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Why are some people so sure that FFxiv is the messiah of teh old school?

heheyhehey Member Posts: 77

I hear stuff like this everywhere, in the threads that pretty much turn into old school mmo vs new school thempark like mmo arguments, after a while its always brought up like "when FF14 comes out wel have something to play again". And i ask, why?, yeah, its going to be a lot like FF11 (which was pretty much an EQ1 clone), but from what has been revealed, it will be more casual friendly, there will be instances, and youl be able to solo more and wont necessarily have to group (with the whole guildleve settings), all things that are hated by the old school crowd from what i see (especially instances). So why are some people so sure that FF14 will bring back teh old glory days when for all we know itl just be another game thats trying to steal peoples from WoW?

I ask cause im always hearing stuff like this:

 


Originally posted by DerWotan

Vanguard could have become our new home its so sad what happened to this game, hopefully FF14 will be our next savior without having to deal with the ROLLplaying crow, we want to play ROLEplaying games. If you can't deal with down time, camp spots and slow progression leave the game alone better for everyone :

yeah, i see a lot of those kinds of statements. 


 


How do you know?


"I will Turn your name into a synonym for weakness"

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Comments

  • jusomdudejusomdude Member RarePosts: 2,706

    FF14 is just gonna be another cookie for the FF11 players. It'll probably be just as mediocre too. From the sounds of them making it more casual friendly, everyone who likes FF11, isn't going to like FF14 as much.

     

    FF14 is just gonna be another fart in the wind, mainly played by the FF11 crowd.

    I think their attempt at mass appeal is gonna fail. They have a niche with FF11 and they should stick with it.

  • AdamantineAdamantine Member RarePosts: 5,094

    The idea of not being able to solo at all is not old school or anything, its just bad.

    Vanguard was an old school game, and you didnt needed to group there either.

    What can be requested, though, is that you need to group for the really good places, otherwise its a bit pointless to make it a MMO.

  • AngorimAngorim Member Posts: 466

    Originally posted by jusomdude

    FF14 is just gonna be another cookie for the FF11 players. It'll probably be just as mediocre too. From the sounds of them making it more casual friendly, everyone who likes FF11, isn't going to like FF14 as much.

     

    FF14 is just gonna be another fart in the wind, mainly played by the FF11 crowd.

    I think their attempt at mass appeal is gonna fail. They have a niche with FF11 and they should stick with it.

    So basically the only people who are going to play 14 are people who played and enjoyed 11, but since the game is going to be casual friendly, people from 11 won't like it.

     

    Nothing wrong with that statement.

  • pencilrickpencilrick Member Posts: 1,550

    Originally posted by Adamantine

    The idea of not being able to solo at all is not old school or anything, its just bad.

    Vanguard was an old school game, and you didnt needed to group there either.

    What can be requested, though, is that you need to group for the really good places, otherwise its a bit pointless to make it a MMO.

    Solo should be possible, but almost always perilous.  Grouping should be the safer surer route to advancement.  Incenting players to group means they end up talking to one another, depending upon one another, and forming bonds.

    But having a solo-friendly game often means players level to cap without ever really getting to know anyone.

    I have hopes that FF XIV will be a fine game.  We shall see.

  • jusomdudejusomdude Member RarePosts: 2,706

    Originally posted by Angorim

    Originally posted by jusomdude

    FF14 is just gonna be another cookie for the FF11 players. It'll probably be just as mediocre too. From the sounds of them making it more casual friendly, everyone who likes FF11, isn't going to like FF14 as much.

     

    FF14 is just gonna be another fart in the wind, mainly played by the FF11 crowd.

    I think their attempt at mass appeal is gonna fail. They have a niche with FF11 and they should stick with it.

    So basically the only people who are going to play 14 are people who played and enjoyed 11, but since the game is going to be casual friendly, people from 11 won't like it.

     

    Nothing wrong with that statement.

    There's a difference between not liking it at all and not liking it as much as the previous.

  • NekrataalNekrataal Member Posts: 557

    I think that the people whom still think FFXIV is going to be oldschool are in denial.

    Look at the features list & you get all the staple of the new breed of WoWest MMOs. At best its going to be an hybrid & it'll trun out to be a success for both group, but I doubt it. Both camp are pretty much like water & oil & by trying to please everyone, they'll end up pleasing no one imo.

  • DaywolfDaywolf Member Posts: 749

    Originally posted by Adamantine

    The idea of not being able to solo at all is not old school or anything, its just bad.

    Vanguard was an old school game, and you didnt needed to group there either.

    What can be requested, though, is that you need to group for the really good places, otherwise its a bit pointless to make it a MMO.

    That's right, there has always been the ability to solo. So many people poking at things that they don't know anything about (BS spin on the OP). Anyhoot, it's just like any other [advanced, modern, fantastically new] game it seems, …repackaged:

    Q: What’s the purpose of using so many instanced areas in the game?

    A: We really want to make a game where you can play when you want to play.  The guildleves system is an example of this.  In order to be able to monopolize an area and not have to wait in line behind other people, we decided to use instanced areas all over the place.

    M59, UO, EQ1, WWIIOL, PS, EnB, SL, SWG. MoM, EQ2, AO, SB, CoH, LOTRO, WoW, DDO+ f2p's, Demo’s & indie alpha's.

  • Hellscream07Hellscream07 Member Posts: 123

    Nowadays it's hard to trust the hype going for MMOs, since in the last years that didn't work out that well. Same with FFXIV: it seems interesting, but the world's not gonna fall if it ends up being a disappointment.

    That being said, I'm judging the game from what it's been released and stated and, from that alone, it looks like a great game. It's also going to be more casual friendly, so I don't see why the whole "it's-FFXI-with-new-graphics-aka-tehsux" comes from. From that an other things I won't get into with this post, I think even the less hardcore shoul give it a look. At the same time, it promises to still make grouping interesting, which is what me and probably many others feel like one of the defining features of ol' school MMOs. I'm, for one, bored of solo questing thru my games.

    And if it does indeed results being a crappy game, then I'll guess I'll keep my hopes high with SWTOR and Earthrise xP


    image


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  • AngorimAngorim Member Posts: 466

    Originally posted by jusomdude

    Originally posted by Angorim


    Originally posted by jusomdude

    FF14 is just gonna be another cookie for the FF11 players. It'll probably be just as mediocre too. From the sounds of them making it more casual friendly, everyone who likes FF11, isn't going to like FF14 as much.

     

    FF14 is just gonna be another fart in the wind, mainly played by the FF11 crowd.

    I think their attempt at mass appeal is gonna fail. They have a niche with FF11 and they should stick with it.

    So basically the only people who are going to play 14 are people who played and enjoyed 11, but since the game is going to be casual friendly, people from 11 won't like it.

     

    Nothing wrong with that statement.

    There's a difference between not liking it at all and not liking it as much as the previous.

    I'd just like to know what you're basing your opinion off of.  You're entitled to think that, but everything I've read from the developer interviews, both hard information and dev mentality, have me excited to see more.

     

    They're attempting "mass appeal" but what game doesn't shoot for that?  Especially a large development company with equally sized budget.  Plus SE hasn't exactly been known for copying other games or ideas, they're rather innovative in their own right otherwise sticking to copying their previous games and ideas internally.

  • AldersAlders Member RarePosts: 2,207

    Anyone that's done any sort of research at all on XIV should know better than to make a ridiculous comment like the OP is talking about. If you want the oldschool, then play XI.

  • MehveMehve Member Posts: 487

    By all appearances, they ARE sticking with FFXI for the time being, hence the new content that's been announced for it as well. It would make no sense to be running two functionary identical games, so it's reasonable to assume that they'll be differentiating the two enough that they're not competing against themselves.

    Not sure why people are looking at FFXIV to be some kind of saviour. Me, I'm just hoping for a game released in a working condition, with a respectable amount of day-one polish and refinement, and hoping that S-E handles the game with a long-term attitude and mindset. Which is more than can be said for too many MMO's these days.

    A Modest Proposal for MMORPGs:
    That the means of progression would not be mutually exclusive from the means of enjoyment.

  • brostynbrostyn Member, Newbie CommonPosts: 3,092

    If it has tons of quest it can't be old school. Old school is about being let loose unto a world, and making it on your own. Not about being led by the hand collecting wolf hides whilst trying to be max level in 3 weeks.

  • ThomasN7ThomasN7 87.18.7.148Member CommonPosts: 6,690

    Well I don't know where you get people thinkings game will be the messiah for old school mmo players. I do think though that alot are done with WoW, War,Lotro and really want something different they haven't done before. I think FFXIV will do just fine.

    30
  • jusomdudejusomdude Member RarePosts: 2,706

    Originally posted by Angorim

    Originally posted by jusomdude


    Originally posted by Angorim


    Originally posted by jusomdude

    FF14 is just gonna be another cookie for the FF11 players. It'll probably be just as mediocre too. From the sounds of them making it more casual friendly, everyone who likes FF11, isn't going to like FF14 as much.

     

    FF14 is just gonna be another fart in the wind, mainly played by the FF11 crowd.

    I think their attempt at mass appeal is gonna fail. They have a niche with FF11 and they should stick with it.

    So basically the only people who are going to play 14 are people who played and enjoyed 11, but since the game is going to be casual friendly, people from 11 won't like it.

     

    Nothing wrong with that statement.

    There's a difference between not liking it at all and not liking it as much as the previous.

    I'd just like to know what you're basing your opinion off of.  You're entitled to think that, but everything I've read from the developer interviews, both hard information and dev mentality, have me excited to see more.

     

    They're attempting "mass appeal" but what game doesn't shoot for that?  Especially a large development company with equally sized budget.  Plus SE hasn't exactly been known for copying other games or ideas, they're rather innovative in their own right otherwise sticking to copying their previous games and ideas internally.

    I'm basing my opinion off of what I've read many people say on these boards, saying they won't like it if it's more casual friendly.

  • GTwanderGTwander Member UncommonPosts: 6,035

    OP states FFXI was an EQ clone... why should anything after that be taken seriously?

    Anyone who has played the game will tell you it is an FF-clone, complete with tons of menu-diving, and a control scheme that requires both hands on the keyboard (numpad). There wasn't even a hotbar. Now FFIV may be closer to an EQ clone than the last game, but anyone trying to make that same distinction with FFXI is simply trying too hard.

    Writer / Musician / Game Designer

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  • ChaosIncChaosInc Member Posts: 112

    I'm not looking for it to be "old school", but I do hope that it holds come comparison to vanilla WoW.  You know, back in the day when it took a brain to do things, like find quest objectives or long, involved quest lines to gain access to a dungeon (key to UBRS anyone?).

    NEWS FLASH! PAYING THE SUB IN F2P = NO DIFFERENCE THAN P2P GAMES!

    Why the hell can't the whiners comprehend this?

  • DaywolfDaywolf Member Posts: 749

    Originally posted by brostyn

    If it has tons of quest it can't be old school. Old school is about being let loose unto a world, and making it on your own. Not about being led by the hand collecting wolf hides whilst trying to be max level in 3 weeks.

    Sarcasm off?

    Hear of EverQuest?

    Though you had to work at completing some/many of the quests, taking hours or even days, covering multiple zones. Not really hand holding and certainly not a get rich scheme or any way to make sure no one QQ for not having the same gear the other players had. But it was enough so you could get by until you could get better equipment. For questers, in some cases groups of them, it was just fun while you got some exp and gear.

    M59, UO, EQ1, WWIIOL, PS, EnB, SL, SWG. MoM, EQ2, AO, SB, CoH, LOTRO, WoW, DDO+ f2p's, Demo’s & indie alpha's.

  • skeaserskeaser Member RarePosts: 4,214

    Because people, in general, need something to believe in.

    Sig so that badges don't eat my posts.


  • DaywolfDaywolf Member Posts: 749

    Originally posted by skeaser

    Because people, in general, need something to believe in.

    Or a ploy to get people to attack FF and make them look bad to others in the process. General strife baiting ;)

    --

    Like FF after giving it a little research? Cool beans.

    M59, UO, EQ1, WWIIOL, PS, EnB, SL, SWG. MoM, EQ2, AO, SB, CoH, LOTRO, WoW, DDO+ f2p's, Demo’s & indie alpha's.

  • DisdenaDisdena Member UncommonPosts: 1,093

    Originally posted by GTwander

    OP states FFXI was an EQ clone... why should anything after that be taken seriously?

    QFT. I have no idea where people get this notion; I've heard it before but never seen it explained.

    image
  • brostynbrostyn Member, Newbie CommonPosts: 3,092

    Originally posted by Daywolf

    Originally posted by brostyn

    If it has tons of quest it can't be old school. Old school is about being let loose unto a world, and making it on your own. Not about being led by the hand collecting wolf hides whilst trying to be max level in 3 weeks.

    Sarcasm off?

    Hear of EverQuest?

    Though you had to work at completing some/many of the quests, taking hours or even days, covering multiple zones. Not really hand holding and certainly not a get rich scheme or any way to make sure no one QQ for not having the same gear the other players had. But it was enough so you could get by until you could get better equipment. For questers, in some cases groups of them, it was just fun while you got some exp and gear.

    No clue what your beef is, and I don't think you understood what I was saying. Are you claiming EQ had a ton of quest, or are you agreeing with me by saying EQ didn't throw a hundred quest per level at you? There were barely any quest in EQ.

  • DaywolfDaywolf Member Posts: 749

    Originally posted by brostyn

    Originally posted by Daywolf


    Originally posted by brostyn

    If it has tons of quest it can't be old school. Old school is about being let loose unto a world, and making it on your own. Not about being led by the hand collecting wolf hides whilst trying to be max level in 3 weeks.

    Sarcasm off?

    Hear of EverQuest?

    Though you had to work at completing some/many of the quests, taking hours or even days, covering multiple zones. Not really hand holding and certainly not a get rich scheme or any way to make sure no one QQ for not having the same gear the other players had. But it was enough so you could get by until you could get better equipment. For questers, in some cases groups of them, it was just fun while you got some exp and gear.

    No clue what your beef is, and I don't think you understood what I was saying. Are you claiming EQ had a ton of quest, or are you agreeing with me by saying EQ didn't throw a hundred quest per level at you? There were barely any quest in EQ.

    Beef what? You read too much in. Actual question mark, not sure you were being sarcastic in thta instance of your post. The thread does start off on a sour note for some intent or reason.

    EQ had plenty of quests, it was the name of the game in fact. Quests were just more challenging and took longer, thus less questing by the numbers, but more in volume. For others, questing was a pain, so they skipped it for the most part and just did the grind. Questing cant be dismissed, it's why I played both UO and EQ at the same time, as UO was about skill and environment while EQ was about questing and items. Anyway, I doubt the purpose of this thread, I would have done more than move it to the FF forums.

    M59, UO, EQ1, WWIIOL, PS, EnB, SL, SWG. MoM, EQ2, AO, SB, CoH, LOTRO, WoW, DDO+ f2p's, Demo’s & indie alpha's.

  • grafhgrafh Member UncommonPosts: 320

    Originally posted by hehey

    I hear stuff like this everywhere, in the threads that pretty much turn into old school mmo vs new school thempark like mmo arguments, after a while its always brought up like "when FF14 comes out wel have something to play again". And i ask, why?, yeah, its going to be a lot like FF11 (which was pretty much an EQ1 clone), but from what has been revealed, it will be more casual friendly, there will be instances, and youl be able to solo more and wont necessarily have to group (with the whole guildleve settings), all things that are hated by the old school crowd from what i see (especially instances). So why are some people so sure that FF14 will bring back teh old glory days when for all we know itl just be another game thats trying to steal peoples from WoW?

    I ask cause im always hearing stuff like this:

     


    Originally posted by DerWotan

    Vanguard could have become our new home its so sad what happened to this game, hopefully FF14 will be our next savior without having to deal with the ROLLplaying crow, we want to play ROLEplaying games. If you can't deal with down time, camp spots and slow progression leave the game alone better for everyone :

    yeah, i see a lot of those kinds of statements. 


     


    How do you know?


    your post loses creditably when you say that ff11 is a clone of EQ, how the heck did you come to that conclusion?

    i can see how people would consider ff14 as a savior of sorts, but you would have had to actually play ff11 past lvl 10 to understand why though. ff11 was an excellent game, but it was not very casual friendly. i noticed after the announcement of a new SE game called Rapture ( this was the code name given to ff14 while it was in development) that they introduced alot of changes to ff11 like, the level sync system, addon scenarios, and many other features. i think they were using ff11 as a testing ground to see what people thought of these things. using the data from ff11, they shaped ff14 using it. all the flaws that 11 had are probably going to be gone when 14 comes out. the combat speed was not a mistake though, i actually thought it was just fine. ff11 was techinically an mmo, but it felt like you were playing a classic ff game on console with your friends. this is what made it stand out among other mmo's imo.

    Before anyone jumps down my throat about " how did it stand out with it subscription numbers vs WoW or any other game." The WORLD DOES NOT REVOLVE AROUND SUBCRIPTION NUMBERS! THERE ARE SUCH THINGS AS CULT CLASSICS! the game was popular enough to hold its on for 8 years, and was popular enough for a sequal. who cares if it didnt have 11mil subcriptions.

    i can say that IMO, ff11 had the best quests, storyline, battles ( till this day i have never seen a more epic battle than the shadowlord fight. those of you who played the game know what im talking about when you fought him for the first time. i had never been so excited.). sure some missions you had to do to unlock certain area's, but it was like the game led you by the hand in a linear progression. when they released new quest, some of them you actually had to use your brain to figure out. they only gave you clues and you had hundreds of people looking trying to figure out where these clues lead them.

    i got off topic for a bit, but you can see why so much hope is placed in ff14. if ff11 was considered old school, then ff14 will still have the same elements that made ff11 oldschool, with the addition of  stuff for the more casual player.

  • toddzetoddze Member UncommonPosts: 2,150

    Well with SE's tight lips, both camps think they are right, and facts support both arguments. One camp is pulling for old school while the other camp is pulling for more wow style. However one camp will be sorely let down. And there is no happy medium like the dude said on the first page the 2 camps are like oil and water, they dont mix. Trying to please both will just piss both off.

     

    Edit: and this is really the last hope for an old school PvE crowd, Theres nothing in the foreseable future that the old school crowd could look foward too and even hope to see a game for them. While on the other hand theres a full list of games that are directly aiming at the wow crowd. So of course the old school crowd is putting alot of hope into ffxiv. I personlly think the key to long term sucess of ffxiv is the old school crowd just because of the simple fact that there countless wow type games in the line up in 2011 to continually chisel away at FFXIV's casual crowd.

    Waiting for:EQ-Next, ArcheAge (not so much anymore)
    Now Playing: N/A
    Worst MMO: FFXIV
    Favorite MMO: FFXI

  • HyanmenHyanmen Member UncommonPosts: 5,357

    Originally posted by GTwander

    OP states FFXI was an EQ clone... why should anything after that be taken seriously?

    Anyone who has played the game will tell you it is an FF-clone, complete with tons of menu-diving, and a control scheme that requires both hands on the keyboard (numpad). There wasn't even a hotbar. Now FFIV may be closer to an EQ clone than the last game, but anyone trying to make that same distinction with FFXI is simply trying too hard.

    It was pretty much stated by the devs that the game is an EQ clone back in 2001. 

    With it's own ideas, of course. Same thing can be said about XIV.

     

    As for everything else... If you've been following FFXI for long, you'd notice that these guys have good ideas to pull from, and IMO they have been pretty successful at implementing solo content in a group oriented game so far. It's not perfect by any means, but it's pretty original and doesn't step on grouping's toes at the same time (the solo content actually encourages grouping as well, which is pretty amazingly thought out if you ask me). Thus I'd consider it a success.

    This is what I'm expecting of XIV as well. Not exactly the same though, but something like it. 

    XI had their own 'quests' as well, and depending on how you look at leves, they could be anything. The "Assault" quests were pretty much something everyone asks of quests when it comes to quality. If SE can make content of same quality in XIV (even if there's less in quantity) they'll do fine.

    Not to mention the director of this game is the guy who thinks that making games hard gives players better experience than making everything easy to clear, and that grouping is the pinnacle of MMO gaming. Even though he adjusted his views later (due to extremely negative player feedback- the quests back then were really TOUGH), I doubt he has completely given in to the casuals demands. That's not how SE has ever done things, and I don't see why they would do such thing with XIV either. They do their own thing, hopefully with player feedback taken into consideration, and we'll get something cool to play with that doesn't resemble WoW. Win/win, no matter what group of people you belong to, imo.

    Using LOL is like saying "my argument sucks but I still want to disagree".
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