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Dawn of new age ... haters losing another point?

http://forums-eu.ageofconan.com/showthread.php?t=145474

Soon haters will need to make stuff up and than be insulted for being called liars. OH! wait ....

Comments

  • Destiny2010Destiny2010 Member UncommonPosts: 327

    As far as I know, there has been some problemfree sieges on Fury, but as long as some crash, I guess someone will always "rage" against the system. But hey, maybe we are lucky...this time..

  • finaticdfinaticd Member Posts: 843

    Your blowing my mind, you are trying to tell me this perfect game just got more improved?  Good to know that Sieges are 100% fixed.  Here are some results of the trial runs after the patch before the siege you posted worked, but now that 1 works it should work all the time, I'm sold! The developers must have found the culprits and hit them with a ban hammer, well done Funcom, well done indeed as it must have been players causing it or the patch would have fixed the other two sieges.

    http://forums-eu.ageofconan.com/showpost.php?p=1584205&postcount=214

    http://forums-eu.ageofconan.com/showpost.php?p=1588061&postcount=217

    P.S. yeah the haters now have nothing, next they will be saying the expansion and shrines are not the two best things on the entire Internet!

    Funcom has reviewed all of its assets relevant for
    impairment testing. This process has led to
    recognition of an impairment loss of around
    3,1 MUSD for Age of Conan due to a decrease in
    numbers of subscribers for the game. Funcom Q4 10 report.
    http://forums.ageofconan.com/showpost.php?p=2926123&postcount=7 500 mains/alts on Tyranny in past 30 days - instead of merge servers let's open a new PvP server, again! http://forums-eu.ageofconan.com/showthread.php?t=106427

  • nihcenihce Member Posts: 539

    2 or 3 more missing. 

  • MoodsorMoodsor Member UncommonPosts: 712

    Yep its getting better :) I am glad Fury is finally seeing some improvements on the siege side, way overdue, Bori could use some alterations aswell, little less pve, little more pvp.

    But overall we are headed in the right direction.

    image
  • JackdogJackdog Member UncommonPosts: 6,321

    grats to Funcom if the sieges are really fixed. Only took 2 years to fix a core gameplay issue.

    I miss DAoC

  • IKShadowIKShadow Member UncommonPosts: 783

    Originally posted by Jackdog



    grats to Funcom if the sieges are really fixed. Only took 2 years to fix a core gameplay issue.

    Its not fixed yet, so far no crashes but there is still server side lag on Fury aka 400 to 800ms latency is far from acceptable but for sure better then 2000ms to 4000ms one that we usually had.

    Futilez[Do You Have What It Takes ?]

  • KordeshKordesh Member Posts: 1,715

    Originally posted by nihce



    http://forums-eu.ageofconan.com/showthread.php?t=145474

    Soon haters will need to make stuff up and than be insulted for being called liars. OH! wait ....

    I like how acknowledging blatantly obvious flaws makes you a "hater' because you're not willing to look the other way and throw money over your shoulder in Conan's direction. All that's been added is more of the same, and there are still glaring issues that need to be addressed.

    Bans a perma, but so are sigs in necro posts.

    EAT ME MMORPG.com!

  • Daffid011Daffid011 Member UncommonPosts: 7,945

    Originally posted by nihce



    http://forums-eu.ageofconan.com/showthread.php?t=145474

    Soon haters will need to make stuff up and than be insulted for being called liars. OH! wait ....

    Great if sieges are finally fixed.  That is a benefit for players and good for funcom.

     

    However that really isn't a very strong argument to throw at people who were less than pleased with sieges not working.  For heavens sake it took TWO FREAKING YEARS to fix a core issue of the game.  That is a giant black stain and no developer would be proud to wear that. 

     

     

    Edit: Just to clarify, I don't hate funcom.  Actually I think they are heading in the right direction with most of their actions and doing what should be done in a situation like this.  While I don't think it is to the point where the speed/results are worth bragging about yet, the direction is mostly positive.  Funcom could do a lot for its reputation if they deliver a solid expansion that improves the game (instead of just adding more issues like other games have). 

    It is worth keeping an eye on imho.

  • JackdogJackdog Member UncommonPosts: 6,321

    Originally posted by IKShadow

    Its not fixed yet, so far no crashes but there is still server side lag on Fury aka 400 to 800ms latency is far from acceptable but for sure better then 2000ms to 4000ms one that we usually had.

    I have to give you fans of the game credit where credit is due. You have a lot more patience than I have LOL. Maybe one day thery can get it below 150ms which is what I consider the most lag playable in a FPS. I am sure you guys have narrowed it to the server and already dropped your client side graphics to  minimum.

    I miss DAoC

  • SabradinSabradin Member Posts: 772

    Originally posted by nihce



    http://forums-eu.ageofconan.com/showthread.php?t=145474

    Soon haters will need to make stuff up and than be insulted for being called liars. OH! wait ....

    usually haters when they have some personal issue or can't say things that resonate with the public just get ignored

    Just when you think you have all the answers, I change the questions.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by Daffid011



    Funcom could do a lot for its reputation if they deliver a solid expansion that improves the game (instead of just adding more issues like other games have). 

     

    Expansion is looking good and coming this year, with some interesting dungeon gameplay: Celestial Necropolis trailer

     

    Of course it has much more, for those interested, look at the other trailers on this gametrailers page. We'll see how it'll go when the expansion 'Rise of the Godslayer' will be released this year, but it looks as if they've really done their best with this one.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • IKShadowIKShadow Member UncommonPosts: 783

    Originally posted by Jackdog



    Originally posted by IKShadow

    Its not fixed yet, so far no crashes but there is still server side lag on Fury aka 400 to 800ms latency is far from acceptable but for sure better then 2000ms to 4000ms one that we usually had.

    I have to give you fans of the game credit where credit is due. You have a lot more patience than I have LOL. Maybe one day thery can get it below 150ms which is what I consider the most lag playable in a FPS. I am sure you guys have narrowed it to the server and already dropped your client side graphics to  minimum.

     I was away for 1 year and in that time they did some good optimization GFX wise as a year ago i played everything on minimum and had like really bad FPS now I play almost maxed and the only thing that i change are particle effects for everyone except my raid and I also put particles on low ... currently having between 25 to 35 FPS when all 96 players clash eachother.

    However you have bar in AoC that show your current latency and my normal one is between 35 to 50 on public maps but in siege that now goes to 400 to 800ms. On public maps i get to up 100-120 when we are have around 30-40 members and clash against some other bug group with same ammount of players.

    So server side lag is confirmed as when those latency spikes occure every one have them so its not client side aka it does not matter what ISP you use etc...

    It seems shitload of packets are getting lossed in sieges and like i said 400 to 800ms is far from good latency, when they achieve that all players have less then 150 ( assuming their normal latency is between 50 to 80) then we can consider things fixed but not before.

    Fixing siege crashes ( if they are really fixed we will see next few days ) is step in right direction, especailly cause before I left a year ago we did a lot of sieging and no one crashed but back then we all have FPS and latency problems.

    So siege wise 2 out of 3 things may be fixed maybe another year and 3rd one will be fixed too, one can only hope :)

    p.s. On medium and low populated servers they dont have those problems. ( as far as i read on forums )

    Futilez[Do You Have What It Takes ?]

  • KrewelKrewel Member Posts: 390

    Your point being, nihce? Sieges are still an embarrassment to the game and the whole pvp development has with the Bori implementation gone haywire. The greatest and most competitive pvp server in the whole game aka Fury is overall discontent (to say the least) with the newest token system plus Bori, so haters, as you call them, have even more firepower now.

    PvP xp addition was a total let-down for me.  Getting to level 5 (I quit long before that) was a tedious and downright stupid way, it was primitively implemented and it barely resembled a 5-year old grind in Vanilla WoW. Now the token system is even more tedious and time-consuming, and thanks to the proper channels I now realize this still isn't a pvp game for me.

    And, unfortunately, WoW Arena (especially 5 v 5) is still much better and more competitive pvp system. Why? Because it doesn't rely on Aion-type of grind, but on skill and skill alone. Maybe Funcom will learn to implement this kind of system (ffs, I thought they would do that with 1.7 - remember pvp xp degradation, anyone?) when the company grows up and start wasting time and resources on real development rather than the fleeting pve experience and Aion-type of grind pvp which merely relies on time spent rather than skill.

  • JackdogJackdog Member UncommonPosts: 6,321

    Originally posted by IKShadow

     I was away for 1 year and in that time they did some good optimization GFX wise as a year ago i played everything on minimum and had like really bad FPS now I play almost maxed and the only thing that i change are particle effects for everyone except my raid and I also put particles on low ... currently having between 25 to 35 FPS when all 96 players clash eachother.

    my personal opinion on that is the drop in population did more for their server optimization and stability than their programmers did. I can honestly say that I myself never had a problem with client stability or performance or even the server stability. My issues were more with getting the client to boot up and letting me log in, then once in I did not care for the game design and community.

    Anyway back to topic maybe in another 2 years FC will be able to fix the sieges.

    I miss DAoC

  • KrewelKrewel Member Posts: 390

    Dawn of a repeating age - FC releases something that is planned in an irrational manner and received with scorn. How they thought Aion mechanics would benefit AoC gameplay is beyond me.

  • finaticdfinaticd Member Posts: 843

    Aside from the two crashes I posted already these happened afterlast patch.........http://forums-eu.ageofconan.com/showpost.php?p=1592483&postcount=12  Rus Corp (attacking) vs Nastrandir (defending) Crash after 2 min

    http://forums-eu.ageofconan.com/showpost.php?p=1592498&postcount=15 crash after 5 mins. Funcom deleted the post which I disagree with but if no one else sees it that crash must not have happened, which raises the question is Funcom deleting other reports of siege crashes to highlight the success of a couple of sieges?

    -----------

    I don't see how anyone can complain when sieges only crash a bit over half the time that is like people worrying about driving a Toyota, that recall was so unneeded as those cars worked even more often than sieges on Fury server.

    Funcom has reviewed all of its assets relevant for
    impairment testing. This process has led to
    recognition of an impairment loss of around
    3,1 MUSD for Age of Conan due to a decrease in
    numbers of subscribers for the game. Funcom Q4 10 report.
    http://forums.ageofconan.com/showpost.php?p=2926123&postcount=7 500 mains/alts on Tyranny in past 30 days - instead of merge servers let's open a new PvP server, again! http://forums-eu.ageofconan.com/showthread.php?t=106427

  • finaticdfinaticd Member Posts: 843

    http://forums-eu.ageofconan.com/showpost.php?p=1595887&postcount=20

    "Crash after 35 mins, inner wall at 75%"...defenders win by default.

    This is a point I wish haters would lose as it effect players on Fury, if something may crash after 35 mins of work that is no fun for anyone and very discouraging, I hope they fix it for them.

    Funcom has reviewed all of its assets relevant for
    impairment testing. This process has led to
    recognition of an impairment loss of around
    3,1 MUSD for Age of Conan due to a decrease in
    numbers of subscribers for the game. Funcom Q4 10 report.
    http://forums.ageofconan.com/showpost.php?p=2926123&postcount=7 500 mains/alts on Tyranny in past 30 days - instead of merge servers let's open a new PvP server, again! http://forums-eu.ageofconan.com/showthread.php?t=106427

This discussion has been closed.