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Heroes of Telara: Trion Worlds Event: Rift: Planes of Telara Preview

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Comments

  • llooxlloox Member Posts: 1

    Hmmm....i don't need to think i will wait 2011 and play this game :D  Rift:PoT :D

  • RasputinRasputin Member UncommonPosts: 602

    Originally posted by vesavius

    Rasputin, you just showing yourself up.

    Im just amazed how ppl can get hyped up for one clone after the another, after having been burned so bad in the past.

    That game looks and feels exactly like a WoW clone, much like Warhammer, which ppl swore was nothing like WoW, but it then turned out to be anyway.

    Ppl will never learn, and we can await a new round of yellings on the boards about ppl feeling cheated, because they bought lifetime subs for a game that they or noone has ever played (how stupid can you be?), and the like.

    As long as ppl behave like this, they will take it bent over by the industry, and we will be doomed to a new round of WoW-clones in the shitstorm of them, that we are in at the moment.

  • ForceQuitForceQuit Member Posts: 350

    Originally posted by Rasputin

    Originally posted by vesavius

    Rasputin, you just showing yourself up.

    Im just amazed how ppl can get hyped up for one clone after the another, after having been burned so bad in the past.

    That game looks and feels exactly like a WoW clone, much like Warhammer, which ppl swore was nothing like WoW, but it then turned out to be anyway.

    Ppl will never learn, and we can await a new round of yellings on the boards about ppl feeling cheated, because they bought lifetime subs for a game that they or noone has ever played (how stupid can you be?), and the like.

    As long as ppl behave like this, they will take it bent over by the industry, and we will be doomed to a new round of WoW-clones in the shitstorm of them, that we are in at the moment.

    Personally, I think its just a little early to make determinations like "looks and feels" like a WoW clone.  In my opinion its art style is unique and does not look like WoW except in the general "it's a fantasy world" sense.  But I haven't seen enough to make a full determination.  And the videos are certainly not enough to get a "feel" for the game, much less not having actually played it yet.  Unless you are speaking of some of the conventional MMO concepts like hotbar combat, etc... which WoW didn't even event.  Fact is, we still know very little about the game.

    Although I agree with your general attitude of caution and reservation, I'm amazed that people can't just take a wait and see attitude.  Trion is a new company without a record, we don't have much to go on unlike say, Cryptic.  Who cares honestly if some people get a bit hyped for a game?

    Now there's one thing expressed in Rift: Planes of Telara that is 100% nothing like WoW or in fact any other MMO before it; and that is the promise of true dynamic content.  They may not deliver, sure.. they could be all full of talk.  But if they do; if they can truly execute on this potential, I can almost guarantee you it will revolutionize MMOs for the better, and the same old "static" MMOs will simply not be able to cut it anymore.

  • RasputinRasputin Member UncommonPosts: 602

    The game looks exactly like WoW. Undeads like the same. You have the same cartoon trees and buildings.

    The feel: Combat with two opponents standing still in front of each other, doing combat animations on the spot in front of each other. No interaction at all, save for a spreadsheet comparison of attack vs. defense.

    Like we have seen in a trillion games so far. Gaaaah...

    I am able to tell that the look and feel will be the same as WoW  - and EQ for that matter, since WoW is an EQ-clone. Seeing that it is old EQ developers in charge, it is maybe not even a wornder that they are making yet another clone.

  • TamanousTamanous Member RarePosts: 3,030

    Originally posted by Thamoris



    Originally posted by Song7


    Originally posted by ProtoClone



    Wow, I know there was already a game similar to this called "Rifts" published by Palladium Publications...Well actually it is a pencil and paper RPG but the theme is very much the same as "Rifts: PoT"...Originality: FAIL.


     

    At this point in time it will be impossible to find any creative piece of work that doesn't share some similarities with another piece of work.  And the fact that you pointed out that this game has something in common with another game has also been done before too.  So by using your logic .... You: FAIL.

    Just calling it as I see it.

    I tire of people who keep saying they want  something orgininal. What else can be done? Short of virtual reality, everything has been done at one point or another.

    Do these same people say " I can't find a car to buy because they are all the same, they all have 4 tires, a motor, seats, radio and such...booorrinng..I won't be fooled by the great looks and performance!! .. .I want something orginal !!"...good grief.


     

    Look who else thinks the name is rather familiar :) :



    http://www.massively.com/2010/05/11/...r-rifts-title/

    You stay sassy!

  • TamanousTamanous Member RarePosts: 3,030

    You stay sassy!

  • lttexxanlttexxan Member UncommonPosts: 429

    I've seen it and played it....not a happy ending...definitely not a date nite affair.

    It's better to lurk in forums and be thought a fool...than to endlessly "Quote" and remove all doubts.

  • cyranacyrana Member UncommonPosts: 197


    Originally posted by Tamanous
    Look who else thinks the name is rather familiar :) :

    http://www.massively.com/2010/05/11/...r-rifts-title/


    I guess they should sue the BBC, Raymond E. Feist, and NCSoft while they are at it?

    Ningen wa ningen da.
    ----
    http://twitter.com/Ciovala

  • BoredmadBoredmad Member Posts: 43

    If you will go to the official forums a few of the general questions over the game can be answered either by asking the community or looking through the site.

    It is if one is being very general some what like WoW and War. The rifts are public quests, dynamic randomly generated public quests, but still nothing totally new outside being unscripted. So far they seem rather entertaining and have been taken positively by individuals that have been able to play this portion at E3. The rest of the dynamic content works in much the same way as rifts and some of it is the ability to update and change the game on a server to server bases without patches.

    The most and at the same time one of the least like WoW feature outside the cartoony high fantasy setting is the class system. There are going to be 32 starting classes called souls eight per calling. Each class under a archetype is more like a rpg specialization branch tree under the different archetypes. Players will by level 30 be able to spec out three souls and in some way randomly swap out souls when ever they want. The branch tree specialization system used in the classes includes a root, abilities unlocked as points are placed in the tree.

    Rift isn't anymore a WoW clone  really that it is a War clone or a EQ clone. Rift is content with leaving what works in MMO's alone and introducing some good ideas. The PvP on PvP servers is faction based open world and on PvE servers player choice. In gameplay its not completely unique or new, but innovative non the less. Go to the forum ask around, or simply look through the information on the site. Hopefully Rift launchs as a completed product and thus over comes the first barrier that has stopped some of the recent MMO's as it has a lot of potential.

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