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This game is sooo wicked and its only in "beta"

13

Comments

  • brostynbrostyn Member, Newbie CommonPosts: 3,092

    Absolutely credible. Very well thought out post. OP also did a fantastic job communicating his ideas. Well done! You've converted me!

  • PzfaustPzfaust Member Posts: 26

    Originally posted by brostyn



    Absolutely credible. Very well thought out post. OP also did a fantastic job communicating his ideas. Well done! You've converted me!

    Exactly. OP was so eloquent while explaining the "wickedness" of his favorite game.

    MO ownz, pwnz, wait, he forgot to use "uber". MO is SO UBER!

    image
  • RealbigdealRealbigdeal Member UncommonPosts: 1,666

    Originally posted by Benthon



    Originally posted by Realbigdeal


    Originally posted by Benthon



    Originally posted by Realbigdeal


    Originally posted by Benthon



    Its always something isn't?  MO is always about the future, while the now is overlooked.

     

    This is why you can never argue with MO fanboys. Whenever you bring up something that's wrong with they game they just say the equivalent of "some day, in the near or distant future, something will fix this problem. Not sure when, how, who, or what, but it will be fixed...Thus your argument is invalid".

    Then let us talk and think with our invalid argument. I mean, with 20 developers, we have to keep our hope high man. 20 devs had never been enough for an mmorpg, but more for a single player type game. So if us niche audience dont have invalid argument, dont expect a valid one everytime. Dont be proud of yourself either to attack a small company that way.

     The game isn't even niche status, it's cult status.

    You talk about hope like the world will end if this game doesn't get released. In reality another sandbox game company will sprout out of the woodwork and you will pay an arm and a leg for some crappy LE box.

    So stop defending a crappy product and start demanding quality.

    Thats right. I really feel like the world will end if MO dont release. You are right on that part and i think some others feel that way. There is nothing else. DF is alreeady a failure because of the horrible grind. I try playing many other mmorpg's, i hated them all and didnt survive more then a month. I played wow for 3 months, but this is because of real life friends. One day, i just decided to man up and say fuck them and leave wow for ever. I didnt made it in Aion either.

    Now, i tried and currently play Mortal online. I never played UO or any other oldshcool hardcore pvp mmorpg. In faq, wow was my 1st mmorpg. With that being said, Mortal online is currently the only mmorpg who got enough potential to keep me in for ever.

    I sure want quality, but if quality always have to Equal Blizzard, EA or any other main stream mmorpg games, i just rather support a niche company that have the game i demand. MO is currently the only game with the feature i always wanted for an mmorpg.

     If you aren't satisfied with MMOs you could try a different genre or maybe just enjoy life. Seems you feel like you NEED to play a MMO, which is addiction behavior.

    You failed. You dont know me so dont try to see me.

    I enjoy life BTW, but im still looking for the best mmorpg for my taste. MO is the perfect game since the grind is almost none existance. Im in a clan with players crafting gears to me. So all i have to do is raise my stats, buy books and raise my skills. No trouble. MO is a real sandbox. Even the grind is a choice. The risk of dying add more immersion to the game and i like hard games. So running away from death is even more pleasant

    BTW, i play only online games. New upcoming online games are all looking or play like the previous ones. I rather stick to one game and that is Mortal online. Once the game release, paying 15 a month for one game and not feeling the need to buy any other game is the reason why MMORPG's exist after all.

    C:\Users\FF\Desktop\spin move.gif

  • BenthonBenthon Member Posts: 2,069

    Originally posted by Realbigdeal

    Originally posted by Benthon



    Originally posted by Realbigdeal

    Originally posted by Benthon



    Originally posted by Realbigdeal

    Originally posted by Benthon



    Its always something isn't?  MO is always about the future, while the now is overlooked.

     

    This is why you can never argue with MO fanboys. Whenever you bring up something that's wrong with they game they just say the equivalent of "some day, in the near or distant future, something will fix this problem. Not sure when, how, who, or what, but it will be fixed...Thus your argument is invalid".

    Then let us talk and think with our invalid argument. I mean, with 20 developers, we have to keep our hope high man. 20 devs had never been enough for an mmorpg, but more for a single player type game. So if us niche audience dont have invalid argument, dont expect a valid one everytime. Dont be proud of yourself either to attack a small company that way.

     The game isn't even niche status, it's cult status.

    You talk about hope like the world will end if this game doesn't get released. In reality another sandbox game company will sprout out of the woodwork and you will pay an arm and a leg for some crappy LE box.

    So stop defending a crappy product and start demanding quality.

    Thats right. I really feel like the world will end if MO dont release. You are right on that part and i think some others feel that way. There is nothing else. DF is alreeady a failure because of the horrible grind. I try playing many other mmorpg's, i hated them all and didnt survive more then a month. I played wow for 3 months, but this is because of real life friends. One day, i just decided to man up and say fuck them and leave wow for ever. I didnt made it in Aion either.

    Now, i tried and currently play Mortal online. I never played UO or any other oldshcool hardcore pvp mmorpg. In faq, wow was my 1st mmorpg. With that being said, Mortal online is currently the only mmorpg who got enough potential to keep me in for ever.

    I sure want quality, but if quality always have to Equal Blizzard, EA or any other main stream mmorpg games, i just rather support a niche company that have the game i demand. MO is currently the only game with the feature i always wanted for an mmorpg.

     If you aren't satisfied with MMOs you could try a different genre or maybe just enjoy life. Seems you feel like you NEED to play a MMO, which is addiction behavior.

    You failed. You dont know me so dont try to see me.

    I enjoy life BTW, but im still looking for the best mmorpg for my taste. MO is the perfect game since the grind is almost none existance. Im in a clan with players crafting gears to me. So all i have to do is raise my stats, buy books and raise my skills. No trouble. MO is a real sandbox. Even the grind is a choice. The risk of dying add more immersion to the game and i like hard games. So running away from death is even more pleasant

    BTW, i play only online games. New upcoming online games are all looking or play like the previous ones. I rather stick to one game and that is Mortal online. Once the game release, paying 15 a month for one game and not feeling the need to buy any other game is the reason why MMORPG's exist after all.

     "Grind is almost none existant"...LOL

    "not feeling the need to buy any other game"

    You feel the need to buy video games? Are you sure you're not addicted?

    He who keeps his cool best wins.

  • RealbigdealRealbigdeal Member UncommonPosts: 1,666

    Originally posted by Benthon



    Originally posted by Realbigdeal


    Originally posted by Benthon



    Originally posted by Realbigdeal


    Originally posted by Benthon



    Originally posted by Realbigdeal


    Originally posted by Benthon



    Its always something isn't?  MO is always about the future, while the now is overlooked.

     

    This is why you can never argue with MO fanboys. Whenever you bring up something that's wrong with they game they just say the equivalent of "some day, in the near or distant future, something will fix this problem. Not sure when, how, who, or what, but it will be fixed...Thus your argument is invalid".

    Then let us talk and think with our invalid argument. I mean, with 20 developers, we have to keep our hope high man. 20 devs had never been enough for an mmorpg, but more for a single player type game. So if us niche audience dont have invalid argument, dont expect a valid one everytime. Dont be proud of yourself either to attack a small company that way.

     The game isn't even niche status, it's cult status.

    You talk about hope like the world will end if this game doesn't get released. In reality another sandbox game company will sprout out of the woodwork and you will pay an arm and a leg for some crappy LE box.

    So stop defending a crappy product and start demanding quality.

    Thats right. I really feel like the world will end if MO dont release. You are right on that part and i think some others feel that way. There is nothing else. DF is alreeady a failure because of the horrible grind. I try playing many other mmorpg's, i hated them all and didnt survive more then a month. I played wow for 3 months, but this is because of real life friends. One day, i just decided to man up and say fuck them and leave wow for ever. I didnt made it in Aion either.

    Now, i tried and currently play Mortal online. I never played UO or any other oldshcool hardcore pvp mmorpg. In faq, wow was my 1st mmorpg. With that being said, Mortal online is currently the only mmorpg who got enough potential to keep me in for ever.

    I sure want quality, but if quality always have to Equal Blizzard, EA or any other main stream mmorpg games, i just rather support a niche company that have the game i demand. MO is currently the only game with the feature i always wanted for an mmorpg.

     If you aren't satisfied with MMOs you could try a different genre or maybe just enjoy life. Seems you feel like you NEED to play a MMO, which is addiction behavior.

    You failed. You dont know me so dont try to see me.

    I enjoy life BTW, but im still looking for the best mmorpg for my taste. MO is the perfect game since the grind is almost none existance. Im in a clan with players crafting gears to me. So all i have to do is raise my stats, buy books and raise my skills. No trouble. MO is a real sandbox. Even the grind is a choice. The risk of dying add more immersion to the game and i like hard games. So running away from death is even more pleasant

    BTW, i play only online games. New upcoming online games are all looking or play like the previous ones. I rather stick to one game and that is Mortal online. Once the game release, paying 15 a month for one game and not feeling the need to buy any other game is the reason why MMORPG's exist after all.

     "Grind is almost none existant"...LOL

    "not feeling the need to buy any other game"

    You feel the need to buy video games? Are you sure you're not addicted?

    What are you talking about? Seriously man.

    Grind is almost none existant and its the truth. Ive been maxing my stats after 2 weeks and i didnt even played too much. Playing games is not all i do and i can still handle MO. Im a casual gamer and im in a clan. Crafters in there are giving me gears for free. So the grind is almost none existant. MAybe not for you because you dont have the same option as me. Its an online game. So go get your option by communicating in game.

    You understanded it so wrong. Its not like i bought millions of game before i downloaded MO open beta. Im a gamer after all. As we all are anyway. Im addicted to games the same way im addicted to sex. I dont watch TV anymore so i can get more time to play once im done with school and work.

    Dont worry about me man. I got enough occupation so i dont even need drugs. I dont even drink alcool when im with my friends or to even seduce a girl. To keep it up that way, i need few addiction in my life like anyone. Dont hate me for the same way ppl hate Tiger Woods because he is addicted to sex.

    C:\Users\FF\Desktop\spin move.gif

  • GrayGhost79GrayGhost79 Member UncommonPosts: 4,775

    Originally posted by Rammur

    Originally posted by NecroHelium

     (plz people stop using the word fanbois, it pisses me the hell off) will spend money to play it.

    And we care why? The game gonna be a great game for those who like them its most likley gonna be a niche game similar too darkfall too many ijits out there who started there mmo hobbies after wow and have no idea what a true mmo should be old school UO style is the way it should be Immersion. Think im pretty outa context with this post so ill shut up now :D

     

    And what do you consider the numerous UO vets that have found this game to be utter crud? This isn't UO style lol. It's a UO wannabe that forgot substance was a key. Sure UO was a sandbox but the fact is it was a sandbox with a lot of tools for us players to utilize to make our own adventures basically. I haven't seen that in MO and I've given it several chances.

     

    I hate it when people try to throw around a "Well if you don't like it then you must be from the WoW era because UO players love it" especially considering pretty much every UO player I have talked to about MO have all had the same generally feeling about MO. It sucks and missed the point entirely.

    Defend the game you like by all means, but don't try and use UO to do so lol. They barely have anything in common with each other.

    This was just the opinion of someone that played UO from launch up until early 2009.

  • KyleranKyleran Member LegendaryPosts: 44,069

    Originally posted by Malickie



    Originally posted by Kyleran



    Originally posted by Benthon



    Originally posted by Cristina1

    MO is absoluteley amazing and once they fix all the lagging/desync it will be trully epic.

    People who want to grind boring quests a la WoW or the like should look else where though, MO requires you to use your imagination instead of spoon feeding you "WIN" buttons :)

     In MO you grind rocks and trees. You literally sit there and click one mouse button to do your job.

    Why isn't this considered grinding and how in the hell does it take imagination?

    OMG, grinding on trees and rocks to level up skills  is absolutely amazing, why hasn't any MMORPG ever incorporated this into their game before?

    Seriously, Cristina1, if you are going to claim MO is something special, you're going to have say why outside of , WOW sucks because it has quests blah blah and MO doesn't have them.

    What does MO have that makes it so good? And don't say FFA PVP with full loot, DFO has that, and it hardly sets MO apart to have them as well

    No need to mention the graphics btw, they are never as important as proper game play mechanics so that's what I want to hear more about.

     

     

     

    Amazing is subjective so there's really no need for an explanation. I'll still take a stab at why some people may feel this way. It's not really as a result of the outstanding quality of MO (obviously). I think it comes down to the state of the genre at present. A lot of people have been craving games built on player construction/ city/army buiding etc.. for quite some time. Now there are a few games offering just that, each could be considered lacking in overall quality. However, its the fact that  they are actually offering something different than your typical quest based treadmill that has become the standard for todays MMO.

    That's not to say they are original, or they are unique, more so they are throw backs that remind people of older MMO's. Namely UO. Are they as good, most probably feel that's a no. However, with how little choice there is for a game like this, it's likely some people are more than willing to sacrifice polish or spit and shine, for their preferred playstyle.

    To be honest, you're the last person I'd expect needed this spelled out for them.

    WOW, you did it too, told me why MO was so good, without really defining anything new, different or amazing other than to say it isn' t like recent MMO releases.

    See Justin9820s post immediate after my first one for a good example of what I was asking Christina1 for.

    I hate posts that hype up or tear down a game without any sort of subtance so I frequently challenge them, even when I already know the answer.

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

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  • jaxsundanejaxsundane Member Posts: 2,776

    Originally posted by Kyleran

    Originally posted by Malickie



    Originally posted by Kyleran



    Originally posted by Benthon



    Originally posted by Cristina1

    MO is absoluteley amazing and once they fix all the lagging/desync it will be trully epic.

    People who want to grind boring quests a la WoW or the like should look else where though, MO requires you to use your imagination instead of spoon feeding you "WIN" buttons :)

     In MO you grind rocks and trees. You literally sit there and click one mouse button to do your job.

    Why isn't this considered grinding and how in the hell does it take imagination?

    OMG, grinding on trees and rocks to level up skills  is absolutely amazing, why hasn't any MMORPG ever incorporated this into their game before?

    Seriously, Cristina1, if you are going to claim MO is something special, you're going to have say why outside of , WOW sucks because it has quests blah blah and MO doesn't have them.

    What does MO have that makes it so good? And don't say FFA PVP with full loot, DFO has that, and it hardly sets MO apart to have them as well

    No need to mention the graphics btw, they are never as important as proper game play mechanics so that's what I want to hear more about.

     

     

     

    Amazing is subjective so there's really no need for an explanation. I'll still take a stab at why some people may feel this way. It's not really as a result of the outstanding quality of MO (obviously). I think it comes down to the state of the genre at present. A lot of people have been craving games built on player construction/ city/army buiding etc.. for quite some time. Now there are a few games offering just that, each could be considered lacking in overall quality. However, its the fact that  they are actually offering something different than your typical quest based treadmill that has become the standard for todays MMO.

    That's not to say they are original, or they are unique, more so they are throw backs that remind people of older MMO's. Namely UO. Are they as good, most probably feel that's a no. However, with how little choice there is for a game like this, it's likely some people are more than willing to sacrifice polish or spit and shine, for their preferred playstyle.

    To be honest, you're the last person I'd expect needed this spelled out for them.

    WOW, you did it too, told me why MO was so good, without really defining anything new, different or amazing other than to say it isn' t like recent MMO releases.

    See Justin9820s post immediate after my first one for a good example of what I was asking Christina1 for.

    I hate posts that hype up or tear down a game without any sort of subtance so I frequently challenge them, even when I already know the answer.

     Exactly, and people wonder why it is so hard to get games developed.  The full loot,pvp crowd is so often so quick to tear down things simply because it isn't what they want that honestly the average on the fencer or even those like myself who have no problem with anything "universally" as they do tend to avoid products where I'm going to find people like this.  And honestly you want to know why it's so hard to get devs to serve your market?  You run everyone off it's far too obvious that these types of players are the only ones you'll get and keep because again attitudes like Cristina1's is going to continue to run away players.

    While my overall opinion of a post that hypes up a game with no substance is not too low I really do have a problem with posts that tear down a game simply because it's not your cup of tea, or those that tear down a type of player etc. it's just not a good look no matter how you look at it on ehas to assume a player like that is either bitter and angry at being the minority or maybe just too heavily invested in staying in the minority by running off everyone else.

    but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....

  • osmundaosmunda Member Posts: 1,087

    Originally posted by Benthon

     "Grind is almost none existant"...LOL

    "not feeling the need to buy any other game"

    You feel the need to buy video games? Are you sure you're not addicted?

     From the developers statements about the game, their goal is to make it take about 2 weeks of average play to reach your stat cap and the skill cap for your primary skills. The secondary skills may take MUCH longer but have little to no bearing on PVP.  The end result is the "grind is almost non-existant" if your goal is being able to compete on fairly even footing. 

  • osmundaosmunda Member Posts: 1,087

    Originally posted by jaxsundane

     Exactly, and people wonder why it is so hard to get games developed.  The full loot,pvp crowd is so often so quick to tear down things simply because it isn't what they want that honestly the average on the fencer or even those like myself who have no problem with anything "universally" as they do tend to avoid products where I'm going to find people like this.  And honestly you want to know why it's so hard to get devs to serve your market?  You run everyone off it's far too obvious that these types of players are the only ones you'll get and keep because again attitudes like Cristina1's is going to continue to run away players.

    While my overall opinion of a post that hypes up a game with no substance is not too low I really do have a problem with posts that tear down a game simply because it's not your cup of tea, or those that tear down a type of player etc. it's just not a good look no matter how you look at it on ehas to assume a player like that is either bitter and angry at being the minority or maybe just too heavily invested in staying in the minority by running off everyone else.

     Agree completely.  When someone says a movie is awesome but gives no details, you know that they enjoyed it and thought the flaws were something they could look past.  When someone says a movie is horrible but gives no details, you have no idea whether they just don't like that genre, whether it had that one actor/actress that they just hate, whether the jokes were to crudeor if it was too violent.  Without knowing why they didn't enjoy it, there's no way of knowing if their opinion is even relevent.

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,660

    Originally posted by osmunda

     From the developers statements about the game, their goal is to make it take about 2 weeks of average play to reach your stat cap and the skill cap for your primary skills. The secondary skills may take MUCH longer but have little to no bearing on PVP.  The end result is the "grind is almost non-existant" if your goal is being able to compete on fairly even footing. 

     Are those their statements or projections?   I ask because a large part of an RPG is character development.  If you are truely done developing your character (except for secondary skills which have "little to no bearing on PvP) will the game not simply fail to become an RPG and instead become a persistent world FPS with crafting and housing?

     

    I ask this in all seriousness for as much as I detest macroers in game (straight out cheating in my book) this seems to have gone way too far in the other direction where your character development is pretty much over after 2 weeks and after that it's simply gear (crafted) and FPS twitch skills?

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • Got_Game_TVGot_Game_TV Member UncommonPosts: 262

    Originally posted by Slapshot1188



    Originally posted by osmunda

     From the developers statements about the game, their goal is to make it take about 2 weeks of average play to reach your stat cap and the skill cap for your primary skills. The secondary skills may take MUCH longer but have little to no bearing on PVP.  The end result is the "grind is almost non-existant" if your goal is being able to compete on fairly even footing. 

     Are those their statements or projections?   I ask because a large part of an RPG is character development.  If you are truely done developing your character (except for secondary skills which have "little to no bearing on PvP) will the game not simply fail to become an RPG and instead become a persistent world FPS with crafting and housing?

     

    I ask this in all seriousness for as much as I detest macroers in game (straight out cheating in my book) this seems to have gone way too far in the other direction where your character development is pretty much over after 2 weeks and after that it's simply gear (crafted) and FPS twitch skills?

    To be fair, it was also fairly easy to hit skill cap in Ultima Online.  I think the thought process is that if it is easy to maximize a characters skills, you spend more time interacting with other players in a competitive nature.  The crafting portion, or gear, is a lot more in-depth and requires a much larger time investment. 

     

    This will allow most people to be competitive right away (as opposed to games like DFO where you have to grind forever) but will still allow those who wish to sink a bunch of time a competitive edge over the more casual. 

     

  • osmundaosmunda Member Posts: 1,087

    Originally posted by Slapshot1188

     Are those their statements or projections?   I ask because a large part of an RPG is character development.  If you are truely done developing your character (except for secondary skills which have "little to no bearing on PvP) will the game not simply fail to become an RPG and instead become a persistent world FPS with crafting and housing?

     

    I ask this in all seriousness for as much as I detest macroers in game (straight out cheating in my book) this seems to have gone way too far in the other direction where your character development is pretty much over after 2 weeks and after that it's simply gear (crafted) and FPS twitch skills?

     Mats Persson:  There will be no limit to how many Secondary Skills you can train, and it will take a very long time to train them all.

    It will take you a very short time (one-two weeks?) to max out the Primary Skills of your choice. This will enable you to get into the game quick and really make a difference - meaning there will be only player skill between your newbie Swordsmanship-skill(100) and the veteran's Swordsmanship-skill(100). However, depending on the veteran's Secondary Skills, he might be able to fight longer, or make a tad more damage (10%). Those Secondary Skills will not make or break your fight (only in very rare cases), but they will make a difference in the long run.



    http://www.mortalonline.com/forums/4153-why-hardcap.html#post86758

    The intent is to avoid the huge competitive advantage that veteran players have in an open PVP setting, thereby eliminating the need to "grind" because of PVP. Character development takes much longer, but after 2 weeks you are at least competitive in PVP.

    P,S, It's a statement of their objective. It's not a projection, since they can easily tweak the all the underlting factors to fit their objective.

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,660

    Originally posted by osmunda

     Mats Persson:  There will be no limit to how many Secondary Skills you can train, and it will take a very long time to train them all.

    It will take you a very short time (one-two weeks?) to max out the Primary Skills of your choice. This will enable you to get into the game quick and really make a difference - meaning there will be only player skill between your newbie Swordsmanship-skill(100) and the veteran's Swordsmanship-skill(100). However, depending on the veteran's Secondary Skills, he might be able to fight longer, or make a tad more damage (10%). Those Secondary Skills will not make or break your fight (only in very rare cases), but they will make a difference in the long run.



    http://www.mortalonline.com/forums/4153-why-hardcap.html#post86758

    The intent is to avoid the huge competitive advantage that veteran players have in an open PVP setting, thereby eliminating the need to "grind" because of PVP. Character development takes much longer, but after 2 weeks you are at least competitive in PVP.

    P,S, It's a statement of their objective. It's not a projection, since they can easily tweak the all the underlting factors to fit their objective.

     I'm simply saying that a LARGE part of an RPG is character development.  If after 2 weeks your development makes minimal impact on your character it's really becoming a persistent world FPS with crafting and housing.  This grind/treadmill is a double-edged sword.  Most games without a grind become gear based so instead of grinding to get your character skills up you grind (quest/raid) for gear which accomplishes the same.  I don't see that happening here.

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • NeoptolemusNeoptolemus Member Posts: 242

    Originally posted by osmunda



    Originally posted by jaxsundane

     Exactly, and people wonder why it is so hard to get games developed.  The full loot,pvp crowd is so often so quick to tear down things simply because it isn't what they want that honestly the average on the fencer or even those like myself who have no problem with anything "universally" as they do tend to avoid products where I'm going to find people like this.  And honestly you want to know why it's so hard to get devs to serve your market?  You run everyone off it's far too obvious that these types of players are the only ones you'll get and keep because again attitudes like Cristina1's is going to continue to run away players.

    While my overall opinion of a post that hypes up a game with no substance is not too low I really do have a problem with posts that tear down a game simply because it's not your cup of tea, or those that tear down a type of player etc. it's just not a good look no matter how you look at it on ehas to assume a player like that is either bitter and angry at being the minority or maybe just too heavily invested in staying in the minority by running off everyone else.

     Agree completely.  When someone says a movie is awesome but gives no details, you know that they enjoyed it and thought the flaws were something they could look past.  When someone says a movie is horrible but gives no details, you have no idea whether they just don't like that genre, whether it had that one actor/actress that they just hate, whether the jokes were to crudeor if it was too violent.  Without knowing why they didn't enjoy it, there's no way of knowing if their opinion is even relevent.

    If a handful of people on a few forums can completely undermine a game to the extent where it crashes and burns then I'd argue the game can't have been that good to start with, especially if like Mortal Online there's a free beta so people can try it for themselves. A "hate campaign" cannot work unless there are serious enough issues with the game for the "haters" to pick on and use as ammunition.

     

    I'd also argue that baseless praise of a game is just as irrelevent as baseless criticism. Imagine if someone told you that Biodome was the best film ever and really funny, and you ended up going to the cinema to watch it as a result. I'd punch them in the nuts. I agree that tearing down a game for no reason other than for the sake of it is wrong, but so is trying to elevate it to some god-like status for the same reason (or lack of it).

     

    With regards to the whining "hardcore" crowd: so few games nowadays cater to their tastes, instead attempting to appeal to a wider audience, that the few that do have to take the full brunt of their frustration. The more casual among us have a whole host of MMOs to try out, and if none appeal to us we don't worry too much and happily wait for something to come along. Hence why we're casual I guess.

  • mrw0lfmrw0lf Member Posts: 2,269

    Originally posted by Neoptolemus



    Originally posted by osmunda



    Originally posted by jaxsundane

     Exactly, and people wonder why it is so hard to get games developed.  The full loot,pvp crowd is so often so quick to tear down things simply because it isn't what they want that honestly the average on the fencer or even those like myself who have no problem with anything "universally" as they do tend to avoid products where I'm going to find people like this.  And honestly you want to know why it's so hard to get devs to serve your market?  You run everyone off it's far too obvious that these types of players are the only ones you'll get and keep because again attitudes like Cristina1's is going to continue to run away players.

    While my overall opinion of a post that hypes up a game with no substance is not too low I really do have a problem with posts that tear down a game simply because it's not your cup of tea, or those that tear down a type of player etc. it's just not a good look no matter how you look at it on ehas to assume a player like that is either bitter and angry at being the minority or maybe just too heavily invested in staying in the minority by running off everyone else.

     Agree completely.  When someone says a movie is awesome but gives no details, you know that they enjoyed it and thought the flaws were something they could look past.  When someone says a movie is horrible but gives no details, you have no idea whether they just don't like that genre, whether it had that one actor/actress that they just hate, whether the jokes were to crudeor if it was too violent.  Without knowing why they didn't enjoy it, there's no way of knowing if their opinion is even relevent.

    If a handful of people on a few forums can completely undermine a game to the extent where it crashes and burns then I'd argue the game can't have been that good to start with, especially if like Mortal Online there's a free beta so people can try it for themselves. A "hate campaign" cannot work unless there are serious enough issues with the game for the "haters" to pick on and use as ammunition.

     

    I'd also argue that baseless praise of a game is just as irrelevent as baseless criticism. Imagine if someone told you that Biodome was the best film ever and really funny, and you ended up going to the cinema to watch it as a result. I'd punch them in the nuts. I agree that tearing down a game for no reason other than for the sake of it is wrong, but so is trying to elevate it to some god-like status for the same reason (or lack of it).

     

    With regards to the whining "hardcore" crowd: so few games nowadays cater to their tastes, instead attempting to appeal to a wider audience, that the few that do have to take the full brunt of their frustration. The more casual among us have a whole host of MMOs to try out, and if none appeal to us we don't worry too much and happily wait for something to come along. Hence why we're casual I guess.

    Good post.

    If however it's only the indie crowd prosucing the games you like then the quality  is unlikely to ever be there from the begining and will always be slated from the get go and never given a chance to develop.

    -----
    “The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.”

  • Label_ThisLabel_This Member Posts: 171

    Originally posted by Agricola1



    I agree, they have alot of things to do before they can charge a subscription fee but it's in bets right now and you can play for free. It's a fun game and a breath of fresh air however be prepared for the same three accounts to come in here and flame us all for enjoying the game as it stands now.

    Forgive me if i'm wrong but I don't think you can actually play the beta for free.

    I just spent the entire day downloading the game and patches, fixing game startup crashes, to find that they actually want you to buy the game before you can enter the beta.

    Annoying really. As it does look like the kind of game I would enjoy playing.

    If there really is a way to play the beta for free then please indulge us! Check this page if you don't know what i mean.

    https://account.mortalonline.com/index.php

    Why are there so many cutesie, fantasy, childish MMO's. Give me blood, gore and a long lasting challenge. I don't need my hand being held along the way. Thanks.

  • BenthonBenthon Member Posts: 2,069

    Originally posted by Label_This

    Originally posted by Agricola1



    I agree, they have alot of things to do before they can charge a subscription fee but it's in bets right now and you can play for free. It's a fun game and a breath of fresh air however be prepared for the same three accounts to come in here and flame us all for enjoying the game as it stands now.

    Forgive me if i'm wrong but I don't think you can actually play the beta for free.

    I just spent the entire day downloading the game and patches, fixing game startup crashes, to find that they actually want you to buy the game before you can enter the beta.

    Annoying really. As it does look like the kind of game I would enjoy playing.

    If there really is a way to play the beta for free then please indulge us! Check this page if you don't know what i mean.

    https://account.mortalonline.com/index.php

     Yes you can play for free..

    http://www.mortalonline.com/downloadbeta

    They have the way you were doing it in order to trick people into buying the game. The same reason they kept the front page release date at March when it was April.

    He who keeps his cool best wins.

  • BenthonBenthon Member Posts: 2,069

    Originally posted by osmunda

    Originally posted by Benthon

     "Grind is almost none existant"...LOL

    "not feeling the need to buy any other game"

    You feel the need to buy video games? Are you sure you're not addicted?

     From the developers statements about the game, their goal is to make it take about 2 weeks of average play to reach your stat cap and the skill cap for your primary skills. The secondary skills may take MUCH longer but have little to no bearing on PVP.  The end result is the "grind is almost non-existant" if your goal is being able to compete on fairly even footing. 

     The first thing you do when you log into the game as a fighter...kill boars for hours on end. Not a grind though...

    The first thing you do when you log into the game as a crafter...mine the shit out of rocks or chop trees, clicking one mouse button while you stare at a texture for hours on end.

    "Grind is almost none-existant" My ass

    He who keeps his cool best wins.

  • xenoracexenorace Member UncommonPosts: 205

    I logged in today and started harvesting a tree for about 30 minutes. Then I decided to kill a boar standing there. Got my sword and started attacking. Out of nowhere a guy steps in front of me attacking this board, gets me to hit him, then kills me and takes the 30 minutes of harvesting I did away.

    Harvesting on another day on a tree. Some guy comes by the pushes me into a river that I was standing next too, unaware that pushing someone doesnt cause aggro and therefor calling guards doesn't work. Did I mention I could not get out of this river because the jumping is ass crappy? The release to the nearest Revive was also bugged out and it would just keep resetting.

    As far as graphics, there are some nice things, but mountains and rocks and trees look outdated to me. I keep getting horrid shadow problems where they are terring.

    S.C.I.F.I
    <Sights, Clouded, In, False, Illusions>

  • NeoptolemusNeoptolemus Member Posts: 242

    Originally posted by mrw0lf



    Originally posted by Neoptolemus



    Originally posted by osmunda



    Originally posted by jaxsundane

     Exactly, and people wonder why it is so hard to get games developed.  The full loot,pvp crowd is so often so quick to tear down things simply because it isn't what they want that honestly the average on the fencer or even those like myself who have no problem with anything "universally" as they do tend to avoid products where I'm going to find people like this.  And honestly you want to know why it's so hard to get devs to serve your market?  You run everyone off it's far too obvious that these types of players are the only ones you'll get and keep because again attitudes like Cristina1's is going to continue to run away players.

    While my overall opinion of a post that hypes up a game with no substance is not too low I really do have a problem with posts that tear down a game simply because it's not your cup of tea, or those that tear down a type of player etc. it's just not a good look no matter how you look at it on ehas to assume a player like that is either bitter and angry at being the minority or maybe just too heavily invested in staying in the minority by running off everyone else.

     Agree completely.  When someone says a movie is awesome but gives no details, you know that they enjoyed it and thought the flaws were something they could look past.  When someone says a movie is horrible but gives no details, you have no idea whether they just don't like that genre, whether it had that one actor/actress that they just hate, whether the jokes were to crudeor if it was too violent.  Without knowing why they didn't enjoy it, there's no way of knowing if their opinion is even relevent.

    If a handful of people on a few forums can completely undermine a game to the extent where it crashes and burns then I'd argue the game can't have been that good to start with, especially if like Mortal Online there's a free beta so people can try it for themselves. A "hate campaign" cannot work unless there are serious enough issues with the game for the "haters" to pick on and use as ammunition.

     

    I'd also argue that baseless praise of a game is just as irrelevent as baseless criticism. Imagine if someone told you that Biodome was the best film ever and really funny, and you ended up going to the cinema to watch it as a result. I'd punch them in the nuts. I agree that tearing down a game for no reason other than for the sake of it is wrong, but so is trying to elevate it to some god-like status for the same reason (or lack of it).

     

    With regards to the whining "hardcore" crowd: so few games nowadays cater to their tastes, instead attempting to appeal to a wider audience, that the few that do have to take the full brunt of their frustration. The more casual among us have a whole host of MMOs to try out, and if none appeal to us we don't worry too much and happily wait for something to come along. Hence why we're casual I guess.

    Good post.

    If however it's only the indie crowd prosucing the games you like then the quality  is unlikely to ever be there from the begining and will always be slated from the get go and never given a chance to develop.

    Agreed, however I'd argue that since Starvault are charging premium prices for their product, they have in a way sacrificed their "small indie team" shield. If you charge the same money as a product like World of Warcraft, you have to match it for quality otherwise people are going to realise you're ripping them off. As the old adage goes: you get what you pay for. SV's customers are expected to pay top-dollar for MO, so they have every right to expect top quality and complain when it's not delivered.

     

    If Mortal Online was released in its current state at say $20 with an $8/mth subscription fee, I'd probably let up on it and so would a lot of other detractors. The only reason we even have any ammunition is because SV think that MO is currently AAA standard through their pricing scheme.

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,660

    If Mortal Online was released in its current state at say $20 with an $8/mth subscription fee, I'd probably let up on it and so would a lot of other detractors. The only reason we even have any ammunition is because SV think that MO is currently AAA standard through their pricing scheme.

     I can agree with that... also I think the issue is exacerbated by the fact that they charged folks nearly 9 months ago (Mid July 2009) but have yet to launch the game.  Some folks wanted to "buy the beta" so I guess they may be happy but many people thought they were actually buying a game that was due to be shipped as early as September.   The company unilateraly decided to just hold everyone's money as an open-ended loan and have never willingly offered people the option of a refund.  We are seriously creeping up on a year now since they charged people.  That is just wrong... and it's going to get worse once it releases and they start to auto-charge subscriptions for people that pre-ordered back in July and gave up on the game. My understanding is that by default your account is set to auto-renew even if you never chose a subscription plan during the pre-order process.  People that read the forums know to go into their accounts and cancel.. the folks that just wrote MO off as a bad investment are gonna be very surprised a month after launch...

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • Cik_AsalinCik_Asalin Member Posts: 3,033

    Originally posted by Slapshot1188



    If Mortal Online was released in its current state at say $20 with an $8/mth subscription fee, I'd probably let up on it and so would a lot of other detractors. The only reason we even have any ammunition is because SV think that MO is currently AAA standard through their pricing scheme.

    My understanding is that by default your account is set to auto-renew even if you never chose a subscription plan during the pre-order process.  People that read the forums know to go into their accounts and cancel.. the folks that just wrote MO off as a bad investment are gonna be very surprised a month after launch...

    Yes it is true. Anyone in their right-mind needs to be aware of this.


    Originally posted by xenorace



    I logged in today and started harvesting a tree for about 30 minutes. Then I decided to kill a boar standing there. Got my sword and started attacking. Out of nowhere a guy steps in front of me attacking this board, gets me to hit him, then kills me and takes the 30 minutes of harvesting I did away.

    Harvesting on another day on a tree. Some guy comes by the pushes me into a river that I was standing next too, unaware that pushing someone doesnt cause aggro and therefor calling guards doesn't work. Did I mention I could not get out of this river because the jumping is ass crappy? The release to the nearest Revive was also bugged out and it would just keep resetting.

    Ohhh...just wait until you do happen to gain some resources that your not 'killed' for, and once you make it back to town, to only to have them swiped from your backpack by a thief. lol

  • HanoverZHanoverZ Member Posts: 1,239

    Originally posted by Slapshot1188



    If Mortal Online was released in its current state at say $20 with an $8/mth subscription fee, I'd probably let up on it and so would a lot of other detractors. The only reason we even have any ammunition is because SV think that MO is currently AAA standard through their pricing scheme.

     I can agree with that... also I think the issue is exacerbated by the fact that they charged folks nearly 9 months ago (Mid July 2009) but have yet to launch the game.  Some folks wanted to "buy the beta" so I guess they may be happy but many people thought they were actually buying a game that was due to be shipped as early as September.   The company unilateraly decided to just hold everyone's money as an open-ended loan and have never willingly offered people the option of a refund.  We are seriously creeping up on a year now since they charged people.  That is just wrong... and it's going to get worse once it releases and they start to auto-charge subscriptions for people that pre-ordered back in July and gave up on the game. My understanding is that by default your account is set to auto-renew even if you never chose a subscription plan during the pre-order process.  People that read the forums know to go into their accounts and cancel.. the folks that just wrote MO off as a bad investment are gonna be very surprised a month after launch...



    Well said...

    If SV hadn't taken peoples money, offered refunds and not auto subscibed users there really wouldn't be much to discuss.   MO stinks of DnL V2.0!!!

     

    I win!!! LOL@U

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