I'm interesting in finding out what aspect of a game is the most important to the general MMO community. So what's the most important part of MMORPGs for you?
Crafting comes second. Basically every aspect of gameplay is what matters the most.
Then we can start talking about graphics, story, RP, and so on.
We are still talking about games. Games are all about gameplay. No matter how well the other aspects are done, if the gameplay sucks then the game sucks. That's how it is.
Using LOL is like saying "my argument sucks but I still want to disagree".
Well its hard to choose most you put in poll is importend to make it a good product for me on this poll is PVP thats most importend(must be free for all btw or no go eather).
But a world where i can explore and then as result get a great adventure with mistery danger and great looking enviroment and sounds its also very importend to me(loadscreens to many / instance no go for me).
When i enter a new mmo and world screams for exploration and sounds are awesome plus fact that it have pvp and other danger will give a big decisive factor of keep playing that game or not.
I first look if game have PVP must be corebuild first around, that then how world feels to explore and sounds, if those are all ok ill keep playing, offcorse there still plenty of other things that are also very importend and gamebreaking, but these are my main featers i decide to play or not.
So Sandbox is my choice hehe.
Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009..... In between WoW few months AoC few months and some f2p also all very short few weeks.
It is the overall package that counts. You can have the most perfect ground breaking combat system and if there are not interesting things to kill and a decent reason to kill them it's for nought. same with any other game system. Social aspects are important too and are what makes a good game exceptional. Again game systems can encourage interaction or not.
So the guy that said 'gameplay', despite being a cop out answer, has it right.
I voted Other because, to me, community is the most important aspect of an MMORPG. If the players are not friendly then I don't care how good the PvE, PvP, or Combat is.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
I never understood the community one,that is like saying i want a chat room first then a game is it not?IMO that is ridiculous and i agree a community IS VERY important,however it should not be first on the list.After all that is like saying we NEVER play single player games?Single player games have no community at all,so i think community definitely should never be the FIRST factor,even though it is important.
IMO it is combat,most aspects of EVERY game eventually lead/point to combat.I would be extremely interested to hear ONE game besides FFXI that actually offers a challenge from level 1-10?Every single game i have played outside of FFXI and that is MOST,i could literally hold my hand on two buttons and fight blindfolded.I really do not need my hand held nor do i need to build my ego up with auto win combat,i DO like to think when i play,i want to know that i DO have the chance to die.
Never forget 3 mile Island and never trust a government official or company spokesman.
IMO it is combat,most aspects of EVERY game eventually lead/point to combat.I would be extremely interested to hear ONE game besides FFXI that actually offers a challenge from level 1-10?Every single game i have played outside of FFXI and that is MOST,i could literally hold my hand on two buttons and fight blindfolded.I really do not need my hand held nor do i need to build my ego up with auto win combat,i DO like to think when i play,i want to know that i DO have the chance to die.
Why do equal level content if it's too easy. Why not leave the lowbee zone and go to where the mobs are 4 levels higher. Just do red quests and so on?
I'm gonna say for everybody, ultimately, it has to be fun. Now, how each person defines that is personal choice, but if it isn't fun, why are you playing?
My definition is hard to pin down to any one factor, but I'd say that since you spend so much time in most games fighting, the combat has to be fun. For me that involves having several skills to choose from, so that every fight is not press 1,2,3,4... and that I feel powerful. Almost OP. I have no desire to be challenged by one or two even level minions.
It's persistence and the playerbase I can interact within the game. It also has to do with gameplay, as it has to provide possibilities and different ways to interact with other players.
With persistence I'm referring to several things:
- World changes
- Characters are permanent and have a constant development on their own
- Community changes but always has an identity, a feeling being unique to that particular game
When it comes solely to gameplay, I'd say combat is most important upon other features. It has to feel smooth, needs to be challenging and somehow rewarding.
Aside from performance and stabilty - the most important design aspect is interaction with other players.
It's pretty damned obvious, frankly.
You can have a good MMORPG without any combat.
this is my vote
Absolutely, notice that w/o a strong player community games quickly become ghostowns of boredom?
Ryzom is a great game, no one's there to play it. Same is true of Vanguard, AOC and countless others.
Without lots of players to interact with (and a good reason to do so via proper game mechanics) MMORPG's become solo fests which are little better (and frequently worse) than single player games like Oblivian.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Gameplay. The game has to be fun in and of itself. I need to enjoy the actual action, not just put up with it to achieve a goal.
Second comes always having something to do. That's why WoW has won in the marketplace: PvE. PvP, solo, group, whatever, there's a million things to do, you've always got something to occupy you.
I'm gonna say for everybody, ultimately, it has to be fun. Now, how each person defines that is personal choice, but if it isn't fun, why are you playing?
My definition is hard to pin down to any one factor, but I'd say that since you spend so much time in most games fighting, the combat has to be fun. For me that involves having several skills to choose from, so that every fight is not press 1,2,3,4... and that I feel powerful. Almost OP. I have no desire to be challenged by one or two even level minions.
Another vote for fun here.
Trouble is, what I think is fun and what someone else thinks is fun are two different things.
I won't play a game that feels like work, but what I consider work may be someone else's fun, and vice versa.
I like challenge in a game, so no auto-aiming button mashing face-rolling victories please. I like having to approach things from different angles, and am damnably dogged when it comes to finishing up something I'm having trouble with.
I also like to have plenty of options for stuff to do, if I don't feel like battling my butt off all day, there should be stuff like exploring or crafting (or both and more!) to keep me interested.
Give me an open world with lots of options on how to spend my play-time, make it all fun, and I'm sold.
Aside from performance and stabilty - the most important design aspect is interaction with other players.
It's pretty damned obvious, frankly.
You can have a good MMORPG without any combat.
this is my vote
Absolutely, notice that w/o a strong player community games quickly become ghostowns of boredom?
Ryzom is a great game, no one's there to play it. Same is true of Vanguard, AOC and countless others.
Without lots of players to interact with (and a good reason to do so via proper game mechanics) MMORPG's become solo fests which are little better (and frequently worse) than single player games like Oblivian.
I'll add my vote to this. Without good solid reason to work with other players on a level higher then needing them to get your next bit of gear, you end up with a very shitty and expensive single player RPG.
Combat is 90% of the content for any MMO I've played. Everything revolves around that. Its what brings communities together(in DAoC RVR brought us together, in EVE people join up for protection/economy/war). I'd also say lag, travel time, and balance of raid to group/solo gear are other big factors for me.
Aside from performance and stabilty - the most important design aspect is interaction with other players.
It's pretty damned obvious, frankly.
You can have a good MMORPG without any combat.
this is my vote
Absolutely, notice that w/o a strong player community games quickly become ghostowns of boredom?
Ryzom is a great game, no one's there to play it. Same is true of Vanguard, AOC and countless others.
Without lots of players to interact with (and a good reason to do so via proper game mechanics) MMORPG's become solo fests which are little better (and frequently worse) than single player games like Oblivian.
I'll add my vote to this. Without good solid reason to work with other players on a level higher then needing them to get your next bit of gear, you end up with a very shitty and expensive single player RPG.
Yep a vote from me as well and as many games are let down by either a lack of community, bad community or elitest community and we are playing an online multiplayer game after all so its at the centre to why we play them in the first place. My favorite MMO's tend to have nice friendly communities unless you are at war with anyone of course then feel free to be nasty.
Cal.
This doom and gloom thread was brought to you by Chin Up the new ultra high caffeine soft drink for gamers who just need that boost of happiness after a long forum session.
I'm interesting in finding out what aspect of a game is the most important to the general MMO community. So what's the most important part of MMORPGs for you?
PVP - important
PVE - important
RP - important
Crafting - important
Story - important
Graphics/Environment - important
A Balance - important
Other (Specify) - World feel
So all are important to me as else it wouldn't be a MMORPG, if we choose just one aspect then we might aswell play single or multiplayer games.
community and a heavy need for it. and other things than combat to do when solo
other than that every aspect you post there matters, community is most important to me but if other parts lacking...well wouldnt be in game long enough to build a community.
Comments
The combat system. It's really a no-brainer.
Crafting comes second. Basically every aspect of gameplay is what matters the most.
Then we can start talking about graphics, story, RP, and so on.
We are still talking about games. Games are all about gameplay. No matter how well the other aspects are done, if the gameplay sucks then the game sucks. That's how it is.
Aside from performance and stabilty - the most important design aspect is interaction with other players.
It's pretty damned obvious, frankly.
You can have a good MMORPG without any combat.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
Well its hard to choose most you put in poll is importend to make it a good product for me on this poll is PVP thats most importend(must be free for all btw or no go eather).
But a world where i can explore and then as result get a great adventure with mistery danger and great looking enviroment and sounds its also very importend to me(loadscreens to many / instance no go for me).
When i enter a new mmo and world screams for exploration and sounds are awesome plus fact that it have pvp and other danger will give a big decisive factor of keep playing that game or not.
I first look if game have PVP must be corebuild first around, that then how world feels to explore and sounds, if those are all ok ill keep playing, offcorse there still plenty of other things that are also very importend and gamebreaking, but these are my main featers i decide to play or not.
So Sandbox is my choice hehe.
Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009.....
In between WoW few months AoC few months and some f2p also all very short few weeks.
Combat is the most important aspect of an MMO.
Combat is what got Blizz 11 million subs.
Combat is the fun part of playing an MMO.
Well shave my back and call me an elf! -- Oghren
this is my vote
It's a proven historical fact that beer saved humankind.
PvE combat. Poor combat be it ranged or melee will kill an MMO.
It is the overall package that counts. You can have the most perfect ground breaking combat system and if there are not interesting things to kill and a decent reason to kill them it's for nought. same with any other game system. Social aspects are important too and are what makes a good game exceptional. Again game systems can encourage interaction or not.
So the guy that said 'gameplay', despite being a cop out answer, has it right.
I voted Other because, to me, community is the most important aspect of an MMORPG. If the players are not friendly then I don't care how good the PvE, PvP, or Combat is.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
I never understood the community one,that is like saying i want a chat room first then a game is it not?IMO that is ridiculous and i agree a community IS VERY important,however it should not be first on the list.After all that is like saying we NEVER play single player games?Single player games have no community at all,so i think community definitely should never be the FIRST factor,even though it is important.
IMO it is combat,most aspects of EVERY game eventually lead/point to combat.I would be extremely interested to hear ONE game besides FFXI that actually offers a challenge from level 1-10?Every single game i have played outside of FFXI and that is MOST,i could literally hold my hand on two buttons and fight blindfolded.I really do not need my hand held nor do i need to build my ego up with auto win combat,i DO like to think when i play,i want to know that i DO have the chance to die.
Never forget 3 mile Island and never trust a government official or company spokesman.
Why do equal level content if it's too easy. Why not leave the lowbee zone and go to where the mobs are 4 levels higher. Just do red quests and so on?
You can make most any MMO much harder.
Well shave my back and call me an elf! -- Oghren
I'm gonna say for everybody, ultimately, it has to be fun. Now, how each person defines that is personal choice, but if it isn't fun, why are you playing?
My definition is hard to pin down to any one factor, but I'd say that since you spend so much time in most games fighting, the combat has to be fun. For me that involves having several skills to choose from, so that every fight is not press 1,2,3,4... and that I feel powerful. Almost OP. I have no desire to be challenged by one or two even level minions.
Voted other.
It's persistence and the playerbase I can interact within the game. It also has to do with gameplay, as it has to provide possibilities and different ways to interact with other players.
With persistence I'm referring to several things:
- World changes
- Characters are permanent and have a constant development on their own
- Community changes but always has an identity, a feeling being unique to that particular game
When it comes solely to gameplay, I'd say combat is most important upon other features. It has to feel smooth, needs to be challenging and somehow rewarding.
Absolutely, notice that w/o a strong player community games quickly become ghostowns of boredom?
Ryzom is a great game, no one's there to play it. Same is true of Vanguard, AOC and countless others.
Without lots of players to interact with (and a good reason to do so via proper game mechanics) MMORPG's become solo fests which are little better (and frequently worse) than single player games like Oblivian.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Gameplay. The game has to be fun in and of itself. I need to enjoy the actual action, not just put up with it to achieve a goal.
Second comes always having something to do. That's why WoW has won in the marketplace: PvE. PvP, solo, group, whatever, there's a million things to do, you've always got something to occupy you.
Another vote for fun here.
Trouble is, what I think is fun and what someone else thinks is fun are two different things.
I won't play a game that feels like work, but what I consider work may be someone else's fun, and vice versa.
I like challenge in a game, so no auto-aiming button mashing face-rolling victories please. I like having to approach things from different angles, and am damnably dogged when it comes to finishing up something I'm having trouble with.
I also like to have plenty of options for stuff to do, if I don't feel like battling my butt off all day, there should be stuff like exploring or crafting (or both and more!) to keep me interested.
Give me an open world with lots of options on how to spend my play-time, make it all fun, and I'm sold.
Other = Jumping
It's a big indicator that an MMO will suck if you can't jump.
*laughs*
A bit true, bit still I loved Guild Wars, though you cannot jump in that game. ;-)
I'll add my vote to this. Without good solid reason to work with other players on a level higher then needing them to get your next bit of gear, you end up with a very shitty and expensive single player RPG.
For me it's whether the game allows me to suspend disbelief enough that I feel like I am in the world being offered.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Combat is 90% of the content for any MMO I've played. Everything revolves around that. Its what brings communities together(in DAoC RVR brought us together, in EVE people join up for protection/economy/war). I'd also say lag, travel time, and balance of raid to group/solo gear are other big factors for me.
Yep a vote from me as well and as many games are let down by either a lack of community, bad community or elitest community and we are playing an online multiplayer game after all so its at the centre to why we play them in the first place. My favorite MMO's tend to have nice friendly communities unless you are at war with anyone of course then feel free to be nasty.
Cal.
This doom and gloom thread was brought to you by Chin Up the new ultra high caffeine soft drink for gamers who just need that boost of happiness after a long forum session.
PVP - important
PVE - important
RP - important
Crafting - important
Story - important
Graphics/Environment - important
A Balance - important
Other (Specify) - World feel
So all are important to me as else it wouldn't be a MMORPG, if we choose just one aspect then we might aswell play single or multiplayer games.
Other - Combat
-------------------------
Fun factor. Fun is, of course, a highly variable concept, and what's fun to one may not be fun to another.
Then there's the converse, the unfun factor, things which makes games unfun. Avoid that.
community and a heavy need for it. and other things than combat to do when solo
other than that every aspect you post there matters, community is most important to me but if other parts lacking...well wouldnt be in game long enough to build a community.