I definitely do. I loved everything about it except the lack of endgame content. Earthrise is no comparison. The entire design of the combat system, types of ammo versus creatures, the logo language, discovery and use of logos, the 'blank slate' idea of the story, with skill tree cloning to try different paths, and base defense/offense exchange was something that will never be repeated in the same way again unless RG re-releases it somehow. It was an excellent game that deserved more time and support imo.
Edit: one correction, the crafting something was horrible. Could do without that if it came back in any form.
I would seriously be one of the first to get back in that game and have some fun! Seriously, I really miss that game... I liked it. Yes, there was a lack on content, but look at FC they could work on AoC and make it more enjoyable...
TR just had to add more content and some nice PVP between the "guilds"...
How would PvP save that game? They had PvP in TR and it sucked. It made zero sense from a game lore perspective as the fight was supposed to be mankind trying to fight for its very survival against the weakest enemy I have ever seen. PvP in TR as a wargame might have been believable if only you did not fight these war games in the ongoing warzones. PvP while also trying to destroy the Bane showed a development team with no direction or understanding of their own game lore.
If they had to do it again, it would have definitely worked better if Bane were a playable race. I think that kind of PVP would have helped the game a lot because you wouldn't be stuck with lack of PVE content or PVP that inarguably didn't make a lot of sense.
Also, the bane's strength lied in mass zergs of both planet earth causing us to flee, and around the playable worlds also. I forget what zone it was called, but there was one where bane forces constantly attacked human forces in massive battles in the center of the map, and if you were one of the few left standing when they were winning, you would drop within seconds no matter what your level, spec, or build was. Battles like that constantly shifted one direction or the other, so they definitely weren't pushovers. The same thing happened in base defense. They would send forces so massive against you if they had lost a couple times in a row that there had to be a solid large number of players willing to defend it or it would fall in under a minute. I saw some of the best base defense/offense battles from TR compared to anything I've played like it, and I used to play a lot of games like that (Tribes, Planetside, Giants, etc.).
I would seriously be one of the first to get back in that game and have some fun! Seriously, I really miss that game... I liked it. Yes, there was a lack on content, but look at FC they could work on AoC and make it more enjoyable...
TR just had to add more content and some nice PVP between the "guilds"...
How would PvP save that game? They had PvP in TR and it sucked. It made zero sense from a game lore perspective as the fight was supposed to be mankind trying to fight for its very survival against the weakest enemy I have ever seen. PvP in TR as a wargame might have been believable if only you did not fight these war games in the ongoing warzones. PvP while also trying to destroy the Bane showed a development team with no direction or understanding of their own game lore.
If they had to do it again, it would have definitely worked better if Bane were a playable race. I think that kind of PVP would have helped the game a lot because you wouldn't be stuck with lack of PVE content or PVP that inarguably didn't make a lot of sense.
Also, the bane's strength lied in mass zergs of both planet earth causing us to flee, and around the playable worlds also. I forget what zone it was called, but there was one where bane forces constantly attacked human forces in massive battles in the center of the map, and if you were one of the few left standing when they were winning, you would drop within seconds no matter what your level, spec, or build was. Battles like that constantly shifted one direction or the other, so they definitely weren't pushovers. The same thing happened in base defense. They would send forces so massive against you if they had lost a couple times in a row that there had to be a solid large number of players willing to defend it or it would fall in under a minute. I saw some of the best base defense/offense battles from TR compared to anything I've played like it, and I used to play a lot of games like that (Tribes, Planetside, Giants, etc.).
I defended every base in TR and can not recall any that took more than 3 people to take or defend at the proper level. I would take a planetside tower fight over any TR base fight I have ever been in. Planetside fights actually had the ability to be tactical and skillful to win. TR because of the limits of AI were very easy to win in nearly every single instance. Not to mention people tire of PvP in almost every MMO quite quickly. Planetside and Guildwars, which to me were great for PvP because they were designed for/around it from the ground up became tiresome on the PvP front relatively quickly. Planetside is down to 1 server and GW made a lot of changes in what PvP controlled in game because they realized the majority simply do not want PvP to rule the game. TR to survive needs either amazing PvP(not likely with what they put out) or a ton of PVE. If they release it again the game needs a ton of work or it will fail like it did the first time.
Bane as a playable race MIGHT have worked but only if the Bane were reworked completely. As someone who played a spy as a main and used polymorph I can assure you the bane as they were usable in polymorph were weak at best. They allowed a spy to do some pretty cool stuff, but the limitations as a playable race would have meant no one played them very often as PVP would have been a bigger joke then it was. But with a lot of work the Bane could have been a PvP draw. IN order to make PvP good everyone needs a chance to win, Bane as playables would have been the fodder they were in almost every other part of the game, they were more nuisance then they were frightening opponent.
I really like the "clean slate" approach to your character in Tabula Rasa, but I was never interested enough to try it out. I think some interesting PvP mechanics would have made the difference. Of course my PvP preference is likely not the same as many other players'.
What are your PvP preferences though? Would be interesting to hear what you like to compare and see if they could have helped TR.
I said that he needs to add contents before telling about the better PvP...
But TR had the exact PvP you speak of. The only PvP in TR was between clans/guilds. It was one of if not the worst PvP systems I have seen. I will vote DDOs PvP as worst I have played and rank the TR system as second worst to DDO in an MMO.
The problem is not so much poor PvP(I can work around it if I have to), the problem is the PvP havng no place in the story of TR. To me better PvP would have been if we could play as the Bane. Yes they would need work but the ability to play as the bad guy instead of good guy on good guy PvP might have breathed some life into TR.
I am quite surprised at the votes in this thread. I voted that I miss the game, and I do; it was a clever and fun game, but this seems disproportionate because of what happened to it. Maybe it is like Firefly: everyone that knew about it loved it, but so many people missed the ship.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." Jeff Strain, co-founder of ArenaNet, 2007
I am quite surprised at the votes in this thread. I voted that I miss the game, and I do; it was a clever and fun game, but this seems disproportionate because of what happened to it. Maybe it is like Firefly: everyone that knew about it loved it, but so many people missed the ship.
Even people who quit the game probably miss it. The fact the votes lean heavily towards missing it are not really a shocker. TR had a lot to like, it simply filed to put those pieces together well enough to keep people. TR had a population high of around 90k in January a few months after release and a low of under 20k the month before the games cancellation was announced. With those kind of numbers I doubt that everyone who knew about it loved it or that so few knew about it.
I am quite surprised at the votes in this thread. I voted that I miss the game, and I do; it was a clever and fun game, but this seems disproportionate because of what happened to it. Maybe it is like Firefly: everyone that knew about it loved it, but so many people missed the ship.
Even people who quit the game probably miss it. The fact the votes lean heavily towards missing it are not really a shocker. TR had a lot to like, it simply filed to put those pieces together well enough to keep people. TR had a population high of around 90k in January a few months after release and a low of under 20k the month before the games cancellation was announced. With those kind of numbers I doubt that everyone who knew about it loved it or that so few knew about it.
It's sad that $200,000.00 per month wasn't enough to justify keeping the game going. To me that is a sign that the business model behind some of these games needs to change.
If TR had been giving a chance to go F2P or even something like a reduced monthly sub, they probably could have turned the game into a successful niche game.
If had a lot of really neat ideas behind the game, my only hope is that someone else can pick up where TR left off and make a game in a similar vein, but with more polish.
I am quite surprised at the votes in this thread. I voted that I miss the game, and I do; it was a clever and fun game, but this seems disproportionate because of what happened to it. Maybe it is like Firefly: everyone that knew about it loved it, but so many people missed the ship.
Even people who quit the game probably miss it. The fact the votes lean heavily towards missing it are not really a shocker. TR had a lot to like, it simply filed to put those pieces together well enough to keep people. TR had a population high of around 90k in January a few months after release and a low of under 20k the month before the games cancellation was announced. With those kind of numbers I doubt that everyone who knew about it loved it or that so few knew about it.
It's sad that $200,000.00 per month wasn't enough to justify keeping the game going. To me that is a sign that the business model behind some of these games needs to change.
If they did nothing but maintain the game as it was that might have been enough, but the sub number was dropping daily. Lets not forget that TR cost around 100 million between developing the game and what was paid to the Garriots to join up. That is a lot of money to have spent before the game ever hits the shelves.
I miss the game a lot but the same people on this site saying they miss are the same ones that were bashing the game.
I miss TR for what could have been more then what it was when it died. The potential that the devs missed out on was there, not my fault they blew it. I bashed plenty of what TR did and what it failed to do, that does not mean I can not miss it at the same time. I am not the reason the game was cancelled, poor dev work and half of a game are the reasons.
I really like the "clean slate" approach to your character in Tabula Rasa, but I was never interested enough to try it out. I think some interesting PvP mechanics would have made the difference. Of course my PvP preference is likely not the same as many other players'.
What are your PvP preferences though? Would be interesting to hear what you like to compare and see if they could have helped TR.
Game mechanics that bring players together and inspire loyalty and camaraderie. Faction based with more than 2 factions, preferably based on species. Contested territorial warfare to compete for resources. Others have already mentioned the Bane species. That seems like an interesting place to start.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
It's funny that this thread was revived because just the other day I was looking at my collector's edition box(that I purchased for 9.99) thinking that I would probably re-sub for a little while if I could, heh.
I really like the "clean slate" approach to your character in Tabula Rasa, but I was never interested enough to try it out. I think some interesting PvP mechanics would have made the difference. Of course my PvP preference is likely not the same as many other players'.
What are your PvP preferences though? Would be interesting to hear what you like to compare and see if they could have helped TR.
Game mechanics that bring players together and inspire loyalty and camaraderie. Faction based with more than 2 factions, preferably based on species. Contested territorial warfare to compete for resources. Others have already mentioned the Bane species. That seems like an interesting place to start.
I like your PvP preferences. But I think a game based around them needs no PVE aspects to be great.
I really like the "clean slate" approach to your character in Tabula Rasa, but I was never interested enough to try it out. I think some interesting PvP mechanics would have made the difference. Of course my PvP preference is likely not the same as many other players'.
What are your PvP preferences though? Would be interesting to hear what you like to compare and see if they could have helped TR.
Game mechanics that bring players together and inspire loyalty and camaraderie. Faction based with more than 2 factions, preferably based on species. Contested territorial warfare to compete for resources. Others have already mentioned the Bane species. That seems like an interesting place to start.
I like your PvP preferences. But I think a game based around them needs no PVE aspects to be great.
What would be neat is if they could tie the PvE aspects of the game into the PvP and vice versa. Because not everyone likes to PvP, perhaps the PvE centered players could still do non-PvP things to help out their faction in PvP such as scouting or gathering resources. And the PvP players would be doing things that would help the PvE players such as gaining territory to harvest resources in. For someone like me who enjoys both, it would be win/win. I miss the days when players would help out the others of their faction because it made them stronger as a whole. So much exploitation nowadays, it's no wonder everyone is only out for themselves for the most part. Most times I feel like I can't trust anyone. Not my faction or my guild. So, I just play with my wife and my in-laws.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
I bashed TR plenty when it was out: I yelled about lack of endgame,character customization and poor crafting that really didnt serve a purpose. Doesnt mean I cant miss the awesome POTENTIAL the game had. I will always miss TR for that sole reason: it's unlimited potential that was never realized (due to lack of money, poor development and a less than evolving element in the TR community). Myself and others only complained because we were loving what we saw and wanted the game to be successful.
i got really excited about the game when the ads first came out....decided not to get too excited b/c of the sub fee and my budget, but i wish i could have participated. Am hoping Mr. Garriott will resurrect the game as a f2p or b2p game at some point...here's hoping.
I bashed TR plenty when it was out: I yelled about lack of endgame,character customization and poor crafting that really didnt serve a purpose. Doesnt mean I cant miss the awesome POTENTIAL the game had. I will always miss TR for that sole reason: it's unlimited potential that was never realized (due to lack of money, poor development and a less than evolving element in the TR community). Myself and others only complained because we were loving what we saw and wanted the game to be successful.
IT is amazing they spent 100 million to get this game to market and then lacked the money to bother finishing it. TR really should be a cautionary tale of what not to do when creating and marketing an MMO.
I really miss TR. It was one of the only games that actually tried something new next to auto assault.
I really hate NC soft. x_x
I think your hate of NCSoft is kind of misplaced. The development team that created TR did an atrocious job during its lifecycle. Its character creation was poor, the game nearly ended at level 30 because the next 20 levels were so poorly developed and implemented. It had huge potential to do things that were new and different in an MMO and in the end they blew it. NCSoft was part of the problem but not the major issue.
NCSoft pulled the plug, but lets be fair they dumped more than 100 million into this game before they even went live. NCSoft provided the most financial backing an MMO had ever seen at that point and the development failed. The problems with this game were so numerous that if RG gets the rights to this game he still needs a year of beta and development before he can put out a real MMO.
Could TR be great? Sure if it gets the attention and work it needs and deserved. It could have been great, but in the end the product they put out simply was not good enough.
On another note, it was announced that Richard Garriot won said lawsuit against NCSoft. Maybe now he will have the power to resurrect the game, although this is quite honestly only wishful thinking as nothing has been said about him reacquiring the rights to TR or resurrecting the game.
Comments
I loved and miss TR. It wasn't perfect but I had a ton of fun in it. I'd take it back in a heartbeat
I definitely do. I loved everything about it except the lack of endgame content. Earthrise is no comparison. The entire design of the combat system, types of ammo versus creatures, the logo language, discovery and use of logos, the 'blank slate' idea of the story, with skill tree cloning to try different paths, and base defense/offense exchange was something that will never be repeated in the same way again unless RG re-releases it somehow. It was an excellent game that deserved more time and support imo.
Edit: one correction, the crafting something was horrible. Could do without that if it came back in any form.
I said that he needs to add contents before telling about the better PvP...
<a href="http://www.enjin.com/" alt="swtor guild hosting"><img src="http://sigs.enjin.com/sig-swtor/23d3ae4fb19b441f.png"></a>
If they had to do it again, it would have definitely worked better if Bane were a playable race. I think that kind of PVP would have helped the game a lot because you wouldn't be stuck with lack of PVE content or PVP that inarguably didn't make a lot of sense.
Also, the bane's strength lied in mass zergs of both planet earth causing us to flee, and around the playable worlds also. I forget what zone it was called, but there was one where bane forces constantly attacked human forces in massive battles in the center of the map, and if you were one of the few left standing when they were winning, you would drop within seconds no matter what your level, spec, or build was. Battles like that constantly shifted one direction or the other, so they definitely weren't pushovers. The same thing happened in base defense. They would send forces so massive against you if they had lost a couple times in a row that there had to be a solid large number of players willing to defend it or it would fall in under a minute. I saw some of the best base defense/offense battles from TR compared to anything I've played like it, and I used to play a lot of games like that (Tribes, Planetside, Giants, etc.).
I defended every base in TR and can not recall any that took more than 3 people to take or defend at the proper level. I would take a planetside tower fight over any TR base fight I have ever been in. Planetside fights actually had the ability to be tactical and skillful to win. TR because of the limits of AI were very easy to win in nearly every single instance. Not to mention people tire of PvP in almost every MMO quite quickly. Planetside and Guildwars, which to me were great for PvP because they were designed for/around it from the ground up became tiresome on the PvP front relatively quickly. Planetside is down to 1 server and GW made a lot of changes in what PvP controlled in game because they realized the majority simply do not want PvP to rule the game. TR to survive needs either amazing PvP(not likely with what they put out) or a ton of PVE. If they release it again the game needs a ton of work or it will fail like it did the first time.
Bane as a playable race MIGHT have worked but only if the Bane were reworked completely. As someone who played a spy as a main and used polymorph I can assure you the bane as they were usable in polymorph were weak at best. They allowed a spy to do some pretty cool stuff, but the limitations as a playable race would have meant no one played them very often as PVP would have been a bigger joke then it was. But with a lot of work the Bane could have been a PvP draw. IN order to make PvP good everyone needs a chance to win, Bane as playables would have been the fodder they were in almost every other part of the game, they were more nuisance then they were frightening opponent.
What are your PvP preferences though? Would be interesting to hear what you like to compare and see if they could have helped TR.
But TR had the exact PvP you speak of. The only PvP in TR was between clans/guilds. It was one of if not the worst PvP systems I have seen. I will vote DDOs PvP as worst I have played and rank the TR system as second worst to DDO in an MMO.
The problem is not so much poor PvP(I can work around it if I have to), the problem is the PvP havng no place in the story of TR. To me better PvP would have been if we could play as the Bane. Yes they would need work but the ability to play as the bad guy instead of good guy on good guy PvP might have breathed some life into TR.
I am quite surprised at the votes in this thread. I voted that I miss the game, and I do; it was a clever and fun game, but this seems disproportionate because of what happened to it. Maybe it is like Firefly: everyone that knew about it loved it, but so many people missed the ship.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." Jeff Strain, co-founder of ArenaNet, 2007
WTF? No subscription fee?
Even people who quit the game probably miss it. The fact the votes lean heavily towards missing it are not really a shocker. TR had a lot to like, it simply filed to put those pieces together well enough to keep people. TR had a population high of around 90k in January a few months after release and a low of under 20k the month before the games cancellation was announced. With those kind of numbers I doubt that everyone who knew about it loved it or that so few knew about it.
It's sad that $200,000.00 per month wasn't enough to justify keeping the game going. To me that is a sign that the business model behind some of these games needs to change.
If TR had been giving a chance to go F2P or even something like a reduced monthly sub, they probably could have turned the game into a successful niche game.
If had a lot of really neat ideas behind the game, my only hope is that someone else can pick up where TR left off and make a game in a similar vein, but with more polish.
I miss the game a lot but the same people on this site saying they miss are the same ones that were bashing the game.
You don't know what you've got 'till it's gone, eh?
If they did nothing but maintain the game as it was that might have been enough, but the sub number was dropping daily. Lets not forget that TR cost around 100 million between developing the game and what was paid to the Garriots to join up. That is a lot of money to have spent before the game ever hits the shelves.
I miss TR for what could have been more then what it was when it died. The potential that the devs missed out on was there, not my fault they blew it. I bashed plenty of what TR did and what it failed to do, that does not mean I can not miss it at the same time. I am not the reason the game was cancelled, poor dev work and half of a game are the reasons.
Game mechanics that bring players together and inspire loyalty and camaraderie. Faction based with more than 2 factions, preferably based on species. Contested territorial warfare to compete for resources. Others have already mentioned the Bane species. That seems like an interesting place to start.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
It's funny that this thread was revived because just the other day I was looking at my collector's edition box(that I purchased for 9.99) thinking that I would probably re-sub for a little while if I could, heh.
I like your PvP preferences. But I think a game based around them needs no PVE aspects to be great.
What would be neat is if they could tie the PvE aspects of the game into the PvP and vice versa. Because not everyone likes to PvP, perhaps the PvE centered players could still do non-PvP things to help out their faction in PvP such as scouting or gathering resources. And the PvP players would be doing things that would help the PvE players such as gaining territory to harvest resources in. For someone like me who enjoys both, it would be win/win. I miss the days when players would help out the others of their faction because it made them stronger as a whole. So much exploitation nowadays, it's no wonder everyone is only out for themselves for the most part. Most times I feel like I can't trust anyone. Not my faction or my guild. So, I just play with my wife and my in-laws.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
I bashed TR plenty when it was out: I yelled about lack of endgame,character customization and poor crafting that really didnt serve a purpose. Doesnt mean I cant miss the awesome POTENTIAL the game had. I will always miss TR for that sole reason: it's unlimited potential that was never realized (due to lack of money, poor development and a less than evolving element in the TR community). Myself and others only complained because we were loving what we saw and wanted the game to be successful.
Current Games: WOW, EVE Online
i got really excited about the game when the ads first came out....decided not to get too excited b/c of the sub fee and my budget, but i wish i could have participated. Am hoping Mr. Garriott will resurrect the game as a f2p or b2p game at some point...here's hoping.
IT is amazing they spent 100 million to get this game to market and then lacked the money to bother finishing it. TR really should be a cautionary tale of what not to do when creating and marketing an MMO.
I really miss TR. It was one of the only games that actually tried something new next to auto assault.
I really hate NC soft. x_x
I think your hate of NCSoft is kind of misplaced. The development team that created TR did an atrocious job during its lifecycle. Its character creation was poor, the game nearly ended at level 30 because the next 20 levels were so poorly developed and implemented. It had huge potential to do things that were new and different in an MMO and in the end they blew it. NCSoft was part of the problem but not the major issue.
NCSoft pulled the plug, but lets be fair they dumped more than 100 million into this game before they even went live. NCSoft provided the most financial backing an MMO had ever seen at that point and the development failed. The problems with this game were so numerous that if RG gets the rights to this game he still needs a year of beta and development before he can put out a real MMO.
Could TR be great? Sure if it gets the attention and work it needs and deserved. It could have been great, but in the end the product they put out simply was not good enough.
On another note, it was announced that Richard Garriot won said lawsuit against NCSoft. Maybe now he will have the power to resurrect the game, although this is quite honestly only wishful thinking as nothing has been said about him reacquiring the rights to TR or resurrecting the game.
One can dream though!