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Housing - is there any?

ConjureOneConjureOne Member UncommonPosts: 233

Is there any housing in the land of Hyboria? :) Thank you!

«1

Comments

  • MMOrUSMMOrUS Member Posts: 414

    I would imagine the Guild Cities that you create would be as close to housing as you will get, isn't that enough? a whole city you create from scratch and then have to protect.

     

  • ConjureOneConjureOne Member UncommonPosts: 233

    so the answer is no then, there is no personal housing, like in UO?

  • KexoKexo Member Posts: 84

    This is a heavily instanced game, so no. There is no personal housing like UO. There's not even housing like EQ 2.

  • ConjureOneConjureOne Member UncommonPosts: 233

    wait, what? Heavy instanced? Isn't it supposed to be like a siege PvP game?

  • ConjureOneConjureOne Member UncommonPosts: 233

    watched some videos, AoC looks like WoW in the age of conan (lol) ?! xD

  • ResetgunResetgun Member Posts: 471

    No housing.

    "I know I said this was my last post, but you my friend are a idiotic moron." -Shadow4482

  • Diabolo500Diabolo500 Member Posts: 21

    yea it was supposed to be a siege pvp game like... 2years ago.

    now its just an instanced pve gear grind.

  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188

    No personal housing and nothing like WoW.

    Some people get confused over the marketing direction, game is 50/50 support for PvE/PvP from the player base themselves.



  • Diabolo500Diabolo500 Member Posts: 21

    Originally posted by AmazingAvery

    No personal housing and nothing like WoW.

    Some people get confused over the marketing direction, game is 50/50 support for PvE/PvP from the player base themselves.

    nothing like WoW? you've got to be kidding me. It's WoW in Age of Conan, but with clunkier UI, more bugs, worse raid quality, and much more watered-down.

    50/50 in theory, but when sieges and the pvp system are broken, and classes are unbalanced, and the obvious focus on instanced pve in the coming expansion, it's just really hard to consider this anywhere near a 50/50 game.

  • NakisisaNakisisa Member Posts: 27

    Originally posted by Diabolo500

    Originally posted by AmazingAvery

    No personal housing and nothing like WoW.

    Some people get confused over the marketing direction, game is 50/50 support for PvE/PvP from the player base themselves.

    nothing like WoW? you've got to be kidding me. It's WoW in Age of Conan, but with clunkier UI, more bugs, worse raid quality, and much more watered-down.

    50/50 in theory, but when sieges and the pvp system are broken, and classes are unbalanced, and the obvious focus on instanced pve in the coming expansion, it's just really hard to consider this anywhere near a 50/50 game.

     Have you PLAYED AoC in the past two years? They have done MASSIVE improvements to the balance, bugs, ect. There isn't housing like EQ2 or anything similar but the cities that can be built are similar to the player made cities in Anarchy Online. The game really has come a long way and is very unlike WoW. "Watered down" is hardly a term I'd use to describe a game that is releasing an expansion to update the content laterally rather than just tacking on extra levels.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by Diabolo500

    Originally posted by AmazingAvery

    No personal housing and nothing like WoW.

    Some people get confused over the marketing direction, game is 50/50 support for PvE/PvP from the player base themselves.

    nothing like WoW? you've got to be kidding me. It's WoW in Age of Conan, but with clunkier UI, more bugs, worse raid quality, and much more watered-down.

    50/50 in theory, but when sieges and the pvp system are broken, and classes are unbalanced, and the obvious focus on instanced pve in the coming expansion, it's just really hard to consider this anywhere near a 50/50 game.

    Right... and WoW is like EQ in a Warhammer universe, and EQ is like Ultima Online in 3D, and... hey, thinking about it, all MMO's are like the same with a different skin, because every one of those you have to play with keyboard and mouse and with a avatar! :-D

     [Mod Edit]

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188

    Originally posted by Diabolo500

    Originally posted by AmazingAvery

    No personal housing and nothing like WoW.

    Some people get confused over the marketing direction, game is 50/50 support for PvE/PvP from the player base themselves.

    nothing like WoW? you've got to be kidding me. It's WoW in Age of Conan, but with clunkier UI, more bugs, worse raid quality, and much more watered-down.

    50/50 in theory, but when sieges and the pvp system are broken, and classes are unbalanced, and the obvious focus on instanced pve in the coming expansion, it's just really hard to consider this anywhere near a 50/50 game.

     The guy is asking if there is housing, housing is typically a PvE deal right, which is not siege PvP. I do not know of any other housing implementation which is not a grind in any other game.

    The game for me is nothing like WoW, each to their own opinion. I see more people stating that they love the balance of the classes now than ever before. Maybe 8 months ago the classes were iffy to some degree. I read the reports of all the class advocates. Both EU and NA community feedback.

    You keep bounding the word instanced around. Imagine the expansion, now imagine 5 large Zones - not instances - then imagine in each of these large Zones, 2/3/4 seperate instances (dungeons) then imagine some Raid dungeons on top - again (instanced). Now imagine this is from feedback from the playerbase what they want, including PvP ppl telling FC what they want for PvE too. The only instances you find are dungeons, nothing wrong with that.

    Then there are the requests for Housing and the requests for more PvP content. There are more for PvP content then there are for housing. It would be safe to say housing is on the backburner and PvP content will be next up after Godslayer. Almost officially confirmed already with large chunks of intentional postings.

    You can not just think 50/50 from own experience playing 1 servers or reading the forums. The 50/50 is near to trueness as possible and officially confirmed. FC has the metrics and has commented on it several times. That is from looking at the bigger picture. Sieges are not broken everywhere, again mass assumption withstanding, there is something in the game for everyone. Housing is not there and most likely will not be for a year or more.

    When you make updates you do it from what the paying population requests in a logical approach, if you have more PvE's asking for more PvE content that PvP minded folk then that is what you will get first. Doesn't mean to say PvP is neglected in anyway at all. The advocates have passed on mass feedback here.

    Did you know the expansion has a whole arm of AA system for PvP'rs? I guess not.



  • Diabolo500Diabolo500 Member Posts: 21

    Originally posted by Nakisisa

     Have you PLAYED AoC in the past two years? They have done MASSIVE improvements to the balance, bugs, ect. There isn't housing like EQ2 or anything similar but the cities that can be built are similar to the player made cities in Anarchy Online. The game really has come a long way and is very unlike WoW. "Watered down" is hardly a term I'd use to describe a game that is releasing an expansion to update the content laterally rather than just tacking on extra levels.

    yea as a matter of fact I have. and while it is nowhere near what it was at launch bug-wise, it is the same watered-down, shallow game.

    putting aside the bugs that are still present even after 2years from launch, it hasn't really changed at all. less bugs and more quests. that's it.

    I won't lie that the advancement system sounds really good in theory like the original game did, and whether it's going to go as planned is very doubtful. if it does then great. however if it doesn't...

    the rest of the expansion is basically more instanced dungeons and more quests. it adds 0 dept to a game that is severely in need of.

  • Laughing-manLaughing-man Member RarePosts: 3,655
    Originally posted by Diabolo500


    Originally posted by Nakisisa



     Have you PLAYED AoC in the past two years? They have done MASSIVE improvements to the balance, bugs, ect. There isn't housing like EQ2 or anything similar but the cities that can be built are similar to the player made cities in Anarchy Online. The game really has come a long way and is very unlike WoW. "Watered down" is hardly a term I'd use to describe a game that is releasing an expansion to update the content laterally rather than just tacking on extra levels.

    yea as a matter of fact I have. and while it is nowhere near what it was at launch bug-wise, it is the same watered-down, shallow game.

    putting aside the bugs that are still present even after 2years from launch, it hasn't really changed at all. less bugs and more quests. that's it.

    I won't lie that the advancement system sounds really good in theory like the original game did, and whether it's going to go as planned is very doubtful. if it does then great. however if it doesn't...

    the rest of the expansion is basically more instanced dungeons and more quests. it adds 0 dept to a game that is severely in need of.

     

    What is depth in your book? The things they are adding will provide "depth" to those who give it a shot I'm sure. A game is what you make of it, if you dig your heels into the ground and stomp and say "I will not have fun!" You are going to be right. Try to enjoy yourself make friends play the MMO like its a social game which it is, suddenly its deep.
  • Diabolo500Diabolo500 Member Posts: 21

    Originally posted by cyphers

    Right... and WoW is like EQ in a Warhammer universe, and EQ is like Ultima Online in 3D, and... hey, thinking about it, all MMO's are like the same with a different skin, because every one of those you have to play with keyboard and mouse and with a avatar! :-D

     

    My guess is you haven't played AoC in ages or are just trolling image

    [Mod Edit]

    WoW is nothing like EQ, i bet you have never played EQ before. Also, apart from the looks, WAR for example is very different from WoW, it's got an entirely different focus. FFXI, Aion, lotro, each game has its own flavor that sets it apart (whether its bad or good is opinion).

    AoC's new direction however is obvious. The AA advancement system, if it works, is going to be game-defining. If it doesnt and they scratch it or leave it half-assed like a lot of mechanics and just keep on pumping dungeons and quests without any depth, innovation, or anything relatively different, then it will never have an identity.

    When someone says AoC, i hear "great looking, instanced/zoned, shallow". i guess its an improvement, whereas before it was "great looking, instanced/zoned, bugs, broken, no content".

  • finaticdfinaticd Member Posts: 843

    Originally posted by AmazingAvery

    Did you know the expansion has a whole arm of AA system for PvP'rs? I guess not.

    If by PvPer you mean someone minning ore in a zone that discourages fighting then yeah I knew that.  But let's take a game like WoW, they would consider that PvE as it is gathering. AoC just isn't a PvP game is isn't 50/50 support more like 95 PvE/ 5 PvP.

    There is no player housing and the sieges are instanced and still lag often enough but that is probably just do to the poor game engine.

    Anyways, since instances where brought up and there are only 4 huge zones, will the player cap per zone be lifted? I know in AoC it was like 50-70 players per zone which didn't matter much except at release and sometimes in Kesh/white sands because the population decreased so there where not enough players for multiple instances.  However, if everyone is playing the main and only 1 of those zones is worth going to wouldn't it be empty in comparison to old zones?  I remember oasis was big and empty as heck do to instancing and also remember multiple zones or to many players per zone caused a lot of server lag at launch.

    Funcom has reviewed all of its assets relevant for
    impairment testing. This process has led to
    recognition of an impairment loss of around
    3,1 MUSD for Age of Conan due to a decrease in
    numbers of subscribers for the game. Funcom Q4 10 report.
    http://forums.ageofconan.com/showpost.php?p=2926123&postcount=7 500 mains/alts on Tyranny in past 30 days - instead of merge servers let's open a new PvP server, again! http://forums-eu.ageofconan.com/showthread.php?t=106427

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by Diabolo500

    Originally posted by cyphers



    Right... and WoW is like EQ in a Warhammer universe, and EQ is like Ultima Online in 3D, and... hey, thinking about it, all MMO's are like the same with a different skin, because every one of those you have to play with keyboard and mouse and with a avatar! :-D

     

    My guess is you haven't played AoC in ages or are just trolling image

    keep the "troll" and "fanboi" kiddie terms to yourself thank you very much, as it is difficult to take you seriously after that. Yes, I know, I tried to emulate the tone of your post, you recognized that vibe very well, so mission accomplished :)

    But if the post was -really- intended as a serious one:

    WoW is nothing like EQ, i bet you have never played EQ before. Yes, I have, for a long time and it has been stated on many places many times, Blizzard looked very well to former MMO's like EQ and copied the mechanics and gameplay elements they thought would work well. Also, apart from the looks, WAR for example is very different from WoW, it's got an entirely different focus.Focus is different, races and looks have lots of similarities. FFXI, Aion, lotro, each game has its own flavor that sets it apart (whether its bad or good is opinion).

    AoC's new direction however is obvious. The AA advancement system, if it works, is going to be game-defining. If it doesnt and they scratch it or leave it half-assed like a lot of mechanics and just keep on pumping dungeons and quests without any depth, innovation, or anything relatively different, then it will never have an identity.

    It has its own identity: it is low fantasy genre in contrast to high fantasy genre MMO's like WoW, LotrO, EQ etc. The realistic graphics are a LOT different from the cartoony WoW, the environment and themes have a very mature and Conan-like vibe to it, and the combat is distinctive, especially the melee combat is nothing like WoW's or other MMO's. If you'd said that WoW, LotrO and WAR had similarities then I'd have taken you seriously, but saying that AoC is a watered down WoW... Alganon is a watered down WoW, AoC and WoW have less in common than a lot of other MMO's.

    When someone says AoC, i hear "great looking, instanced/zoned, shallow". That's what you hear, other people might hear something different. For example I hear "great looking, great melee combat, finally as it should've been at launch, gritty low fantasy MMO, resembling Conan's world as described in Howard's books but could have been better at this" i guess its an improvement, whereas before it was "great looking, instanced/zoned, bugs, broken, no content".

     

    See comments in red.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188

    Originally posted by Diabolo500

    Originally posted by cyphers

    Right... and WoW is like EQ in a Warhammer universe, and EQ is like Ultima Online in 3D, and... hey, thinking about it, all MMO's are like the same with a different skin, because every one of those you have to play with keyboard and mouse and with a avatar! :-D

     

    My guess is you haven't played AoC in ages or are just trolling image

    [Mod Edit]

    WoW is nothing like EQ, i bet you have never played EQ before. Also, apart from the looks, WAR for example is very different from WoW, it's got an entirely different focus. FFXI, Aion, lotro, each game has its own flavor that sets it apart (whether its bad or good is opinion).

    AoC's new direction however is obvious. The AA advancement system, if it works, is going to be game-defining. If it doesnt and they scratch it or leave it half-assed like a lot of mechanics and just keep on pumping dungeons and quests without any depth, innovation, or anything relatively different, then it will never have an identity.

    When someone says AoC, i hear "great looking, instanced/zoned, shallow". i guess its an improvement, whereas before it was "great looking, instanced/zoned, bugs, broken, no content".

     It is not just the AA system that looks to be game defining. (That in itself borrows from EQ2 setup for anyone familar with that)

    It is also not just random a-typical quests or a-typical dungeons either. EG http://www.youtube.com/watch? v=u0yYZ1xldgk&hd=1  innovation in the dungeons. You will have to wait and see for the rest from either press releases on websites like this one or word of mouth from friends or to try it yourself. Basically I think that the issue here is that your view is different from those playing AoC. Your opinion is formulated on either old experiences or bad worth of mouth most likely from people with not much experience in the game. Sure that is ok to go off if that is all you have. There is nothing shallow about that dungeon above, and that is just 1 of many. If something like Housing did come into the game then we can expect it to be well rounded like the learning curve experienced through guild renown implementation now. But I still suspect it is some time off before we see housing properly. Guild cities have improved 10 fold into living places with great ambience. You have to be guilded and work to experience this and there is nothing shallow about it.



  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188

    Originally posted by finaticd

    Originally posted by AmazingAvery

    Did you know the expansion has a whole arm of AA system for PvP'rs? I guess not.

    If by PvPer you mean someone minning ore in a zone that discourages fighting then yeah I knew that.  But let's take a game like WoW, they would consider that PvE as it is gathering. AoC just isn't a PvP game is isn't 50/50 support more like 95 PvE/ 5 PvP.

    There is no player housing and the sieges are instanced and still lag often enough but that is probably just do to the poor game engine.

    No one is denying that, but I can confirm that this is server specific.

    Anyways, since instances where brought up and there are only 4 huge zones, (That is 5 zones you have to get facts right here) will the player cap per zone be lifted? I know in AoC it was like 50-70 players per zone which didn't matter much except at release and sometimes in Kesh/white sands because the population decreased so there where not enough players for multiple instances. (nothing to worry about here, at launch I was privvy to being in a playfield with over 75 people in it, nevertheless the massive influx of players new and old right now is not making this an issue)  However, if everyone is playing the main and only 1 of those zones is worth going to wouldn't it be empty in comparison to old zones?  I remember oasis ( It seems like you are talking about Oasis of Zaara? Did you not know that this a single / group player instance on not open as a public playfield, it scales with your level with the content inside too, it is also a repeatable instance - many people at launch missed this area out - I consider it one of several area's that people missed out on often declaring the game lack of content, when it was there all along) was big and empty as heck do to instancing and also remember multiple zones or to many players per zone caused a lot of server lag at launch. (You really think the game is the same 2 years on? have to be really close minded to think so.)

     I wonder when a thread can go by without wow comparisons. Seems the proof is right out there with out dated experiences.

    Again with housing it is something I would be interested in, it is something I know people stick to LOTRO for and not make the change to other games.



  • finaticdfinaticd Member Posts: 843

    Originally posted by AmazingAvery

    Originally posted by finaticd


    Originally posted by AmazingAvery



    Did you know the expansion has a whole arm of AA system for PvP'rs? I guess not.

    If by PvPer you mean someone minning ore in a zone that discourages fighting then yeah I knew that.  But let's take a game like WoW, they would consider that PvE as it is gathering. AoC just isn't a PvP game is isn't 50/50 support more like 95 PvE/ 5 PvP.

    There is no player housing and the sieges are instanced and still lag often enough but that is probably just do to the poor game engine.

    No one is denying that, but I can confirm that this is server specific.

    Anyways, since instances where brought up and there are only 4 huge zones, (That is 5 zones you have to get facts right here) will the player cap per zone be lifted? I know in AoC it was like 50-70 players per zone which didn't matter much except at release and sometimes in Kesh/white sands because the population decreased so there where not enough players for multiple instances. (nothing to worry about here, at launch I was privvy to being in a playfield with over 75 people in it, nevertheless the massive influx of players new and old right now is not making this an issue)  However, if everyone is playing the main and only 1 of those zones is worth going to wouldn't it be empty in comparison to old zones?  I remember oasis ( It seems like you are talking about Oasis of Zaara? Did you not know that this a single / group player instance on not open as a public playfield, it scales with your level with the content inside too, it is also a repeatable instance - many people at launch missed this area out - I consider it one of several area's that people missed out on often declaring the game lack of content, when it was there all along) was big and empty as heck do to instancing and also remember multiple zones or to many players per zone caused a lot of server lag at launch. (You really think the game is the same 2 years on? have to be really close minded to think so.)

     I wonder when a thread can go by without wow comparisons. Seems the proof is right out there with out dated experiences.

    Again with housing it is something I would be interested in, it is something I know people stick to LOTRO for and not make the change to other games.

    Nah I wasn't refering to the oasis instance it was one of the level 20-40 leveling zones.  But thinking back I would look and see 5-6 instances of a zone at launch and I would be in 1-4 slots and the zone would be pretty empty do to instancing.  There would be like 5-10 people in the town then I could run oround for 10 minutes looking for someone to kill and find no one in the big zones.  The small zones usualy had clusters do to quest hubs and progressive leveling and less space. But in some of the large zones I would spend 15 minutes looking for someone to kill.

    Doubt they revamped the game engine in two years, it took two years to get sieges not to crash so revamping a game engine that was updated but still the same basic one that fueled AO is asking a bit to much.  It it like asking Funcom to release a finalized DX 10 version or Xbox 360 port.

    Funcom has reviewed all of its assets relevant for
    impairment testing. This process has led to
    recognition of an impairment loss of around
    3,1 MUSD for Age of Conan due to a decrease in
    numbers of subscribers for the game. Funcom Q4 10 report.
    http://forums.ageofconan.com/showpost.php?p=2926123&postcount=7 500 mains/alts on Tyranny in past 30 days - instead of merge servers let's open a new PvP server, again! http://forums-eu.ageofconan.com/showthread.php?t=106427

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by finaticd

    Originally posted by AmazingAvery



    Did you know the expansion has a whole arm of AA system for PvP'rs? I guess not.

    If by PvPer you mean someone minning ore in a zone that discourages fighting then yeah I knew that.  But let's take a game like WoW, they would consider that PvE as it is gathering. AoC just isn't a PvP game is isn't 50/50 support more like 95 PvE/ 5 PvP.

    Lol. That's funny. I have played on WoW and AoC pvp servers, and let me tell you, the PvP in AoC is brutal in its world PvP.

    That's the difference in WoW's faction PvP and AoC's FFA PvP: you'll learn to be alert and aware wherever you go while you're questing in order not to become prey to those who're hunting other players. And it's not like you have support close in players of your own faction that are around, or can be safe in the knowledge that half of the population is on your side. In AoC every encounter has to be evaluated separately, any other player you encounter could in principle draw you into a combat where you have to flee or fight until one of you is dead.

    AoC like no other game pulls you out of your comfort zone. Even with the medium population of nowadays and so many players being L80 and hanging out in the end level zones, you still cannot take it easy while traveling the regions. I've been leveling several alts and still encounter enough ambushes or close fights in the low and medium level regions to know not to lower my guard.

    And then I'm not even talking about the continuous fighting going on in high level zone Kheshatta and now also the Border Kingdoms. That isn't a Battlegrounds where there's a max of players that can participate or where you have to wait until it's your turn. No, those are regular regions where the number of players and sides vary continuously. Now that's the PvP still going on, no matter how low or high a population, the world pvp is far from dead.

     

    Don't get me wrong, I enjoyed Battlegrounds, and I enjoyed the world PvP in WoW when it was there, but even if AoC servers have (probably) a lower population than WoW servers, it's the PvP in  AoC, especially the randomly occurring world PvP and the sense of continuous danger that comes with it that even 2 years after launch still pushes me to stay sharp.

     

    "95 PvE/ 5 PvP?" Lol. Just lol.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • CammyCammy Member Posts: 864

    Originally posted by Diabolo500

    Originally posted by cyphers

    Right... and WoW is like EQ in a Warhammer universe, and EQ is like Ultima Online in 3D, and... hey, thinking about it, all MMO's are like the same with a different skin, because every one of those you have to play with keyboard and mouse and with a avatar! :-D

     

    My guess is you haven't played AoC in ages or are just trolling image

    [Mod Edit]

    WoW is nothing like EQ, i bet you have never played EQ before. Also, apart from the looks, WAR for example is very different from WoW, it's got an entirely different focus. FFXI, Aion, lotro, each game has its own flavor that sets it apart (whether its bad or good is opinion).

    AoC's new direction however is obvious. The AA advancement system, if it works, is going to be game-defining. If it doesnt and they scratch it or leave it half-assed like a lot of mechanics and just keep on pumping dungeons and quests without any depth, innovation, or anything relatively different, then it will never have an identity.

    When someone says AoC, i hear "great looking, instanced/zoned, shallow". i guess its an improvement, whereas before it was "great looking, instanced/zoned, bugs, broken, no content".

     Perfect example of a post NOT to follow.... terrible...

    WoW and AoC are NOTHING close to the same...

    Not trying to flame but its incredibly hard to take you seriously when you say AoC is a "WoW clone" yet LOTRO/Aion/EQ are "completely different games"....

  • YamotaYamota Member UncommonPosts: 6,593

    Originally posted by Diabolo500

    Originally posted by AmazingAvery

    No personal housing and nothing like WoW.

    Some people get confused over the marketing direction, game is 50/50 support for PvE/PvP from the player base themselves.

    nothing like WoW? you've got to be kidding me. It's WoW in Age of Conan, but with clunkier UI, more bugs, worse raid quality, and much more watered-down.

    50/50 in theory, but when sieges and the pvp system are broken, and classes are unbalanced, and the obvious focus on instanced pve in the coming expansion, it's just really hard to consider this anywhere near a 50/50 game.

    I agree. I resubbed a couple of weeks ago to check out the PvP. I didnt get the chance to get involved into siege PvP (I assume that is end-game content) but the instance battle-ground type PvP was terrible. All zerging and very little control on the outcome beside trying to kill someone before you get killed, awful. Not to mention the waiting time was around 30 minutes.

    And as I was playing on a PvP server I expected some action out in the open but the only I saw was roaming gangs of gankers and some high level rogue that repeatedly killed me in town, 20 feet from the guards. 

    This game is NOT a good PvP MMOG. I assume what draws people is the excellent GFX and the PvE as it certainly cant be the PvP unless the end-game siege PvP is something spectacular.

  • WaldoeWaldoe Member UncommonPosts: 642

    Originally posted by Diabolo500

    Originally posted by AmazingAvery

    No personal housing and nothing like WoW.

    Some people get confused over the marketing direction, game is 50/50 support for PvE/PvP from the player base themselves.

    nothing like WoW? you've got to be kidding me. It's WoW in Age of Conan, but with clunkier UI, more bugs, worse raid quality, and much more watered-down.

    50/50 in theory, but when sieges and the pvp system are broken, and classes are unbalanced, and the obvious focus on instanced pve in the coming expansion, it's just really hard to consider this anywhere near a 50/50 game.

    @Diabolo500

    Lol I love the people that think WoW is the be all end all of MMOs. It is so funny.

  • ConjureOneConjureOne Member UncommonPosts: 233

    Boy oh boy did my thread get derailed :P Downloading the trial anyway, gonna give the game a try...

     

    ON A SIDE NOTE: AmazingAvery, your PC is insane. INTEL sux might I add :) you can get ALMOST the same productivity from AMD for 700$ less :P and getting a new GTX 480 was just plain stupid and a total money sink, it's probably like 5% better than a 5870 and costs 2-3x more. Do you consider yourself rich irl? Or just plain dumb?

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