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They took the World out of World of Warcraft.

joe2119joe2119 Member UncommonPosts: 62

So I no longer play the game but after much pushing from my friends I came back and checked out blizzard's latest master piece addition to the MMO genre, dungeon finder. I can't help but wonder, Does anyone use the world anymore? between instanced PvP battleground and dungeon finder providing better rewards and "instance" (haha, couldn't resist) satisfaction. Who actually leaves a town?

They effectively killed the game world. You're just sitting in a lobby now queuing for things.

Discuss.

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Comments

  • PrimoxPrimox Member Posts: 11

    Your absolutly right!

    Blizzard, NCSoft & SOE.. No thanks!

  • marcuslmmarcuslm Member UncommonPosts: 263

    If you don't like those features can't you just.....not use them?

  • NordenNorden Member UncommonPosts: 46

    Yeeeees, no dusty boots for our hero's! "It's soooooo convenient, neatly packaged and digestive."

     

    Norden

    Norden

  • hcoelhohcoelho Member UncommonPosts: 529
    Originally posted by marcuslm

    If you don't like those features can't you just.....not use them?

     

    i guess you missed the point... he is not saying "i dont like it... change it" he is saying "this feature killed the "life of the World", people just stays at cities waiting for the next dungeon". The game was changed as a whole, the pace of the game has changed in a bad way IMO.
  • ShadoedShadoed Member UncommonPosts: 1,459


    Originally posted by joe2119
    They effectively killed the game world. You're just sitting in a lobby now queuing for things.
    Discuss.

    Those that don't go "out into the world" now would not have done before either, other than to travel to the dungeons/raids that they have waited an age to get a group together for. The only difference now is that you don't have to spend all your time finding a group of people and then spend 5-15mins to travel to the dungeon only to have someone leave and have to travel back to a city to find another player to fill the spot.

    All the dungeon finder has done is speed up a laborious process and actually allowed me the freedom to explore more than i did before as i don't 'have' to be in a city to get a group together now like a 'had' to be before. I have several L80's, but have done more of the quests and learned more about the lore since the dungeon finder as i have the freedon to travel and quest whilst also getting a dungeon run together.

    It must be Thursday, i never could get the hang of Thursdays.

  • In the old days they knew how to make a good mmo..now they learned how to ruin it...

    Instancelobbycraft is here

  • tiDdelztiDdelz Member Posts: 7

    jason has it right. This change is not what killed the "world". The only time a majority of players would leave the city would be to travel to a raid or a particular instance. The game is just not set up for people to explore the world after they level. The only time it could be considered to be was before they added in battlegrounds.

  • RydesonRydeson Member UncommonPosts: 3,852

    I agree in general.. 

    I actually view this game as an instanced esport.. or Raidcraft (aka Guildcraft)  I just don't feel the MMORPG of it anymore.  I and many friends have left WoW and do not plan on returning, even with Cataclysm.  That expansion is just more of the same, and not that much more either. 

  • Rockgod99Rockgod99 Member Posts: 4,640

     

    You kill a game world by not giving players enough to do in that world.

    WoWs world was near death when they created battlegrounds, then furthur destroyed with the removal of world bosses and now the final nail, dungeon finder.

    I honestly think if Blizzard wanted to save cash they could remove azeroth, outland and NR and just put everyone in a diablo chat lobby with a BG and Dungeon queue button and noone would leave lol.

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • SanguinelustSanguinelust Member UncommonPosts: 812

    I'm guessing that you can actually level to 80 with the dungeon finder now? If that's the case then there really is no reason to go out into the world and level but truth be told after having leveled too many toons to even want to remember them all, I think I'd rather level grinding dungeons than do the same stale quests over again anyway. Actually, if I were to start playing wow again I'd probably do a mix of both for leveling but one I'd hit cap I'm willing to bet that than other than trivial achievements I'd probably sit in a city waitng to be spoon fed my epics too.

  • LethanderLethander Member Posts: 54

    I recently re-activated my accounts to try and get back into WoW. Unfortunately with the new dungeon finder Q I find no purpose in going out in the world, Making friends, or even guilding. Seeing as you can get competive gear through 5 mans these days only reason to get a guild or be part of the community would be for the last raid they designed. And if you dont want to spend all that time raiding you can easily get geared out through the dungeon finder system that will get you ready for that raid anyhow. Game is waaay to easy for me now its almost mind numbing. The 5 mans go so fast now I was completing them in 10 minutes that just doesn't seem right to me. W/O challenge and community there is no point to play a game imo.

    image


  • Originally posted by kuhronusu

    Originally posted by marcuslm

    If you don't like those features can't you just.....not use them?

     

    i guess you missed the point... he is not saying "i dont like it... change it" he is saying "this feature killed the "life of the World", people just stays at cities waiting for the next dungeon". The game was changed as a whole, the pace of the game has changed in a bad way IMO.

     It is not just WOW, other games seem to be doing that same sort of thing, but WOW seems to have carried it to an extreme. It is almost like there is no reason to leave the city now.

  • drbaltazardrbaltazar Member UncommonPosts: 7,856

    nha nobody does!i left when this crap happened !basicly its guild wars evolved!

    you  can go to the world!why would we?world dragon?why!not worth it no loot worth to pillage

    if at least there was somekind of buff that buffed your side that was linked to the death of those dragon

    nice people would go! and a lot!we just have some relic to get in aika and player love it

    so imagine say a world dragon item made avail once you go world raid pvp!pve!it would be nice

    would bring back million that left!

    but the fact is wow is comited to those silly sized instance without any chance to massive IT!

    with other!who can blame them!not many since athene showed very often you cannot play massivelly in wow

    multiplayer is pretty much the limit.and if they ever decide to flex their muscle and go massivelly .

    they got a hell of a lot of work ahead of them just to reach decent numbers for world dragon  raid event!

    till then i think i ll redownload aika online(yes na version)since all those with a local aika cant go global

    silly yep

    i wonder if the ip that played in na will also be ipblocked by the global version

    that would be so funny lol!

    ho well!enough lol!time for my first coffee

  • HhusskHhussk City of Heroes CorrespondentMember Posts: 219

    What's happening doesn't really tell me much about the World of Warcraft game...it tells me more about the MMO community.

    -----------------------------
    Blog -Transcendent''s Tomb - Reviews, Polls, and tortured opinions from the minions of MMORPGS

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    http://www.mmorpg.com/blogs/Hhussk

  • TymoraTymora Member UncommonPosts: 1,295

    When Cataclysm is released, there will be a whole new world to explore.  I'm pretty sure many players would want to see the new zones. 

    One thing I hate about mmos is running to a dungeon to join a group then it disbands shortly after getting there.  Then I have to wait for another group at that Dungeon.  At least now, when an opening occurs (anywhere), I can quickly get into the action.

    I am a huge fan of a singe server, no zones, limited instances, and open world mmos.  Community and the social aspect of mmos is very important to me, but as I get older and assume more responsibility that limits my time at the PC, I appreciate these game mechanics that allow me to accomplish things without much hassle.

  • TorikTorik Member UncommonPosts: 2,342

    Originally posted by Lethander



    I recently re-activated my accounts to try and get back into WoW. Unfortunately with the new dungeon finder Q I find no purpose in going out in the world, Making friends, or even guilding. Seeing as you can get competive gear through 5 mans these days only reason to get a guild or be part of the community would be for the last raid they designed. And if you dont want to spend all that time raiding you can easily get geared out through the dungeon finder system that will get you ready for that raid anyhow. Game is waaay to easy for me now its almost mind numbing. The 5 mans go so fast now I was completing them in 10 minutes that just doesn't seem right to me. W/O challenge and community there is no point to play a game imo.

    I detest this type of lazy, selfishm entitlement attitude.  People like this seem to only want to play the game for gear and epeen reasons and treat their guild and other players merely as a means to obtain better loot.  When an easier way to obtain loot becomes available they discard their 'friends' as trash.  If the LFD system causes these types of people to leave the game then I will be more then glad to slam the door on them as they leave.

    A really nice side effect of the new LFD system is that it exposed a lot of people for the narcisistic idiots that they are.  People who could care less about gear or epeen are thriving while the petty loot whores are shown as the sad people they really are. 

    It is really pathetic to see people proclaim that they want to play 'in the world' but given a chance to do that while still easily joining dungeon groups they instead prefer to sit in a corner in Dalaran and whine.  At the same time reasonable people are queuing up for a LFD group and go out into the world to do stuff they enjoy.

  • Tutu2Tutu2 Member UncommonPosts: 572

    Whether the LFG tool killed the World in World of Warcraft doesn't really matter because it got a majorly positive reception from the playerbase.

  • majimaji Member UncommonPosts: 2,091

    I agree, but to some degree that is the result of the player choices. They wanted more convenience, and the result is then this. The world is irrelevant. You hop from portal to portal, from dungeon to dungeon, ignoring everything inbetween. You play with players you never met before and whom you will most likely never meet again (especially while trodding around in your world). There is no "hey you, don't I know you from that razorfen kraul run?"

    On the other hand: most plays playing the game now are playing it since years. And I doubt that most of them want to actually see the world. They want to hop from content to content.

    The game consists now basically of a lobby with a chat (Dalaran) from where you can jump into the desired mini-game (pvp, pve, solo). It lost any cohesion, the MMO aspect is dying.

    But most people don't mind, so.... why not? *shrugs*

    Let's play Fallen Earth (blind, 300 episodes)

    Let's play Guild Wars 2 (blind, 45 episodes)

  • grunt187grunt187 Member CommonPosts: 956

    Funny how world of warcraft is leaning twards old Guild wars

    and Guild wars 2 is leaning twards old world of warcraft image

    The following statement is false
    The previous statement is true

  • xeniarxeniar Member UncommonPosts: 805

    Originally posted by memoir44

    Originally posted by maji

    I agree, but to some degree that is the result of the player choices. They wanted more convenience, and the result is then this. The world is irrelevant. You hop from portal to portal, from dungeon to dungeon, ignoring everything inbetween. You play with players you never met before and whom you will most likely never meet again (especially while trodding around in your world). There is no "hey you, don't I know you from that razorfen kraul run?"

    On the other hand: most plays playing the game now are playing it since years. And I doubt that most of them want to actually see the world. They want to hop from content to content.

    The game consists now basically of a lobby with a chat (Dalaran) from where you can jump into the desired mini-game (pvp, pve, solo). It lost any cohesion, the MMO aspect is dying.

    But most people don't mind, so.... why not? *shrugs*

    I gave the evolution of CATA in my post above.

    It shows the current transition is just another step in the long evolution of WOW as an on line game from 2004 to 2011.

    Blizzard is slow, we know that, but you take into account it all is very well planned and organised.

    In Wotlk they wanted everyone to visit their dungeons and raids and it went incredible well.

    Cata was a surprise (by resetting the world). Another MMO would have just added another continent and further spread out the thinning pops.

    Blizzard is regrouping everyone, a much needed device to counter dying (too huge)  worlds.

     

     I kinda agree with what your saying that blizzard is trying to regroup us into their main continent again. But that will not make people actually go outside. with the dungeon finder  as a tank i could speed level myself if i want by just queuing over and over. Im not going to tho i like exploring the new zones and i think northrend s really well desgined and looks awsome. The new azeroth will be no diffrent and will be made really cool but....

    What i disagree with is arena hated it since it ever got released with resilience at its side (stupid mechanic)  at TBC from 60-70 itemscalling went seriously wrong wich inforced them to go either the resilience way to stop dps classes from oneshotting eachother. but they could have not buffed players and gear in that huge fashion in general we would have been fine then.  The arenasystem is another thign wich took the world out of worldofwarcraft why go outside to fight if you can fight an equal team with the push of a button.

    I always liked Battlegrounds because the number of opponents you face at a certain part in that battleground is never known. it could be 2 it could be 5 it could be even more. you needed to adept and survive wich is a great thing to do. Battleground removed ye old Southshore-Tarren Mill battle and placed it into a confined area but it did not remove outdoor pvp it was still there. And with outdoor raidbosses it was actually quite intresting (at some point during the emerald dragons phase we ended up giving each other the dragons because it would be endless fighting between certain guilds on my server with a dragon laughing his ass off because he keeps killing us (they wernt that easy :P ).

    i geus this last part is just my 2 cents. I think blizzard is moving in the wrong direction with WoW. They need to slam in some outdoor raidbosses again gives people somethign to do outside. also outdoor BG's can be better designed give people a nice reason to be there. Remove either the dungeonfinder tool or remove badge gear. The 2 combined make things too easy. Getting gear should be a little chalanging. Putting in effort into something and then getting somethign in return is alot nicer then getting free epics. Even casuals would agree to that. Also their new 1stat thing. seriously.. getting all the thing su need from 1 stat.. thats just redicolous.... GG removing complexity from your game even more. now you can be sure evryone will be wearin the exact same thing, we already where kinda but this will worsen it.

  • gothagotha Member UncommonPosts: 1,074

    Originally posted by jason_webb

     




    Originally posted by joe2119

    They effectively killed the game world. You're just sitting in a lobby now queuing for things.

    Discuss.




    Those that don't go "out into the world" now would not have done before either, other than to travel to the dungeons/raids that they have waited an age to get a group together for. The only difference now is that you don't have to spend all your time finding a group of people and then spend 5-15mins to travel to the dungeon only to have someone leave and have to travel back to a city to find another player to fill the spot.

    All the dungeon finder has done is speed up a laborious process and actually allowed me the freedom to explore more than i did before as i don't 'have' to be in a city to get a group together now like a 'had' to be before. I have several L80's, but have done more of the quests and learned more about the lore since the dungeon finder as i have the freedon to travel and quest whilst also getting a dungeon run together.

     

    Thats bull,  you cannot say that the dungeon finder feature did not have a major impact the distribution of players throughout the world.  The main poster is 100% right it did take the World out of WOW.  If you happy with the feature thats fine,  but saying it had no impact is nieve.

     Its would be like saying the invention of the airplane had no impact on sea travel.

     

  • KyleranKyleran Member LegendaryPosts: 44,069

    I don't like the dungeon finder, but I don't think its the root cause of people not going out in the world.

    As others have noted, most folks have done all the open world content once or more, and there's no reason to keep re-running it on alts esp if your goal is to get to level cap quickly to get to the real "end game" content.

    Once the next expansion comes out they'll go back into the world again to experince what has changed until they've run through it a few times.

    Its the nature of most MMO's, the older areas become obsolete once you level through and past them a few times.

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  • hermit000hermit000 Member Posts: 91

    This months PC gamer has 2 of the designers of wow interviwed, and they score WOTLK as follows:

    Visibility of endgame raid content: image

    Oculus: image

    Death Knights:image

    Heirlooms:image

    Neutral Capital Cities:image

    Teleporting to Dungeons w/o traveling once:image

     

    If the designers think the LFG/LFD tool wasnt done correctly then i believe it adds credence to the OP. The only areas i disagree with on this list are the death knights

  • jimmyman99jimmyman99 Member UncommonPosts: 3,221

    Dungeon finder definitely did not kill or took away the World out of WoW. All it did is enhance and improve the old LFG tool, which was basically EQ1 type - spam LFG while waiting for a dungeon group. I often found myself leveling one toon, while waiting for any LFG offers for any of my other toons. And, I had to keep them fairly far from each other level wise, so that I wouldn't have to decide which toon to take to ZF. So, my toons were something like 25, 37, 45, 55 etc. Once one of the toon's level got close to another, I would have to stop leveling it. But, since finding a dungeon group was hard (especially pre-BC), I often did not have much choice. Sometimes, I would spend 5 hours playng WoW without finding a dungeon group.

    With new tool, dungeon grouping is VERY EASY, but it did not replace world leveling. I dont know which way to level is faster, questing or dungeon crawling, I can't realy see much difference. So both ways appeal to me. I don't see how someone can just skip questing in the world completely. Doing just dungeon crawling gets boring.

    I am the type of player where I like to do everything and anything from time to time.
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  • EdliEdli Member Posts: 941

    Well in my opinion "killing" the world of wow become necessary. The world just got too big. In the vanilla wow it was easy to find other peoples because the world was smaller. With the addition of the 2 expansion packs the world went from huge to super mega huge. The gap between different players got larger so the social factor diminished. I guess this tool was needed.

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