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will you play wow again when the cataclysm comes?

I was really burned out of wow but I was just wondering how manny people will return to wow when Cataclysm releases.

After reading what will change on their website and on the wow forums, I might return when cata comes out.

It sounds really refreshing, a lot of things will change. true it isn't the oldskool vannila-wow anny more, but.. you can still have fun :) !

What do you think about Cataclysm? and will you return?

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waiting for ... nothing..

Comments

  • AmatheAmathe Member LegendaryPosts: 7,630

    I played WoW for around 3 years and it has no further appeal to me. I'm not trashing it. But there is nothing in this expansion that changes the things about the game that I grew tired of.

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • ButtermilchButtermilch Member Posts: 208

    My girlfriend and I said we are going to come back to WoW when the expansion comes out. Last time we played actively there was nothing to do actually. We don't want to raid, she doesn't like PvP and we are both not interested in achievements.

    So we lacked content, while we still like the game. Cataclysm will give us new goals to achieve, at least for a month or two. :-)

  • SovrathSovrath Member LegendaryPosts: 32,936

    I make an attempt to try any game that is released. Just curious that way. So I'll fire up my lvl 38, created at launch mind you, and go a few quests, check things out, etc.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • chaoster89chaoster89 Member Posts: 56

    After i saw the post on mmo champion about how they will allow anyone in the game to get the best pvp weapons available without any rating req and making pve tiers basicaly free i wont.

  • gexz7gexz7 Member Posts: 131

    I will only return when all old world dungeons are heroic, I can not stand runnign the same dengoesn in every expansion and never being able to run the old ones, so when they take care of that I will be back

  • dmcgdmcg Member Posts: 87

    nope , wow stopped being fun and interesting after the tbc for me

  • retye50retye50 Member UncommonPosts: 50

    I'll never go back to WoW....not bashing, just dont have the time anymore

  • DrachasorDrachasor Member Posts: 2,678

    Originally posted by Buttermilch

    My girlfriend and I said we are going to come back to WoW when the expansion comes out. Last time we played actively there was nothing to do actually. We don't want to raid, she doesn't like PvP and we are both not interested in achievements.

    So we lacked content, while we still like the game. Cataclysm will give us new goals to achieve, at least for a month or two. :-)

    That's why I am not coming back in part.  End-game is still all raiding or pvp.  Doesn't look friendly to people who like 5-mans or other small group content.  Leveling stuff will last just a little while and it doesn't seem like the play will improve much overall (combat flows well but it is so shallow).  The main changes in Cat are just to streamline raiding and pvp and to streamline skills via the mastery system.  There's nothing innovative at all.

  • ButtermilchButtermilch Member Posts: 208

    Originally posted by Drachasor

    The main changes in Cat are just to streamline raiding and pvp and to streamline skills via the mastery system.  There's nothing innovative at all.

    You are right. It's not that innovative, which is a bit sad because Blizzard has got so much money they could spend on development. But they don't. I never get, why!

  • MMOvisionMMOvision Member UncommonPosts: 112

    I feel the same as Amathe on this.    Cataclysm isn't removing the negative aspects I've grown to dislike about WoW, so I will still not be giving Blizzard anymore of my money.  It really looks to me like a bad attempt to scam old school players back and get some extra subs. 

    The community is stagnent without a whole legion of new players rushing in anymore and I think Blizzard's attempt to basically 'flash the content-bios'  is futile and will cost them some more lost subs.   It feels way more like the 'NGE' disaster than a lush expansion. 

    -all the classes are being pretty much completely reworked. 

    -combat mechanics reworked (if you read the Cataclysm class/combat features in full detail, you will start to realize that combat will feel very different, more active, less tactical, kind of like Unreal Tournament would be with millions of players.)

    -old school flavor completely gone now, replaced with more tedius new-crowd-serving mini games.  (the zones changing into other shit to offer more 'end game content'...i'm so tired of that term.)

    -still no change in perspective/gameplay options - for example: 

    **Still no housing, world/enviornmental effects from choices.                                                                                       

    **Still no reason to care whatsoever about the lore or your faction or class i.e. read the quest hit accept follow the X on your minimap kill whatever's there come back click complete get reward move on.  All while someone of the opposing faction is standing next to you, talking to the same npc, for the same quest, in the same town. 

    *****STILL CHASING GEAR and no reason to interract with the community other than to antagonize, compete, scam, or insult.  Partying/Raiding still only about using eachother to get the gear and then disband.  Still making everyone feel like it's a chore they have to do together to be rewarded with phat lewt, instead of the reward being the group experience itself.

     

    Nah, no thanks.   Going to stick with EVE until FFXIV and if that turns out bad, then maybe Perpetuum will be out shortly after that.    Who knows, there's really no reason to ever really cancel EVE, though...

  • XasapisXasapis Member RarePosts: 6,337

    I'm waiting to see what cash shop they are going to implement with the expansion.

    I don't play subscription based MMOs that feature cash shops on top of that.

  • AirwrenAirwren Member UncommonPosts: 648

    Nah, the game really started to go down hill for me after Burning Crusade and WoTLK was the final nail.  I definitely hated the idea of having to complete "re-do" my gear, and dumping gear that had taken so much time, effort, and teamwork to get.  Many of my friendships in WoW were forged in the late hours of the night trying to complete Molten Core and Black Wing.  I know this is stupid but I tied a lot of that gear to the effort that was put in by friends to help me get it, and then dumping it right after the expansion just raped the soul of the game for me.  The only way I can describe what happened to this game is like drinking a very fine wine and then having the waiter start serving water and trying to convince me I'm still drinking the wine.  WoW is dead to me now.  lol

  • HorusraHorusra Member EpicPosts: 4,411

    I will be back...still the best game out there.  But even that does not mean I do not take breaks from it.

  • MurashuMurashu Member UncommonPosts: 1,386

    No thank you. I enjoyed my time in Vanilla WoW and just can't get into the new everything is casual WoW.

  • DrachasorDrachasor Member Posts: 2,678

    Originally posted by memoir44

    Originally posted by Buttermilch


    Originally posted by Drachasor

    The main changes in Cat are just to streamline raiding and pvp and to streamline skills via the mastery system.  There's nothing innovative at all.

    You are right. It's not that innovative, which is a bit sad because Blizzard has got so much money they could spend on development. But they don't. I never get, why!

     Just a few new and innovative mechanics (NOT content) among others are;

    Let's be clear.  There's a big difference between innovation and new stuff.  You are clearly assuming everything new is innovative and that just isn't the case.  Heck, there's hardly anything new for WoW.

    A new end game leveling system: Path of Titans: you'll never stop leveling and with each patch (yes each patch) "Path of Titan levels" will be added. Let's see how it works.

    This is an extension of the Glyph System, heck it even uses the same screen.  Adding an upgradable glyph isn't what I'd call all that innovative.  Think about it, this really doesn't actually change how you play at all.

    A new - need for all - secondary profession that supports this Path of Titans will send you all over the world to collect 'artifacts" needed to progress in this new end game leveling system.

    A new profession isn't innovation, imho.  Also, they've been clear you don't have to use this profession for the Path of the Titans.

    A new "reforging" ability, that will allow you to change the gear and wepon stats yourself: I believe up to 50% of the stats can be changed by you, which gives a great ability to customize your armour even further.

    Alright, I'll grant there is some innovation.  Largely this stuff makes things easier for the Devs by saving them time (Masteries are the same way)..  Reforging means that don't have to worry as much about item stats, since people can change them around.  For players it just streamlines play a bit by making more gear useful.  Again, I don't consider streamlining innovation.  I am not saying streamlining has no value, but really this stuff is largely just focused on fixing problems in the game.

    A new guild and personal rated PvP competition in which rated BG's will play a big role. First time ever Guilds will be the basis for PvP fights and their ratings.

    BGs are getting better in some ways, but keep in mind you can only join a rated BG as a 5-man group.  So you can't have a guild get together and do stuff as a 10-man or larger group.  This does change gameplay, but it really is just an extension of the Arena Rating system, so I wouldn't call this an innovation.

    A new PVE guild leveling system in which guilds will gain benifits by progressing through the content (as well as PvP).

    An interestingly anti-community measure.  Pugging won't help your guild and generally doing things with other people won't help your guild.  Further it also encourages you to stay in a guild even if you don't like it because of the benefits.  I'll give this some innovation, but I don't actually think this is good for the game.

    A  world PvP experience by inluding a kind of Sunwel Isle quest hub within an open world PvP zone (even on PVE servers) at its end level. So it combines the Lake Wintergrasp mechanism with the lively quest hubs (known in Sunwell) as source of PvP skirmishes.

    Wintergrasp HAD quests in it.  This is little more than an small progression of how WG worked.  Again, WG was open PvP even on PvE servers.  I think it is disingenuous to call it "world pvp" when it is confined to one zone.

    Further improvement of phasing technology: the world changes for good on certain quest lines and progress.

    How is this any different from WotLK?  Again, most of Cat is streamlining and other small improvements to what we saw in WotLK.  This certainly doesn't belong on any list of innovations.

    Of course the anti WoW boys will say: see it is just changes to mechanics in PVE and PvP and the leveling.

    yep... just pve and pvp changes LOL

    The thing is this doesn't actually change much of anything.  Leveling is going to be the same.  Raiding is only going to be different in that you no longer have to do 10 and 25-mans each week to get full badges (and you might not be forced to do LFD).  The raiding game overall isn't changing at all.  They are adding some more rewards for BGs via rated BGs, but this doesn't change how they work and is largely just meant to revitalize BGs a bit without changing how BGs play at all.  Again, you are doing the exact same thing you were before just with better rewards.

    The only really new thing is the Guild leveling system.  That does change how people behave and how the game plays.  Unfortunately, I don't think this is going to have a positive change overall.

    Heck, look at all these changes.  THEY ARE ALL PASSIVE.  Rated BGs?  Hit a button to get in and then everything is the same.  Guild Leveling?  Happens without you doing anything.  Path of the Titans?  Another thing that works when you act as you have been doing.  Stuff like this make the changes far from exciting.

    Honestly, I was most interested in the Mastery System from a game design standpoint.  That's an innovative change...for the Devs.  It will make balancing a lot easier and since I find game design interesting thing, then it is pretty interesting.  For players it really just streamlines spending talents and makes it easier for players.  Not bad by any means, but it isn't particularly exciting (like many, many of the class changes).

    I know one thing: those players who didn't play in the last 3 years are in for a big surprise with the changes of the last 3 years and the above.

    And my point is those that have played WotLK aren't in for much of a change at all.

  • KilorTheMeekKilorTheMeek Member Posts: 260

    I probably won't.  I got tired of the repetition and I got REALLY tired of the ever-declining maturity level of the people who play there.  I refuse to pay $15/month for something I don't have fun playing, even if they are coming out with new content. 

    image
    Never argue with an idiot. He will drag you down to his level, then beat you with experience.
  • GarfunkelGarfunkel Member UncommonPosts: 224

    To those who haven't played WoW since Vanilla, to be honest, the game you played doesn't exist anymore - it's changed so utterly.

    Things like levelling through PvP, random dungeons + heirlooms (exp boosting items) mean you can get to 80 in 6 or 7 weeks playing casually. It took me 3 months playing far too much back in the day to get to 60. But these days the game starts at 80 and it will be the same come Cata.

    Cataclysm is going to turn the game on it's head again with revamps to skills, talents, zones and end-game progression and I think it may be unrecognisable to anyone who hasn't played for years.

    On the whole I'm looking forward to it but I'm nervous about some of the changes.

    _________________________________________
    You can walk the walk but can you talk the talk?

  • fyerwallfyerwall Member UncommonPosts: 3,240

    I might and I might not.

    The expansion really doesn't grab me as being worth running to for the time being. Most of what is being added is stuff that I already have in EQ2 (Guild level, Alt advancement, etc).

    PvP changes mean nothing to me because I don't PvP. The end game content is staying the same as it is now with the exception of being locked out of both versions (10/25) within each mode.

    PoT sounds kinda iffy after reading that it will be based on time lockouts (only advance so far within a set amount of time) which just sounds like a time sink.

    The two new races really dont mean much to me as they will still use the same classes I have played already. I mean its been 5 years going on 6 and we have only seen 1 new class added to the game and 4 races as of Cata.

    The world changing is probably the only thing that sounds interesting to me, but reading through the official forums you will be able to experience most of it even without the expansion (some raid instances as well as the end game stuff and the new races will be locked out and only accessible to the people who own the expansion).

    I guess it will just be a case of wait and see. If I get really bored I might pick it up.

    There are 3 types of people in the world.
    1.) Those who make things happen
    2.) Those who watch things happen
    3.) And those who wonder "What the %#*& just happened?!"


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