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I was wondering how people build teams in CO? When I played in the past, I found in INCREDIBLY difficult to build a team that actually stayed together... I am comparing it to COH which is unfair, I know but is there a method I am missing?
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I think most join a supergroup to group up. Since you can play this game solo a lot just being in a "guild" helps a ton when you just want to socialize while knocking some missions out together.
Or like Fight Club in MC for example. I've doing that several times when in OOC chat people will be looking for help. After knocking it out some stay and we do each others missions just to chat and compare builds while we fight off mobs.
A supergroup/guild goes a long way in enjoying a game I find. There you are in a mess of people that fit your playstyle and will help you with missions.
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Promote what you love instead of bashing what you hate.
The main reason for lack of team is that the game is fast leveling and mainly story driven. CoH teaming has to do more with the xp bonus and the solo unfriendly nature of the game. In CO teaming is mainly done in lairs that starts at lvl 25, but some people start earlier in some difficult missions like fight club at lvl 17. If your SGmates want to team they will do that for the fun factor but not for any xp/loot advantage. I am not saying that one approach is better than the other, they just are targeted to different playstyles.
Is it possible ot perma group with someone from lvl 1 or do you get different missions at different locations? Is the game painfully easy when you play with more than 1 person since it's meant for solo? Is it like CoH where it scales on the party size?
There is the sidekick feature, similar to the CoH, naming one of the team as champion, everybody can sidekick(up or down depending on if you are lower or higher lvl than the champion) to the level of the champion. A good part of the leveling is done outdoor missions, and mostly you can solo it, depending on your build. The indoor missions has been progressively increased and they are escalable to the team size. The soon to be release adventure pack is fully scalable with team size and lvl(11+) and a difficulty slider is going to be added to make missions more challenging for player who which to try themselves.
The game is not easier or more difficult than CoH, but it is more solo friendly and leveling is faster so there is not need of farming missions or anything powerlevelish that is customary in CoH.
What set CoH apart from other MMO's was the group play. It seems like CO is more of an online single player game. I guess Ill have to wait for the adventure packs.
I agree, teaming is pretty cool and especially lay back in CoH, which is a good thing. I miss having 8 people and easy tanking and healing. CO is a bit more strict, tanking and healing can be trickier, and control powers are not as powerful here. I look forward Serpent Lantern, surely there will be a free weekend, and since it can be done from level 11, it should be doable during that weekend.
I am not having any problem finding teams, and I am playing from Europe (most CO players are USA). Now, my hero is built for pure healing, so I guess that helps, specially in a game where most players just go for full dps setups.
I don't know about tanking in this game, since I have not built a tank yet, but healing is insane fun, really hectic. You have to react really fast, which is quite a change to the old chain-heal-spamming in some other games.