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UI is crucial

I have never posted before but I want to talk about the UI. I have been playing Runes of Magic for a while and I think that game has one of the best user interfaces available. It is very customizable for each players choices. I think a good solid customizable UI can make or break a game (another words whether you will play it beyond level 15) . Case in point is Bright Shadow. I really like  Bright Shadow but hate click to move, I am not used to it and find it i hard to try and change how I move my character.  How hard would it be for Bright Shadow Devs to change that? I am not sure. But in  the end I an not playing Bright  Shadow because of that.  RoM has a very good UI system that works for mos player styles... More games need to follow their versatility.

Out - Denolian

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