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New City Siege Plans for WAR

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Comments

  • MmocountMmocount Member Posts: 194

    Originally posted by Zodan



    24vs24 is better than 48vs48, in orvr you can still enjoy the randomness and all, now you can be sure that it's your warband in the instance.

    Have to say that I love what they are doing, only thing that worries me a bit is that will it be more difficult to get gear now? It's all about fun anyway. :)

     

    According ot the official thread it seems this idea went out the window. Good luck getting your WB in the same place.

     

    "


    From Werit:

    "Instances.  The new city siege system will be based on a 24 vs 24 instance (down from 48 vs 48).  The best way to think of it is like a scenario.  You can queue more than 1 group, but there is no guarantee you will all go to the same instance.""
  • DrunkWolfDrunkWolf Member RarePosts: 1,701

    Originally posted by Rohn

    Originally posted by Mmocount

    So basically GW and WoW have been getting it right all along.

    Not ORvR, but controlled BG's

     

    It's sad to think MMO PvP has gone backwards in the last decade since Daoc, rather than forwards. Probably because the people playing it simply expect more and more every day. We want everything to be equal for everyone more and more every day.

     

     

    I think games of the past are often grossly over-glorified with the golden-hued tint of nostalgia.  The landscape and playerbase of the MMO space has expanded and diversified greatly since games like UO and DAOC came out.  The parochial "old-timers" lament the change, yearning for the good ol' days.

    The funny thing is that the games of old were niche, even back then.  They just had a lot less competition, so there were far fewer choices or alternatives available to players.  Not so, anymore.

    What's challenging about destroying another force that you outnumber 3 to 1?  Nothing.

     ah yes i agree that there is nothing challengeing about destroying a force you outnumber 3 to 1 in todays games that give every character CC.

    but i played a game way back called Asherons Call, no character had CC wich meant if you fought 3 players and you were better then them you could win. why you might ask is this possible? because those other 3 guys didnt have magic i win CC abilities that every new game has, you wernt stuck there stunned, rooted, knocked down, for 5 min.

    CC ruins PVP

  • gszebegszebe Member UncommonPosts: 214
  • RohnRohn Member UncommonPosts: 3,730

    Originally posted by DrunkWolf

    Originally posted by Rohn

    Originally posted by Mmocount

    So basically GW and WoW have been getting it right all along.

    Not ORvR, but controlled BG's

     

    It's sad to think MMO PvP has gone backwards in the last decade since Daoc, rather than forwards. Probably because the people playing it simply expect more and more every day. We want everything to be equal for everyone more and more every day.

     

     

    I think games of the past are often grossly over-glorified with the golden-hued tint of nostalgia.  The landscape and playerbase of the MMO space has expanded and diversified greatly since games like UO and DAOC came out.  The parochial "old-timers" lament the change, yearning for the good ol' days.

    The funny thing is that the games of old were niche, even back then.  They just had a lot less competition, so there were far fewer choices or alternatives available to players.  Not so, anymore.

    What's challenging about destroying another force that you outnumber 3 to 1?  Nothing.

     ah yes i agree that there is nothing challengeing about destroying a force you outnumber 3 to 1 in todays games that give every character CC.

    but i played a game way back called Asherons Call, no character had CC wich meant if you fought 3 players and you were better then them you could win. why you might ask is this possible? because those other 3 guys didnt have magic i win CC abilities that every new game has, you wernt stuck there stunned, rooted, knocked down, for 5 min.

    CC ruins PVP

     

    While I'm not a huge fan of CCs, I think when they are done properly (i.e. implemented in a limited and strategic way, with counters), they can add a great degree of tactical depth to a game.

    "Personal skill" is a concept that appears to be quite subjectively used, and is more based on opinion than fact when applied to how it is perceived in MMOs, in my opinion.

    Hell hath no fury like an MMORPG player scorned.

  • MMO_DoubterMMO_Doubter Member Posts: 5,056

    Originally posted by gszebe



    Q and A about the City Siege

    "While I'm not prepared to go into the technical aspects of how Contribution is distributed within a city siege,"

    Translation: it's random, like always

    "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  • gszebegszebe Member UncommonPosts: 214

    Originally posted by MMO_Doubter



    Originally posted by gszebe



    Q and A about the City Siege

    "While I'm not prepared to go into the technical aspects of how Contribution is distributed within a city siege,"

    Translation: it's random, like always

    Hehe, yeah, the weakest point of the whole QandA, indeed :)

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