going to make a claim, not saying it isnt true, but dont be afraid to link it...otherwise, it doesnt exist. Also, interesting to see how that a successful game like EVE by an independent could be labeled as "the exception" while at the same time, with lackluster subscription bases, heavily instanced games like Champions Online and Star Trek Online by a supposed AAA development studio is also the exception.
Ok. Getting more popcorn.
Should be in the massively interview. Link is on the forums, or was in one of my previous posts. Just gotta watch the interview
I dont buy it. The best I could find on the forums was # Quote from James Olhen: "Its not going to feel like a heavily instanced game" - PC Gamer UK April 2010.
If someone is going to make a claim, not saying it isnt true, but dont be afraid to link it...otherwise, it doesnt exist. Also, interesting to see how that a successful game like EVE by an independent could be labeled as "the exception" while at the same time, with lackluster subscription bases, heavily instanced games like Champions Online and Star Trek Online by a supposed AAA development studio is also the exception.
Ok. Getting more popcorn.
Uhm, your conclusion doesn't work when multiple people who were following GDC interviews, hands on previews etc.. Saw read and heard it stated time and time again the worlds in this game are going to be huge. It is very much massive.
It's not my job or the job of anyone else to do your research for you.
I guess it is time to put a sticky up about this issue now as well, it's been settled. There's no reason for every thread to still contain arguments about it.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Because they made Star Wars that wasn't a themepark and called it Star Wars Galaxies, but not enough people came so they introduced NGE; and SW:TOR is more of the same.
Maybe Sony will revive pre-NDE Star Wars-wouldn't that be interesting?
I dont buy it. The best I could find on the forums was # Quote from James Olhen: "Its not going to feel like a heavily instanced game" - PC Gamer UK April 2010.
If someone is going to make a claim, not saying it isnt true, but dont be afraid to link it...otherwise, it doesnt exist. Also, interesting to see how that a successful game like EVE by an independent could be labeled as "the exception" while at the same time, with lackluster subscription bases, heavily instanced games like Champions Online and Star Trek Online by a supposed AAA development studio is also the exception.
Ok. Getting more popcorn.
Uhm, your conclusion doesn't work when multiple people who were following GDC interviews, hands on previews etc.. Saw read and heard it stated time and time again the worlds in this game are going to be huge. It is very much massive.
It's not my job or the job of anyone else to do your research for you.
I guess it is time to put a sticky up about this issue now as well, it's been settled. There's no reason for every thread to still contain arguments about it.
El wrongo. It's your job to factually note any claim made if your going to continue to wave a fanboi flag saying its so. I happen to think that based on their solo-type game-design this game is going to be heavily instanced. For Bioware to say "its not going to feel heavily instanced" is like me saying, just bend over this chair. . .its not going to feel like its painful.
Random comments like this, based on nothing, are most entertaining.
Maybe it is time for me to stop trying to debate and give people information when a lot of posters repeat baseless comments.
better yet Sony needs to do the right thing and give the rights to SWG to a company that doesn't fail at everything they set out to do.
El wrongo. It's your job to factually note any claim made if your going to continue to wave a fanboi flag saying its so. I happen to think that based on their solo-type game-design this game is going to be heavily instanced. For Bioware to say "its not going to feel heavily instanced" is like me saying, just bend over this chair. . .its not going to feel like its painful.
When there are quotes all over about it, I think it's much easier to just use google to your advantage, as it keeps forums clear of old topics.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I think i'm done riding this merry-go-round debate. Gonna sit back on the fence with all the other people watching this thread spiral out of control.
The only themepark part of this game so far are the forum debates about said game
im totally confused on the themepark vs. sandbox issue. ive heard these two terms the last couple of years and it seems like people that dont even know what the terms mean start labeling everything that comes out.
let me see, themepark is supposed to be linear, quest driven, no innovation, same stupid game that has been made for ten years right.
sandbox is supposed to be totally innovated brand new game that has nothing in it, you decided the story, you decide the game, no quests, no npcs just a blank world with some trees and mountains and you do the rest.
most sandbox games coming out are not even games, they are blank worlds with no content and your being told that is a feature, that is actually a unfinished product.
swtor has the most innovation of any game to come out yet. full voice over for the whole game, cinematic choreagraphed combat, not just stand there and swing a sword and the other toon never moves or responds to getting hit. excellent story based plot where choices you make will have some impact instead of hey bob, go kill ten rats for me, when you turn in the quest the same guys is asking suzie to go kill ten rats, sooner or later the rats should figure it out and go somewhere else.
first ever cover mechanic in a mmo and pretty much first time your appearance will change during the course of the game depending on how far into the darkside you go( hasnt been officially confirmed but kotor was like this and there are hints of this from the devs), this is different from getting a haircut in wow and lotro.
so i put forth that this game is more sandboxish that any other sandbox game coming out now, it just has a great story to go along with it.
other than that, why label a game, play it if you want, if you dont like it, then dont play it. im kind of confused about alot of the hate for this game right now, i think it is mostly wow players that are scared their beloved game is fixing to get knocked off the pedestal but that is just me.
True , i guess the 500.000 people that would return to star wars if it was a sandbox game just aint enough money for them, greedy fucks, when do people learn that trying to imitate WoW wont gain you more money since people are already addicted to it and not likely to leave.
List of SOE lies
I dont buy it. The best I could find on the forums was # Quote from James Olhen: "Its not going to feel like a heavily instanced game" - PC Gamer UK April 2010.
If someone is going to make a claim, not saying it isnt true, but dont be afraid to link it...otherwise, it doesnt exist. Also, interesting to see how that a successful game like EVE by an independent could be labeled as "the exception" while at the same time, with lackluster subscription bases, heavily instanced games like Champions Online and Star Trek Online by a supposed AAA development studio is also the exception.
Ok. Getting more popcorn.
Uhm, your conclusion doesn't work when multiple people who were following GDC interviews, hands on previews etc.. Saw read and heard it stated time and time again the worlds in this game are going to be huge. It is very much massive.
It's not my job or the job of anyone else to do your research for you.
I guess it is time to put a sticky up about this issue now as well, it's been settled. There's no reason for every thread to still contain arguments about it.
El wrongo. It's your job to factually note any claim made if your going to continue to wave a fanboi flag saying its so. I happen to think that based on their solo-type game-design this game is going to be heavily instanced. For Bioware to say "its not going to feel heavily instanced" is like me saying, just bend over this chair. . .its not going to feel like its painful.
So anyone who disagrees with, and tries to disprove, something is automatically a fanboi?
Just seems like you had some bad experiences to not believe what a developer says about a feature of their game. We haven't experienced the game at all, and to say that the game will be instanced just because they made solo games in the past seems to not connect all that well.
I think i'm done riding this merry-go-round debate. Gonna sit back on the fence with all the other people watching this thread spiral out of control.
The only themepark part of this game so far are the forum debates about said game
Go ahead and sit back and ignore being called out for something that you dont have a credible foundation or dev input to support factually.
So, again, until someone can support the blind claim of 10% while a devs acknowledgement that this is going to be an instanced game, and while already trying to minimize the reality that its going to be a surprising prevalently instanced game by saying, but "It's not going to feel that heavy", is pretty telling.
But dont mind me. Make another unsupportable claim about something a dev didnt say. Maybe someone else wont see through your spin.
the 10 percent instance thing is correct, it was one of the reviews over gdc, tried to find link but was unable to locate it quickly, it is on the swtor forums though, i just dont feel like reading through all of that to find that one article that mentions it. personally i dont care if you believe me or not, personally i dont care if you believe the person that originally told you or not, we are just trying to educate you so you wont be telling a untruth but if you want to bury your head in the sand and not listen cause we didnt provide you with a link then go ahead, ill challenge you toprove me wrong by providing a link from anywhere credible from a developer or a company that has had hands on time wiht the game saying it is gonna be a total instanced game like guild wars. you prove me wrong and ill be quiet, right now you have no proof of that whatsoever just like i have no hard proof it isnt like that but i do know there was a review that stated the game was only about 10 percent instanced, that is proof to me, i dont have to prove it to you.
Go ahead and sit back and ignore being called out for something that you dont have a credible foundation or dev input to support factually.
So, again, until someone can support the blind claim of 10% while a devs acknowledgement that this is going to be an instanced game, and while already trying to minimize the reality that its going to be a surprising prevalently instanced game by saying, but "It's not going to feel that heavy", is pretty telling.
But dont mind me. Make another unsupportable claim about something a dev didnt say. Maybe someone else wont see through your spin.
Feel the power of my Troll-slaying abilities!
http://www.tentonhammer.com/events/gdc2010/swtor_erickson
Please actually read posts. My complaint was people not reading posts, and things that had been posted several times. So now instead of attacking people you can feel free to do your own research in the future, or read the actual thread you post in.
well that is kind of BS who switches back from the Sith to the light side of the force. I think this game will appeal to a lot of people who don't currently play mmos and i think that is a good thing and the main attraction will be storyline and the fact that bioware is developing the game. This might not be for you but it doesn't make it a bad game. People play games for different reasons but most play for entertainment and story adds to that.
Will I play STtOR?, I probebly willl, does the game excite me from what I know about it?, so far not really, mainly cause I havn't seen much yet that to me can be considered a MMORPG other then it seems to shape up nicely as a online game, but still far to early to speculate really.
True , i guess the 500.000 people that would return to star wars if it was a sandbox game just aint enough money for them, greedy fucks, when do people learn that trying to imitate WoW wont gain you more money since people are already addicted to it and not likely to leave.
500k? Pulling numbers out of your ass are you?
Btw, WoW stopped growing, it will probably begin its decline soon. Cataclysm could royally destroy the game if done wrong. Yesterday somebody mentioned ToR on my server and all you seen was people screaming for it, there was a few that haven't heard of it, but they was quickly giving a run down on what we know and they seemed interested. It's not a matter of addiction, it's a matter of what works. WoW works, AoC, WAR, SWG did not. You say 500k I'll say 400k probably more have moved on with their lives. You should to.
I think 500 K after 6 months is indeed too high. I think more in the 300-400 K bracket.(30% of 1.2 M at launch).
Who says the liniair story telling of SW will work?
What we DO know from past experiences is the following:
- People don't like complete voice overs and video intros (with mostly loading screens) like in AoC: first time:wow, second time, yes, third time, shut please, fourth time, skip, skip, skip,skip.
- People are lazy to group up. Blizzard had to introduce the 2 click button method and struggled for 5 years with it. Other older MMo's just died dry after the initial 4 months leveling. Nowhere around somewhere ... lost.
- Giving NPC Henchmen to fill in tanks/healers is a straight highway to solo play. "Fxxck up you bixx, I want to level my NPC's, I have my fun", ...
- Liniair story telling is wrong for an mmorpg. The only thing that matters is the window dressing, the big picture story telling and ... let the guilds and players make up their own 'epic" fights and story telling.
- MMO's are being played to advance your avatar, not to live into a predefined story telling. they are based on repetitive play mechanics that need to be good enough to be replayable for ... years. A good designed mmo is where the players run each dungeon and each battleground 30000 times (at least). Story telling of your fights is up to the players.
You can only tell a story ... once before it bores you to death.
- Story telling games (adventures or RPG's) are being played for 2 months and then - when played out- shelved.
Even DragonAge doesn't appear on the list of Xfire anymore.
Want a real mmorpg? Play WOW with experience turned off mode and be Pve_Pvp King at any level without a rat race.
i hate that bioware is the company that makes the new starwars mmo.
I find it silly to hate things you have a choice in especially with games
so i have a choice in deciding who makes the game. great can anyone recomend a good sandboc company to make it. i never realised. i am so slow.
wait how did this happen did i win a contest or something.
but still i hate being forced to do quests. if they were optional i couldnt care less.
and yes i have played the older offline games. what do you think i meant other. those games were awsome,
well they would have been if i started off as a fully fledged jedi or sith with all the planets unlocked etc.
Even DragonAge doesn't appear on the list of Xfire anymore.
Dragon Age isn't an MMO. Why would people continue to play it months after release?
Sounds like you're trying to be obtuse because hell, it's not like you make any sense or have any points worth discussing.
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ive been waiting to have to say this
raklaw i am being sarcastic. ie saying someone beut meaning the opposite. ussually with negative connotations. and if you dont know what a connotation is look it up in a dictionary.
on another point. im not saying i am going to play the game. am am expressing my antagonism with biowares game design using examples of what i hate in the game.
and yes. i have not played the game. but from past experience and the information ive heard about the game. im probably going to be forced into. im not saying im right. i am just making a theory on how the game is going to to out with current information. i know ive said the same thing twice. i hope thats enough to understand the meaning
and no, i dont have a degree in english, so if ive made a mistake, please keep quite.