Single player RPG.... offline play, storyline, linear.
Single player RPG with multiplayer options... online play, some players, but gaming experience is often isolated (instanced) and linear.
MMO... lots of folks running about online. You can see other players doing things, maybe even impact them and they you.
So, I ask again, is WOW really the biggest MMO or an MMO at all? Are these other newer games really MMO's?
It could be that the popular gaming phenomenon that is WOW really has a subscriber base of 11 million "single player RPG'ers." And that's why you see folks constantly asking "where's the story" or "what does my character do next"?
Have you even tried WoW? If you had you'd be embarassed at how idiotic your choice that wow matched your description with the yellow text was. If you wish you to use "your" definition of what an MMO was, then WoW easily matched the third on the list. If you had actualy tried the game you would already know this.
In the future, please try the games you wish to pour hate on before posting about them. At least you got plenty of responses, which was your intent I guess (even at the expense of looking uninformed)
I see a funny line here, when it comes to most popular from generation to generation: UO/Everquest => WoW => Farmville.
It'll be interesting to me how WoW players would explode, seeing this line of progress, saying vehemently that Farmville is too simple a game, dumbed down and too casual and not for the 'real' gamers, and scorning the people who play such a thing as Farmville :-D
Dam, that's some good bait you got there, let's see how many you can catch in your net.
Have you even tried WoW? If you had you'd be embarassed at how idiotic your choice that wow matched your description with the yellow text was. If you wish you to use "your" definition of what an MMO was, then WoW easily matched the third on the list. If you had actualy tried the game you would already know this.
In the future, please try the games you wish to pour hate on before posting about them. At least you got plenty of responses, which was your intent I guess (even at the expense of looking uninformed)
Now, now, now, I know your name says 'psycho' but no need to start acting the affronted victim here, in no way was the OP riding the hate train here, the OP was merely asking some (to him) valid questions. Please be civil about it, we don't want to aggravate the moderators overtly, right?
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Have you even tried WoW? If you had you'd be embarassed at how idiotic your choice that wow matched your description with the yellow text was. If you wish you to use "your" definition of what an MMO was, then WoW easily matched the third on the list. If you had actualy tried the game you would already know this.
In the future, please try the games you wish to pour hate on before posting about them. At least you got plenty of responses, which was your intent I guess (even at the expense of looking uninformed)
Now, now, now, I know your name says 'psycho' but no need to start acting the affronted victim here, in no way was the OP riding the hate train here, the OP was merely asking some (to him) valid questions. Please be civil about it, we don't want to aggravate the moderators overtly, right?
Any argument it isn't is weak at best, and blatant trolling at worst. It's a vast world with thousands of players (it's massive. It's multiplayer. And it's online.)
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
vanilla wow is a true mmo!the rest (the expension)are just mo(multiplayer online)nothing is massive anymore,compared to vanilla wow!
vanilla wow is the mesuring stick by witch mmorpg has been mersured for years.so lets check this!
does wotlk have world raid pvp !nope?so just there with this fact alone massive is removed from the equation!
the gaming industry as been hard at work changing the mind of what constitute a mmo but the fact is the mesuring stick is still there(not for long tho because blizzard see that unless they get rid of that mesuring stick they ll have a hard time convincing
player their game is a mmo.
like i say the original wow is a mmo till lvl 60 everything after is just a mo.
I'll agree WoW is an MMO, but the longer its out the more and more it's getting closer to what you would call diablo 2 with a subscription fee.
I say this mainly because for a long while dalaran has been pretty much the d2 lobby, and the instances become the game world, expecially with the newer LFG system.
But on paper ya it qualifies as an MMOrpg, but its fealling more like an MMOaction game, where the leveling really serves no purpose.
And no this is not intended to upset anyone, just my two cents, I stopped believing people are stupid for doing what they enjoy even if its not what I enjoy (as long as it doesn't injure anyone).
I'll agree WoW is an MMO, but the longer its out the more and more it's getting closer to what you would call diablo 2 with a subscription fee.
I say this mainly because for a long while dalaran has been pretty much the d2 lobby, and the instances become the game world, expecially with the newer LFG system.
But on paper ya it qualifies as an MMOrpg, but its fealling more like an MMOaction game, where the leveling really serves no purpose.
And no this is not intended to upset anyone, just my two cents, I stopped believing people are stupid for doing what they enjoy even if its not what I enjoy (as long as it doesn't injure anyone).
Well to be honest what we are seeing with WoW (the diablo 2 thing) is mostly due to its age. The game is stuck with probably 80-90% of the player base in the endgame portion leaving most of the low to middle game seem pretty vacant. As a quick fix to the problem Blizzard added the LFD tool and Recruit a Friend reward system because, even though some people don't want to admit it, there isn't the large influx of new players like there used to be. Even Blizzards CEO stated that WoW has stopped growing.
This happens in pretty much EVERY MMO as it ages.
Thing is Blizzard is counting on Cataclysm making the game fresh enough that the influx of new players will start to increase. The problem I see is that some of the 'solutions' they created (LFD tool) to combat the noticable lack of players in the early/mid levels of the game will actually be working against what Blizzard hopes to achieve with Cataclysm. Because after that one run through that vet players of the game make to see the changes, everyone will be back to their endgame mains grinding the latest instance or on their alts sitting in town queued up in the LFD tool, leaving the pretty new look of Azeroth devoid of players once again.
So unless they do something to prevent people from using the LFD tool as 'The Way' to play WoW (Bringing back attunements, setting hard limits on useage, requiring each toon to fully complete the instance once before it being availible in LFD) the game will still feel less and less like an MMORPG and more and more like Diablo via Bnet.
There are 3 types of people in the world. 1.) Those who make things happen 2.) Those who watch things happen 3.) And those who wonder "What the %#*& just happened?!"
Comments
Have you even tried WoW? If you had you'd be embarassed at how idiotic your choice that wow matched your description with the yellow text was. If you wish you to use "your" definition of what an MMO was, then WoW easily matched the third on the list. If you had actualy tried the game you would already know this.
In the future, please try the games you wish to pour hate on before posting about them. At least you got plenty of responses, which was your intent I guess (even at the expense of looking uninformed)
Haha! It's funny because it's true.
Now, now, now, I know your name says 'psycho' but no need to start acting the affronted victim here, in no way was the OP riding the hate train here, the OP was merely asking some (to him) valid questions. Please be civil about it, we don't want to aggravate the moderators overtly, right?
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Yeah, ok. Appologies to the OP.
It's obviously a MMORPG.
Any argument it isn't is weak at best, and blatant trolling at worst. It's a vast world with thousands of players (it's massive. It's multiplayer. And it's online.)
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
vanilla wow is a true mmo!the rest (the expension)are just mo(multiplayer online)nothing is massive anymore,compared to vanilla wow!
vanilla wow is the mesuring stick by witch mmorpg has been mersured for years.so lets check this!
does wotlk have world raid pvp !nope?so just there with this fact alone massive is removed from the equation!
the gaming industry as been hard at work changing the mind of what constitute a mmo but the fact is the mesuring stick is still there(not for long tho because blizzard see that unless they get rid of that mesuring stick they ll have a hard time convincing
player their game is a mmo.
like i say the original wow is a mmo till lvl 60 everything after is just a mo.
They only count the paying subscribers not the active ones who are not paying.
The way we define things never a constant. Meanings change over time.
I'll agree WoW is an MMO, but the longer its out the more and more it's getting closer to what you would call diablo 2 with a subscription fee.
I say this mainly because for a long while dalaran has been pretty much the d2 lobby, and the instances become the game world, expecially with the newer LFG system.
But on paper ya it qualifies as an MMOrpg, but its fealling more like an MMOaction game, where the leveling really serves no purpose.
And no this is not intended to upset anyone, just my two cents, I stopped believing people are stupid for doing what they enjoy even if its not what I enjoy (as long as it doesn't injure anyone).
Well to be honest what we are seeing with WoW (the diablo 2 thing) is mostly due to its age. The game is stuck with probably 80-90% of the player base in the endgame portion leaving most of the low to middle game seem pretty vacant. As a quick fix to the problem Blizzard added the LFD tool and Recruit a Friend reward system because, even though some people don't want to admit it, there isn't the large influx of new players like there used to be. Even Blizzards CEO stated that WoW has stopped growing.
This happens in pretty much EVERY MMO as it ages.
Thing is Blizzard is counting on Cataclysm making the game fresh enough that the influx of new players will start to increase. The problem I see is that some of the 'solutions' they created (LFD tool) to combat the noticable lack of players in the early/mid levels of the game will actually be working against what Blizzard hopes to achieve with Cataclysm. Because after that one run through that vet players of the game make to see the changes, everyone will be back to their endgame mains grinding the latest instance or on their alts sitting in town queued up in the LFD tool, leaving the pretty new look of Azeroth devoid of players once again.
So unless they do something to prevent people from using the LFD tool as 'The Way' to play WoW (Bringing back attunements, setting hard limits on useage, requiring each toon to fully complete the instance once before it being availible in LFD) the game will still feel less and less like an MMORPG and more and more like Diablo via Bnet.
There are 3 types of people in the world.
1.) Those who make things happen
2.) Those who watch things happen
3.) And those who wonder "What the %#*& just happened?!"