The fact is that as time goes on AV will make this game easier and easier until at some point you can power grind a new char to max out everything in a month. In short the whiners have won and this is a small step down that path, without skill caps this time next year it'll be ridiculous something like WW2Online. Specialisations? Please don't insult my intelligence we all know that it doesn't work and everyone is using the same templates or you suck.
Without skill caps everyone is going to be maxed out sometime in the future and AV will be handing it on a plate to those that just subscribed. The reason there is no economy? Well I NEVER had to buy from anyone else since it was easy enough to grind it up myself so that I can make R50 weapons and plate armour. Why would I buy it from anyone else?
This time next year a noob that read a guide on a forum will be maxed out in a month, without skill caps it's going to be a joke. The grind is too easy as it is in my opinion and AV won't stop AFK swimming (all they have to do is remove any stat gains from swimming) and making it all easier is just a piss poor attempt to get more subs that won't work.
DFO is a great game but AV have made some critical errors in the handling of it in my opinion, making an NA server was just shooting themselves in the foot. Removing skill caps without testing it out then launching was asking for trouble. Not having a punishment for players being arseholes (going red) is a biggie and now making it easier to become a master at everything in the game. To set things right would take some hard decisions that most developers would not be prepared to make, but in my opinion AV have little option other than to do it or watch DF die.
Just my opinion.
I can agree with most of the stuff you wrote there, but i dont see how AV is making it easyer for every to master everything? They didnt reduce fu grind at all. They just adjusted HP gain over stats. 50 vit = 350 hp / 75 vit = 400 hp and 110 vit = 450 hp. I dont see any problems there. The exploiters dont lose anything and newer players get a minor improvment into getting viable which in my opinion is a fu joke if you compare that you need everything to be competative / viable in DF.
The change will be good in keeping people in the game. As others have said, the skill up grind isn't erased. I think if the presitge classes are done well, it will add another layer of depth. I just don't want to turn too much into rock-paper-scissors. There's already a degree of that, but it's not that big.
The change will be good in keeping people in the game. As others have said, the skill up grind isn't erased. I think if the presitge classes are done well, it will add another layer of depth. I just don't want to turn too much into rock-paper-scissors. There's already a degree of that, but it's not that big.
If i see how much they already messed up i wouldnt put so much trust in them, that they properly integrate it. It will mostly like most assume rock / paper ...
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I can agree with most of the stuff you wrote there, but i dont see how AV is making it easyer for every to master everything? They didnt reduce fu grind at all. They just adjusted HP gain over stats. 50 vit = 350 hp / 75 vit = 400 hp and 110 vit = 450 hp. I dont see any problems there. The exploiters dont lose anything and newer players get a minor improvment into getting viable which in my opinion is a fu joke if you compare that you need everything to be competative / viable in DF.
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The change will be good in keeping people in the game. As others have said, the skill up grind isn't erased. I think if the presitge classes are done well, it will add another layer of depth. I just don't want to turn too much into rock-paper-scissors. There's already a degree of that, but it's not that big.
If i see how much they already messed up i wouldnt put so much trust in them, that they properly integrate it. It will mostly like most assume rock / paper ...
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