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any mmorpg that requires food and drink to live?

cajun47cajun47 Member Posts: 73

yes i want a game where you must hunt or buy food and eat every so many game hours just to live. same with drink.

 

anything close to that?

Comments

  • pencilrickpencilrick Member Posts: 1,550

    Originally posted by cajun47

    yes i want a game where you must hunt or buy food and eat every so many game hours just to live. same with drink.

     

    anything close to that?

    Everquest + Everquest II

    DAOC (for healing, not sustenance)

    WOW (for healing, not sustenance)

  • CalerxesCalerxes Member UncommonPosts: 1,641

    Cajun,

     

    That game would be WurmOnline you need food the live if you don't it its permadeath for you.

     

     

    Cal.

    This doom and gloom thread was brought to you by Chin Up™ the new ultra high caffeine soft drink for gamers who just need that boost of happiness after a long forum session.

  • skeaserskeaser Member RarePosts: 4,208

    Originally posted by pencilrick



    Originally posted by cajun47

    yes i want a game where you must hunt or buy food and eat every so many game hours just to live. same with drink.

     

    anything close to that?

    Everquest + Everquest II

    DAOC (for healing, not sustenance)

    WOW (for healing, not sustenance)

    EQ and EQ2 don't need food to live, you need food for buffs.

    Sig so that badges don't eat my posts.


  • PhryPhry Member LegendaryPosts: 11,004

    i'd almost forgotten that had to do that in Everquest, ah, the days when just about everyone ate bread and water... reminds me of SWG, when everybody started out with a survival knife and a melon.... while i guess a certain amount of 'realism' is ok, im also kind of glad that games dont focus too much on those kinds of things anymore, games to me are escaping the realife 'daily grind' so having to stop in the middle of a fight or whatever to have tea and biscuits seems.. kind of hillarious to be honest.

  • Dippy11Dippy11 Member UncommonPosts: 283

    Originally posted by Calerxes



    Cajun,

     

    That game would be WurmOnline you need food the live if you don't it its permadeath for you.

     

     

    Cal.

    One requires food or drink to function in Wurm Online, yes, but there is no permadeath.  It is absolutly necessary to have both food and water though as you need it to regain stamina which is used for everything - including walking.  Every new character gets 24 hours of free food and water from a NPC to get them started. 

    Don't expect good combat in Wurm however.  It is all about crafting/building and making a simple living in a medieval fantasy world that has a some fantasy elements.  You can kill wild animals (or tame them) and there's a PvP server, but that's about it. 

    image

  • AxehiltAxehilt Member RarePosts: 10,504

    Haven & Hearth.

    Stamina is the basic "cost" of doing anything (including even basic things like running).

    The Hunger Meter gradually replenishes Stamina.  The closer to 100% fed you are, the faster the conversion rate.  You want to stay in the upper tier of well-fed to regain stamina fastest (but it also burns through food faster).  As you become hungrier, the rate of stamina gain slows as your hunger meter inexorably creeps towards 0%  where you starve.  Above 101% fed, you're Overfed and slowed.

    Water is used to very rapidly convert Hunger Meter to Stamina (even at the fastest rate of stamina gain, you quickly tire if you aren't efficient -- such as plowing the soil with bare hands instead of with a plow.)

    It's a good system, and becomes a focal point for the gameplay much of the time.  Sadly the game was so excessively laggy that it was pretty painful to play.  A neat survival-focused diversion to try for free though.

    "What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver

  • pencilrickpencilrick Member Posts: 1,550

    Originally posted by Phry

    i'd almost forgotten that had to do that in Everquest, ah, the days when just about everyone ate bread and water... reminds me of SWG, when everybody started out with a survival knife and a melon.... while i guess a certain amount of 'realism' is ok, im also kind of glad that games dont focus too much on those kinds of things anymore, games to me are escaping the realife 'daily grind' so having to stop in the middle of a fight or whatever to have tea and biscuits seems.. kind of hillarious to be honest.

    Well, in early EQ when you did need food and water (and arrows), it was sort of neat to prepare for a long journey by filling up a backpack with the stuff.  Made you feel like you were setting off on a long outing and this was very immersive.

    So, a big YES to food and drink.  Maybe without them, you count as debuffed.

  • JheartJheart Member Posts: 32

    what i want to know, is why would someone base the game they play, on the simple fact that they must eat/drink. seems rather silly. 

  • yokam888yokam888 Member Posts: 87

    luminary online (if you dont mind the 2d isometric view cartoony graphics)

    you need to eat different varieties of foods for different tasks or else you will get sick and will lose a certain % of your stats and/or could not perform some tasks. (you wont die though)

    mining, farming, hunting needs different types of food

    you also have to watch for your digestive system, nervous system, respiratory system and circulatory system since some foods that you take may be beneficial or bad to each system.

    undereating or overeating can also make you sick.

    (\__/) Why Can't You Put
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  • pencilrickpencilrick Member Posts: 1,550

    Originally posted by Jheart

    what i want to know, is why would someone base the game they play, on the simple fact that they must eat/drink. seems rather silly. 

    Because in fantasy literature, eating and drinking is a big deal.  The meals are sumptuous and everyone has a large flagon of cold frothing ale on the table before them, and there is the warm fire in the tavern.  It is all to bring a feeling of comfort.

    Remember, fantasy worlds, Middle Earth being a great example, are places folks would rather be in that their own real world; places to escape to.  Life is simpler, friends are stouter and braver, and warmth, food, and drink all are part of the adventure and comfort.

    Basically, it's very atmospheric to have that stuff.  Think tiny islands of comfort and goodness in a dark, mysterious, and dangerous world.

    (I only wish they'd allow pipe smoking and the blowing of smoke rings.)

  • skeaserskeaser Member RarePosts: 4,208

    Originally posted by pencilrick



    Originally posted by Jheart

    what i want to know, is why would someone base the game they play, on the simple fact that they must eat/drink. seems rather silly. 

    Because in fantasy literature, eating and drinking is a big deal.  The meals are sumptuous and everyone has a large flagon of cold frothing ale on the table before them, and there is the warm fire in the tavern.  It is all to bring a feeling of comfort.

    Remember, fantasy worlds, Middle Earth being a great example, are places folks would rather be in that their own real world; places to escape to.  Life is simpler, friends are stouter and braver, and warmth, food, and drink all are part of the adventure and comfort.

    Basically, it's very atmospheric to have that stuff.  Think tiny islands of comfort and goodness in a dark, mysterious, and dangerous world.

    (I only wish they'd allow pipe smoking and the blowing of smoke rings.)

    LoTRO lets you smoke pipeweed.

    I see what you're saying but it seems to me that a food/drink mechanic in a realistic fashion would turn many people off of the game as you start to reach micromanagement.

    Sig so that badges don't eat my posts.


  • pencilrickpencilrick Member Posts: 1,550

    Originally posted by skeaser

    Originally posted by pencilrick



    Originally posted by Jheart

    what i want to know, is why would someone base the game they play, on the simple fact that they must eat/drink. seems rather silly. 

    Because in fantasy literature, eating and drinking is a big deal.  The meals are sumptuous and everyone has a large flagon of cold frothing ale on the table before them, and there is the warm fire in the tavern.  It is all to bring a feeling of comfort.

    Remember, fantasy worlds, Middle Earth being a great example, are places folks would rather be in that their own real world; places to escape to.  Life is simpler, friends are stouter and braver, and warmth, food, and drink all are part of the adventure and comfort.

    Basically, it's very atmospheric to have that stuff.  Think tiny islands of comfort and goodness in a dark, mysterious, and dangerous world.

    (I only wish they'd allow pipe smoking and the blowing of smoke rings.)

    LoTRO lets you smoke pipeweed.

    I see what you're saying but it seems to me that a food/drink mechanic in a realistic fashion would turn many people off of the game as you start to reach micromanagement.

    I might have to give LOTRO another try then, if they have pipeweed.  As far as EQ's eating and drinking, you just filled a backpack and food and drink, and it automatically depopulated over time.  You did not have to click it to expend it (unless you wanted to for some reason).

    A humorous aspect of this, was that if you had acquired a quest item that was a food source, you had to watch where you positioned it in your inventory or you might eat it, hehe.

  • skeaserskeaser Member RarePosts: 4,208

    Originally posted by pencilrick



    Originally posted by skeaser


    Originally posted by pencilrick



    Originally posted by Jheart

    what i want to know, is why would someone base the game they play, on the simple fact that they must eat/drink. seems rather silly. 

    Because in fantasy literature, eating and drinking is a big deal.  The meals are sumptuous and everyone has a large flagon of cold frothing ale on the table before them, and there is the warm fire in the tavern.  It is all to bring a feeling of comfort.

    Remember, fantasy worlds, Middle Earth being a great example, are places folks would rather be in that their own real world; places to escape to.  Life is simpler, friends are stouter and braver, and warmth, food, and drink all are part of the adventure and comfort.

    Basically, it's very atmospheric to have that stuff.  Think tiny islands of comfort and goodness in a dark, mysterious, and dangerous world.

    (I only wish they'd allow pipe smoking and the blowing of smoke rings.)

    LoTRO lets you smoke pipeweed.

    I see what you're saying but it seems to me that a food/drink mechanic in a realistic fashion would turn many people off of the game as you start to reach micromanagement.

    I might have to give LOTRO another try then, if they have pipeweed.  As far as EQ's eating and drinking, you just filled a backpack and food and drink, and it automatically depopulated over time.  You did not have to click it to expend it (unless you wanted to for some reason).

    A humorous aspect of this, was that if you had acquired a quest item that was a food source, you had to watch where you positioned it in your inventory or you might eat it, hehe.

    EQ2 mimics that food/drink mechanic except you actually have inventory slots for them now.

    I'm not sure why LoTRO wouldn't fit your bill, food is an important part of that game as you can eat a snack for a temporary buff and enjoy a meal to regenerate morale and power (HP/MP for those who don't know).

    On the pipeweed subject, it is used as an emote (/smoke) and you have the ability to farm pipeweed if you take the right profession.

    Sig so that badges don't eat my posts.


  • drbaltazardrbaltazar Member UncommonPosts: 7,856

    similar to that not sure tho since im low lvl but you do need stuff

    boi!by perfect world!

  • KualaBDKualaBD Member UncommonPosts: 131

    Originally posted by skeaser



    Originally posted by pencilrick



    Originally posted by skeaser



    LoTRO lets you smoke pipeweed.

    I see what you're saying but it seems to me that a food/drink mechanic in a realistic fashion would turn many people off of the game as you start to reach micromanagement.

    I might have to give LOTRO another try then, if they have pipeweed.  As far as EQ's eating and drinking, you just filled a backpack and food and drink, and it automatically depopulated over time.  You did not have to click it to expend it (unless you wanted to for some reason).

    A humorous aspect of this, was that if you had acquired a quest item that was a food source, you had to watch where you positioned it in your inventory or you might eat it, hehe.

    EQ2 mimics that food/drink mechanic except you actually have inventory slots for them now.

    I'm not sure why LoTRO wouldn't fit your bill, food is an important part of that game as you can eat a snack for a temporary buff and enjoy a meal to regenerate morale and power (HP/MP for those who don't know).

    On the pipeweed subject, it is used as an emote (/smoke) and you have the ability to farm pipeweed if you take the right profession.

    Not only does LotRO have pipeweed which you use through the /smoke emote but there are also many types of pipeweed, some from vendors, some from special events, and most through the farming profession.  Each type of pipeweed also produces a different smoke-ring effect, the cheaper ones producing simple smoke-puffs and rings and the higher quality ones making actual Gandalfy-style images...ships, butterflies, etc.  You can probably find you-tube videos of the diferent effects or screenshots if you google it.

    They also have food, but it's not something you have to eat to survive.  Like most mmo's it's there for buffs or quicker health regen.

    If immersion is what you really want, I'd recommend trying LotRO out and making a character on the Landroval server.  It's the un-official RP server and you'll always find players hanging out in the Bree tavern, minstrels playing music solo or in small groups (yes there's an in-game music system where you can play actual songs on different instruments using keyboard keys for different notes).

  • cajun47cajun47 Member Posts: 73

    well i'll go try wurmonline. thanks.

  • paterahpaterah Member UncommonPosts: 578

    Originally posted by cajun47

    yes i want a game where you must hunt or buy food and eat every so many game hours just to live. same with drink.

     

    anything close to that?

     Life.

  • PalebanePalebane Member RarePosts: 4,011

    I think I remember starving to death in Everquest. Been too long to remember for certain.

    Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.

  • JakdstripperJakdstripper Member RarePosts: 2,410

    if you needed food and drink to survive.....wouldn't you also need to go spend some time one the can after every meal. it would only seem logical.

    i wander how much you'd like a game that makes you go to the bathroom wile in the middle of a siege/battle or else you get the "craped in your pants" debuff. 

    seriously.....lets get real here.

  • grneyedvixengrneyedvixen Member Posts: 24

    Originally posted by Jakdstripper

    if you needed food and drink to survive.....wouldn't you also need to go spend some time one the can after every meal. it would only seem logical.

    i wander how much you'd like a game that makes you go to the bathroom wile in the middle of a siege/battle or else you get the "craped in your pants" debuff. 

    seriously.....lets get real here.

    You obviously are one of those WOW people who don't mind the Brainless questing and the brainless action clicking. A gamer in which you are told what to do, and have no realistic quality to them. (I use to be one of them WOWers untill I realised how brainless it really is) Thats fine if you like those brainless type of games, however there are some of those out there who Remember the TRUE Meaning of MMORPG, and enjoy embarking on a adventer to escape the reality of the real world, even if only for a few hours a week.

    Seriously, sitting on a crapper is a bit to realistic, and just plain stupid you even brought that up. People just want a semi realistic way of playing I see nothing wrong with having to have food to survive in some sort of way. I honestly don't think that who posted this created a post so you can say HOW STUPID and SILLY their want is. They only wanted game suggestions not TROLLS like you to bash thair idea of a fun game.

    ~*`*~ Vixen ~*`*~

  • BenediktBenedikt Member UncommonPosts: 1,406

    dawntide (dawntide.net, currently in closed beta) has some type of hunger/thirst system, but dont know any details since i didnt have time to play lately

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