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After playing Darkfall for 5 months I thought I'd check this out now that there was an open beta. I'd heard that it pretty much sucks and blows at the same time however an open beta is free so I only lose some time. Compared to Darkfall I see glaring differences, DFO is a polished product in comparison. What I do like about MO is the character creation and concept, the fact that there is a skill cap on your char is something I really like. I must say I prefer the Mortal graphics to Darkfall right now and the character models are much better, probably why AV will be updating theirs in 2010.
It does some things better than Darkfall but alot of things just aren't there that are present in Darkfall. I must say it is far more brutal in my opinion as a new player than Darkfall was. Not in the case of being attacked but just the learning curve, probably because I found the Darkfall interface to be very easy to use and get into. By clicking a button I could bring up all options, in Mortal I either haven't found that or it doesn't exist. I love the concept of death and the etherworld too, really it's the best way of handling death in a fantasy setting I've ever experienced. The game feels very slow paced compared to Darkfall and I'm not sure if the combat will be fun enough in the future to keep me playing.
Well after trying it for a day or two I've decided to buy it, I seem to have a weakness for indipendent developers, brutal PvP and full loot!
"Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"
CS Lewis
Comments
I hope for me they fix the lagg issues, the patches didt fix it for me. If thats fixed Ill give it a good go. I know what you mean about the combat being slower, not sure if i like it.
I think MO is one of thopse games most people need to skip at launch. If you can cope with a lot of missing content and problems then you will be OK, but if you get angry frustrated and feel the need to QQ like crazy when you feel things aren't how they should be then wait.
Playing now will just upset you and make you rage quit if you come in with the wrong attitude. I am going to skip the launch of MO but will deffo be joining in 6 months or a year. The game is being forced out the door too early, but has the potential to be amazing. I can't wait to see what it will be like in a years time.
I'm not getting any really bad lag issues, I see some chars warp every now and then but really nothing as bad as when I played SWG and there was constant rubber banding all the time. So that hasn't been a problem, though if you had those issues it would easily be a gamebreaker. Another thing on Aventurines side is that they have great servers and only ever lag or stutter in a siege with like 100 - 500 people involved but is still playable with up to 60 FPS sometimes! I don't know of any company that can match that.
"Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"
CS Lewis
I'm going to let it download while I'm gone, I only played for about two hours when OB started and uninstalled. I figure I might as well give it another go before it's no longer free.
If it's not much worse than SWG, I can stomach a few issues.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I pre-ordered it last year, and I've decided I'm not going to ask for a refund. The reason is the trailers. Holy shit, they look epic. Yeah, yeah, I know, the gameplay aspects are borked all to hell, but in between knowing there's problems and hoping they'll eventually get fixed, I'm seeing some attention to detail in the gameworld that impresses me. I'll make sure the subscription I've gotten into by pre-ordering will get put on hold once it goes live, and will be checking on the game every couple of months. Maybe in 6 months to a year, there will be a game that lives up to the potential displayed in the recent trailers.
Trying to be optimistic here, but by no means am I a blind fanboy. The game has some glaring problems. Hopefully they'll get straightened out, and if not, the $75 I spent on the pre-order won't kill me.
"You'll never win an argument with an idiot because he is too stupid to recognize his own defeat." ~Anonymous
I think that the problem Mortal Online is facing is mostly on the realm of encouraging players to interact with one another. The current systems are maybe giving you a reason to build a castle if you are interested from PvP but that is something you can do as well in Darkfall as you mentioned. If Mortal Online wishes to find its own place within the genre it would do itself a huge favour by expanding its PvE aspects by manifolding the purpose of exploration and independent crafting. Personally, these are the most glaring holes in content currently in Mortal Online.
If all of the PvE content revolves around the idea of killing something, be it a monster, critter, or another player, then there are a number of games that can offer you that. Hence, the sandbox content of Mortal Online is sort of lacking on both fronts as it cannot currently compete with Darkfall on PvP and then there are more open-ended crafting games available even for free, such as, Wurm Online. By expanding its economic model and allowing more player roles within the game, Mortal Online would more easily find its place. As it stands, choosing Mortal Online is a matter of taste, not a choice you make because it provides something unique.
Nice to see that you also registered in MO forums as well!
But regarding combat, I think it's something that is very much tied in to combat skills and equipment you use. For example sprinting, weapon skills to adjust dmg, agility skills, blocking and so on. But more on the weapon you use, the weapon will kinda decide how fast you are able to attack and with what stamina drain. It's fine now but its going to get big additions in future, such as skills and hitbox benefits.
You can burn me, but i wont die.
Well I've purchased MO, I find that MO is a very relaxing and immersive experience compared to DFO which is more balls to the wall PvP. For instance today I was out away from the town (well I could still see it in the distance) and had a long conversation with a stranger about the game and other games. Found out he's an ex UO and DFO player and played SWG also, we had a chat then parted ways.
I then realised that this would never have happened in DFO, in DFO if I saw a stranger even blue I'd have just avoided him unless I decided to attack and vice versa. I think MO needs the chat bubbles improved so that they really are chat bubbles but it takes me back to past games. I miss stopping and talking with strangers in MMORPGs, in DFO it's just not really possible due to the brutal nature of the game. Others are just single player theme parks, I like the laid back style in MO atleast that's what I'm feeling at the moment.
"Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"
CS Lewis
in a sandbox game the community is who turns a game like that. From the more social goody goodies population in Ryzom to the hardcore ill cut off you head if you look at me guys in DF.
Its one of the good things about sandbox games. Communities matter, something themepark games lack.
Playing: Rift, LotRO
Waiting on: GW2, BP
I have mentioned this in other threads. . but in MO I feel safer out in the wilderness then I do in town. I have only once had a player attack me . . and at least he had armour on . . and a horse. . and a good weapon. . so if I had seen him coming. . and was not on a new character. . and his horse didn't bowl me over repeatedly. . I might have been able to get some of that fine loot.
Wa min God! Se æx on min heafod is!
Hehe, I've had many similiar conversations in the game as well, specially in the open beta lately, and after block D as well. Chatboxes could be bit better. There has been many, very funny encounters with people in the game during the open beta phase as there are so much people moving around, for example meeting people in pitch black forest when you have no torch... You hear the footsteps and then you see the chatbox in the air saying 'The f'ck?' and instantly start asking such questions considering your ingame location and then it furthermore leading to more personal stuff. I think, the choice of SV to kinda 'force' people to communicate was really good one, with skill cap, further speaking with more specialized crafter, for example is needed and so on. No map will lead to questions 'where am I' and 'how to get there'. And so on, it's really a feature what SV has made. Many of the previews what have been done to MO have very much pointed this and blessed it as feature, and I also think like that.
When things like whisper are removed, it instantly leads to more old school decision between the friends, for example, making a "meeting stone" where people gather at some time they have decided. When the peeps finally arrive there, it's much more intense interaction than it current theme park games. Tough, I really hope that they add some kind of Online indicator to see if the mates are on.
You can burn me, but i wont die.
Hehe, I've had many similiar conversations in the game as well, specially in the open beta lately, and after block D as well. Chatboxes could be bit better. There has been many, very funny encounters with people in the game during the open beta phase as there are so much people moving around, for example meeting people in pitch black forest when you have no torch... You hear the footsteps and then you see the chatbox in the air saying 'The f'ck?' and instantly start asking such questions considering your ingame location and then it furthermore leading to more personal stuff. I think, the choice of SV to kinda 'force' people to communicate was really good one, with skill cap, further speaking with more specialized crafter, for example is needed and so on. No map will lead to questions 'where am I' and 'how to get there'. And so on, it's really a feature what SV has made. Many of the previews what have been done to MO have very much pointed this and blessed it as feature, and I also think like that.
When things like whisper are removed, it instantly leads to more old school decision between the friends, for example, making a "meeting stone" where people gather at some time they have decided. When the peeps finally arrive there, it's much more intense interaction than it current theme park games. Tough, I really hope that they add some kind of Online indicator to see if the mates are on.
Although in theory I love the concept and agree with you- In practice, its worthless.
My reason is that third party software such as Vent and Teamspeak are going to allow the communication between large groups and clans anyway, allowing them a huge advantage over the regular players not involved in zerg groups or guilds.... IF Sv could find a way to stop Vent from being using (por other third party apps) I would wholeheartedly agree... Problem is that this will just give a huge advantage to some in coordanation and leave others to "feel their way around".
Hehe, I've had many similiar conversations in the game as well, specially in the open beta lately, and after block D as well. Chatboxes could be bit better. There has been many, very funny encounters with people in the game during the open beta phase as there are so much people moving around, for example meeting people in pitch black forest when you have no torch... You hear the footsteps and then you see the chatbox in the air saying 'The f'ck?' and instantly start asking such questions considering your ingame location and then it furthermore leading to more personal stuff. I think, the choice of SV to kinda 'force' people to communicate was really good one, with skill cap, further speaking with more specialized crafter, for example is needed and so on. No map will lead to questions 'where am I' and 'how to get there'. And so on, it's really a feature what SV has made. Many of the previews what have been done to MO have very much pointed this and blessed it as feature, and I also think like that.
When things like whisper are removed, it instantly leads to more old school decision between the friends, for example, making a "meeting stone" where people gather at some time they have decided. When the peeps finally arrive there, it's much more intense interaction than it current theme park games. Tough, I really hope that they add some kind of Online indicator to see if the mates are on.
Although in theory I love the concept and agree with you- In practice, its worthless.
My reason is that third party software such as Vent and Teamspeak are going to allow the communication between large groups and clans anyway, allowing them a huge advantage over the regular players not involved in zerg groups or guilds.... IF Sv could find a way to stop Vent from being using (por other third party apps) I would wholeheartedly agree... Problem is that this will just give a huge advantage to some in coordanation and leave others to "feel their way around".
Seriously, if it is in or not VoIP chat will always have an advantage in the game. Not having to take your hands off of the keyboard to be able to discuss tactics is an advantage regardless.
Just pointing a hole in your argument. I really do not like the put it in because there will be a 3rd party software to do it anyway, argument.
If nothing else, leaving it out is one less thing they have to work on coding. Not a big thing, something probably already supported but hey.
Say hello, To the things you've left behind. They are more a part of your life now that you can't touch them.
Hehe, I've had many similiar conversations in the game as well, specially in the open beta lately, and after block D as well. Chatboxes could be bit better. There has been many, very funny encounters with people in the game during the open beta phase as there are so much people moving around, for example meeting people in pitch black forest when you have no torch... You hear the footsteps and then you see the chatbox in the air saying 'The f'ck?' and instantly start asking such questions considering your ingame location and then it furthermore leading to more personal stuff. I think, the choice of SV to kinda 'force' people to communicate was really good one, with skill cap, further speaking with more specialized crafter, for example is needed and so on. No map will lead to questions 'where am I' and 'how to get there'. And so on, it's really a feature what SV has made. Many of the previews what have been done to MO have very much pointed this and blessed it as feature, and I also think like that.
When things like whisper are removed, it instantly leads to more old school decision between the friends, for example, making a "meeting stone" where people gather at some time they have decided. When the peeps finally arrive there, it's much more intense interaction than it current theme park games. Tough, I really hope that they add some kind of Online indicator to see if the mates are on.
Although in theory I love the concept and agree with you- In practice, its worthless.
My reason is that third party software such as Vent and Teamspeak are going to allow the communication between large groups and clans anyway, allowing them a huge advantage over the regular players not involved in zerg groups or guilds.... IF Sv could find a way to stop Vent from being using (por other third party apps) I would wholeheartedly agree... Problem is that this will just give a huge advantage to some in coordanation and leave others to "feel their way around".
Seriously, if it is in or not VoIP chat will always have an advantage in the game. Not having to take your hands off of the keyboard to be able to discuss tactics is an advantage regardless.
Just pointing a hole in your argument. I really do not like the put it in because there will be a 3rd party software to do it anyway, argument.
If nothing else, leaving it out is one less thing they have to work on coding. Not a big thing, something probably already supported but hey.
Well sure, using VOIP will always have an advantage.... But having no Friends Chat will just be a DISadvantage to those not in guilds.
My point is, I love the idea but it creates a much more uneven playing field for non guilded people than other games do. In games such as Fallen Earth (just throwing a name out there) I can chat with people on my friends list and coordanate OR get on vent with my guild. Its not realistic (unless you pretend its a post apocolyptic cellphone or C.B., lol) but is convienient.
MO is going for an old school realistic feel. No global or friend chat. People having to designated times and places to meet. Great idea UNTIL you factor in that Guilds will all have vent and not be forced to the same standard as soloers will be. If I met a cool guy in game I would have to go through hell to meet up with him again the next day (or whatever) and I think its a great idea... BUT that standard will be out the window as everyone will use Vent anyway in guilds and zerg groups.
I really don't get your point that people using third party communicating programs have some kind of advantage... Over what? Catching their friends?
You can burn me, but i wont die.
Then why not include a global friend chat? That being my point. If realism is the goal, ban 3rd party communication so everyone is forced to only talk to people withing 10 meters (whatever).
Guilds will be able to coordanate moves,, hunt and PK in tandem. Ask info and directions from anywhere, call for help, etc.... Single players or people with just a couple friends must find someone (hopefully friendly) to ask directions and such... If realism was the reason to only allow you to chat with people in visual range- third party vent for guilds should be against the eula to put that limit on everyone.
I find it funny you cannot see my point. If vent is no big deal for guilds, why not friends lists and global chat?
The only reaons why you can currently find players that are nice and pleasent is because it's Beta. Everyone is just trying to get a feel for the game, the world, the controls and not really trying to get anywere. nobody knows anything so the easiest way to find out is talk ask arround other players. notbody is taking it seriously and most are just trying to have fun.
As soon as this game goes live it will be a totaly different story trust me. it will be just as brutal as all other full loot pvp games (DF) and most people wong give a shit that you are new or nice, the will only want to kill you get you stuff and race to end game content fast. the thing that worries me is all the friken time you'll have to be running arround finding a healer to revive you.
/agree lol
Then why not include a global friend chat? That being my point. If realism is the goal, ban 3rd party communication so everyone is forced to only talk to people withing 10 meters (whatever).
Guilds will be able to coordanate moves,, hunt and PK in tandem. Ask info and directions from anywhere, call for help, etc.... Single players or people with just a couple friends must find someone (hopefully friendly) to ask directions and such... If realism was the reason to only allow you to chat with people in visual range- third party vent for guilds should be against the eula to put that limit on everyone.
I find it funny you cannot see my point. If vent is no big deal for guilds, why not friends lists and global chat?
Never going to happen ever period.
1.) They would basically kill off the majority of their subs if any from folks looking for a game like MO who are part of guilds/clans from other games.
2.) They would have to use some intrusive piece of software to scan for VOIP software and that alone would incur the wrath of many a gamer who detest spyware in their games.
There are more reasons why they would not prevent users from using VOIP but I let other people put those reason up.
Games I've played/tried out:WAR, LOTRO, Tabula Rasa, AoC, EQ1, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online, GW2.
Game(s) I Am Currently Playing:
GW2 (+LoL and BF3)
This game hits many areas I have been looking for, but it will still have issues that need to be looked at. I've been jumping around multiple MMOs for so long I'm going to stick with this one for a while and see what direction the devs take it in.
My main desire right now is some sort of market/store area for my character to sell their crafted items at. I understand my house should have something like that eventually... but I would like something in the towns.
Combat is different and fun, and i've seen improvements throughout beta towards syncing character/mob locations. They are still working on it... but that is no different from many other MMOs i've played in the past.
I enjoy the skill system, even if it forces me to specialize characters. This will probably be the first MMO where I actually make 2/3 chars and play them all.
Then why not include a global friend chat? That being my point. If realism is the goal, ban 3rd party communication so everyone is forced to only talk to people withing 10 meters (whatever).
Guilds will be able to coordanate moves,, hunt and PK in tandem. Ask info and directions from anywhere, call for help, etc.... Single players or people with just a couple friends must find someone (hopefully friendly) to ask directions and such... If realism was the reason to only allow you to chat with people in visual range- third party vent for guilds should be against the eula to put that limit on everyone.
I find it funny you cannot see my point. If vent is no big deal for guilds, why not friends lists and global chat?
Never going to happen ever period.
1.) They would basically kill off the majority of their subs if any from folks looking for a game like MO who are part of guilds/clans from other games.
2.) They would have to use some intrusive piece of software to scan for VOIP software and that alone would incur the wrath of many a gamer who detest spyware in their games.
There are more reasons why they would not prevent users from using VOIP but I let other people put those reason up.
But that is my point really.... Everyone in a guild (most folks probably will gravitate to a guild) will be using VOIP anyhow- So why make such a burden on those not in a guild.
The "hardcore" argument for no global chat is fine by me (I like it) but considering everyone will be using vent anyhow, its a moot point... You cannot use the hardcore card to deny people a friend chat while using vent with your guild.
I understand the player base wants this (as would I if I were going to play) but the playerbase should also want no vent as well because by their own standards "The point of the game is hardcore, you cannot just call your friends for help, you need to be in range to talk to someone"
Its a blatant double standard.
I also understand it will be impossible (or nearly) to detect vent and stop it- So give people a friends list so they can call their friends for help if attacked, ask a question or coordanate tactics as that is what every "hardcore" guild will be doing anyhow via Vent/TS.
Not trying to say the idea is a bad one- I personally like it... BUT people with guilds wont be under the same restriction thus everyone is going to be guilded if just to be able to talk to friends-
In other words, there will be no communication restrictions anyway.
That isn't the thing here... People don't give a shit if someone is using a vent and someone isn't, no one cares about third party programs. The thing is that people still have to communicate with each other trough the ingame chat if the guy is a random you've met in forest when it's pitch black night, your mates in vent cant help you when you can't say anything about ur location. But the guy who you just met can tell for example, "I think I saw meduli in the west" and so on. You still have to find another specialized crafter if there isn't one on at the moment. You must find the guy -In the game, Personally!- to be able to talk to him and ask, you can't yell in global chat and whisper about it, you must find it yourself.
I use vent, messenger, skype, teamspeak, everything but still I do a lot of talking with people in the gameworld. That doesn't change the fact... It's in the game already, it's not on paper, and it works really well.
You can burn me, but i wont die.
Okay, I need a new set of Plate Armor.... The guys on Vent make a call "Everyone check the prices of Plate Armor in the town you're at"- Find the cheapest and buy.
Does that NOT ruin the whole, searching every town for items and deals and having to travel the world? A few well positioned Guildees using Vent can essentially dominate the market where as others do not have that advantage.
OR- Im a bit South of X and a player name XXXX is chasing me- Anyone in the area pls help.
- Anyhow there is a million reasons it creates an unfair advantage. It also is NOT in the spirit of the game, breaks immersion and penalizes those choosing not to be in a guild.
It creates a double standard.
NOTE: I am not saying add a global chat or an auction channel or anything like that. I am saying a Friend list where you can see if your friend is online and IM them. All guilds and vent users will be able to do this. This will not change the meeting a stranger and having to talk with them. This is just a small convienence that every guild with vent will have by defacto but soloers will be penalized (with the current mechanic)
Dude, it still doesn't matter do they use it or not. The thing here is, not all players will do this, and everybody wont start to travel to get something. And I say no to IM system.
You can burn me, but i wont die.
Then why not say no to vent? Vent gives far more of an advantage than an IM system.
Anyhow, its really not a big deal I am just frazzled that you cannot see my point. Personally I say no to vent/Ts (any third party app) and IM ... But considering Vent is okay, IM with a limite friends list should be okay as well.
Its not worth debating.