They went a different course for GW2 than they did for GW: GW2 will not be heavily instanced anymore but an open world MMO.
This means you see others running around and questing, even more, there are public quests or 'world quests' where together with other players that don't have to be in a group with you, you can do those quests together and still share the loot, like for example defending a village from it being overrun or winning the village back again.
Ah ha. Now I didnt see this post before I replied to the other persons. This makes me feel a lot better and makes me more excited about Guild Wars 2. Thanks for that info.
Also... is there an article where this is stated? I suppose I could just to go to the website and look... lol.
You're in luck, it's on this very same site, look here ;-)
The question is raised:
Can you give a deeper explanation on how Guild Wars 2 will have a persistent world? Will it be more than just a social meeting room?
To which this is answered:
Guild Wars 2 is a fully persistent world. What we mean by that is that you will be in the world with other players and that anything those players do to impact the world will change things for everyone. If a group of players wipes out a bandit camp then that bandit camp is gone (until the bandits rebuild it of course), if a town is overrun by centaurs then the services in that town are gone until players can win it back and rebuild it.
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
This will be epic if it playes out like they are stating in the arcticle. I haven't been this excited since.. well.. the first year of playing Guild Wars.
You're in luck, it's on this very same site, look here ;-)
The question is raised:
Can you give a deeper explanation on how Guild Wars 2 will have a persistent world? Will it be more than just a social meeting room?
To which this is answered:
Guild Wars 2 is a fully persistent world. What we mean by that is that you will be in the world with other players and that anything those players do to impact the world will change things for everyone. If a group of players wipes out a bandit camp then that bandit camp is gone (until the bandits rebuild it of course), if a town is overrun by centaurs then the services in that town are gone until players can win it back and rebuild it.
LOL! I read this article to... how on earth did I miss this????
Geez I feel stupid. Thank you for providing the info though. Im just going to go over here now.....
I enjoyed GW when it was released, and over the years their (non)pricing model has allowed me to continue to enjoy it off and on. I regret not having an active guild now, I'd love to start a fresh toon this summer and play through all the scenarios again.
GW2 is one of the few things I've been looking forward to for a long, long time. I think they'd have to go out of their way to really screw it up. And coming off years of running a successful game, I'm sure they've learned a lot more lessons than they're letting on both gameplay-wise and technically.
May actually (gasp) pre-order, which is one of those things I just DON'T DO anymore... as so many above have said, too many burns.
How dare you present him with logic! Don't you understand? He fights epic fights, in epic games, with epic toons....eats epic food and takes epic dumps! He has more e..pic..icity...ness in his little finger than you have in your whole unepic body! - ChicagoCub
There will be a sick infestation of Asian gold farming rings in GW2 like you have never seen before in any other MMO. All the botting, chat spam, /tell spam, account phishing and so on that they do will be 100 fold. What will they do to stop it??? NOTHING, you can't stop them. This will be a major downer for me and so many others. It's 2010, you would think MMO developers would have come up with a way to stop them.
I think this is it, the game I been waiting for so long. The more I see of it the better and I am glad that Arenanet is the company that actually wait until a game is finished before they releases it.
There are other upcoming games that are interesting (particularly World of darkness online) but the more I see of this the better it seems.
Awesome,I didn't expect less from Anet and I guess we will know more about the game mechanics in the coming weeks.Looks like 2011 will be a very good year for MMO players as we will have lot of choices and if for once all these companies don`t rush their games out,it will be very difficult to pick one.
But Arena Net has the advantage,because their game doesn't have a subscription fee.
In the land of Predators,the lion does not fear the jackals...
I am positively squirming in my seat for this game. I want it to be well and thoroughly finished before they release it, but Anet is a company built by the best Blizzard ever had. They are brilliant, they love gaming, and they are unafraid of taking risks. If anyone is going to "shake up" this genre, it will be these people.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." Jeff Strain, co-founder of ArenaNet, 2007
"Guild Wars 2 is a fully persistent world. What we mean by that is that you will be in the world with other players and that anything those players do to impact the world will change things for everyone. If a group of players wipes out a bandit camp then that bandit camp is gone (until the bandits rebuild it of course), if a town is overrun by centaurs then the services in that town are gone until players can win it back and rebuild it.
We do have instancing of course which we use both for dungeons and in helping to tell a character’s personal story."
Does this mean that zones will get rid of zoning for the most part finally and not only run into players in the towns and forts? If so, I think it would be a huge improvement to make GW a truly persistant world like 95% of the other mmo's.
"Guild Wars 2 is a fully persistent world. What we mean by that is that you will be in the world with other players and that anything those players do to impact the world will change things for everyone. If a group of players wipes out a bandit camp then that bandit camp is gone (until the bandits rebuild it of course), if a town is overrun by centaurs then the services in that town are gone until players can win it back and rebuild it.
We do have instancing of course which we use both for dungeons and in helping to tell a character’s personal story."
Does this mean that zones will get rid of zoning for the most part finally and not only run into players in the towns and forts? If so, I think it would be a huge improvement to make GW a truly persistant world like 95% of the other mmo's.
yes it means exactly that. Strain posted on a forum a few years ago that he had solved the zooning in another and a better way than he did for Wow (he was Wow lead programmer at the start before Kaplan).
GW will have instanced dungeons and similar things, and some instances for the story. The rest will be open and very different from current game with the dynamic world system. Mythic actually planned something similar for WAR but cut it out with most of the other good stuff.
There will be a sick infestation of Asian gold farming rings in GW2 like you have never seen before in any other MMO. All the botting, chat spam, /tell spam, account phishing and so on that they do will be 100 fold. What will they do to stop it??? NOTHING, you can't stop them. This will be a major downer for me and so many others. It's 2010, you would think MMO developers would have come up with a way to stop them.
This is actually my main concern upon the release of GW2.
I'm positive that Anet will deliver another great game but the thought of having legions of botters/hackers/spammers ruining the game experience like it happens in many of todays MMO's makes me think twice - will the next generation of MMO games be able to prevent or counter these old issues more efficiently ?...
The reason characters in GW1 can't simply jump is because of the heritage of old controls (tx Jeff Strain) and a further proof he was NOT the lead programmer behind the much more fluid WOW controls.
The reason you couldn't jump in GW is because making the game in full 3D would take a lot more resources, same as with instancing. GW is made with a very low budget in a rather quick time and to be played on a very simple computer. It is not as he could have stolen the wow engine when he quited (and the Wow engine just had the crude basics then, this was 4 years before it released.
But how you make that prove he didn't make the basic system to Wow seems a bit odd. He was BTW also the lead designer on Warcraft 3 (which of course proves nothing either except that he is good). He also programmed the original battle.net.
There will be a sick infestation of Asian gold farming rings in GW2 like you have never seen before in any other MMO. All the botting, chat spam, /tell spam, account phishing and so on that they do will be 100 fold. What will they do to stop it??? NOTHING, you can't stop them. This will be a major downer for me and so many others. It's 2010, you would think MMO developers would have come up with a way to stop them.
This is actually my main concern upon the release of GW2.
I'm positive that Anet will deliver another great game but the thought of having legions of botters/hackers/spammers ruining the game experience like it happens in many of todays MMO's makes me think twice - will the next generation of MMO games be able to prevent or counter these old issues more efficiently ?...
the current thing on GW1 to stop hackers is they also have to know your character name in order to hack your account. Spammers and botters on the other hand are a different beast entirely, in GW you can't continuosly comment over and over again you have to wait a few seconds after you've commented or it is considered spamming also in GW characters cannot tranfer more than a certain amount of gold (there's a cap on the amount of gold you can send) to one another or else you're considered a gold farmer.
The only problem is botters/syncers they are gonna be crazy and I have no idea how they control those.
If any of you where there at the Launch of GW 1 it was a really smooth launch as far as online games goes. As far as gold spammers and bots. Spammers were really never a problem in GW 1 but the bots were time to time. But i must say they worked hard to stay ahead of them as you would see them in area's running out of towns and after a few days they would be gone. These guys really know how to do it right as far as i can see. Looking forward to 5 more years of GW 2
Preloading of graphical content is the sole reason why they didn't have an open world. It takes much more time to program an open world with preloaded graphics. They also made the mistake to go with the old "click and move system" à la Dungeon Siege.
The reason characters in GW1 can't simply jump is because of the heritage of old controls (tx Jeff Strain) and a further proof he was NOT the lead programmer behind the much more fluid WOW controls.
And there lays its weakness, because ... the complete design philosophy and (more important) the technical issues and MORE programming time that comes out of this is complete new for them.
GW1 had many other limitations to be considered a full fledged MMORPG (the absence of an auction house for instance). reason: cost reduction at the time for a non subs based game.
GW2 was already postponed 2 times. The last time in the summer of 2008 (with the failures of AoC and War as "designed open worlds" and with the Beta launch of Wotlk (changing world phasing techniques)).... while ArenaNet had a target launch of early 2009 ...
Something must have gone terribly wrong (since they still ask for new game developpers as to this very day).
The so called genious of Jeff Strain already left the studio in the summer of 2009. Apparently not agreeing with the design philosophy and while Arenanet quickly responded he no longer workded on GW2 for several months, it only fueled the rumours about those famous delays.
I also think GW2 is coming too late on the market to have an impact like GW1 had.
Why ? Present day MMO's are all about playing NOW with no waiting times at every time of the day with the rich choices of PvP - PVE - crafting.
This is simply not an offer with a single "persistent" realm based world. You only have those fights when the realm is ready for it. It mostly means: playing on prime time.
So there are 2 possibilites: OR the design team is exaggerating (and hyping) a lot and most of the play is STILL very much made out of instances (cost reduction) or they face a rather unplayable world.
The fact GW2 is already 3 years late shows they changed the design already several times which is never a good sign (see the example of WAR in its early beta play of Dec 2007).
As far i can remember, GW offers both keyboard and mouse movement options.
As for the design and technical issues being it's weakness i beg to differ. Choices had to be made in order to present the quality of content and gameplay the game has, making it an accessible title to lower range machines. If choices wouldn't be made and they decided to try a persistent full axis game, something would have to be sacrifficed and more development time required making it a late release. Not saying it couldn't be improved back then but GW is Anet's first comercial game and an acclaimed title regardless of it's "weaknesses".
You say GW2 is too late and present day MMO's are all about playing NOW with rich choices of PvP - PvE - Crafting. Either i've been living under a rock or you are slightly delusional. Apart from very few titles, most of today's MMO's are poor when it comes to PvE and PvP content, relying on endless grind with limited gameplay. Even today, GW stands out because of it's story telling quality, polished and varied game content, diverse character playability and balanced competitive gameplay, all using the B2P method instead of the more common P2P and F2P practiced nowdays.
GW2 was announced on March 2007 and GW's expansion (Eye of the North) was released later that year. To me it doesn't seem like an awfull delay since most games don't release shortly after they are announced. The fact they are taking time with the game, only reassures me about their commitment with their game and the players, making sure they wiil release a worthwhile title. It's not like Anet has a bad released game record, now is it ?
This is ofcourse, my view of things and i could be wrong
The fact GW2 is already 3 years late shows they changed the design already several times which is never a good sign (see the example of WAR in its early beta play of Dec 2007).
3 years late? lol gw1 is just 5 years old. if that is the case they started gw2 before they even finished gw1
your post proves that "A little knowledge is a dangerous thing"
although nicely written, your statements are full of fallacies and distorted facts
i loled when you stated that GW is not a MMORPG because it didnt have an auction house
btw, ANET always insisted that GW1 is a CCORPG, while GW2 will be an MMORPG, hopefully with an auction house or it will not be a full-fledged one, according to your standards. >_>
and as stated by another, how can GW2 be 3 year late when they only made the official announcement of developing GW2 in Q1 2007?
Comments
Ah ha. Now I didnt see this post before I replied to the other persons. This makes me feel a lot better and makes me more excited about Guild Wars 2. Thanks for that info.
Also... is there an article where this is stated? I suppose I could just to go to the website and look... lol.
You're in luck, it's on this very same site, look here ;-)
The question is raised:
Can you give a deeper explanation on how Guild Wars 2 will have a persistent world? Will it be more than just a social meeting room?
To which this is answered:
Guild Wars 2 is a fully persistent world. What we mean by that is that you will be in the world with other players and that anything those players do to impact the world will change things for everyone. If a group of players wipes out a bandit camp then that bandit camp is gone (until the bandits rebuild it of course), if a town is overrun by centaurs then the services in that town are gone until players can win it back and rebuild it.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
This will be epic if it playes out like they are stating in the arcticle. I haven't been this excited since.. well.. the first year of playing Guild Wars.
LOL! I read this article to... how on earth did I miss this????
Geez I feel stupid. Thank you for providing the info though. Im just going to go over here now.....
I enjoyed GW when it was released, and over the years their (non)pricing model has allowed me to continue to enjoy it off and on. I regret not having an active guild now, I'd love to start a fresh toon this summer and play through all the scenarios again.
GW2 is one of the few things I've been looking forward to for a long, long time. I think they'd have to go out of their way to really screw it up. And coming off years of running a successful game, I'm sure they've learned a lot more lessons than they're letting on both gameplay-wise and technically.
May actually (gasp) pre-order, which is one of those things I just DON'T DO anymore... as so many above have said, too many burns.
How dare you present him with logic! Don't you understand? He fights epic fights, in epic games, with epic toons....eats epic food and takes epic dumps! He has more e..pic..icity...ness in his little finger than you have in your whole unepic body! - ChicagoCub
I just wait and see how the game turns out at retail release. So many games are hyped to be the game to play and turn out very disappointing.
There will be a sick infestation of Asian gold farming rings in GW2 like you have never seen before in any other MMO. All the botting, chat spam, /tell spam, account phishing and so on that they do will be 100 fold. What will they do to stop it??? NOTHING, you can't stop them. This will be a major downer for me and so many others. It's 2010, you would think MMO developers would have come up with a way to stop them.
i hope this game bring a fresh, exciting take on fantasy pvp, and ends annoying games like WoW an Aion. looks better than Tera even.
If the overall gameplay is going to be as good as these examples of spell casting than this is going to be one hell of a fun ride.
Our spirit was here long before you
Long before us
And long will it be after your pride brings you to your end
The combat in this game is going to blow everything else out of the water.
-------------------------
I think this is it, the game I been waiting for so long. The more I see of it the better and I am glad that Arenanet is the company that actually wait until a game is finished before they releases it.
There are other upcoming games that are interesting (particularly World of darkness online) but the more I see of this the better it seems.
Awesome,I didn't expect less from Anet and I guess we will know more about the game mechanics in the coming weeks.Looks like 2011 will be a very good year for MMO players as we will have lot of choices and if for once all these companies don`t rush their games out,it will be very difficult to pick one.
But Arena Net has the advantage,because their game doesn't have a subscription fee.
In the land of Predators,the lion does not fear the jackals...
I am positively squirming in my seat for this game. I want it to be well and thoroughly finished before they release it, but Anet is a company built by the best Blizzard ever had. They are brilliant, they love gaming, and they are unafraid of taking risks. If anyone is going to "shake up" this genre, it will be these people.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." Jeff Strain, co-founder of ArenaNet, 2007
WTF? No subscription fee?
Eric Flannum – Lead Designer:
"Guild Wars 2 is a fully persistent world. What we mean by that is that you will be in the world with other players and that anything those players do to impact the world will change things for everyone. If a group of players wipes out a bandit camp then that bandit camp is gone (until the bandits rebuild it of course), if a town is overrun by centaurs then the services in that town are gone until players can win it back and rebuild it.
We do have instancing of course which we use both for dungeons and in helping to tell a character’s personal story."
Does this mean that zones will get rid of zoning for the most part finally and not only run into players in the towns and forts? If so, I think it would be a huge improvement to make GW a truly persistant world like 95% of the other mmo's.
Still going to wait till 6 months after launch as always, but looking good.
nice interview, good videos. I'll probably pre-order, they haven't let me down yet.
I need more vespene gas.
Considering the original GWs launch you can probably just check these forums after bug whine, the original game had almost no issues whatsoever.
These guys are perfectionists. But it never hurts to be careful of course.
I will pre-order it myself.
yes it means exactly that. Strain posted on a forum a few years ago that he had solved the zooning in another and a better way than he did for Wow (he was Wow lead programmer at the start before Kaplan).
GW will have instanced dungeons and similar things, and some instances for the story. The rest will be open and very different from current game with the dynamic world system. Mythic actually planned something similar for WAR but cut it out with most of the other good stuff.
This is actually my main concern upon the release of GW2.
I'm positive that Anet will deliver another great game but the thought of having legions of botters/hackers/spammers ruining the game experience like it happens in many of todays MMO's makes me think twice - will the next generation of MMO games be able to prevent or counter these old issues more efficiently ?...
The reason you couldn't jump in GW is because making the game in full 3D would take a lot more resources, same as with instancing. GW is made with a very low budget in a rather quick time and to be played on a very simple computer. It is not as he could have stolen the wow engine when he quited (and the Wow engine just had the crude basics then, this was 4 years before it released.
But how you make that prove he didn't make the basic system to Wow seems a bit odd. He was BTW also the lead designer on Warcraft 3 (which of course proves nothing either except that he is good). He also programmed the original battle.net.
the current thing on GW1 to stop hackers is they also have to know your character name in order to hack your account. Spammers and botters on the other hand are a different beast entirely, in GW you can't continuosly comment over and over again you have to wait a few seconds after you've commented or it is considered spamming also in GW characters cannot tranfer more than a certain amount of gold (there's a cap on the amount of gold you can send) to one another or else you're considered a gold farmer.
The only problem is botters/syncers they are gonna be crazy and I have no idea how they control those.
This is not a game.
If any of you where there at the Launch of GW 1 it was a really smooth launch as far as online games goes. As far as gold spammers and bots. Spammers were really never a problem in GW 1 but the bots were time to time. But i must say they worked hard to stay ahead of them as you would see them in area's running out of towns and after a few days they would be gone. These guys really know how to do it right as far as i can see. Looking forward to 5 more years of GW 2
Spankthetoad
As far i can remember, GW offers both keyboard and mouse movement options.
As for the design and technical issues being it's weakness i beg to differ. Choices had to be made in order to present the quality of content and gameplay the game has, making it an accessible title to lower range machines. If choices wouldn't be made and they decided to try a persistent full axis game, something would have to be sacrifficed and more development time required making it a late release. Not saying it couldn't be improved back then but GW is Anet's first comercial game and an acclaimed title regardless of it's "weaknesses".
You say GW2 is too late and present day MMO's are all about playing NOW with rich choices of PvP - PvE - Crafting. Either i've been living under a rock or you are slightly delusional. Apart from very few titles, most of today's MMO's are poor when it comes to PvE and PvP content, relying on endless grind with limited gameplay. Even today, GW stands out because of it's story telling quality, polished and varied game content, diverse character playability and balanced competitive gameplay, all using the B2P method instead of the more common P2P and F2P practiced nowdays.
GW2 was announced on March 2007 and GW's expansion (Eye of the North) was released later that year. To me it doesn't seem like an awfull delay since most games don't release shortly after they are announced. The fact they are taking time with the game, only reassures me about their commitment with their game and the players, making sure they wiil release a worthwhile title. It's not like Anet has a bad released game record, now is it ?
This is ofcourse, my view of things and i could be wrong
3 years late? lol gw1 is just 5 years old. if that is the case they started gw2 before they even finished gw1
rest of the your post is rubbish too btw
memoir44
your post proves that "A little knowledge is a dangerous thing"
although nicely written, your statements are full of fallacies and distorted facts
i loled when you stated that GW is not a MMORPG because it didnt have an auction house
btw, ANET always insisted that GW1 is a CCORPG, while GW2 will be an MMORPG, hopefully with an auction house or it will not be a full-fledged one, according to your standards. >_>
and as stated by another, how can GW2 be 3 year late when they only made the official announcement of developing GW2 in Q1 2007?
Have fun storming the castle! - Miracle Max