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Where is the innovation?

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  • drbaltazardrbaltazar Member UncommonPosts: 7,856

    Originally posted by laokoko

    ^ well if the company keeps making money that's what you'll keep on seeing.

    And if there's another company that makes something different that gets them big money, other company will follow and imitate.

    And it's not that they are not making niche games.  It's that people are expecting niche game with large funding.  Which is not possible.

    the worst part is most game are aimed at console market!pc game is an aftertaught !why?

    ebgame style store dont really dig them !but check console game(keep them coming!(as long as they dont have the new ea licence thing!)

    because ebgame style store cannot resell pc game,but they can resell 100 time most console game

    so even if you wanted other wise ebgame style store pretty mutch dictate what will be on the shelf

    thats one reason ebgame is setting up a new pre-paid card system

    you ll buy the pre card,go online buy the pc game you need they wont even have to keep it in store

    the game will still be at the local ebgame store but you ll buy it online and either receive it at your place or at ebgame store

    last time i went in ebgame the was this 1 shelf 4 feet x4 feet by 4 feet and every game where there

    there was almost no new title .so like i mentiongame maker design their game with console in mind(360 etc)

    and after that they say ok now thats done lets port that to computer.

    with the end result we see in this tread

    wtf ?where is the innovation?its all focused on console!

  • Garvon3Garvon3 Member CommonPosts: 2,898

    Originally posted by SaintViktor

    Originally posted by Garvon3


    Originally posted by SaintViktor


    Originally posted by firefly2003


    Originally posted by Lydon

    Want innovation? Guild Wars 2.

    Nothing innovative there...

     1. No exclamation points or question marks above npcs heads for questing through the entire game.

    2. Event System - It is alot more than just a public quest. Over 160 events in the game.

    3. No dedicated healer - That means the holy trinity is no more.

    4. Class skills combine to make additional effects and damage.

    6. The first 5 skills on the skill bar is determined by what weapon your profession is holding.

    That is just off the top of my head and ArenaNet is not done yet. You need to read the GW2 FAQ and updated information before people make comments  like you did which are completely false.

    Ok, not bashing on Guild Wars here or anything, but some of those aren't innovations, and some of those aren't even new period. 

    1. Most oldschool MMOs had you talk to NPCs to find quests, the moronic system of "!" over the head started with Star Wars Galaxies and WoW (mostly the latter). It's used to better guilding lemmings through the linear content. But going back to the way things used to be is NOT innovative. 

    Event system IS a lot like a public quest, but we've yet to see how it actually works. It certainly sounds interesting. 

    No dedicated healer has been done in various other MMOs. 

    Class skill combining I think was done in LotRO, but if they expand upon it it could be interesting.

    Last one, sounds innovative actually. Or simplified, we'll see. 

     No some are not completely new but ArenaNet takes them alot further than just the basic. I say that is being innovative. Innovation does not always mean you have to create something completely new all the time.

    True enough! No one creates in a vacuum

  • Garvon3Garvon3 Member CommonPosts: 2,898

    Originally posted by zymurgeist

    Originally posted by Garvon3


    Originally posted by zymurgeist

    Innovation is all around you. You just have to know how to look.  There hasn't been a major MMO released yet that doesn't do at least one thing in a way no one has done before. 

    WoW didn't have any innovation, still hasn't actually. Blows your theory up a little bit. And I'm trying to think of something Age of Conan did different (boobs maybe?) 

    Unless you count just making things simpler as innovation. 

     

    As for other games, whereas most big budget MMOs these days do one or two small things differently, as their gimmick, MMOs of the past would be entirely restructured, innovative, and different from one another, or add on a whole massive new dimension to the game (like how DAoC took EverQuest PvE, polished it (and dumbed some of it down) and then added the massively successful and innovative RvR system entwined with it) 

     

    And no, modern MMOs aren't a summation of all the innovation before them, because if you compared old MMOs with new ones side by side, the feature list of the new ones would look embarassing, they lack so much in terms of depth. 

     WoW had at least a dozen innovations. You can start with the 40 man raid mechanics and go from there. People have done instanced raids before but nothing like WoW had. Making something simpler can be as much an innovation as making something more complicated. AoC has it's share of innovation too. Some worked some didn't. Like I said you have to know where to look. The Old MMOs weren't all that good either. Feature lists indicate breadth not depth. You can have depth in a MMO built around a single focus.

    Instanced raids were being done in Dark Age of Camelot, EverQuest, and Anarchy Online long before WoW came along. Sorry 40 man raids is nothing new. And it isn't exactly an innovation. It's taking something that already existed and making it easier and simpler. That's no super intense thinking that's just "how much of this awesome thing can we cut down to appeal to the widest variety of ADD stricken people?" 

    But I digress, that's hitting in the inflamatory area. Point is, its far far easier to take popular concepts (raiding, instanced raiding, ect) and just dumbing it down, than to create it and polish it in the first place. 

    And if you think WoW had a dozen innovations I'd LOVE to hear it, because I can't think of even one. 

    For AoC all I can think of is its directional combat (that was lobotomized in beta because it was "too hard") which had already been done before by other MMos. 

  • DaywolfDaywolf Member Posts: 749

    Originally posted by zymurgeist

     

     WoW had at least a dozen innovations. You can start with the 40 man raid mechanics and go from there. People have done instanced raids before but nothing like WoW had.

    ...EQ? Had almost double that... ?

    Dumbed down now though, but still more than 40 even so...

    M59, UO, EQ1, WWIIOL, PS, EnB, SL, SWG. MoM, EQ2, AO, SB, CoH, LOTRO, WoW, DDO+ f2p's, Demo’s & indie alpha's.

  • Garvon3Garvon3 Member CommonPosts: 2,898

    Originally posted by Daywolf

    Originally posted by zymurgeist


     

     WoW had at least a dozen innovations. You can start with the 40 man raid mechanics and go from there. People have done instanced raids before but nothing like WoW had.

    ...EQ? Had almost double that... ?

    Dumbed down now though, but still more than 40 even so...

    Mmm, older MMOs had MUCH higher raids. Caer Sidi raids in DAoC could reach up to 120 players sometimes. 

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