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Any one else think we reached our limit on graphics?

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Comments

  • Kyser_SozeKyser_Soze Member Posts: 20

    Looking at currently released video games. None are tri or quad core optimized. Most games are not optimized for Xfire or SLI let along Tri or Quad GFX card setups. Even drivers from Nvidia and ATI lack support for these unique setups.

     

    IMHO I don't think we have hit the cap on graphics.  If the Card manufacturers would allow for more open source driver support. If Microsoft would allow for open source DirectX support. If X86 coding wasn't such a tedious task. We could reduce many variable bottlenecks within the software alone that would allow for a vast increase to performance.

     

    One day we can only hope.

  • DaywolfDaywolf Member Posts: 749

    Originally posted by Kyser_Soze

    Looking at currently released video games. None are tri or quad core optimized. Most games are not optimized for Xfire or SLI let along Tri or Quad GFX card setups. Even drivers from Nvidia and ATI lack support for these unique setups.

     

    IMHO I don't think we have hit the cap on graphics.  If the Card manufacturers would allow for more open source driver support. If Microsoft would allow for open source DirectX support. If X86 coding wasn't such a tedious task. We could reduce many variable bottlenecks within the software alone that would allow for a vast increase to performance.

     

    One day we can only hope.

    Well yes, that would also translate into better server-side physics for mmo's using physics systems like Havok that can benefit from high-end graphics cards in the server. Many games in general can benefit on performance by doing many such calculations in the GPU rater than on the CPU. Not many games are doing that as of yet. Shader based game/video engines are prime example, where such as animations are handled through the videocard rather than from the CPU.

    M59, UO, EQ1, WWIIOL, PS, EnB, SL, SWG. MoM, EQ2, AO, SB, CoH, LOTRO, WoW, DDO+ f2p's, Demo’s & indie alpha's.

  • JackcoltJackcolt Member UncommonPosts: 2,170

    The further holds much more physics based graphics. Animations, lighting, shading, particles, ballistics - all based on physical calculations. So we are faaaaar away from the limits. Actually firmly believe we won't hit it any time soon with correct technology. And then we will find a way to improve our semiconductors.

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