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So I no longer play the game but after much pushing from my friends I came back and checked out blizzard's latest master piece addition to the MMO genre, dungeon finder. I can't help but wonder, Does anyone use the world anymore? between instanced PvP battleground and dungeon finder providing better rewards and "instance" (haha, couldn't resist) satisfaction. Who actually leaves a town?
They effectively killed the game world. You're just sitting in a lobby now queuing for things.
Discuss.
Comments
Your absolutly right!
Blizzard, NCSoft & SOE.. No thanks!
If you don't like those features can't you just.....not use them?
Yeeeees, no dusty boots for our hero's! "It's soooooo convenient, neatly packaged and digestive."
Norden
Norden
Those that don't go "out into the world" now would not have done before either, other than to travel to the dungeons/raids that they have waited an age to get a group together for. The only difference now is that you don't have to spend all your time finding a group of people and then spend 5-15mins to travel to the dungeon only to have someone leave and have to travel back to a city to find another player to fill the spot.
All the dungeon finder has done is speed up a laborious process and actually allowed me the freedom to explore more than i did before as i don't 'have' to be in a city to get a group together now like a 'had' to be before. I have several L80's, but have done more of the quests and learned more about the lore since the dungeon finder as i have the freedon to travel and quest whilst also getting a dungeon run together.
It must be Thursday, i never could get the hang of Thursdays.
In the old days they knew how to make a good mmo..now they learned how to ruin it...
Instancelobbycraft is here
jason has it right. This change is not what killed the "world". The only time a majority of players would leave the city would be to travel to a raid or a particular instance. The game is just not set up for people to explore the world after they level. The only time it could be considered to be was before they added in battlegrounds.
I agree in general..
I actually view this game as an instanced esport.. or Raidcraft (aka Guildcraft) I just don't feel the MMORPG of it anymore. I and many friends have left WoW and do not plan on returning, even with Cataclysm. That expansion is just more of the same, and not that much more either.
You kill a game world by not giving players enough to do in that world.
WoWs world was near death when they created battlegrounds, then furthur destroyed with the removal of world bosses and now the final nail, dungeon finder.
I honestly think if Blizzard wanted to save cash they could remove azeroth, outland and NR and just put everyone in a diablo chat lobby with a BG and Dungeon queue button and noone would leave lol.
Playing: Rift, LotRO
Waiting on: GW2, BP
I'm guessing that you can actually level to 80 with the dungeon finder now? If that's the case then there really is no reason to go out into the world and level but truth be told after having leveled too many toons to even want to remember them all, I think I'd rather level grinding dungeons than do the same stale quests over again anyway. Actually, if I were to start playing wow again I'd probably do a mix of both for leveling but one I'd hit cap I'm willing to bet that than other than trivial achievements I'd probably sit in a city waitng to be spoon fed my epics too.
I recently re-activated my accounts to try and get back into WoW. Unfortunately with the new dungeon finder Q I find no purpose in going out in the world, Making friends, or even guilding. Seeing as you can get competive gear through 5 mans these days only reason to get a guild or be part of the community would be for the last raid they designed. And if you dont want to spend all that time raiding you can easily get geared out through the dungeon finder system that will get you ready for that raid anyhow. Game is waaay to easy for me now its almost mind numbing. The 5 mans go so fast now I was completing them in 10 minutes that just doesn't seem right to me. W/O challenge and community there is no point to play a game imo.
It is not just WOW, other games seem to be doing that same sort of thing, but WOW seems to have carried it to an extreme. It is almost like there is no reason to leave the city now.
nha nobody does!i left when this crap happened !basicly its guild wars evolved!
you can go to the world!why would we?world dragon?why!not worth it no loot worth to pillage
if at least there was somekind of buff that buffed your side that was linked to the death of those dragon
nice people would go! and a lot!we just have some relic to get in aika and player love it
so imagine say a world dragon item made avail once you go world raid pvp!pve!it would be nice
would bring back million that left!
but the fact is wow is comited to those silly sized instance without any chance to massive IT!
with other!who can blame them!not many since athene showed very often you cannot play massivelly in wow
multiplayer is pretty much the limit.and if they ever decide to flex their muscle and go massivelly .
they got a hell of a lot of work ahead of them just to reach decent numbers for world dragon raid event!
till then i think i ll redownload aika online(yes na version)since all those with a local aika cant go global
silly yep
i wonder if the ip that played in na will also be ipblocked by the global version
that would be so funny lol!
ho well!enough lol!time for my first coffee
What's happening doesn't really tell me much about the World of Warcraft game...it tells me more about the MMO community.
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When Cataclysm is released, there will be a whole new world to explore. I'm pretty sure many players would want to see the new zones.
One thing I hate about mmos is running to a dungeon to join a group then it disbands shortly after getting there. Then I have to wait for another group at that Dungeon. At least now, when an opening occurs (anywhere), I can quickly get into the action.
I am a huge fan of a singe server, no zones, limited instances, and open world mmos. Community and the social aspect of mmos is very important to me, but as I get older and assume more responsibility that limits my time at the PC, I appreciate these game mechanics that allow me to accomplish things without much hassle.
I detest this type of lazy, selfishm entitlement attitude. People like this seem to only want to play the game for gear and epeen reasons and treat their guild and other players merely as a means to obtain better loot. When an easier way to obtain loot becomes available they discard their 'friends' as trash. If the LFD system causes these types of people to leave the game then I will be more then glad to slam the door on them as they leave.
A really nice side effect of the new LFD system is that it exposed a lot of people for the narcisistic idiots that they are. People who could care less about gear or epeen are thriving while the petty loot whores are shown as the sad people they really are.
It is really pathetic to see people proclaim that they want to play 'in the world' but given a chance to do that while still easily joining dungeon groups they instead prefer to sit in a corner in Dalaran and whine. At the same time reasonable people are queuing up for a LFD group and go out into the world to do stuff they enjoy.
Whether the LFG tool killed the World in World of Warcraft doesn't really matter because it got a majorly positive reception from the playerbase.
I agree, but to some degree that is the result of the player choices. They wanted more convenience, and the result is then this. The world is irrelevant. You hop from portal to portal, from dungeon to dungeon, ignoring everything inbetween. You play with players you never met before and whom you will most likely never meet again (especially while trodding around in your world). There is no "hey you, don't I know you from that razorfen kraul run?"
On the other hand: most plays playing the game now are playing it since years. And I doubt that most of them want to actually see the world. They want to hop from content to content.
The game consists now basically of a lobby with a chat (Dalaran) from where you can jump into the desired mini-game (pvp, pve, solo). It lost any cohesion, the MMO aspect is dying.
But most people don't mind, so.... why not? *shrugs*
Let's play Fallen Earth (blind, 300 episodes)
Let's play Guild Wars 2 (blind, 45 episodes)
Funny how world of warcraft is leaning twards old Guild wars
and Guild wars 2 is leaning twards old world of warcraft
The following statement is false
The previous statement is true
I kinda agree with what your saying that blizzard is trying to regroup us into their main continent again. But that will not make people actually go outside. with the dungeon finder as a tank i could speed level myself if i want by just queuing over and over. Im not going to tho i like exploring the new zones and i think northrend s really well desgined and looks awsome. The new azeroth will be no diffrent and will be made really cool but....
What i disagree with is arena hated it since it ever got released with resilience at its side (stupid mechanic) at TBC from 60-70 itemscalling went seriously wrong wich inforced them to go either the resilience way to stop dps classes from oneshotting eachother. but they could have not buffed players and gear in that huge fashion in general we would have been fine then. The arenasystem is another thign wich took the world out of worldofwarcraft why go outside to fight if you can fight an equal team with the push of a button.
I always liked Battlegrounds because the number of opponents you face at a certain part in that battleground is never known. it could be 2 it could be 5 it could be even more. you needed to adept and survive wich is a great thing to do. Battleground removed ye old Southshore-Tarren Mill battle and placed it into a confined area but it did not remove outdoor pvp it was still there. And with outdoor raidbosses it was actually quite intresting (at some point during the emerald dragons phase we ended up giving each other the dragons because it would be endless fighting between certain guilds on my server with a dragon laughing his ass off because he keeps killing us (they wernt that easy :P ).
i geus this last part is just my 2 cents. I think blizzard is moving in the wrong direction with WoW. They need to slam in some outdoor raidbosses again gives people somethign to do outside. also outdoor BG's can be better designed give people a nice reason to be there. Remove either the dungeonfinder tool or remove badge gear. The 2 combined make things too easy. Getting gear should be a little chalanging. Putting in effort into something and then getting somethign in return is alot nicer then getting free epics. Even casuals would agree to that. Also their new 1stat thing. seriously.. getting all the thing su need from 1 stat.. thats just redicolous.... GG removing complexity from your game even more. now you can be sure evryone will be wearin the exact same thing, we already where kinda but this will worsen it.
Thats bull, you cannot say that the dungeon finder feature did not have a major impact the distribution of players throughout the world. The main poster is 100% right it did take the World out of WOW. If you happy with the feature thats fine, but saying it had no impact is nieve.
Its would be like saying the invention of the airplane had no impact on sea travel.
I don't like the dungeon finder, but I don't think its the root cause of people not going out in the world.
As others have noted, most folks have done all the open world content once or more, and there's no reason to keep re-running it on alts esp if your goal is to get to level cap quickly to get to the real "end game" content.
Once the next expansion comes out they'll go back into the world again to experince what has changed until they've run through it a few times.
Its the nature of most MMO's, the older areas become obsolete once you level through and past them a few times.
"True friends stab you in the front." | Oscar Wilde
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
This months PC gamer has 2 of the designers of wow interviwed, and they score WOTLK as follows:
Visibility of endgame raid content:
Oculus:
Death Knights:
Heirlooms:
Neutral Capital Cities:
Teleporting to Dungeons w/o traveling once:
If the designers think the LFG/LFD tool wasnt done correctly then i believe it adds credence to the OP. The only areas i disagree with on this list are the death knights
Dungeon finder definitely did not kill or took away the World out of WoW. All it did is enhance and improve the old LFG tool, which was basically EQ1 type - spam LFG while waiting for a dungeon group. I often found myself leveling one toon, while waiting for any LFG offers for any of my other toons. And, I had to keep them fairly far from each other level wise, so that I wouldn't have to decide which toon to take to ZF. So, my toons were something like 25, 37, 45, 55 etc. Once one of the toon's level got close to another, I would have to stop leveling it. But, since finding a dungeon group was hard (especially pre-BC), I often did not have much choice. Sometimes, I would spend 5 hours playng WoW without finding a dungeon group.
With new tool, dungeon grouping is VERY EASY, but it did not replace world leveling. I dont know which way to level is faster, questing or dungeon crawling, I can't realy see much difference. So both ways appeal to me. I don't see how someone can just skip questing in the world completely. Doing just dungeon crawling gets boring.
I am the type of player where I like to do everything and anything from time to time.
http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
Well in my opinion "killing" the world of wow become necessary. The world just got too big. In the vanilla wow it was easy to find other peoples because the world was smaller. With the addition of the 2 expansion packs the world went from huge to super mega huge. The gap between different players got larger so the social factor diminished. I guess this tool was needed.