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NOW can we discuss interiors and player crews?

dhayes68dhayes68 Member UncommonPosts: 1,388

Now that it is generally accepted that what cryptic has offered is gargbage, can those that argued, quite irrationally, against interiors and the option of multiplayer crews, and class options beyond military,  admit that the game might have had a lot more depth and playability had those options been included.

Yeah, you wouldn't have had to explore the interior of your ship, and yes you could have gone with an all npc player crew, and yes you could have stuck to an all military career if that's what you wanted, but don't you think the game might have had so much more depth, keeping so many more players around if they had been included?

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  • MMO_DoubterMMO_Doubter Member Posts: 5,056

    Originally posted by dhayes68

    Now that it is generally accepted that what cryptic has offered is gargbage, can those that argued, quite irrationally, against interiors and the option of multiplayer crews, and class options beyond military,  admit that the game might have had a lot more depth and playability had those options been included.

    Yeah, you wouldn't have had to explore the interior of your ship, and yes you could have gone with an all npc player crew, and yes you could have stuck to an all military career if that's what you wanted, but don't you think the game might have had so much more depth, keeping so many more players around if they had been included?

    Absolutely, and if they had given the game the deserved four or five years of development, they might have made a decent Trek MMORPG, instead of a band box space shooter.

    "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  • Xondar123Xondar123 Member CommonPosts: 2,543

    Originally posted by dhayes68

    Now that it is generally accepted that what cryptic has offered is gargbage, can those that argued, quite irrationally, against interiors and the option of multiplayer crews, and class options beyond military,  admit that the game might have had a lot more depth and playability had those options been included.

    Yeah, you wouldn't have had to explore the interior of your ship, and yes you could have gone with an all npc player crew, and yes you could have stuck to an all military career if that's what you wanted, but don't you think the game might have had so much more depth, keeping so many more players around if they had been included?

    On the subject of interiors, if you read the dev posts on the official forums, the devs are fully admitting that they are working on interiors. They even posted an official poll on the forums asking what people wanted to see in the future in regards to interiors. The two options that were winning (they were quite close last I checked) were "Floor plan - the layout of my hallways and rooms" (they're called "corridors" or "passageways" on ships, not "hallways") and "Functionality - is more critical to me than what it looks like." Last time I looked at the poll "Floor plan" was winning, with "Functionality a close second.

    Here is the poll: http://forums.startrekonline.com/showthread.php?t=151987 (It seems Functionality is winning very handily now.)

    Of course, I bet that to Cryptic "Floor plan" means "a basic map of the decks of your ship. Did you think you could actually walk around on them? Of course not, sucker!" and "Functionality" means "you can now access the dreadful Astrometrics screen from your bridge and that's it. Sucker."

    One of the devs also said that they were looking into the interiors scaling, and on making the interiors smaller for future interiors upgrade. So now you can go from "Massive Gothic Cathedral" height ceilings to "Grand Central Station" height ceilings.

    It seems to me that Cryptic has finally realized that only Star Trek fans intend to play this game, so they better put stuff in that Star Trek fans actually want. Full, functional ship interiors being one of those things.



     

  • Vagrant_ZeroVagrant_Zero Member Posts: 1,190

    *Shrugs*

    Hindsight is 20/20,000 on the internet.

    Just give the ST licence to Bioware and call it a day.

  • raistalin69raistalin69 Member Posts: 575

    those all sound like good ideas, but dont you think it would have been better if they had actually finished the game (had some

    content) first. or added some of the things that are considered staple's in an mmo now(crafting). after all having multiple people on the bridge at once sounds cool, but it i dont think it actually would have made this game good, it just would have been a cool feature.

    IF THE ONLY DEFENCE FOR CRITICISM OF A GAME IS CALLING SOMEONE A TROLL OR HATER, THAT SAYS A LOT ABOUT THE QUALITY OF THE GAME

  • dhayes68dhayes68 Member UncommonPosts: 1,388

    Originally posted by raistalin69

    those all sound like good ideas, but dont you think it would have been better if they had actually finished the game (had some

    content) first. or added some of the things that are considered staple's in an mmo now(crafting). after all having multiple people on the bridge at once sounds cool, but it i dont think it actually would have made this game good, it just would have been a cool feature.

     

    Those ideas would have been the content the game needed.

  • dhayes68dhayes68 Member UncommonPosts: 1,388

    Originally posted by Vagrant_Zero

    *Shrugs*

    Hindsight is 20/20,000 on the internet.

    Just give the ST licence to Bioware and call it a day.

    Not really hindsight. people have been calling for these ideas as soon as cryptic released info about the game.

  • DracusDracus Member Posts: 1,449

    Cryptic aims to make their games fun and by 'fun' that means not a lot of thinking required. The best example would be an Arcade RPG, just use a console controller and go through the quests, 1->2->3, repeat or go to the next level.

    Adding interiors and crew members adds complexity, which means less fun.

    And that is why...

    Conservatives' pessimism is conducive to their happiness in three ways. First, they are rarely surprised -- they are right more often than not about the course of events. Second, when they are wrong they are happy to be so. Third, because pessimistic conservatives put not their faith in princes -- government -- they accept that happiness is a function of fending for oneself. They believe that happiness is an activity -- it is inseparable from the pursuit of happiness.

  • MMO_DoubterMMO_Doubter Member Posts: 5,056

    Originally posted by Dracus

    Adding interiors and crew members adds complexity, which means less fun.

    Not for Trek fans, it doesn't.

    "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  • DraemosDraemos Member UncommonPosts: 1,521

    Originally posted by dhayes68

    Now that it is generally accepted that what cryptic has offered is gargbage, can those that argued, quite irrationally, against interiors and the option of multiplayer crews, and class options beyond military,  admit that the game might have had a lot more depth and playability had those options been included.

    Yeah, you wouldn't have had to explore the interior of your ship, and yes you could have gone with an all npc player crew, and yes you could have stuck to an all military career if that's what you wanted, but don't you think the game might have had so much more depth, keeping so many more players around if they had been included?

     I'm 99.9% certain that ship interiors and player crews would have fixed absolutey nothing.  In fact player crews would have just been disasterous... I've yet to hear a concept of it that wasn't inheriently flawed or pathetically boring.

     

    Having said that, ship interiors are in development and are on the way.

  • dhayes68dhayes68 Member UncommonPosts: 1,388

    Originally posted by Draemos

    Originally posted by dhayes68

    Now that it is generally accepted that what cryptic has offered is gargbage, can those that argued, quite irrationally, against interiors and the option of multiplayer crews, and class options beyond military,  admit that the game might have had a lot more depth and playability had those options been included.

    Yeah, you wouldn't have had to explore the interior of your ship, and yes you could have gone with an all npc player crew, and yes you could have stuck to an all military career if that's what you wanted, but don't you think the game might have had so much more depth, keeping so many more players around if they had been included?

     I'm 99.9% certain that ship interiors and player crews would have fixed absolutey nothing.  In fact player crews would have just been disasterous... I've yet to hear a concept of it that wasn't inheriently flawed or pathetically boring.

     

    Having said that, ship interiors are in development and are on the way.

     

    But by some of the better propositions multi player crews wouldn't have been mandatory. You wouldn't have had to play that way. It would have opened up the game to a wider audience of players.

    Besides, the game is already inherently flawed and pathetically boring.

    Also game elements that aren't actually in the game yet don't count.

  • BetabooBetaboo Member Posts: 384

    That would have been content and as we have found out cryptic sucks at doing content 90% of the time and after gozer leaves i think the problem is going to be worse not better.

    They just want to poop out a mess every two years and hope they get enough new gamers and lifetimers to keep it running and run inteference for them so they can then move on to the next unfinished pile of runny infested dripping dog excrement.

     

    IMHO cryptics buisness model is doomed to failure and will be taught in schools on how not to do things.

  • Die_ScreamDie_Scream Member Posts: 1,785

    Originally posted by Vagrant_Zero

    *Shrugs*

    Hindsight is 20/20,000 on the internet.

    Just give the ST licence to Bioware and call it a day.

    Bingo.

    If you think about it, it isn't like they could add these things to the current engine even if they had unlimited cash and time. It would be like trying to build a mansion on the foundation of a hovel. Cryptic would have to start fresh from the ground up, or let Turbine or Bioware do it right.

  • alderdalealderdale Member Posts: 301

    [quote] [i]Originally posted by Dracus[/i] Cryptic aims to make their games fun and by 'fun' that means not a lot of thinking required. The best example would be an Arcade RPG, just use a console controller and go through the quests, 1-2-3, repeat or go to the next level. Adding interiors and crew members adds complexity, which means less fun.   [/quote]

     

     

    Unfortunatley Dracus is correct, this is just a console ready MMO, with little to no depth like most console games.

  • brostynbrostyn Member, Newbie CommonPosts: 3,092

    Originally posted by Vagrant_Zero

    *Shrugs*

    Hindsight is 20/20,000 on the internet.

    Just give the ST licence to Bioware and call it a day.

    I think you mean 20,000/20. Unless, you mean to say hindsight is horrible on the internet, but I don't think that is what you meant.

  • Xondar123Xondar123 Member CommonPosts: 2,543

    Originally posted by MMO_Doubter

    Originally posted by Dracus

    Adding interiors and crew members adds complexity, which means less fun.

    Not for Trek fans, it doesn't.

    He was explaining that this is Cryptic's attitude, not an attitude shared by Trek fans, or by any fans of video games in general. ;)

  • XNephalimXXNephalimX Member Posts: 87

    Originally posted by dhayes68

    Now that it is generally accepted that what cryptic has offered is gargbage, can those that argued, quite irrationally, against interiors and the option of multiplayer crews, and class options beyond military,  admit that the game might have had a lot more depth and playability had those options been included.

    Yeah, you wouldn't have had to explore the interior of your ship, and yes you could have gone with an all npc player crew, and yes you could have stuck to an all military career if that's what you wanted, but don't you think the game might have had so much more depth, keeping so many more players around if they had been included?

    How does anyone here know what your offering isnt garbage as well?

    Just to get a mental picture, you want to sit on a bridge of your ship twiddling your thumbs in real time space travel the majority of your gameplay time and beam down here and there on away team to scan things? Talk to other players and npcs on the viewscreen? Sound about right?

  • artemisentr4artemisentr4 Member UncommonPosts: 1,431

    Originally posted by dhayes68

    Originally posted by Draemos

    Originally posted by dhayes68

    Now that it is generally accepted that what cryptic has offered is gargbage, can those that argued, quite irrationally, against interiors and the option of multiplayer crews, and class options beyond military,  admit that the game might have had a lot more depth and playability had those options been included.

    Yeah, you wouldn't have had to explore the interior of your ship, and yes you could have gone with an all npc player crew, and yes you could have stuck to an all military career if that's what you wanted, but don't you think the game might have had so much more depth, keeping so many more players around if they had been included?

     I'm 99.9% certain that ship interiors and player crews would have fixed absolutey nothing.  In fact player crews would have just been disasterous... I've yet to hear a concept of it that wasn't inheriently flawed or pathetically boring.

     

    Having said that, ship interiors are in development and are on the way.

     

    But by some of the better propositions multi player crews wouldn't have been mandatory. You wouldn't have had to play that way. It would have opened up the game to a wider audience of players.

    Besides, the game is already inherently flawed and pathetically boring.

    Also game elements that aren't actually in the game yet don't count.

     

    With Cryptic's engine, function from the ship is not possible. They use instances for everything. When you are on your ship, you are in an instance and no longer in the game world. They are gong to have generic ship interiors in Season 2 due out in July. But they will not be your ship's interior. It will be the same generic interior as everyone else because of the way thier engine works.

     

    They plan on 3 levels to your ship with coridors and rooms to use for mini games to repair damages from the death penalty. As well as you BO's and extra BO's doing jobs around the ship. They plan on quests on your ship with mob bording parties which is a big reason for the generic interiors until they can figure out how to make it work. As far as other players on your ship. You can do that now. There is just nothing to do but use emotes at each other.

     

    Playing the game in space from your bridge will never hapen in STO without a new engine. Personally I think it would be a joke of a game to have others play along with you on your bridge, but that is another story.

    “How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?”
    R.A.Salvatore

  • MeromorphMeromorph Member Posts: 75

    So can we just flame all we want then, by inserting "generally accepted"  ?   Or will the moderators close this thread down for being a generally worthless piece of garbage?

  • 0tter0tter Member UncommonPosts: 226

    Originally posted by dhayes68

    Now that it is generally accepted that what cryptic has offered is gargbage, can those that argued, quite irrationally, against interiors and the option of multiplayer crews, and class options beyond military,  admit that the game might have had a lot more depth and playability had those options been included.

    Yeah, you wouldn't have had to explore the interior of your ship, and yes you could have gone with an all npc player crew, and yes you could have stuck to an all military career if that's what you wanted, but don't you think the game might have had so much more depth, keeping so many more players around if they had been included?

     I don't think anyone argued against interiors and player crews.  I believe everyone wanted a game more like what you are describing.  When the game came out and wasn't what many gamers wanted or expected, some nerd raged and apparently still do, and some said, eh, I'll give it a shot and found they liked it.  I tried STO, didn't like it, and unsubscribed.  The End.

  • dhayes68dhayes68 Member UncommonPosts: 1,388

    Originally posted by XNephalimX

    Originally posted by dhayes68

    Now that it is generally accepted that what cryptic has offered is gargbage, can those that argued, quite irrationally, against interiors and the option of multiplayer crews, and class options beyond military,  admit that the game might have had a lot more depth and playability had those options been included.

    Yeah, you wouldn't have had to explore the interior of your ship, and yes you could have gone with an all npc player crew, and yes you could have stuck to an all military career if that's what you wanted, but don't you think the game might have had so much more depth, keeping so many more players around if they had been included?

    How does anyone here know what your offering isnt garbage as well?

    Just to get a mental picture, you want to sit on a bridge of your ship twiddling your thumbs in real time space travel the majority of your gameplay time and beam down here and there on away team to scan things? Talk to other players and npcs on the viewscreen? Sound about right?

    It couldn't be worse than the sinking fail they've got going on now, BUT it would attract more players. And as I pointed out. It would be an option.

  • MMO_DoubterMMO_Doubter Member Posts: 5,056

    Originally posted by otter3370

     I don't think anyone argued against interiors and player crews.  I believe everyone wanted a game more like what you are describing.

    If you really believe that, then you weren't following the game here before release. We had many discussions about player crews, and lots of people were opposed to them. They were quite emphatic about it.

    "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  • dhayes68dhayes68 Member UncommonPosts: 1,388

    Originally posted by otter3370

    Originally posted by dhayes68

    Now that it is generally accepted that what cryptic has offered is gargbage, can those that argued, quite irrationally, against interiors and the option of multiplayer crews, and class options beyond military,  admit that the game might have had a lot more depth and playability had those options been included.

    Yeah, you wouldn't have had to explore the interior of your ship, and yes you could have gone with an all npc player crew, and yes you could have stuck to an all military career if that's what you wanted, but don't you think the game might have had so much more depth, keeping so many more players around if they had been included?

     I don't think anyone argued against interiors and player crews.  I believe everyone wanted a game more like what you are describing.  When the game came out and wasn't what many gamers wanted or expected, some nerd raged and apparently still do, and some said, eh, I'll give it a shot and found they liked it.  I tried STO, didn't like it, and unsubscribed.  The End.

    MANY people argued strongly against playercrews and interiors. They argued against a wider spectrum of classes. Even when posited that they be optional, they were against them. The threads were very heated. Read back a while you'll see. There was even a community spotlight on player crews because the arguing was so constant and heated.

  • BetabooBetaboo Member Posts: 384

    Originally posted by MMO_Doubter

    Originally posted by otter3370

     I don't think anyone argued against interiors and player crews.  I believe everyone wanted a game more like what you are describing.

    If you really believe that, then you weren't following the game here before release. We had many discussions about player crews, and lots of people were opposed to them. They were quite emphatic about it.

    Does not really matter does it--NOBODY GOT THE GAME THEY WANTED

  • MMO_DoubterMMO_Doubter Member Posts: 5,056

    Originally posted by zymurgeist

    Your best hope is this thing dies quickly and someone well financed and competent gets the IP next time.

    I have been saying that since well before release.

    "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  • 0tter0tter Member UncommonPosts: 226

    Originally posted by dhayes68

    Originally posted by otter3370

    Originally posted by dhayes68

    Now that it is generally accepted that what cryptic has offered is gargbage, can those that argued, quite irrationally, against interiors and the option of multiplayer crews, and class options beyond military,  admit that the game might have had a lot more depth and playability had those options been included.

    Yeah, you wouldn't have had to explore the interior of your ship, and yes you could have gone with an all npc player crew, and yes you could have stuck to an all military career if that's what you wanted, but don't you think the game might have had so much more depth, keeping so many more players around if they had been included?

     I don't think anyone argued against interiors and player crews.  I believe everyone wanted a game more like what you are describing.  When the game came out and wasn't what many gamers wanted or expected, some nerd raged and apparently still do, and some said, eh, I'll give it a shot and found they liked it.  I tried STO, didn't like it, and unsubscribed.  The End.

    MANY people argued strongly against playercrews and interiors. They argued against a wider spectrum of classes. Even when posited that they be optional, they were against them. The threads were very heated. Read back a while you'll see. There was even a community spotlight on player crews because the arguing was so constant and heated.

     Maybe you're right, but the way I saw it was that people weren't arguing against playercrews and interiors as much as asking how exactly would that work and be fun.  No one could really explain it.  It sounds great on paper until you think it through.  The guild leader would sit in the captains chair and give everyone orders, the navigator would steer the ship, the engineer would keep, "Giving her all she's got, Captain!", etc.  Would this entail hitting a button when told?  Would some kind of minigame be involved for each station?  Every option I read sounded more boring or "illogical" than the next.  Everyone just went with, "It would be cool if.....", but would it work and be fun?  I don't know.  Maybe it would have worked.  Does it mean I was against the idea if I questioned yours?

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