All of the things I see in this thread.....are why I play EQ2.
Most people that haven't played EQ2, or don't know HOW (i'll explain) to play EQ2, think it has become a carbon copy of WoW. It hasn't. You have FAR more options on difficulty in leveling, for one. Oh sure...if you WANT to play on easy mode, you can. You can rush to end game, not worrying about gaining any extra alternate advancement points, and you'll reach level 90 fairly quickly....and....with a gimped and crappy character. OR.....
You can play it on "harder mode" like my partner and I do, and level lock yourself and focus on alternate advancement points that will make for a better max level character but will take MUCH more time. We level lock every 10 levels and spend a few WEEKS at that level fighting mobs that are 6 to 10 levels higher than us (yes, that's not a typo) and they do NOT pull individually....many (actually MOST, after low levels) of EQ2's mobs are linked and there is no way to pull them individually. You might be able to root ONE away from you and pull the rest of the group to you to fight first, but....individual mob fighting...isn't the standard after about level 10.
Oh....and we do NOT kill groups of high level mobs like that....in any 7 seconds. And it takes strategizing and paying attention to what we're doing. I can't mindlessly waste power if I intend to LIVE, for one, and if I intend to get the mobs.....DEAD.
There ARE games like this on the market that let YOU determine how you're going to play. You CAN even level lock in WoW, actually, BUT....it never provided the same challenge to me as EQ2 does. Nonetheless.....some of what you guys are complaining about can be "fixed" by how YOU choose to play.
I've been playing EQ2 off and on (mostly on) since 2005, and my highest level character is 64. The character I'm working on NOW is only level 34 and I've been working on her for MONTHS. Yes, I also play "the rest of the game." I craft, I work on collections, I work on my house, I do lore and legend quests, etc., etc.
I guess the point of what I'm saying is......
Not ALL games are easy leveling by necessity. You have to know HOW to play them otherwise.
^ This, most fun I've had leveling/playing in a themepark game has been EQ2, doing the status missions to level your guild and for other items, not to mention the pretty reward. Great all around game that I do play on and off.
To the person above me, yes I do know why it is such a big hit. It is catered to younger kids who are joining the mmo scene. Smart idea, yes, but where is the actual MMORPG's? MMO's were based OFF of RPG's you know? Baulders gate etc? They were very hard to play, had to strategize for most mob pulls. Dungeons were tough, etc... Think of KoToR and KoToR2 they were both pretty damn hard, had to set up a good strategy or be killed by the big group of mobs.
As long as mmo's cater to kids they will continue to make a HUGE profit because most kids want instant gratification. You don't work for anything in that game. That is why I despise WoW, it took MMORPG's and dumbed them down to say the least. It is people like you that think MMO's are a different genre, when actually they are based off of the hardest games out there. Classics include Baulders gate, Zelda OoT, Majora's Mask, Ishar series etc...
Ten seconds sounds right to me. I have experienced that amount of time in my MMO. This is of course a creature that is of comparable level to my character as there are creatures with both far higher and far lower than I have.
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^ This, most fun I've had leveling/playing in a themepark game has been EQ2, doing the status missions to level your guild and for other items, not to mention the pretty reward. Great all around game that I do play on and off.
To the person above me, yes I do know why it is such a big hit. It is catered to younger kids who are joining the mmo scene. Smart idea, yes, but where is the actual MMORPG's? MMO's were based OFF of RPG's you know? Baulders gate etc? They were very hard to play, had to strategize for most mob pulls. Dungeons were tough, etc... Think of KoToR and KoToR2 they were both pretty damn hard, had to set up a good strategy or be killed by the big group of mobs.
As long as mmo's cater to kids they will continue to make a HUGE profit because most kids want instant gratification. You don't work for anything in that game. That is why I despise WoW, it took MMORPG's and dumbed them down to say the least. It is people like you that think MMO's are a different genre, when actually they are based off of the hardest games out there. Classics include Baulders gate, Zelda OoT, Majora's Mask, Ishar series etc...
Ten seconds sounds right to me. I have experienced that amount of time in my MMO. This is of course a creature that is of comparable level to my character as there are creatures with both far higher and far lower than I have.
www.ryzom.com
3 months.