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Where has the motivational players gone?

bezadobezado Member UncommonPosts: 1,127

The whole MMORPG game world seems to be full of lazy players who just want to buy their way in game.  There is a significant lack of motivation I see from players.

Question is is there anyway they can motivate players anymore to actually play the game and want to achieve or have players gotten to use to the hand me it all syndrome that the old style of gamers is gone.

Yeah sure some small percentage of players still enjoy raiding but many players rather sit back and play the cash shops or look to macros to do all the work.  And why are there so many anti social players, all this open worlds and players rather solo or be alone.

Has anyone else seen this tide come in and stay way to long.  I want the old player days back where a player was intrigued by grouping and being inclined to go out and have real fun. 

I seen a few threads mention forced grouping and such, but that is not a solution.  A ideal solution would be for the game company to give an incentive to players to want to really play the game and not just give up on something after the first hour. They can for starters try and crack down on gold sellers and then stop offering item/cash shops for the P2P games.  Then maybe add in many rare items which are limited in the amount per server of that particular item.

It can be a combination of things but the majority of the player base of most MMORPG's are Lazy and far to anti social. Where is the pride, the pride from being able to be in your own RPG world. Your paid entertainment deserves better efforts.

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Comments

  • bezadobezado Member UncommonPosts: 1,127

    Here is an idea I forgot to mention, bring back risk vs reward!

  • ThomasN7ThomasN7 87.18.7.148Member CommonPosts: 6,690

    Well when mmo developers stop making single player games with alot of people in it then we will have those motivational players back.

    30
  • TealaTeala Member RarePosts: 7,627

    Plus - just stop allowing players to send each other any form of gold in game.  Allow for gold/ISK/Adena or whatever to only be passed between characters on the "same account"(for ALT purposes).   This would go a long way to stopping gold sellers in a game.

  • bezadobezado Member UncommonPosts: 1,127

    Originally posted by Teala

    Plus - just stop allowing players to send each other any form of gold in game.  Allow for gold/ISK/Adena or whatever to only be passed between characters on the "same account"(for ALT purposes).   This would go a long way to stopping gold sellers in a game.

    This would be a great idea but it would not be a popular thing.  Maybe they could add in a system where if you want to give another player a large amount of currency then it stays in a diminishing withdraw system.  Meaning you want to give 1000 gold to x player, it goes into his special bank section which will give him real usable gold from that funds over a period of time. So maybe it gives the players 100 gold every 2 days or something.  I could work with a system like that. 

    Or there are other ideas of making currency trigger alerts to GM's when large amounts get traded, giving GM's a chance to investigate the transactions and accounts info's to determine if the transaction is valid or not.

  • ShastraShastra Member Posts: 1,061

    Thank God none of you are MMO developers. ;o

  • SabbathSMCSabbathSMC Member Posts: 226

    I think its the same as in real world, people show up to work and expect a check,even if they dont work. then if they get fired they get a free ride for 3 years.

    This is whats happening to our games,the players want everything handed to them no risk......

    And the game developers push crap out the door expecting us to pay for it.

    The sad part is WE DO!

    played M59,UO,lineage,EQ,Daoc,Entropia,SWG,Horizons,Lineage2.EQ2,Vangaurd,Irth online, DarkFall,Star Trek
    and many others that did not make the cut or i just plain forgetting about.

  • elusivexelusivex Member Posts: 86

    The gamers you are speaking of still exist.

    Mainly in older games... Some play Eve or eq1/eq2/daoc. I log in to ultima and still find that 'old school" gamer atmosphere. Because people, real people not teenagers don't really care about graphics enough that they are a game breaker. We care about fun and playability. Sure now and then we leave our 'home" game, the one which we hold to our geeky little hearts, AND we venture in to other games like WoW/Age of Conan and so on. However you'll notice older players get sick of those games relatively quick because they hate the gerbil on a wheel give me everything kid game play.

    Then we go back to our home game until something else catches our eyes for a moment. I've been playing mmorpgs with my guild for many years now. We like our game, however Sony ticks us off. So when Guild Wars 2 comes out, we will all bring our kids/wives and so on and what have you. If its good we'll stay only until the kids come and ruin it with crying bitching and moaning.

    Seems every time a new game comes out we all enjoy, a new generation of bitch-boy basement dwellers comes in and cry that raiding is to hard or not enough pvp content. Then that company wanting to retain those players makes changes to the game we enjoy destroying it for our standards. As we are the vocal minority. So, in a sense if you want that experience again, go play an older game. Make friends with a mature guild & join them. You will most likely not find it again in a new game, at least the chances are VERY slim.

     

    Which I agree is very sad.

    A man or "gamer" should look for what is, and not for what he thinks should be.

  • DistopiaDistopia Member EpicPosts: 21,183

    Originally posted by Teala

    Plus - just stop allowing players to send each other any form of gold in game.  Allow for gold/ISK/Adena or whatever to only be passed between characters on the "same account"(for ALT purposes).   This would go a long way to stopping gold sellers in a game.

     No credit trade between players? What kind of crap is that? No offense but that just seems like a horrible idea to me. I don't like dealing with auction houses, I'd prefer the gold spam to be honest, and the broken economy. I prefer being able to barter while adventuring, how SWG used to be (when It was active). Smugglers made their living off player traded credits. Awesome system IMO, regardless of the broken nature of player based economies.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • local93bclocal93bc Member Posts: 353

    RMT are killing this industry and there is nothing anyone can do about them.

          After being hacked for your inactive accounts,

    to try and take whatever money you might have in there to sell,  you will understand

         why ill be thinking about it really hard befor I sub to any game again, Ever.

    Its not the companys fault, that s not what im saying. As long as there is value in it

        RMT will hack you.  And that makes playing mmo's risky.

    image

  • KhorsKhors Member Posts: 147

    Originally posted by bezado

    Here is an idea I forgot to mention, bring back risk vs reward!

    No kidding.  Even with some indies. EvE did it right, but even with newer indies (DF is overboard and MO is sunk) like Fallen earth, there is absolutely no risk/reward, but nothing but another mindnumbing pve quest heavy themepark with permission slips needed for anything having to do with enriching pvp; and that game is tanking.  Then there's Xsyon, an overly glorified Wurm attempt, that doesnt have a player-base to begin with, and it too is demeaning player-centric balanced game-play under the guise of 'extremely' harsh penalties for non-consensual pvp.

     

    So as an addition; what do i have to be motivated about when Im being subjected to being a puppet on a string, dancing to some guys order to goto this 'x' and do 'y', then return, on a mindlessly number of occasions.  Thats not game-play, but a problem where there's nothing to get motivated about.

  • fatboy21007fatboy21007 Member Posts: 409

    f2p games sound nice and battlefield bad company 2 XD  i dont have a wallet to get the ingame spiffies

  • blakavarblakavar Member Posts: 304

    There are 3 things that are preventing old style mmo's from being the norm in this market, and you can't fix two of them.

    1. MMO's just got easy. EQ1 and UO were pretty hard games back in the day compared with whats normal today.

    2. Nobody really knew what they were doing. The communities were figuring it out as they went, tank healer dps wasn't the formula yet. Go into a game now and you know what your pretty much going to be doing and how to do it.

    3. Pandora's box is already open. Gold farmers, bots, gold buyers, spammers are out of the bag. If somone can make a real world dollar from a mmo then they will try to do it. Can't go back.

  • TorakTorak Member Posts: 4,905

    Originally posted by bezado

    The whole MMORPG game world seems to be full of lazy players who just want to buy their way in game.  There is a significant lack of motivation I see from players.

    Question is is there anyway they can motivate players anymore to actually play the game and want to achieve or have players gotten to use to the hand me it all syndrome that the old style of gamers is gone.

    Yeah sure some small percentage of players still enjoy raiding but many players rather sit back and play the cash shops or look to macros to do all the work.  And why are there so many anti social players, all this open worlds and players rather solo or be alone.

    Has anyone else seen this tide come in and stay way to long.  I want the old player days back where a player was intrigued by grouping and being inclined to go out and have real fun. 

    I seen a few threads mention forced grouping and such, but that is not a solution.  A ideal solution would be for the game company to give an incentive to players to want to really play the game and not just give up on something after the first hour. They can for starters try and crack down on gold sellers and then stop offering item/cash shops for the P2P games.  Then maybe add in many rare items which are limited in the amount per server of that particular item.

    It can be a combination of things but the majority of the player base of most MMORPG's are Lazy and far to anti social. Where is the pride, the pride from being able to be in your own RPG world. Your paid entertainment deserves better efforts.

    You obviously don't remember the "good old days"

    UO, people were macroing and ebaying for years before any other MMO even launched back in 97 - 98. Asherons call, botting and ebay (I'm talking literal ebay here, before they stopped allowing it) was commonplace in 2000, 2001 when the game launched.

    As far as making currency non-trade...well that sorta defeats the purpose now doesn't it? unless you totally and completely eliminate trade between players and that's simply not going to work in games like EVE that are player driven economies.

    On top of it, if not currency, then it will just be something else. Years ago in Asherons Call, the currency was basically valueless because it was so easy to come by. So players traded shards and orbs and anything else that had a perceived value. 

    So your question "where have all the motivated players gone?" isn't really valid. This has always been an issue in the MMO community for over 10 years now. The only difference these days is it is pretty much accepted and tolerated because so many people do it and have been doing it. You think companies like I*E exist because no one uses them? Recent surveys reveiled that over 50% of MMO players buy currency.

    Give players a set of rules in any game genre (from professional sports to MMO's) and they will strive to find a way to circumvent those rules.

    Oh edit

    The only real solution for MMO's is to make the game WORTH PLAYING. Death to grind.

  • DaywolfDaywolf Member Posts: 749

    I still see these “motivational players” around, many of them get motivated to learn dev skills and flock to indie dev groups. You will find them there… though also along with others looking for the lazy auto button that generates cruddy WoW clones haha though there is no such thing yet(lucky for us all).

    M59, UO, EQ1, WWIIOL, PS, EnB, SL, SWG. MoM, EQ2, AO, SB, CoH, LOTRO, WoW, DDO+ f2p's, Demo’s & indie alpha's.

  • SerpentarSerpentar Member Posts: 246

    Yup I can vouch for the whole ebaying accounts and game credits. Forgot how I found it, but back when I was playing Anarchy Online in 2001-2002 there were probably..hmm dozen or so auctions of said accounts. With probably another couple dozen of selling ingame credits. Was kinda baffling and eye opening at the same time that people were dumping so much RL money into getting ahead ingame. 

  • DaywolfDaywolf Member Posts: 749

    ebay... UO castles would sell for $1200 USD. Never did the ebay thing though.

    M59, UO, EQ1, WWIIOL, PS, EnB, SL, SWG. MoM, EQ2, AO, SB, CoH, LOTRO, WoW, DDO+ f2p's, Demo’s & indie alpha's.

  • ThomasN7ThomasN7 87.18.7.148Member CommonPosts: 6,690

    Originally posted by Malickie

    Originally posted by Teala

    Plus - just stop allowing players to send each other any form of gold in game.  Allow for gold/ISK/Adena or whatever to only be passed between characters on the "same account"(for ALT purposes).   This would go a long way to stopping gold sellers in a game.

     No credit trade between players? What kind of crap is that? No offense but that just seems like a horrible idea to me. I don't like dealing with auction houses, I'd prefer the gold spam to be honest, and the broken economy. I prefer being able to barter while adventuring, how SWG used to be (when It was active). Smugglers made their living off player traded credits. Awesome system IMO, regardless of the broken nature of player based economies.

     Is there a major reason why players need to be able to trade money to one another ? I mean if someone is so lazy that they can't earn some money for themselves then why do some even play mmos ?

    30
  • LoktofeitLoktofeit Member RarePosts: 14,247

    Originally posted by SaintViktor

     Is there a major reason why players need to be able to trade money to one another ? I mean if someone is so lazy that they can't earn some money for themselves then why do some even play mmos ?

    I don't see how you made that leap from trade/economy to laziness. If your suggestion is that they can trade items but not money, and your reason for such a suggestion is to limit gold sellers... then wouldn't the gold sellers just sell the commodities that trade the best? It just seems you're posting a bit of a knee-jerk a reaction and not seeing the bigger picture here.

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • kaiser3282kaiser3282 Member UncommonPosts: 2,759

    Originally posted by Loktofeit

    Originally posted by SaintViktor

     Is there a major reason why players need to be able to trade money to one another ? I mean if someone is so lazy that they can't earn some money for themselves then why do some even play mmos ?

    I don't see how you made that leap from trade/economy to laziness. If your suggestion is that they can trade items but not money, and your reason for such a suggestion is to limit gold sellers... then wouldn't the gold sellers just sell the commodities that trade the best? It just seems you're posting a bit of a knee-jerk a reaction and not seeing the bigger picture here.

     Agreed, removing gold wouldnt fix the issue, while it may be more difficult at first, the gold sellers would find an alternative, and once they did, the impact would probably be even worse than the current gold selling.

  • ThomasN7ThomasN7 87.18.7.148Member CommonPosts: 6,690

    Originally posted by Loktofeit

    Originally posted by SaintViktor

     Is there a major reason why players need to be able to trade money to one another ? I mean if someone is so lazy that they can't earn some money for themselves then why do some even play mmos ?

    I don't see how you made that leap from trade/economy to laziness. If your suggestion is that they can trade items but not money, and your reason for such a suggestion is to limit gold sellers... then wouldn't the gold sellers just sell the commodities that trade the best? It just seems you're posting a bit of a knee-jerk a reaction and not seeing the bigger picture here.

     I'm just saying that there is no need for players to be able to trade currency to one another and yes there are many lazy mmo players out there that want handouts all the time. What if we had a system where noone can trade anything to one another unless it was done through an auction house ?  Though I understand that no system is perfect but not being able to trade money is a idea in the right direction.

    30
  • bezadobezado Member UncommonPosts: 1,127

    Originally posted by Torak

    Originally posted by bezado

    The whole MMORPG game world seems to be full of lazy players who just want to buy their way in game.  There is a significant lack of motivation I see from players.

    Question is is there anyway they can motivate players anymore to actually play the game and want to achieve or have players gotten to use to the hand me it all syndrome that the old style of gamers is gone.

    Yeah sure some small percentage of players still enjoy raiding but many players rather sit back and play the cash shops or look to macros to do all the work.  And why are there so many anti social players, all this open worlds and players rather solo or be alone.

    Has anyone else seen this tide come in and stay way to long.  I want the old player days back where a player was intrigued by grouping and being inclined to go out and have real fun. 

    I seen a few threads mention forced grouping and such, but that is not a solution.  A ideal solution would be for the game company to give an incentive to players to want to really play the game and not just give up on something after the first hour. They can for starters try and crack down on gold sellers and then stop offering item/cash shops for the P2P games.  Then maybe add in many rare items which are limited in the amount per server of that particular item.

    It can be a combination of things but the majority of the player base of most MMORPG's are Lazy and far to anti social. Where is the pride, the pride from being able to be in your own RPG world. Your paid entertainment deserves better efforts.

    You obviously don't remember the "good old days" Sure I do I played from 96-2004 the good old days of MMORPG

    UO, people were macroing and ebaying for years before any other MMO even launched back in 97 - 98. Asherons call, botting and ebay (I'm talking literal ebay here, before they stopped allowing it) was commonplace in 2000, 2001 when the game launched.  Ebay started in 95 went .com big in late 96.  Ebay was not that known still amongst game community but on your note of UO macroing, it was a big game and pretty much the standard in 97-98 before EQ.  When I played UO not many macroed but a few did, they did this because the skill gains were sooo freaking slow, it also was primarily a single player solo type game for the majority of the game.  You got friends to help with later content but the majority was solo content.

    AC I played since 98, honestly there was very little of the player base macroing back then. And everyone was eager and willing to go out and quest and kill stuff in VOD for example, it was easy to get groups or find people to do stuff.  Macroing really got bad after they increased levels past 126.

    You left out the biggest game EQ which had no macro or bots because it was not the type game you could do that with at the time. And the amount of motivation then to do stuff with all players was insane and very fun.

    As far as making currency non-trade...well that sorta defeats the purpose now doesn't it? unless you totally and completely eliminate trade between players and that's simply not going to work in games like EVE that are player driven economies.  Confused, where did I say make currency no trade? *scratches head*

    On top of it, if not currency, then it will just be something else. Years ago in Asherons Call, the currency was basically valueless because it was so easy to come by. So players traded shards and orbs and anything else that had a perceived value.  Shards became the normal currency back then because it was a needed resource that made more sense to put a value on per shard then hauling around hundreds of M notes at the time before MMD came.  Shards were needed for shadow armor primarily and is result why it became the popular currency at the time. Eventually after the armor became useless currency in the form of notes became the norm again.

    So your question "where have all the motivated players gone?" isn't really valid. This has always been an issue in the MMO community for over 10 years now. The only difference these days is it is pretty much accepted and tolerated because so many people do it and have been doing it. You think companies like I*E exist because no one uses them? Recent surveys reveiled that over 50% of MMO players buy currency.  The point is valid, and your opinion it has been going on for 10years thus making it invalid doesn't equate to percentages then vs now. Back then I could probably say from 98-2004 that at least 80% maybe even 90% of playerbase over all MMORPG were motivated in the ways I discussed, versus today I would say only 20-30% are ever motivated to really do things.

    Give players a set of rules in any game genre (from professional sports to MMO's) and they will strive to find a way to circumvent those rules.

    Oh edit

    The only real solution for MMO's is to make the game WORTH PLAYING. Death to grind.

  • kaiser3282kaiser3282 Member UncommonPosts: 2,759

    Originally posted by SaintViktor

    Originally posted by Loktofeit

    Originally posted by SaintViktor

     Is there a major reason why players need to be able to trade money to one another ? I mean if someone is so lazy that they can't earn some money for themselves then why do some even play mmos ?

    I don't see how you made that leap from trade/economy to laziness. If your suggestion is that they can trade items but not money, and your reason for such a suggestion is to limit gold sellers... then wouldn't the gold sellers just sell the commodities that trade the best? It just seems you're posting a bit of a knee-jerk a reaction and not seeing the bigger picture here.

     I'm just saying that there is no need for players to be able to trade currency to one another and yes there are many lazy mmo players out there that want handouts all the time. What if we had a system where noone can trade anything to one another unless it was done through an auction house ?  Though I understand that no system is perfect but not being able to trade money is a idea in the right direction.

     That sounds like a bit of a better idea, restricting trade to some sort of AH system. This would at least help, if not completely stop it. Though that has workarounds too, for example, gold seller just has you post some random piece of garbage loot up for 99999999 gold, and they buy it.

    It would really take a combination of several things to work well and prevent exploiting. Unfortunately, im about to leave the office so dont have time to go into any ideas regarding that. Perhaps tomorrow.

  • DistopiaDistopia Member EpicPosts: 21,183

    Originally posted by SaintViktor

    Originally posted by Malickie


    Originally posted by Teala

    Plus - just stop allowing players to send each other any form of gold in game.  Allow for gold/ISK/Adena or whatever to only be passed between characters on the "same account"(for ALT purposes).   This would go a long way to stopping gold sellers in a game.

     No credit trade between players? What kind of crap is that? No offense but that just seems like a horrible idea to me. I don't like dealing with auction houses, I'd prefer the gold spam to be honest, and the broken economy. I prefer being able to barter while adventuring, how SWG used to be (when It was active). Smugglers made their living off player traded credits. Awesome system IMO, regardless of the broken nature of player based economies.

     Is there a major reason why players need to be able to trade money to one another ? I mean if someone is so lazy that they can't earn some money for themselves then why do some even play mmos ?

    What do lazy players have to do with my post? I'm referring to placing restrictions on my game-play to fight others abusing the system. That has nothing at all, in any way to do with laziness. It's lazy on the imaginative front sure...

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • AdamantineAdamantine Member RarePosts: 5,094

    Originally posted by Shastra

    Thank God none of you are MMO developers. ;o

    Are you sure ?

    Seeing how games like Darkwind prosper makes me wonder. There must be people out there who actually want to play such a joke of a game. Weird, weird, weird people.

    Really, I recently checked on Darkwind a bit - and frankly couldnt believe it. If you read their forum - that game is actually about farming vitality to get more hitpoints so you have a better chance in PvP. Thats ... pretty much all. You also can learn and maximize each and every skill to be found in the game. And there are actually people out there who think that all constitutes a FUN GAME.

    I've been bored to death in a week by Guild Wars already, and compared to Darkwind, Guild Wars looks hella complex and tricky.

     

     


    Originally posted by local93bc

        RMT will hack you.  And that makes playing mmo's risky.

    Err, they never managed to hack me.

    Uh.

    Choose better passwords ?

     

     


    Originally posted by blakavar

    There are 3 things that are preventing old style mmo's from being the norm in this market, and you can't fix two of them.

    1. MMO's just got easy. EQ1 and UO were pretty hard games back in the day compared with whats normal today.

    2. Nobody really knew what they were doing. The communities were figuring it out as they went, tank healer dps wasn't the formula yet. Go into a game now and you know what your pretty much going to be doing and how to do it.

    3. Pandora's box is already open. Gold farmers, bots, gold buyers, spammers are out of the bag. If somone can make a real world dollar from a mmo then they will try to do it. Can't go back.

    1. Bah. Vanguard had enough challenge for me, thank you very much. I only say Akande. I tried to kill that bastard for I really dont know how long. I certainly like a challenge but this was highly frustrating.

    And if you talk about the "challenge" of long travel or having to sit down for ages after killing a single mob, no thank you.

    2. So what ? Knowing what you're doing means its no longer fun ?

    3. Yeah there are people like that but you can fight goldspammers in many ways. Thats why I like limiting communication possibilities in MMOs.

  • IAmMMOIAmMMO Member UncommonPosts: 1,462

    Originally posted by SaintViktor

    Well when mmo developers stop making single player games with alot of people in it then we will have those motivational players back.

    Hear hear!  Until then you can find me in T2A!

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