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Stay off my PVP server, you carebear.

LatellaLatella Member Posts: 189

I am tired of joining games that offer a pvp alternative, just to have the developer dumb it down or punish pvp actions in it  because all the carebears that join the pvp servers  " cause my sister plays there " or for any other reason, whine and whine about "being killed while they quested".

 

Most games nowadays offer both pvp and pve alternatives, so if you ain´t gonna enjoy the outdoor pvp action, then simply DO NOT join a pvp server, join the PVE server, which is made ON PRUPOSE for the people like you.

 

And no "i had to join the pvp cause my friends play in it " is not an excuse for you to pretend the whole server to change just because you aint feeling confortable in it.

 

One of the reasons WoW pvp became non existant was exactly this one, the fact people just kept whining about getting killed or about having their faction npc´s killed by invading forces, on PVP REALMS.

 

Both pvpers and carebears have the right to play the game their own way, and both have the tool to do it, which is to play the game in the server type that caters to each player´s needs.

 

So people who join the wrong type and then whine and whine about it until it´s changed should re-consider.

Rawr.

«13

Comments

  • AkumaDaimyoAkumaDaimyo Member Posts: 185

    Untrue about the faction NPCs killed on PvP servers part. They get killed repeatedly on all servers. In fact it probably happens more on PvE/RP servers because you can't attack someone until they are flagged so you can't get them before they start attacking or until after they've already killed NPCs.

  • LatellaLatella Member Posts: 189

    I am not talking about "extreme form of pvp" , i am simply talking about being able to kill a rival faction player when i meet him.

    Many games make it so that you get punished for doing it , gaining some kind of negative points or debuffs where you may lose your items, if you "dare" to kill a player, and usually this measures are applied once a big number of whiners cry enough on the forums, about "being killed on a pvp realm"

     

    It´s stupid beyond belief being so that there is a pve alternative that already prevents the problem they seem to have.

    Rawr.

  • AkumaDaimyoAkumaDaimyo Member Posts: 185

    It's funny too about his argument cause I've seen plenty of PvPers/anti RPers running around on RP and PvE servers with the excuses of "my friends play here." So it really works both ways. But you are free to play on whatever server you wish. Just don't whine, cry and moan or make fun of the people it caters to if your not one of them. You choose to be there yet people whine on PvP servers and bullies and morons mock people on RP servers when they don't RP themselves.

  • LatellaLatella Member Posts: 189

    Originally posted by AkumaDaimyo



    It's funny too about his argument cause I've seen plenty of PvPers/anti RPers running around on RP and PvE servers with the excuses of "my friends play here." So it really works both ways. But you are free to play on whatever server you wish. Just don't whine, cry and moan or make fun of the people it caters to if your not one of them. You choose to be there yet people whine on PvP servers and bullies and morons mock people on RP servers when they don't RP themselves.

    That is completely true, i wrote this thread from the pvp prespective because it´s the one that affects me.

    Rawr.

  • dzikundzikun Member Posts: 150

    I am all for  PvP... BUT with consequence...

     

    What i am missing from the MMO world is Law. Nobody menaged AFAIK to implement a system that resembles human made laws. If you kill someone and leave tracks.. Well expect that they will be comming for you... I want Jail (with actual Jail time), Bounty hunting etc. Just scaled down to game realism levels becasue lets face it... Death in MMOS is just an inconveience. I don't see a reason why I as a player should be inconvenienced while my murderer is not... Both sides should feel this... If they do i'm sure the Pvp would be what it should be.

    Eve Tried... And it sometimes works in safe space... But still i would love to have someone work on this idea intimitely for a  PVP sandbox game.

     

    Without law..  PVP canot be done properly.

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  • AkumaDaimyoAkumaDaimyo Member Posts: 185

    Originally posted by Latella



    Originally posted by AkumaDaimyo



    It's funny too about his argument cause I've seen plenty of PvPers/anti RPers running around on RP and PvE servers with the excuses of "my friends play here." So it really works both ways. But you are free to play on whatever server you wish. Just don't whine, cry and moan or make fun of the people it caters to if your not one of them. You choose to be there yet people whine on PvP servers and bullies and morons mock people on RP servers when they don't RP themselves.

    That is completely true, i wrote this thread from the pvp prespective because it´s the one that affects me.

    Yeah I really hate when idiots from PvP servers decide to troll the RP server cause they are bored or their server is down. It's like really, you couldn't find something more productive to do with your time? Not to mention if you get banned you certainly wont be playing on your server anymore. Stick to the servers you like and stay there. Deal when it's down like an adult, not a petulant child.

  • AkumaDaimyoAkumaDaimyo Member Posts: 185

    Originally posted by dzikun



    I am all for  PvP... BUT with consequence...

     

    What i am missing from the MMO world is Law. Nobody menaged AFAIK to implement a system that resembles human made laws. If you kill someone and leave tracks.. Well expect that they will be comming for you... I want Jail (with actual Jail time), Bounty hunting etc. Just scaled down to game realism levels becasue lets face it... Death in MMOS is just an inconveience. I don't see a reason why I as a player should be inconvenienced while my murderer is not... Both sides should feel this... If they do i'm sure the Pvp would be what it should be.

    Eve Tried... And it sometimes works in safe space... But still i would love to have someone work on this idea intimitely for a  PVP sandbox game.

     

    Without law..  PVP canot be done properly.

    A Wild West PvP style game would be interesting. Bounty Hunt or form posses to hunt down PKs and hang em in town square! God I'd love to see a griefer swing from the gallows. ;-)

  • SwampRobSwampRob Member UncommonPosts: 1,003

    Fine.   I think the real problem, though, lies in games that try to cater to all tastes, and we wind up with watered down versions of everything.    If you are a dedicated PvPer, then it would be better if you could find a good PvP game, and not server.

    That way, you PvPers can stay out of my carebear games.    No more adjusting powers and loot, screwing up the PvE game just for PvP sake.

  • AkumaDaimyoAkumaDaimyo Member Posts: 185

    Originally posted by SwampRob



    Fine.   I think the real problem, though, lies in games that try to cater to all tastes, and we wind up with watered down versions of everything.    If you are a dedicated PvPer, then it would be better if you could find a good PvP game, and not server.

    That way, you PvPers can stay out of my carebear games.    No more adjusting powers and loot, screwing up the PvE game just for PvP sake.

    Good luck with that. Not many games are all PVP or only PVE anymore. They want more customers and more money so they try to cater to both sides.

  • dzikundzikun Member Posts: 150

    Originally posted by AkumaDaimyo



    Originally posted by dzikun



    I am all for  PvP... BUT with consequence...

     

    What i am missing from the MMO world is Law. Nobody menaged AFAIK to implement a system that resembles human made laws. If you kill someone and leave tracks.. Well expect that they will be comming for you... I want Jail (with actual Jail time), Bounty hunting etc. Just scaled down to game realism levels becasue lets face it... Death in MMOS is just an inconveience. I don't see a reason why I as a player should be inconvenienced while my murderer is not... Both sides should feel this... If they do i'm sure the Pvp would be what it should be.

    Eve Tried... And it sometimes works in safe space... But still i would love to have someone work on this idea intimitely for a  PVP sandbox game.

     

    Without law..  PVP canot be done properly.

    A Wild West PvP style game would be interesting. Bounty Hunt or form posses to hunt down PKs and hang em in town square! God I'd love to see a griefer swing from the gallows. ;-)

    Yes... but smart bad guys can win too! Thats the point here... Both sides should feel the consequence... Both sides should risk something and expect a reward if they menage to pull it off. Rescource mining in a dangerous area? Don't whine if you killed and robbed. Guard protecte road full of "caravans" or a train full of loot but guarded... Well atack if you want but expect that if you loose you'll get hanged...

    Thats what i'm talking about... both sides griefing... :P The way they like it...

    I've been uplinked and downloaded, I've been inputted and outsourced. I know the upside of downsizing, I know the downside of upgrading.

    I'm a high-tech low-life. A cutting-edge, state-of-the-art, bi-coastal multi-tasker, and I can give you a gigabyte in a nanosecond.

    I'm new-wave, but I'm old-school; and my inner child is outward-bound.

    I'm a hot-wired, heat-seeking, warm-hearted cool customer; voice-activated and bio-degradable.

    RIP George Carlin.

  • LatellaLatella Member Posts: 189

    Originally posted by dzikun



     I don't see a reason why I as a player should be inconvenienced while my murderer is not

    Because you joined a PVP server and you exposed yourself to being killed. This is what i am talking about , your kind is the kind of player that pisses me off.

    Joining a pvp realm is excuse enough to be killed, i don´t understand why people can´t see this, you joined a pvp realm,  knowing full well you could get killed at any given second, even during the introductory video if you are unlucky, so  to try to control it, or make it so that it can only happen in special circumstances or under severe penalizations IS dumbing pvp down. Now do not get me wrong, i can see potential in your idea and i can understand some people may enjoy playing that way,  but then, ask for this new type of servers to be implemented, dont join a pvp free for all game/server and then whine about getting killed in fashions you don´t agree with, until the developer is forced to change it to cater to what you want, royally screwing over the original objective and everyone else in that realm.

     

    If you think that kind of gameplay you exposed can work off, then ask the developers to make a game that caters to your needs,  make your voice be heard, but please, leave the servers that were made for another thing, and the players that rightfully joined said servers in peace, do not try to impose your gameplay onto us.

     

    I would love to see what would happen , if a bunch of "grief pvpers" ( to call it somehow ) joined your "law and order " game/server and then whined and whined until the developer decided to take the laws off and make it "free for all". Would you be happy? I highly doubt so.

    Rawr.

  • MalcanisMalcanis Member UncommonPosts: 3,297

    Originally posted by AkumaDaimyo



    Originally posted by dzikun



    I am all for  PvP... BUT with consequence...

     

    What i am missing from the MMO world is Law. Nobody menaged AFAIK to implement a system that resembles human made laws. If you kill someone and leave tracks.. Well expect that they will be comming for you... I want Jail (with actual Jail time), Bounty hunting etc. Just scaled down to game realism levels becasue lets face it... Death in MMOS is just an inconveience. I don't see a reason why I as a player should be inconvenienced while my murderer is not... Both sides should feel this... If they do i'm sure the Pvp would be what it should be.

    Eve Tried... And it sometimes works in safe space... But still i would love to have someone work on this idea intimitely for a  PVP sandbox game.

     

    Without law..  PVP canot be done properly.

    A Wild West PvP style game would be interesting. Bounty Hunt or form posses to hunt down PKs and hang em in town square! God I'd love to see a griefer swing from the gallows. ;-)

     

    Apparently "law" is something that can only be provided by some Higher Authourity (the devs). The idea that groups of players could define and enforce their own laws rarely if ever seems to occur to people who complain about "PKers".

    If, on a FFA game, you cant define and enforce your laws, then what good are they? Why must it be the responsibility of the devs to make people play the way you want them to?

    Give me liberty or give me lasers

  • Goatgod76Goatgod76 Member Posts: 1,214

    Originally posted by Latella



    One of the reasons WoW pvp became non existant was exactly this one, the fact people just kept whining about getting killed or about having their faction npc´s killed by invading forces, on PVP REALMS.

     

     

    I think the main reason WoW PvP died is because they instanced pretty much everything, making it a large single player RPG, but still calling it a MMORPG.

    Besides, not like it was real PvP anyways. All you needed was a bigger gank squad, better gear, or to wait until others were already engaged to attack.

  • vistakahvistakah Member Posts: 118

    Originally posted by SwampRob



    Fine.   I think the real problem, though, lies in games that try to cater to all tastes, and we wind up with watered down versions of everything.    If you are a dedicated PvPer, then it would be better if you could find a good PvP game, and not server.

    That way, you PvPers can stay out of my carebear games.    No more adjusting powers and loot, screwing up the PvE game just for PvP sake.

    As much as i like PVP the majority want the on/off option which i don't care for. in DAOC you enter the frontiers and its fight on no matter where you went. You knew entering the zone to PVE or quest that you can be Pkd. The dread servers in DAOC were not as popular because people would just go outside the major city 30 seconds away and play gank fest. I love PVP just not pointless FPS PVP. It's always nicer to have a cause/reason/objective to fight over for control of the game and game environment. A true PVP game has no safe area's. Shadowbane though underfunded and buggy was probably the best PVP game design ever made.

  • TimzillaTimzilla Member UncommonPosts: 437

    Originally posted by Latella

    I am not talking about "extreme form of pvp" , i am simply talking about being able to kill a rival faction player when i meet him.

    Many games make it so that you get punished for doing it , gaining some kind of negative points or debuffs where you may lose your items, if you "dare" to kill a player, and usually this measures are applied once a big number of whiners cry enough on the forums, about "being killed on a pvp realm"

     

    It´s stupid beyond belief being so that there is a pve alternative that already prevents the problem they seem to have.

     By many, you mean what? zero? I doubt any game punishes faction based pvp. You sound like a carebear at heart. You want ezmode pvp where you can gank anyone you find that is preoccupied with a quest mob or whatever. Or if you find a game that offers a consequences feature set, you aren't quite tall enough to get past the gut check line. Any real pvpers here?

  • swshbcklrswshbcklr Member Posts: 11

    Originally posted by Latella



    I am tired of joining games that offer a pvp alternative, just to have the developer dumb it down or punish pvp actions in it  because all the carebears that join the pvp servers  " cause my sister plays there " or for any other reason, whine and whine about "being killed while they quested".

     

    Most games nowadays offer both pvp and pve alternatives, so if you ain´t gonna enjoy the outdoor pvp action, then simply DO NOT join a pvp server, join the PVE server, which is made ON PRUPOSE for the people like you.

     

    And no "i had to join the pvp cause my friends play in it " is not an excuse for you to pretend the whole server to change just because you aint feeling confortable in it.

     

    One of the reasons WoW pvp became non existant was exactly this one, the fact people just kept whining about getting killed or about having their faction npc´s killed by invading forces, on PVP REALMS.

     

    Both pvpers and carebears have the right to play the game their own way, and both have the tool to do it, which is to play the game in the server type that caters to each player´s needs.

     

    So people who join the wrong type and then whine and whine about it until it´s changed should re-consider.

     

    WoW PVP became non existant because the game was designed poorly.

    They envisioned a world where people would just fight each other mindlessly for no reason at Tarren Mills for 10 hours/day. 

    They can't have World PvP in a game that is largely instanced.  When there is nothing to fight over in the World, there can't be any World PvP.

    PvP servers don't even have penalties either.  So if you do kill someone they will just come back to annoy you.  That is another reason no one PvPs, because the other person can just waste their time and not suffer any consequences for getting killed over and over.

     

    EQ had special PvP servers, some with no rules, some were FFA, some were team based.  But GMs almost never intervened, and there were penalties for dying, and they didn't have instancing.  You could be leveling up and your zone will get attacked by another team.  Or on a FFA you can be leveling and someone just attacks you for no reason.  That is real PvP, something that doesn't exist in these stupid carebear games like WOW

  • KordeshKordesh Member Posts: 1,715

    Thread titles like this. Not helping the cause....*faceplam*

    Bans a perma, but so are sigs in necro posts.

    EAT ME MMORPG.com!

  • SovrathSovrath Member LegendaryPosts: 32,936

    Originally posted by Latella



    I am not talking about "extreme form of pvp" , i am simply talking about being able to kill a rival faction player when i meet him.

    Many games make it so that you get punished for doing it , gaining some kind of negative points or debuffs where you may lose your items, if you "dare" to kill a player, and usually this measures are applied once a big number of whiners cry enough on the forums, about "being killed on a pvp realm"

     

    It´s stupid beyond belief being so that there is a pve alternative that already prevents the problem they seem to have.

    Well then what is the "meaning" of pk'ing another player if there are no consequences. If we are goign to explore this "carebear" idea.

    My thought is that if you want to kill another player you should have consequences and be strong enough to withstand those consequences.

    Because otherwise it's pretty "carebear" without them.

    You want to kill someone? You go red and deal with it. If there are no consequences then that is pvp easy mode. Nothign wrong with that.  However,  if you are going to use a derogatory word such as "carebear" then perhaps it should be pointed at you because you don't like hardcore pvp games.

    see, not really conducive to great discussion to be insulted like that. if you are going to use such a term then it seems to reason that you embrace it in all it's glory.

    I would much rather play a pvp game where the player had a difficult choice to make over "oh I got the drop on them so it will be easy to pvp and win".

    If we are going to use such a word then by definition, any game that has no consequences to killing, no hard decisions might be considered as a bit "carebear", no?

    Personally I dont like the term. I've met some so called "non-carebear" players who cried and whined when it was they who were killed. Yet they freely use the term as if it was some way to elevate themselves.

    There is nothing hardcore about killing another player without some risk involved to killing that player.

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  • swshbcklrswshbcklr Member Posts: 11

    Originally posted by Sovrath



    Originally posted by Latella



    I am not talking about "extreme form of pvp" , i am simply talking about being able to kill a rival faction player when i meet him.

    Many games make it so that you get punished for doing it , gaining some kind of negative points or debuffs where you may lose your items, if you "dare" to kill a player, and usually this measures are applied once a big number of whiners cry enough on the forums, about "being killed on a pvp realm"

     

    It´s stupid beyond belief being so that there is a pve alternative that already prevents the problem they seem to have.

    Well then what is the "meaning" of pk'ing another player if there are no consequences. If we are goign to explore this "carebear" idea.

    My thought is that if you want to kill another player you should have consequences and be strong enough to withstand those consequences.

    Because otherwise it's pretty "carebear" without them.

    You want to kill someone? You go red and deal with it. If there are no consequences then that is pvp easy mode. Nothign wrong with that.  However,  if you are going to use a derogatory word such as "carebear" then perhaps it should be pointed at you because you don't like hardcore pvp games.

    see, not really conducive to great discussion to be insulted like that. if you are going to use such a term then it seems to reason that you embrace it in all it's glory.

    I would much rather play a pvp game where the player had a difficult choice to make over "oh I got the drop on them so it will be easy to pvp and win".

    If we are going to use such a word then by definition, any game that has no consequences to killing, no hard decisions and might be considered as a bit "carebear", no?

     

    Go red?  Just have a red server, so you can get attacked at any time.  "Get the drop on them", who cares?  Sometimes you can jump people, and sometimes they'll jump you.  

    And sure those FFA PvP games have some FFA PvP while leveling, but the real fun is fighting guild vs guild or group vs group.

    Flagging for PvP is a stupid idea and belongs on a carebear server. 

  • neosapienceneosapience Member Posts: 164

    I don't understand, you want to play a game that doesn't support hardcore PvP when there are plenty of games out there that do?

     

    image

     

    Games like WoW were never designed to support real PvP to begin with. Might I suggest you do a little more research into your game choices before you commit?

  • SovrathSovrath Member LegendaryPosts: 32,936

    Originally posted by swshbcklr



    Originally posted by Sovrath



    Originally posted by Latella



    I am not talking about "extreme form of pvp" , i am simply talking about being able to kill a rival faction player when i meet him.

    Many games make it so that you get punished for doing it , gaining some kind of negative points or debuffs where you may lose your items, if you "dare" to kill a player, and usually this measures are applied once a big number of whiners cry enough on the forums, about "being killed on a pvp realm"

     

    It´s stupid beyond belief being so that there is a pve alternative that already prevents the problem they seem to have.

    Well then what is the "meaning" of pk'ing another player if there are no consequences. If we are goign to explore this "carebear" idea.

    My thought is that if you want to kill another player you should have consequences and be strong enough to withstand those consequences.

    Because otherwise it's pretty "carebear" without them.

    You want to kill someone? You go red and deal with it. If there are no consequences then that is pvp easy mode. Nothign wrong with that.  However,  if you are going to use a derogatory word such as "carebear" then perhaps it should be pointed at you because you don't like hardcore pvp games.

    see, not really conducive to great discussion to be insulted like that. if you are going to use such a term then it seems to reason that you embrace it in all it's glory.

    I would much rather play a pvp game where the player had a difficult choice to make over "oh I got the drop on them so it will be easy to pvp and win".

    If we are going to use such a word then by definition, any game that has no consequences to killing, no hard decisions and might be considered as a bit "carebear", no?

     

    Go red?  Just have a red server, so you can get attacked at any time.  "Get the drop on them", who cares?  Sometimes you can jump people, and sometimes they'll jump you.  

    And sure those FFA PvP games have some FFA PvP while leveling, but the real fun is fighting guild vs guild or group vs group.

    Flagging for PvP is a stupid idea and belongs on a carebear server. 

    Once again, I woudl say no consequences is pretty carebear if we are going to use that term. There is nothign "hardcore" to not having any consequences therefore the term carebear can readily be pointed at any game or server that doesn't have consequences. I think a good many hardcore pvp players would say that no risk  = carebear.

    If we are going to use that term.

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    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • XaeonXaeon Member Posts: 2

    Originally posted by dzikun



    I am all for  PvP... BUT with consequence...

     

    What i am missing from the MMO world is Law. Nobody menaged AFAIK to implement a system that resembles human made laws. If you kill someone and leave tracks.. Well expect that they will be comming for you... I want Jail (with actual Jail time), Bounty hunting etc. Just scaled down to game realism levels becasue lets face it... Death in MMOS is just an inconveience. I don't see a reason why I as a player should be inconvenienced while my murderer is not... Both sides should feel this... If they do i'm sure the Pvp would be what it should be.

    Eve Tried... And it sometimes works in safe space... But still i would love to have someone work on this idea intimitely for a  PVP sandbox game.

     

    Without law..  PVP canot be done properly.

    You obviously haven't played Lineage II.





    There's 3 states:



    - Normal (unflagged



    - Flagged



    - Red (after you killed someone that wasn't flagged)





    Basically upon attacking someone you flag (thus your name turning purple). After doing so everyone around you is free in killing you, without any repercussion. IF however you're normal -- and thus unflagged -- and someone kills you their name turns red and receives "karma".



    You receive more karma depending on how many PKs you have and there's 2 ways to get rid of your Karma. Either you die it off -- and thus lose EXP for dying -- or you work it off by killing mobs (which goes quite slow). Also, upon death with karma you have a possibility of dropping up to 5 items that are in your bags/you have equipped, and seeing as Lineage II is/used to be quite the grinding game your equipment isn't really anything you'd want to lose.





    Sure, there's no real "bounty hunting" system, but it's a start.

  • swshbcklrswshbcklr Member Posts: 11

    Originally posted by Sovrath



    Originally posted by swshbcklr



    Originally posted by Sovrath



    Originally posted by Latella



    I am not talking about "extreme form of pvp" , i am simply talking about being able to kill a rival faction player when i meet him.

    Many games make it so that you get punished for doing it , gaining some kind of negative points or debuffs where you may lose your items, if you "dare" to kill a player, and usually this measures are applied once a big number of whiners cry enough on the forums, about "being killed on a pvp realm"

     

    It´s stupid beyond belief being so that there is a pve alternative that already prevents the problem they seem to have.

    Well then what is the "meaning" of pk'ing another player if there are no consequences. If we are goign to explore this "carebear" idea.

    My thought is that if you want to kill another player you should have consequences and be strong enough to withstand those consequences.

    Because otherwise it's pretty "carebear" without them.

    You want to kill someone? You go red and deal with it. If there are no consequences then that is pvp easy mode. Nothign wrong with that.  However,  if you are going to use a derogatory word such as "carebear" then perhaps it should be pointed at you because you don't like hardcore pvp games.

    see, not really conducive to great discussion to be insulted like that. if you are going to use such a term then it seems to reason that you embrace it in all it's glory.

    I would much rather play a pvp game where the player had a difficult choice to make over "oh I got the drop on them so it will be easy to pvp and win".

    If we are going to use such a word then by definition, any game that has no consequences to killing, no hard decisions and might be considered as a bit "carebear", no?

     

    Go red?  Just have a red server, so you can get attacked at any time.  "Get the drop on them", who cares?  Sometimes you can jump people, and sometimes they'll jump you.  

    And sure those FFA PvP games have some FFA PvP while leveling, but the real fun is fighting guild vs guild or group vs group.

    Flagging for PvP is a stupid idea and belongs on a carebear server. 

    Once again, I woudl say no consequences is pretty carebear if we are going to use that term. There is nothign "hardcore" to not having any consequences therefore the term carebear can readily be pointed at any game or server that doesn't have consequences. I think a good many hardcore pvp players would say that no risk  = carebear.

    If we are going to use that term.

     

    Exp loss for dying to someone within a certain level range. 

    Of course you need penalties for sucking at PvP, just like it should be for PvE.

  • fnorgbyfnorgby Member Posts: 158

    To OP:

     

    Agreed 100%.    Now quid-pro-quo:

    Please don't join the forums of a PVE-focused game where the devs have declared they will not balance for PVP, and then whinge about which class is OP so the devs fuck up a perfectly good, fun PVE game.  Or where the devs have said "no pvp" and then cry like little girls until they implement it.  When a game is designed completely around pve, adding pvp is always a mistake (and vice versa, when its designed to be pvp, forcing carebear rules is always a mistake).

    To everyone: If a game (or server)  doesn't have the ruleset you want, pick a different goddam game/server.  This is partly why every game gets forced into lowest-common-denominator form.

    I can also roleplay the tower in a chess game and shout "is that a peasant at the horizon I see? I will smash it I will! Oh damn I broke one of my merlons!". -- maji

  • SovrathSovrath Member LegendaryPosts: 32,936

    Originally posted by swshbcklr



    Originally posted by Sovrath



    Originally posted by swshbcklr

     

    Once again, I woudl say no consequences is pretty carebear if we are going to use that term. There is nothign "hardcore" to not having any consequences therefore the term carebear can readily be pointed at any game or server that doesn't have consequences. I think a good many hardcore pvp players would say that no risk  = carebear.

    If we are going to use that term.

     

    Exp loss for dying to someone within a certain level range. 

    Of course you need penalties for sucking at PvP, just like it should be for PvE.

    It just seems to me that you so readily use the word carebear for a more hardcore pvp mechanic.

    Anyone can go pk someone. But it takes more purpose to do so knowing that you will have to pay the consequences.

    Using the word carebear as a derogatory term to people who whine and complain only to whine and complain about a more hardcore game play mechanic seems a bit ironic.

    Personally I don't like the word. I do agree that if someone plays on a pvp server they should accept that it is a pvp server. End of discussion.

    But to call a mechanic that forces the attacker to have to deal with his choice "carebear". Just doesn't add up.

    I might go so far as to say that in a war zone or even better if you are at war with a faction you shouldn't go red or have any consequence.

    but I like the more hardcore mode that forces a player to make a decision that has consequences if one is to play a ffa game. Just seems sort of odd that you use the word carebear but embrace a game ideology that others might consider carebear.

    In any case there aren't many of those old games left where a player has to go red so I'd be curious as to what example you are thinking of.

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