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New Mount in Blizz Store = $2,000,000 in 4 hours

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Comments

  • echolynfanecholynfan Member UncommonPosts: 681

    Originally posted by nratnam



    I just don't see why people are saying this ruins the MMO market since obviously it seemsed to work in this instance. THey offered a fluff item mount and people bought it.

    Agreed. I'm amazed at the number of people that besmirch a company for wanting to make money :::gasp!::

    This is the same attitude that thinks that companies exist just to provide jobs and benefits for employees and making money is just a bonus. AND...Wow is not requiring any player to HAVE to buy this mount in order to play the game so stop the whining.

    Currently playing SWTOR and it's MUCH better than it was at launch.

  • LiquidWolfLiquidWolf Member CommonPosts: 516

    Jeez... i'm not sure what the problem is... has anyone looked at Activision-Blizzard's financial reports?

    -------------------------------------------



    Name and Principal Position


     

    Year(1)

     

    Salary

    ($)

     

    Bonus(2)

    ($)

     

    Stock

    Awards(3)(5)

    ($)

     

    Option

    Awards(4)(5)

    ($)

     

    Non-Equity

    Incentive Plan

    Compensation(6)

    ($)

     

    All Other

    Compensation(7)

    ($)

     

    Total

    ($)

     

    Robert A. Kotick


     

     

    9MO 08

     

     

    743,980

     

     

    5,000,000

     

     

    11,258,801

     

     

    10,491,618

     

     

    1,433,550

     

     

    3,990

     

     

    28,931,939

     

     

    President and Chief


     

     

    FY2008

     

     

    899,560

     

     

    5,000,000

     

     


     

     

    5,959,994

     

     

    3,079,798

     

     

    10,750

     

     

    14,950,102

     

     

    Executive Officer


     

     

    FY2007

     

     

    797,200

     

     


     

     


     

     

    1,156,610

     

     

    881,571

     

     

    8,990

     

     

    2,844,371

     

    -------------------------------------------------------

    There is quite a bit of information there on where their cash went, and just how much it costs to operate...Just go look at previous years in terms of costs and expenses, (in millions)

    -------------------------------------------------------


     

     

    For the years ended December 31,

     

     

     

    2009

     

    2008

     

    2007

     

    Net revenues:


     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

    Product sales


     

    $

    3,080

     

     

    72

    %

    $

    1,872

     

     

    62

    %

    $

    457

     

     

    34

    %

     

    Subscription, licensing, and other revenues


     

     

    1,199

     

     

    28

     

     

    1,154

     

     

    38

     

     

    892

     

     

    66

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

    Total net revenues


     

     

    4,279

     

     

    100

     

     

    3,026

     

     

    100

     

     

    1,349

     

     

    100

     

    Costs and expenses:


     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

    Cost of sales—product costs


     

     

    1,432

     

     

    33

     

     

    1,160

     

     

    38

     

     

    171

     

     

    13

     

     

    Cost of sales—software royalties and amortization


     

     

    348

     

     

    8

     

     

    267

     

     

    9

     

     

    52

     

     

    4

     

     

    Cost of sales—intellectual property licenses


     

     

    315

     

     

    7

     

     

    219

     

     

    7

     

     

    9

     

     

    1

     

     

    Cost of sales—massively multi-player online role-playing game ("MMORPG")


     

     

    212

     

     

    5

     

     

    193

     

     

    7

     

     

    204

     

     

    15

     

     

    Product development


     

     

    627

     

     

    15

     

     

    592

     

     

    20

     

     

    397

     

     

    29

     

     

    Sales and marketing


     

     

    544

     

     

    13

     

     

    464

     

     

    15

     

     

    172

     

     

    13

     

     

    General and administrative


     

     

    395

     

     

    9

     

     

    271

     

     

    9

     

     

    166

     

     

    12

     

     

    Impairment of intangible assets


     

     

    409

     

     

    10

     

     


     

     


     

     


     

     


     

     

    Restructuring


     

     

    23

     

     

    1

     

     

    93

     

     

    3

     

     

    (1

    )

     


     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

    Total costs and expenses


     

     

    4,305

     

     

    101

     

     

    3,259

     

     

    108

     

     

    1,170

     

     

    87

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

    Operating income (loss)


     

     

    (26

    )

     

    (1

    )

     

    (233

    )

     

    (8

    )

     

    179

     

     

    13

     

    Investment and other income (loss), net


     

     

    18

     

     

    1

     

     

    46

     

     

    2

     

     

    (4

    )

     


     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

    Income (loss) before income tax benefit


     

     

    (8

    )

     


     

     

    (187

    )

     

    (6

    )

     

    175

     

     

    13

     

    Income tax benefit


     

     

    (121

    )

     

    (3

    )

     

    (80

    )

     

    (2

    )

     

    (52

    )

     

    (4

    )

     

     

     

     

     

     

     

     

     

     

     

     

     

     

    Net income (loss)


     

    $

    113

     

     

    3

    %

    $

    (107

    )

     

    (4

    )%

    $

    227

     

     

    17

    %

    -------------------------------------------------

    I'm sure the bonuses that are given out are covered when they release a few pets/fluff items every year :)

    http://investor.activision.com/reports.cfm

  • BifkekBifkek Member UncommonPosts: 17

    I suppose Blizzard has Cryptic to thank for being the first (?) to take the bold step of going sub + RMT.

    While paid services like server transfers have been generally seen as okay, the sub + cash shop/item mall model hasn't been, in my opinion. Whether we like it or not or whether it's considered acceptable or not doesn't matter. This is the future. Now that Blizz is doing it with their prized MMO, companies that have been trying to emulate their success since the beginning will begin to follow suit. You can say I'm jumping to conclusions or call me a doomsayer, but this is the direction the ~15 year-old genre is heading...

    Personally I don't like this since I feel F2P and P2P should be strictly RMT and sub respectively; which I guess is an old-school way of seeing things now. But either way, I can't and won't tell people how to spend their money nor can I tell developers not to seek different ways of generating revenue.

    I will say that I believe WoW is a solid, fully-fleshed MMO, with or without RMTs. My only hope is that the genre doesn't evolve (or devolve?) into pushing out money-making skeletons disguised as games, only to hold back on developing respectable content and selling bits and pieces of their "game" to squeeze every cent they can out of consumers.

  • just1opinionjust1opinion Member UncommonPosts: 4,641

    Originally posted by Bifkek



    I suppose Blizzard has Cryptic to thank for being the first (?) to take the bold step of going sub + RMT.

    Nope, SoE was the first to do this with EQ2 YEARS ago.

    While paid services like server transfers have been generally seen as okay, the sub + cash shop/item mall model hasn't been, in my opinion. Whether we like it or not or whether it's considered acceptable or not doesn't matter. This is the future. Now that Blizz is doing it with their prized MMO, companies that have been trying to emulate their success since the beginning will begin to follow suit. You can say I'm jumping to conclusions or call me a doomsayer, but this is the direction the ~15 year-old genre is heading...

    Personally I don't like this since I feel F2P and P2P should be strictly RMT and sub respectively; which I guess is an old-school way of seeing things now. But either way, I can't and won't tell people how to spend their money nor can I tell developers not to seek different ways of generating revenue.

    I will say that I believe WoW is a solid, fully-fleshed MMO, with or without RMTs. My only hope is that the genre doesn't evolve (or devolve?) into pushing out money-making skeletons disguised as games, only to hold back on developing respectable content and selling bits and pieces of their "game" to squeeze every cent they can out of consumers.

    President of The Marvelously Meowhead Fan Club

  • BrianshoBriansho Member UncommonPosts: 3,586

    Wow $25.00 on top of re-occurring monthly subscription? Blizzard could have sold the things for $1.00 and made 16,000,000 in 2 hours. Is this one shot $25.00 going to give that much advantage in speeds???

    Don't be terrorized! You're more likely to die of a car accident, drowning, fire, or murder! More people die every year from prescription drugs than terrorism LOL!

  • just1opinionjust1opinion Member UncommonPosts: 4,641

    Originally posted by Briansho



    Wow $25.00 on top of re-occurring monthly subscription? Blizzard could have sold the things for $1.00 and made 16,000,000 in 2 hours. Is this one shot $25.00 going to give that much advantage in speeds???

    It gives NO advantage in speeds. It will be as fast as what your TRAINING is, so...for people who can ride the fastest mounts...it will be THAT fast. For people who are only trained to ride the slower mounts...it will be that fast, etc.

    President of The Marvelously Meowhead Fan Club

  • ChirugaiChirugai Member UncommonPosts: 304

    To prevent a mass flood of threads on the topic, please continue the discussion in the General Celestial Steed thread here:

    http://www.mmorpg.com/discussion2.cfm/thread/275672/page/1

    Fortune favours the bold.

This discussion has been closed.