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StarVault CEO to make announcment today regarding release/status

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Comments

  • osmundaosmunda Member Posts: 1,087


    Sebastian Persson :     We are doing stuff, important stuff.


    Just for clarity's sake,  Henrick Nysstrom was not posting this as an announcement, but as a response in  a thread.


    bartillo Join Date: Mar 2009

    --------------------------------------------------------------------------------

    The game needs way more development time and money, quality of mmorpgs are increasing with mainstream games dabbling in the "sandbox" realm with twitch fps style combat and tons of other features and "hybrid" games like the secret world and TERA, are coming on the horizon.


    I think the best thing starvault can do is get a publisher who can give them additional funding etc.. so they can continue development.


    AlbinoRhino Join Date: May 2008

    --------------------------------------------------------------------------------

    IF you want SV to succeed without a publisher do what I did and just buy stocks. I put in 500 bucks to this company so hopefully they can add another pixel. Seriously, if you support a game... Simply invest in the company.


    http://www.mortalonline.com/forums/38696-mo-needs-get-publisher.html


    His statements were in direct response to these posts. 


    With regard to buying stock, when you purchase stock the only thing that happens for the company is a change in who they owe money to.  Purchasing stock can help them with their finances, but only if you trade so much that it drives up the value of the stock (and therefore the estimated value of the company). They can then use this estimated value to justify a loan from a bank, allowing them to meet operating expenses, but increasing their debt. 

     

  • OBK1OBK1 Member Posts: 637


    What Henrik said in the report, somewhat cut:


    "Under det fjärde kvartalet 2009 uppvisade vi ett minusresultat, men tack vare det positiva resultatet som uppnåtts under Q3 uppvisade vi totalt ett positivt resultat för helåret 2009.


    Enligt vår plan skulle Mortal Online lanseras under fjärde kvartalet 2009. Vi valde dock att förskjuta lanseringen av spelet en månad, vilket ledde till att vi den 1 februari 2010 inledde lanseringen av Mortal Online. Då vårt spel nu lanseras medför detta att vi kan inleda våra månatliga abonnemang, vilket möjliggör att vi nu tillförs löpande intäkter på månadsbasis. Dessa startar en månad efter att Mortal Online klarar våra krav för Gold Status"."


    (very)Roughly translates into:


    "During the 4th quarter of 2009 we made a loss, but thanks to the income during the 3rd quarter we made a profit for 2009.


    According to our plan Mortal Online should release in the 4th quarter of 2009. However, we chose to delay the launch by a month, which led to that we started the launch of MO on february 1st 2010. Now, when our game launches this leads to us being able to get monthly subscriptions, which makes monthly revenue possible. These revenues starts a month after MO passes our tests for Gold Status".


    There, very roughly translated.


    edit: Translated from here: http://www.aktietorget.se/NewsItem.aspx?ID=53958&Language=2

  • pythipythi Member UncommonPosts: 63


    I would like to point out SV saying that no publisher will allow it to remain "hard core" has to be him talking out his ass, if a publisher is interested in MO, and the supporters of MO are all for "hard core" why would the publisher force a change on the games basic mechanics in order for them to publish it. Quite simply either no one is interested in publishing it in the first place, or more likely this guy is delusional in his thinking (He thinks he will get more profits without spliting, he truly thinks publishers will make him change the way the game works, or this is my personal opinion he is forming a cult!)

    Exocide

  • Agricola1Agricola1 Member UncommonPosts: 4,977

    Originally posted by pythi


    I would like to point out SV saying that no publisher will allow it to remain "hard core" has to be him talking out his ass, if a publisher is interested in MO, and the supporters of MO are all for "hard core" why would the publisher force a change on the games basic mechanics in order for them to publish it. Quite simply either no one is interested in publishing it in the first place, or more likely this guy is delusional in his thinking (He thinks he will get more profits without spliting, he truly thinks publishers will make him change the way the game works, or this is my personal opinion he is forming a cult!)


     Please name a western MMORPG that released in the last 10 years with a seperate publisher and is now considered a hardcore MMORPG. Off the top of my head that's a nice round number and it's zero, once you sell your soul to a publisher they control the money and the course of the project. The suits don't play MMORPGs and aren't interested in Henrik or what he wants to make, they immediately start studying WoW and how come that has 11 million subscribers and after about 2 minutes they're all chomping at the bit for a piece of that action.


    Before long you'll be playing Mortalcraft Online doing your quest chain to level 80 and mashing the same two keys to insta victory then when the population realise they're paying to play a shitty WoW copy they leave and go back to WoW. Saying that Henrik is delusional because he recognises this obvious fact to anyone who's been slightly interested in MMORPGs for a few months is a bit silly. He isn't delusional because he's right, publishers don't want to fund a Darkfall. CCP is the only one I can think of that launched with a publisher but that was in 2003 and S&S dropped them like a bad habit within 6 months and they had to scrape the money together to buy the rights to their game back or shutdown the server! That was before the WoW era too!

    "Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"

    CS Lewis

  • DistopiaDistopia Member EpicPosts: 21,183

    Originally posted by Kyleran


    I get one key thing out of the candid talk about finances, they are defintiely hurting for cash, can't find an angel to assist, don't want to partner with a publisher which would demand changes to fit a new, likely more casual vision.


    I admire them wanting to hold their ground and press onwards, even though it might be a doomed effort.


    And no, I won't slam them today for being unprofessional, or untalented at coding or whatever.  I'm sure making a MMORPG is quite the challenge and I admire them for actually getting this far.


    Better than I could do for sure.


    QFE, I've being saying this for a few months now.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • pythipythi Member UncommonPosts: 63

    Originally posted by Agricola1

    Originally posted by pythi


    I would like to point out SV saying that no publisher will allow it to remain "hard core" has to be him talking out his ass, if a publisher is interested in MO, and the supporters of MO are all for "hard core" why would the publisher force a change on the games basic mechanics in order for them to publish it. Quite simply either no one is interested in publishing it in the first place, or more likely this guy is delusional in his thinking (He thinks he will get more profits without spliting, he truly thinks publishers will make him change the way the game works, or this is my personal opinion he is forming a cult!)


     Please name a western MMORPG that released in the last 10 years with a seperate publisher and is now considered a hardcore MMORPG. Off the top of my head that's a nice round number and it's zero, once you sell your soul to a publisher they control the money and the course of the project. The suits don't play MMORPGs and aren't interested in Henrik or what he wants to make, they immediately start studying WoW and how come that has 11 million subscribers and after about 2 minutes they're all chomping at the bit for a piece of that action.


    Before long you'll be playing Mortalcraft Online doing your quest chain to level 80 and mashing the same two keys to insta victory then when the population realise they're paying to play a shitty WoW copy they leave and go back to WoW. Saying that Henrik is delusional because he recognises this obvious fact to anyone who's been slightly interested in MMORPGs for a few months is a bit silly. He isn't delusional because he's right, publishers don't want to fund a Darkfall. CCP is the only one I can think of that launched with a publisher but that was in 2003 and S&S dropped them like a bad habit within 6 months and they had to scrape the money together to buy the rights to their game back or shutdown the server! That was before the WoW era too!


    Oh ok, so you are saying that in this day and age no one with half a brain would play a sandbox. Or are you trying to say hard core is something that is objective, Possibly trying to say that everyone plays WoW? I'm not really sure what you are trying to say here, please clarify.


     




    Hard core is subjective, I could say going to the gym is hard core, while you could say no, going to the gym and lifting 450 lb dead lift is hard core.


    Oh yes, Mortalcraft Online sounds like it would get some subs and still be hard core!


    I'm willing to bet that this guy hasn't even considered asking a publisher what they would require let alone, given thought to looking for one.


     


    It can be said that while ones last hope is being demolished, one can either give up, or defend it with comments consisting of wow clone, dumbed down, and you're stupid.

    Exocide

  • KhalathwyrKhalathwyr Member UncommonPosts: 3,133


    Hmph, so it does look like they get more money where it matters by people buying the product (whether they play or not) than buying stock. Hmm, so it's not such a moronic line of thought afterall...Hmm...image


    Makes total sense as when buying stock there are other grubby hands getting their paws on it. Buying the software from the company SV gets near 100% of the money if not all.

    "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

    Chavez y Chavez

  • EvasiaEvasia Member Posts: 2,827

    Originally posted by dollada06

    Originally posted by Agricola1





    On a more serious note I think since they're an independant operation and are doing their best they should be given a break.


    Dude "F" that.  No one should lower their standards just because some company is Indie.  Thats the dumbest crap ever.  Why would I tell myself that a crap game like Mortal Online right now, is ok, just because they are indie?  I have been around since block A and little has changed.  Content has been added yes, but as for fixes and stuff not much.  Lag since November basically, This bullcrap with theives hasn't changed at all. The book stuff is insultingly stupid.  I bet this game is unheard of by 2012.


    I agree indie dont mean its always innovation evolution or out of box quality.


    Indie can also be crap and should die:P

    Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009.....
    In between WoW few months AoC few months and some f2p also all very short few weeks.

  • Agricola1Agricola1 Member UncommonPosts: 4,977

    Originally posted by pythi

    Originally posted by Agricola1


    Originally posted by pythi


    I would like to point out SV saying that no publisher will allow it to remain "hard core" has to be him talking out his ass, if a publisher is interested in MO, and the supporters of MO are all for "hard core" why would the publisher force a change on the games basic mechanics in order for them to publish it. Quite simply either no one is interested in publishing it in the first place, or more likely this guy is delusional in his thinking (He thinks he will get more profits without spliting, he truly thinks publishers will make him change the way the game works, or this is my personal opinion he is forming a cult!)


     Please name a western MMORPG that released in the last 10 years with a seperate publisher and is now considered a hardcore MMORPG. Off the top of my head that's a nice round number and it's zero, once you sell your soul to a publisher they control the money and the course of the project. The suits don't play MMORPGs and aren't interested in Henrik or what he wants to make, they immediately start studying WoW and how come that has 11 million subscribers and after about 2 minutes they're all chomping at the bit for a piece of that action.


    Before long you'll be playing Mortalcraft Online doing your quest chain to level 80 and mashing the same two keys to insta victory then when the population realise they're paying to play a shitty WoW copy they leave and go back to WoW. Saying that Henrik is delusional because he recognises this obvious fact to anyone who's been slightly interested in MMORPGs for a few months is a bit silly. He isn't delusional because he's right, publishers don't want to fund a Darkfall. CCP is the only one I can think of that launched with a publisher but that was in 2003 and S&S dropped them like a bad habit within 6 months and they had to scrape the money together to buy the rights to their game back or shutdown the server! That was before the WoW era too!


    Oh ok, so you are saying that in this day and age no one with half a brain would play a sandbox. Or are you trying to say hard core is something that is objective, Possibly trying to say that everyone plays WoW? I'm not really sure what you are trying to say here, please clarify.


     




    Hard core is subjective, I could say going to the gym is hard core, while you could say no, going to the gym and lifting 450 lb dead lift is hard core.


    Oh yes, Mortalcraft Online sounds like it would get some subs and still be hard core!


    I'm willing to bet that this guy hasn't even considered asking a publisher what they would require let alone, given thought to looking for one.


     


    It can be said that while ones last hope is being demolished, one can either give up, or defend it with comments consisting of wow clone, dumbed down, and you're stupid.


     I'm not saying anything other than pointing out that Henrik was correct and your assumption that he was talking out of his backside is not supported by any facts whereas his argument is. What I consider hardcore is neither here nor there I asked if you could name a western MMORPG that you consider hardcore that released with a seperate publisher. Could you answer this question?

    "Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"

    CS Lewis

  • pythipythi Member UncommonPosts: 63

    Originally posted by Agricola1

    Originally posted by pythi


    Originally posted by Agricola1


    Originally posted by pythi


    I would like to point out SV saying that no publisher will allow it to remain "hard core" has to be him talking out his ass, if a publisher is interested in MO, and the supporters of MO are all for "hard core" why would the publisher force a change on the games basic mechanics in order for them to publish it. Quite simply either no one is interested in publishing it in the first place, or more likely this guy is delusional in his thinking (He thinks he will get more profits without spliting, he truly thinks publishers will make him change the way the game works, or this is my personal opinion he is forming a cult!)


     Please name a western MMORPG that released in the last 10 years with a seperate publisher and is now considered a hardcore MMORPG. Off the top of my head that's a nice round number and it's zero, once you sell your soul to a publisher they control the money and the course of the project. The suits don't play MMORPGs and aren't interested in Henrik or what he wants to make, they immediately start studying WoW and how come that has 11 million subscribers and after about 2 minutes they're all chomping at the bit for a piece of that action.


    Before long you'll be playing Mortalcraft Online doing your quest chain to level 80 and mashing the same two keys to insta victory then when the population realise they're paying to play a shitty WoW copy they leave and go back to WoW. Saying that Henrik is delusional because he recognises this obvious fact to anyone who's been slightly interested in MMORPGs for a few months is a bit silly. He isn't delusional because he's right, publishers don't want to fund a Darkfall. CCP is the only one I can think of that launched with a publisher but that was in 2003 and S&S dropped them like a bad habit within 6 months and they had to scrape the money together to buy the rights to their game back or shutdown the server! That was before the WoW era too!


    Oh ok, so you are saying that in this day and age no one with half a brain would play a sandbox. Or are you trying to say hard core is something that is objective, Possibly trying to say that everyone plays WoW? I'm not really sure what you are trying to say here, please clarify.


     




    Hard core is subjective, I could say going to the gym is hard core, while you could say no, going to the gym and lifting 450 lb dead lift is hard core.


    Oh yes, Mortalcraft Online sounds like it would get some subs and still be hard core!


    I'm willing to bet that this guy hasn't even considered asking a publisher what they would require let alone, given thought to looking for one.


     


    It can be said that while ones last hope is being demolished, one can either give up, or defend it with comments consisting of wow clone, dumbed down, and you're stupid.


     I'm not saying anything other than pointing out that Henrik was correct and your assumption that he was talking out of his backside is not supported by any facts whereas his argument is. What I consider hardcore is neither here nor there I asked if you could name a western MMORPG that you consider hardcore that released with a seperate publisher. Could you answer this question?


    Sure I will indulge you, a western mmorpg that I consider hardcore is WoW. My point being is hard core having better hand eye coordination or is hard core having the endurance to level to 80 then raid for untold hours on end just to be respectable.


    If hard core is being better at killing people then why not just play a FPS, if hard core is about countless hours doing something to achive a goal then go play WoW.

    Exocide

  • Agricola1Agricola1 Member UncommonPosts: 4,977

    Originally posted by pythi

    Originally posted by Agricola1


    Originally posted by pythi


    Originally posted by Agricola1


    Originally posted by pythi


    I would like to point out SV saying that no publisher will allow it to remain "hard core" has to be him talking out his ass, if a publisher is interested in MO, and the supporters of MO are all for "hard core" why would the publisher force a change on the games basic mechanics in order for them to publish it. Quite simply either no one is interested in publishing it in the first place, or more likely this guy is delusional in his thinking (He thinks he will get more profits without spliting, he truly thinks publishers will make him change the way the game works, or this is my personal opinion he is forming a cult!)


     Please name a western MMORPG that released in the last 10 years with a seperate publisher and is now considered a hardcore MMORPG. Off the top of my head that's a nice round number and it's zero, once you sell your soul to a publisher they control the money and the course of the project. The suits don't play MMORPGs and aren't interested in Henrik or what he wants to make, they immediately start studying WoW and how come that has 11 million subscribers and after about 2 minutes they're all chomping at the bit for a piece of that action.


    Before long you'll be playing Mortalcraft Online doing your quest chain to level 80 and mashing the same two keys to insta victory then when the population realise they're paying to play a shitty WoW copy they leave and go back to WoW. Saying that Henrik is delusional because he recognises this obvious fact to anyone who's been slightly interested in MMORPGs for a few months is a bit silly. He isn't delusional because he's right, publishers don't want to fund a Darkfall. CCP is the only one I can think of that launched with a publisher but that was in 2003 and S&S dropped them like a bad habit within 6 months and they had to scrape the money together to buy the rights to their game back or shutdown the server! That was before the WoW era too!


    Oh ok, so you are saying that in this day and age no one with half a brain would play a sandbox. Or are you trying to say hard core is something that is objective, Possibly trying to say that everyone plays WoW? I'm not really sure what you are trying to say here, please clarify.


     




    Hard core is subjective, I could say going to the gym is hard core, while you could say no, going to the gym and lifting 450 lb dead lift is hard core.


    Oh yes, Mortalcraft Online sounds like it would get some subs and still be hard core!


    I'm willing to bet that this guy hasn't even considered asking a publisher what they would require let alone, given thought to looking for one.


     


    It can be said that while ones last hope is being demolished, one can either give up, or defend it with comments consisting of wow clone, dumbed down, and you're stupid.


     I'm not saying anything other than pointing out that Henrik was correct and your assumption that he was talking out of his backside is not supported by any facts whereas his argument is. What I consider hardcore is neither here nor there I asked if you could name a western MMORPG that you consider hardcore that released with a seperate publisher. Could you answer this question?


    Sure I will indulge you, a western mmorpg that I consider hardcore is WoW. My point being is hard core having better hand eye coordination or is hard core having the endurance to level to 80 then raid for untold hours on end just to be respectable.


    If hard core is being better at killing people then why not just play a FPS, if hard core is about countless hours doing something to achive a goal then go play WoW.


     Well the problem with selecting WoW is that they didn't release with a seperate publisher, WoW was also like MO self published! So wether you consider it hardcore or not it's not on the list of hardcore MMORPGs that were lauched using a seperate publisher, they were in full control of their product and took it in the direction they desired and that's probably one of the biggest factors in their success!

    "Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"

    CS Lewis

  • NeoptolemusNeoptolemus Member Posts: 242

    Originally posted by Agricola1


     Well the problem with selecting WoW is that they didn't release with a seperate publisher, WoW was also like MO self published! So wether you consider it hardcore or not it's not on the list of hardcore MMORPGs that were lauched using a seperate publisher, they were in full control of their product and took it in the direction they desired and that's probably one of the biggest factors in their success!


    The difference however is that Blizzard by that point had over 10 years of experience in game development and had plenty of money in the coffers from their Warcraft and Starcraft franchises to fund their own project. Hence why they were able to do it alone. Starvault have neither the experience nor the funds. To me, trying to even make an MMO as ambitious as Mortal Online is foolhardy, trying to do so without any outside help is akin to suicide.


     


    I can't fault Starvault's vision of a truly independent MMO with its own rules, but they are in a very poor position to realise it. I just fear that Mortal Online will never reach its true potential due to Starvault's limitations and refusal of outside help. Who knows, maybe they will be able to attract enough subs to keep them going and like Eve and Darkfall, this may turn out to be a slow-burner which gradually gains momentum over the years. It's a huge risk though.

  • IAmMMOIAmMMO Member UncommonPosts: 1,462


    LOL @ SV.  Do they really think they'll grow  like CCP with the crap execution for the foundation of MO? The feel of the game is just rubbish because of the engine used that's for Fps with smaller maps! The only thing they've done right is the environmental sounds. Only people playing this are those hoping for potential realized and are in denial about how MO really is. Good luck with hackers too SV, the unreal engine it uses is known inside and out by hackers and there are many hack tools for it that are free to get.

  • Agricola1Agricola1 Member UncommonPosts: 4,977

    Originally posted by parrotpholk

    Originally posted by Agricola1


    Hey guys could we please have a little more doom and gloom as I don't think you've quite got the message over yet?


    On a more serious note I think since they're an independant operation and are doing their best they should be given a break. Yeah this game isn't going to be a LotRO launch no matter how far it gets pushed back, anyone can try it for free right now and make their own judgement. Everyone already agrees that it isn't ready for a launch right now, but if they've got to launch then they've got to launch. MO will just get slated and it'll be slaughtered by the press, I think we all know this. Right now I'd just like to hear what SV is doing, the doom and glooming is just flogging a dead horse right now until we get some better info about launch.


    Why should they be given a break? Are they a charity or non profit? Last time I checked they were trying to play like big boys and girls. This whole....they are indie....give them money...forgive them for everything because they cannot afford thing crap is hitting an annoying high.  We as consumers have hit a new low and frankly its a bit sad. 


     Maybe I should've been a bit clearer, I didn't mean give them a break as in give them money to eat their shit sandwich and smile because it's an independent company. I meant give them a break as in we know the state of the game and you can buy it after trying it first so no need to constantly ride Henrik and co like a two dollar whore because you're not getting updates every day.


    I mean fine you can give them crap but maybe wind it back a bit and not make a new thread every hour about how pissed off you are with SV and regurgitate the same complaints you made in the other threads.


    Just my opinion though, sorry if I was unclear before.

    "Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"

    CS Lewis

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,724


    So much for that announcement... unless it was made to the super-secret insiders group on IRC...

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • rlmccoy1987rlmccoy1987 Member Posts: 1,722

    Originally posted by Slapshot1188


    So much for that announcement... unless it was made to the super-secret insiders group on IRC...


     


    Update will be on monday


    image
  • Agricola1Agricola1 Member UncommonPosts: 4,977

    Originally posted by parrotpholk

    Originally posted by Agricola1


    Originally posted by parrotpholk


    Originally posted by Agricola1


    Hey guys could we please have a little more doom and gloom as I don't think you've quite got the message over yet?


    On a more serious note I think since they're an independant operation and are doing their best they should be given a break. Yeah this game isn't going to be a LotRO launch no matter how far it gets pushed back, anyone can try it for free right now and make their own judgement. Everyone already agrees that it isn't ready for a launch right now, but if they've got to launch then they've got to launch. MO will just get slated and it'll be slaughtered by the press, I think we all know this. Right now I'd just like to hear what SV is doing, the doom and glooming is just flogging a dead horse right now until we get some better info about launch.


    Why should they be given a break? Are they a charity or non profit? Last time I checked they were trying to play like big boys and girls. This whole....they are indie....give them money...forgive them for everything because they cannot afford thing crap is hitting an annoying high.  We as consumers have hit a new low and frankly its a bit sad. 


     Maybe I should've been a bit clearer, I didn't mean give them a break as in give them money to eat their shit sandwich and smile because it's an independent company. I meant give them a break as in we know the state of the game and you can buy it after trying it first so no need to constantly ride Henrik and co like a two dollar whore because you're not getting updates every day.


    I mean fine you can give them crap but maybe wind it back a bit and not make a new thread every hour about how pissed off you are with SV and regurgitate the same complaints you made in the other threads.


    Just my opinion though, sorry if I was unclear before.


    Sorry then. I thought it was the same tired...they're indie excuses. My fault.


     NP, I agree that no one should just pay for the game because it's an indie developer or because they believe in some potential. I bought the game because I do kind of like it even in the current state, I know I must be losing my marbles or something but I do enjoy it for now anyway.


    I'm just a sucker for seamless open worlds and some FFA PvP, it's my MMORPG weakness and I'll bite on any shit sandwich that has it in there!

    "Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"

    CS Lewis

  • BertiauxBertiaux Member Posts: 122


    Oh God, please let this game die. It's been wheezing, coughing, and barely existing on life-support for so long I can't even remember when it had a potiental future. Pull the plug already!

    image

  • BenthonBenthon Member Posts: 2,069

    Originally posted by Agricola1

    Originally posted by pythi


    I would like to point out SV saying that no publisher will allow it to remain "hard core" has to be him talking out his ass, if a publisher is interested in MO, and the supporters of MO are all for "hard core" why would the publisher force a change on the games basic mechanics in order for them to publish it. Quite simply either no one is interested in publishing it in the first place, or more likely this guy is delusional in his thinking (He thinks he will get more profits without spliting, he truly thinks publishers will make him change the way the game works, or this is my personal opinion he is forming a cult!)


     Please name a western MMORPG that released in the last 10 years with a seperate publisher and is now considered a hardcore MMORPG. Off the top of my head that's a nice round number and it's zero, once you sell your soul to a publisher they control the money and the course of the project. The suits don't play MMORPGs and aren't interested in Henrik or what he wants to make, they immediately start studying WoW and how come that has 11 million subscribers and after about 2 minutes they're all chomping at the bit for a piece of that action.


    Before long you'll be playing Mortalcraft Online doing your quest chain to level 80 and mashing the same two keys to insta victory then when the population realise they're paying to play a shitty WoW copy they leave and go back to WoW. Saying that Henrik is delusional because he recognises this obvious fact to anyone who's been slightly interested in MMORPGs for a few months is a bit silly. He isn't delusional because he's right, publishers don't want to fund a Darkfall. CCP is the only one I can think of that launched with a publisher but that was in 2003 and S&S dropped them like a bad habit within 6 months and they had to scrape the money together to buy the rights to their game back or shutdown the server! That was before the WoW era too!


     It's not the genre that publishers don't want to fund. It's the fact that the company is made up of a small underskilled staff, and no publisher will invest in that unless they get to say what goes on.


    Which seems reasonable, I wouldn't wan't to invest millions of dollars into a project and not have a say at what's going on.

    He who keeps his cool best wins.

  • rlmccoy1987rlmccoy1987 Member Posts: 1,722

    Originally posted by Bertiaux



    Oh God, please let this game die. It's been wheezing, coughing, and barely existing on life-support for so long I can't even remember when it had a potiental future. Pull the plug already!

     

     

    We are already waiting lol image

    image
  • TorgrimTorgrim Member CommonPosts: 2,088

    Originally posted by Bertiaux



    Oh God, please let this game die. It's been wheezing, coughing, and barely existing on life-support for so long I can't even remember when it had a potiental future. Pull the plug already!

    Why do you care?

    If it's not broken, you are not innovating.

  • admiralnlsonadmiralnlson Member UncommonPosts: 240

    I've seen a lot of MO fans say they don't care about the bugs because "bugs will always be fixed at some point".

    The thing is that's just not true. In the case of latency/desync for example, it's probably due to a bad software architecture design and it just might never get solved. Or if it is, it could mean some features might get removed (or at least altered for the worse).

    ---
    Waiting for: GW2
    *thumbs up*: GW, Eve(, WoW)
    *thumbs down*: MO, GA, FE

  • BertiauxBertiaux Member Posts: 122

    Originally posted by Torgrim



    Originally posted by Bertiaux



    Oh God, please let this game die. It's been wheezing, coughing, and barely existing on life-support for so long I can't even remember when it had a potiental future. Pull the plug already!

    Why do you care?

    Why do you care that I care?

    image

  • HanoverZHanoverZ Member Posts: 1,239

    Originally posted by admiralnlson

    I've seen a lot of MO fans say they don't care about the bugs because "bugs will always be fixed at some point".

    The thing is that's just not true. In the case of latency/desync for example, it's probably due to a bad software architecture design and it just might never get solved. Or if it is, it could mean some features might get removed (or at least altered for the worse).

     

    They have already altered the game in hopes of masking major technical issues.  (by the last poll for the worse)  I'm referring to the book and background additions.  Skills still are screwed up since the change and it did little for the "database" issue.

    I win!!! LOL@U

  • osmundaosmunda Member Posts: 1,087

    Originally posted by HanoverZ

    They have already altered the game in hopes of masking major technical issues.  (by the last poll for the worse)  I'm referring to the book and background additions.  Skills still are screwed up since the change and it did little for the "database" issue.

     Somehow I doubt you're referring to this poll, the only one I found referring to major technical issues and whether people found it made things worse.

    http://www.mortalonline.com/forums/beta-discussion-poll1769-vote-our-latest-desync-experience-now.html

    17th March 2010, 10:35 #1 (permalink)

    Henrik Nystrom

     

    It's time for another vote on desync issue.

    We just applied a possible fix 20 min ago, 16:04 GMT+1

    __________________

     

    Worse  17.44%

    Same  21.85%

    Better  50.99%

    Perfect  9.71%

    If you are referring to another poll please provide a link, otherwise it looks like there is no substance behind your argument.

    http://www.mortalonline.com/forums/search.php?searchid=1069090

     

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